Murphy2006-05-05 05:15:55
Don't use a mac?
And you're also wrong about the whole lvls credits systems thing. You can be a lvl 100 demigod with the best system available (mine) and be omnitrans with every artifact available, but if you're a retard and don't know how to fight then you're going to get your ass kicked when a lvl 78 bonecrusher with godlike skills comes along to wreck your day.
Any player who tritranses and gets a few basic supporting skills like focus mind etc, can be devastating if they know what they are doing.
And you're also wrong about the whole lvls credits systems thing. You can be a lvl 100 demigod with the best system available (mine) and be omnitrans with every artifact available, but if you're a retard and don't know how to fight then you're going to get your ass kicked when a lvl 78 bonecrusher with godlike skills comes along to wreck your day.
Any player who tritranses and gets a few basic supporting skills like focus mind etc, can be devastating if they know what they are doing.
Unknown2006-05-05 05:18:14
I'm a very poor combatant, but about the scripting - atually, if you know nothing about scripting, try using the default Nexus client's scripting language. It's simple, easy to pick up, and absolutely underpowered.
And about the credits aren't that hard to get in game, either, just bash and quest while waiting for a city/commune/guild sale. it takes a lot of time, but it's the poor man's method if you can't spare real money.
But anyway, as I said, I don't know much about fighting, so I don't know about how "lame" the combat is. From what I've seen, though, people aren't elitist and are more than happy to have a bunch of no-cred guys tag along for a raid. Unless you're talking about how it's impossible to become a top-tier combatant because you have no credits and no system... in that case, I'd recommend getting a cross-platform client, like LynTin or even the default Nexus client, and asking for help in the Mechanic's corner for translating some MUSH code into Python or whatnot.
And about the credits aren't that hard to get in game, either, just bash and quest while waiting for a city/commune/guild sale. it takes a lot of time, but it's the poor man's method if you can't spare real money.
But anyway, as I said, I don't know much about fighting, so I don't know about how "lame" the combat is. From what I've seen, though, people aren't elitist and are more than happy to have a bunch of no-cred guys tag along for a raid. Unless you're talking about how it's impossible to become a top-tier combatant because you have no credits and no system... in that case, I'd recommend getting a cross-platform client, like LynTin or even the default Nexus client, and asking for help in the Mechanic's corner for translating some MUSH code into Python or whatnot.
Unknown2006-05-05 05:32:43
QUOTE(Murphy @ May 5 2006, 05:15 AM) 285476
Don't use a mac?
And you're also wrong about the whole lvls credits systems thing. You can be a lvl 100 demigod with the best system available (mine) and be omnitrans with every artifact available, but if you're a retard and don't know how to fight then you're going to get your ass kicked when a lvl 78 bonecrusher with godlike skills comes along to wreck your day.
Any player who tritranses and gets a few basic supporting skills like focus mind etc, can be devastating if they know what they are doing.
I like my mac, and am also in no position to buy a PC.
And those without a system completely without? What about those? I never said anything about skill, I understand perfectly that without skill you're lost. But there comes a point, where it's just how fast you can type that matters. I've -attempted- combat, I've killed several people simply because I could do it quickly. But when it actually comes down to diagnosing, figuring out the correct herbs, getting those herbs out of the rift, lighting up a pipe if necessary, and eating/smoking said herb. After that tedious process where are you? Dead.
This isn't a plea for a system or credits, if I had a system and piles of credits and I, if you'll excuse me, 'owned' with them. I'd still hate it.
Murphy2006-05-05 07:43:55
use the nexus client, you can build yourself a rudimentary system on it to keep yourself alive. Nejii does it ok ask him for some tips.
And you don't really need piles of credits, you can be a respectable combatant with what you earn in game. It just takes dedication and time. Set up macroes too.
And you don't really need piles of credits, you can be a respectable combatant with what you earn in game. It just takes dedication and time. Set up macroes too.
