Ashteru2006-05-18 15:54:08
The ultimate solution would be to downgrade exploss from praying overall. <.<
Ixion2006-05-18 16:06:38
As much as Glom wants a rezz skill, it's interesting to note that they just eliminated a rezz option by recent actions.
Enjoy that hypocrisy.
Enjoy that hypocrisy.
Unknown2006-05-18 16:09:52
What about an improved (maybe timed) version of heartstop? You sacrifice yourself in a bloody ritual to crow, and for a little over a vitae death of exp loss, you get reformed at random somewhere in Glomdoring, from the reanimated bones of some poor Gloriana sod. Crow rewards your faith, or something.
It's not really resurrection, nor useful in all circumstances, but it is hopefully unique.
Edit: Refined a little -
CROWCALL DAEGGER <>
Power: 10 (Ravenwood tree)
Requires: 5 platinum, 5 onyx
Creates a daegger item, lasts 5-20 months or so. Those who have the totem specialization of Crow or Night can wield the dagger and PLUNGE HEART (or something suitably dramatic) to offer themselves as a sacrifice to Crow. The dagger is used up (it sinks into their chest, sucks them dry of blood, then the corpse withers instantly to dust... or something similarly creepy). There is a slight delay of around 10 seconds or so, and they are transported to a random location in Glomdoring, new flesh forming around reanimated bones as Crow accepts the gift and commands further service. The experience loss should be much less than praying, and -slightly- more than conglutination/vitae.
Or, alternatively just
CROWCALL SACRIFICE
Power: 10 (Ravenwood tree)
Same result, but its just a simple ability that affects yourself.
I quite like it.
It's not really resurrection, nor useful in all circumstances, but it is hopefully unique.
Edit: Refined a little -
CROWCALL DAEGGER <
Power: 10 (Ravenwood tree)
Requires: 5 platinum, 5 onyx
Creates a daegger item, lasts 5-20 months or so. Those who have the totem specialization of Crow or Night can wield the dagger and PLUNGE HEART (or something suitably dramatic) to offer themselves as a sacrifice to Crow. The dagger is used up (it sinks into their chest, sucks them dry of blood, then the corpse withers instantly to dust... or something similarly creepy). There is a slight delay of around 10 seconds or so, and they are transported to a random location in Glomdoring, new flesh forming around reanimated bones as Crow accepts the gift and commands further service. The experience loss should be much less than praying, and -slightly- more than conglutination/vitae.
Or, alternatively just
CROWCALL SACRIFICE
Power: 10 (Ravenwood tree)
Same result, but its just a simple ability that affects yourself.
I quite like it.
Xenthos2006-05-18 16:12:38
QUOTE(Ixion @ May 18 2006, 12:06 PM) 289475
As much as Glom wants a rezz skill, it's interesting to note that they just eliminated a rezz option by recent actions.
Enjoy that hypocrisy.
You mean the "beg Ixion for help, even as Magnagora allows its guildmasters to shout stupid :censored:" option? I would think that actually doing that would speak more of hypocrisy and a lack of ability to RP.
Really, there's no reason to think so highly of yourself or to bring that into this thread.
Terenas2006-05-18 16:27:15
QUOTE(Rhoan @ May 18 2006, 11:37 AM) 289407
You might want to look up all the old threads of Magnagoran's stating that Lich hardly ever saves them from praying, and in fact usually causes them to die twice losing even more experience, before making blanket statements like that.
Personal justifications for their own abilities. I have led a team to kill Alger 5 times before he was forced to pray, at any point after his death he could have gotten away. Let's not also forget how rare Lichers have to pray considering the only way to stop them from leaving the room as a Soul is to have eye sigils all around. Does anyone recall when Geb and a bunch of Celestians caused a group of Magnagorans to pray at the Fulcrux and the Magnagorans went on a rampage to slay all Celestians involved multiple times? This is because for many of those people it has been the first time they have been forced to pray in forever.
Daganev2006-05-18 16:29:12
Estarra, Thank you for your reply. It makes more sense now.
However, can Glomdoring help file be changed to be more the "brooding secretive loner/isonaltinist types" instead of the "bent to take over the basin types?"
It is clear that Glomdoring is ment to be more RP oriented than Combat Oriented. Glomdoring skills suggest as much, and the reasoning behind certain decisions say as much. However, You can not RP "take over the basin" without actually taking over the basin, so I think it would help everybody if Glomdoring help files refrained from mentioning things that imply lots of combat.
@ixion: Umm yeah because asking other people for help is going to allow Glomdoring to change its culture over night.
As for "unique ideas... I have heard so many of them I don't even know where to start."
Just thought of a new one... Coven Regroup.. if a member of the coven has less than 1/3 of thier health left, they get flung back to the coven leader. If the coven leader has 1/3 of thier health left, all members of the coven get flung back to them.
However, can Glomdoring help file be changed to be more the "brooding secretive loner/isonaltinist types" instead of the "bent to take over the basin types?"
It is clear that Glomdoring is ment to be more RP oriented than Combat Oriented. Glomdoring skills suggest as much, and the reasoning behind certain decisions say as much. However, You can not RP "take over the basin" without actually taking over the basin, so I think it would help everybody if Glomdoring help files refrained from mentioning things that imply lots of combat.
@ixion: Umm yeah because asking other people for help is going to allow Glomdoring to change its culture over night.
As for "unique ideas... I have heard so many of them I don't even know where to start."
Just thought of a new one... Coven Regroup.. if a member of the coven has less than 1/3 of thier health left, they get flung back to the coven leader. If the coven leader has 1/3 of thier health