Unknown2006-05-05 09:14:52
Thanks for the tips... but I believe the point was missed.
ferlas2006-05-05 09:33:45
QUOTE(koolerking @ May 5 2006, 05:41 AM) 285464
Well, the fact is that right now, combat is lame. It's high level people with all their spiffy credits and top of the line systems fighting other high level people with all the same stuff. Which means that these epic battles consist of five people throwing afflictions on each other and eating special herbs. I'm not a combatant, I can't be a combatant. Why? Because I have no system, and have no way of getting a system. It just doesn't seem correct that all combat should be dicated by something so blatantly OOC.
I think that is what murphy is replying to.
QUOTE(koolerking @ May 5 2006, 05:41 AM) 285464
And... I really hate comparing Lusternia to Achaea/Imperian/Aetolia. We're not Aetolia, we're not Achaea, We're not Imperian. Most of the problems I've seen refered to, are brought about by the player's ineptitude. Not the game.
The exact same problems would apply.
Unknown2006-05-05 09:55:48
I can see this is going nowhere.
As I said before, I wouldn't care if I had a system and and could kill someone with a dirty look, I'd still dislike the way combat is done. The idea was because I didn't like the way combat functions at all, not because I'm terrible with the current system and I'm looking for a way around it.
And no, the exact same problems wouldn't apply, assuming the idea that most of the problems revolve around the players, a different playerbase would mean different results. Naturally the idea has to be done right, but it's not entirely impossible simply because one or two experiments didn't work out.
However, thank you for your replies, I've said what I'm going to say. Thanks again.
As I said before, I wouldn't care if I had a system and and could kill someone with a dirty look, I'd still dislike the way combat is done. The idea was because I didn't like the way combat functions at all, not because I'm terrible with the current system and I'm looking for a way around it.
And no, the exact same problems wouldn't apply, assuming the idea that most of the problems revolve around the players, a different playerbase would mean different results. Naturally the idea has to be done right, but it's not entirely impossible simply because one or two experiments didn't work out.
However, thank you for your replies, I've said what I'm going to say. Thanks again.
Alaskar2006-05-05 10:41:25
Hrm, well, in Achaea you could order soldiers to attack other players, right? So, what if the soldiers could only attack other city's armies?
Also, I think the players of Lusternia would be a little more mature than those of Achaea, and they wouldn't wait til 3:00 on the morning to raid with a massive army....
Eh, and about fighting, I'm nowhere near the top tiers, me being level 22, but fighting is pretty fun at the lower levels, even without a system. Without a system, when I use Nexus I do pretty good. (I have basic triggers for when I bleed too much, for harvesting, and a few of the more serious afflictions) At the lower levels, someone often has to run, then you give chase, only to be ambushed, at which point you shield, sip health, and turn the tables, then the fight continues until a.) you run out of time or b.) you find a way to stop them from running. FUN!
Also, I think the players of Lusternia would be a little more mature than those of Achaea, and they wouldn't wait til 3:00 on the morning to raid with a massive army....
Eh, and about fighting, I'm nowhere near the top tiers, me being level 22, but fighting is pretty fun at the lower levels, even without a system. Without a system, when I use Nexus I do pretty good. (I have basic triggers for when I bleed too much, for harvesting, and a few of the more serious afflictions) At the lower levels, someone often has to run, then you give chase, only to be ambushed, at which point you shield, sip health, and turn the tables, then the fight continues until a.) you run out of time or b.) you find a way to stop them from running. FUN!
ferlas2006-05-05 15:59:26
Thing is the player base has pretty much the same basic mentality as any other game, the armies system encourages people to take over other peoples homes in the game. So they do so and one side always tends to have much bigger numbers that the other side so they tend to push forward and win easily. This leaves the admin with the the situation of one organisation getting screwed over and the people leaving or quitting the game out of frustration so they have to step in and freeze or come up with some excuse to pause or divert the armies system which frustrates the winning side. So your left with people not liking it at all.
And if your looking for fights and interaction that is more that just combat you should try looking at the villiage revolts they have quite a few aspects involved in them that you need to perform to win. Althought they do tend to boil down to numbers again but numbers will always be a factor in any kind of conflict unless you put a cap on people who are allowed to take part which I hope dosnt happen ever.
Also, I think the players of Lusternia would be a little more mature than those of Achaea, and they wouldn't wait til 3:00 on the morning to raid with a massive army....
I kind of doubt that cosnidering that is when the majority of raids happen against glomdoring, off peak times when no one is around. So if its happening already now why on earth would it stop because of a new army system.
And if your looking for fights and interaction that is more that just combat you should try looking at the villiage revolts they have quite a few aspects involved in them that you need to perform to win. Althought they do tend to boil down to numbers again but numbers will always be a factor in any kind of conflict unless you put a cap on people who are allowed to take part which I hope dosnt happen ever.
QUOTE(alaskar @ May 5 2006, 11:41 AM) 285514
Also, I think the players of Lusternia would be a little more mature than those of Achaea, and they wouldn't wait til 3:00 on the morning to raid with a massive army....
I kind of doubt that cosnidering that is when the majority of raids happen against glomdoring, off peak times when no one is around. So if its happening already now why on earth would it stop because of a new army system.
Daganev2006-05-05 16:34:37
@koolerking: The combat system is what defines IRE games... I'm not understanding your suggestion/complaint.
If you enjoy the KILL MOB, wait 4 minute combat system of other muds, then there is a wide vareity of such muds with good stories...
If you enjoy the KILL MOB, wait 4 minute combat system of other muds, then there is a wide vareity of such muds with good stories...
Unknown2006-05-05 21:45:03
Alright so I lied, I'm going to reply.
As for one organization taking over another... Great. I would love to see communes crushed, empires rise and fall, I would love to know that my commune isn't invincible, and that the battles actually mean something. Think of the RP. It's an endless repetition, Serenwilde, Celest, Glomdoring and Magnagora (give or take a few added communes). No Magnagoran empire, No Kingdom of Celest, no Serenwilde rebelion. But then, I suppose not everyone will like that.
And as for the combat thing... just, nevermind. The point is being missed, and I don't know how to explain it better.
Thanks again for the replies.
As for one organization taking over another... Great. I would love to see communes crushed, empires rise and fall, I would love to know that my commune isn't invincible, and that the battles actually mean something. Think of the RP. It's an endless repetition, Serenwilde, Celest, Glomdoring and Magnagora (give or take a few added communes). No Magnagoran empire, No Kingdom of Celest, no Serenwilde rebelion. But then, I suppose not everyone will like that.
And as for the combat thing... just, nevermind. The point is being missed, and I don't know how to explain it better.
Thanks again for the replies.
ferlas2006-05-05 21:53:15
Well if you think taking over and wasting a commune/city is a good idea then you do realise that magnagora would have wiped out celest and serenwilde soon after the game began from what I hear and you would have been left with a horrible situation to deal with. What do you do when your cities destroyed, your guild hall is destroyed? You lose your skills? Or people just quit out of frustration.
There is a reason why quests such which drastically hurt another organisation's are frozen if they continually waste an organisation.
Don't worry I understand your point perfectly but it just is plainly not feasible.
There is a reason why quests such which drastically hurt another organisation's are frozen if they continually waste an organisation.
Don't worry I understand your point perfectly but it just is plainly not feasible.
Unknown2006-05-05 22:55:01
Well, imagine for a moment, that Magnagora really -did- take over Serenwilde, stomp on Celest and conquer Glomdoring. Frusturating? Maybe, but it would only be because self-confidence, and the 'fun' of the game is valued by small accomplishmets and, apparently, living in a perfect little commune. Naturally, if one was without a commune one could not follow the standard methods of resistance as blatant declaration of anarchy. But it's not impossible, guildhalls are essentially useless, and power isn't so difficult to lay hands on, nor as necessary if little armies were implemented. There could be an empire, there could be a rebellion. The question you ask, is whether the players are strong enough. Well, I can't answer that.
Anisu2006-05-05 23:16:42
first of all tinyfugue runs compiles perfectly under MacOs X, and I believe there are several people that made systems for that client. TF is also very powerfull and can rival zmud and mushclient for curing systems (unfortunatly not for mapping).
Second armies? Can you just imagine it now, no matter how you make the army, the little guys are going to get screwed over, repeatetly. Where it is now just Narsrim, it will be any novice empowered with an army bashing on Glomdoring's door. Not to mention that I don't really see how this will improve the combat experience, I would personally think it would degenerate Lusternia to a game of stratego and make the 'play to win' mentality worse in some people. You want such games, I advice you play ingame chess.
And guildhalls have a use, it's not because players fail to rp the use of them, that they have none. The same for the palace in Celest for example, they can all have a use if you are willing to give them one.
And as murphy said, it doesn't take demigod nor does it take a lot of credits to be a decent combatant. Both make it a lot easier ofcourse but they are not a requirement. However it does take effort to be a decent combatant, just like it takes effort to set up a decent business in Lusternia, or to make friends, etc.
Second armies? Can you just imagine it now, no matter how you make the army, the little guys are going to get screwed over, repeatetly. Where it is now just Narsrim, it will be any novice empowered with an army bashing on Glomdoring's door. Not to mention that I don't really see how this will improve the combat experience, I would personally think it would degenerate Lusternia to a game of stratego and make the 'play to win' mentality worse in some people. You want such games, I advice you play ingame chess.
And guildhalls have a use, it's not because players fail to rp the use of them, that they have none. The same for the palace in Celest for example, they can all have a use if you are willing to give them one.
And as murphy said, it doesn't take demigod nor does it take a lot of credits to be a decent combatant. Both make it a lot easier ofcourse but they are not a requirement. However it does take effort to be a decent combatant, just like it takes effort to set up a decent business in Lusternia, or to make friends, etc.
ferlas2006-05-06 06:08:52
QUOTE(koolerking @ May 5 2006, 11:55 PM) 285616
Well, imagine for a moment, that Magnagora really -did- take over Serenwilde, stomp on Celest and conquer Glomdoring. Frusturating? Maybe, but it would only be because self-confidence, and the 'fun' of the game is valued by small accomplishmets and, apparently, living in a perfect little commune. Naturally, if one was without a commune one could not follow the standard methods of resistance as blatant declaration of anarchy. But it's not impossible, guildhalls are essentially useless, and power isn't so difficult to lay hands on, nor as necessary if little armies were implemented. There could be an empire, there could be a rebellion. The question you ask, is whether the players are strong enough. Well, I can't answer that.
As anisu said they do have a use, also specific power is hard to come by I would assume after mag had taken over the basin they wouldn't be letting people draw from the pool or the tree thus cripling entire skillsets.
Again your left with one ultra powerful organisation running the entire basin who now has the lock down upon all the opposisitions best skills. As I said it is just plainly not feasible. Unless your willing to try and come up with an armies system that is fundamentally different from the achaean and aetolian one. And by fundamentally different I mean completly different, so much so that it does not resemble them in any way what so ever.
But until then the idea of an armies system as it stands at the moment is just flawed. Ill see if I can dig up that essay thing that the founder of IRE wrote later on for you. Unless someone else would like it
Mirk2006-05-06 14:50:56
QUOTE(koolerking @ May 5 2006, 04:45 PM) 285589
And as for the combat thing... just, nevermind. The point is being missed, and I don't know how to explain it better.
I think what Koolerking is trying to say is that MOST of the good combatants relied on a serious amount of ooc stuff to become good combatants.
First off, they buy a boatload of credits to trans all their skills, and a lot of people don't have the money to buy all of those credits. You can get them in game, but it takes a lot longer, probably around the range of 1000000000 times longer. I think you need 300 credits to trans a skill (from what I've heard...), and making credits bound gives you, from what I've heard, to lazy to do the actual math, enough lessons to trans 1 and 1/2 skills. So, you buy a thousand, bind them, and now you can with that you can almost trans 5 skills, all for the price of of $300. Now some of us don't have that money available to spend on a game, and some of us don't want to pay $300 just so that we can play a game and have a good chance at combat. Does anyone see the problem here?
then they have a good combat system. This makes it so that they generally don't have to worry about curing and highlights how certain things that most people wouldn't be able to catch on to. The person who uses the system either has to be a good programmer and has to spend a lot of time on it (or they can get someone who already has a system available and buy it). Now, they've put all this effort into it, and I won't complain to much about this, but not everyone is a good programmer, and not all of the systems work for everyone.
Now, I'm guessing his problem is more with the first thing, where someone who has the cash availble to them, can automatically become an awesome fighter WITH LITTLE OR NO EFFORT FROM AN IN GAME PERSPECTIVE. Does anyone else see a problem with that?
Shamarah2006-05-06 15:06:05
QUOTE(Mirk @ May 6 2006, 10:50 AM) 285754
Now, I'm guessing his problem is more with the first thing, where someone who has the cash availble to them, can automatically become an awesome fighter WITH LITTLE OR NO EFFORT FROM AN IN GAME PERSPECTIVE. Does anyone else see a problem with that?
I think everyone does. I think most people would prefer earning credits IG as an alternative to this.
Unfortunately, IRE is a business, and credits are how they make their money.
Anisu2006-05-06 18:09:08
You don't need to be able to code to build a zmud system, just like being able to code doesn't make you automaticly able to build one (I can't build a zmud system because I don't know how my curing has to behave, while a friend that can't even write a html page without frontpage made a decent system on it.)
And once again many credits don't make you a good fighter. I am near omnitrans and I'm probably one of the worse fighters, except those that never fight anyway because I don't want to put effort into it.
And that you need trans skills to battle the top tier fighters, well lets face it IRE is an LLC not a non-profit, it wants to make money. What I get the impression is that the proposal wants us to be able to kill top tier fighters when we only have novice skills, level 12 and a big ass army to call on. EG. be able to kill without any effort or putting time in learning combat.
If you don't want to put effort in learning to fight, put your effort in politics and you get to order champions around. Similar but you accually rp instead of npc interact.
And once again many credits don't make you a good fighter. I am near omnitrans and I'm probably one of the worse fighters, except those that never fight anyway because I don't want to put effort into it.
And that you need trans skills to battle the top tier fighters, well lets face it IRE is an LLC not a non-profit, it wants to make money. What I get the impression is that the proposal wants us to be able to kill top tier fighters when we only have novice skills, level 12 and a big ass army to call on. EG. be able to kill without any effort or putting time in learning combat.
If you don't want to put effort in learning to fight, put your effort in politics and you get to order champions around. Similar but you accually rp instead of npc interact.
silimaur2006-05-11 21:57:04
ive read most of this topic and from what i can see the problem your having is just that you havent learnt or taken time to understand lusternia and most of its aspects if you take a little more time you may find it more interesting and you may be able to understand things better gaining some enjoyment from it
Acrune2006-05-11 23:30:54
QUOTE(Mirk @ May 6 2006, 10:50 AM) 285754
Now, I'm guessing his problem is more with the first thing, where someone who has the cash availble to them, can automatically become an awesome fighter WITH LITTLE OR NO EFFORT FROM AN IN GAME PERSPECTIVE. Does anyone else see a problem with that?
When you think about it, its fine. Lusternia, along with the rest of IRE is a business with paid employees. Ideally, everthing would have to be earned, but thats not possible. They have to get money for upkeep somehow, so the choices are a monthly charge to play, or something like the credit system. From what I'm picking up from your willingness to pay out real money, I'm guessing that you'd prefer the current system vs not being able to play at all (I know I do). There is a lot you can do without credits/a system/skill, so do them, and enjoy them, and be happy with the knowledge that its all being paid for by the people who spend lots of money on the game, even though you don't have a chance of beating them in a fight.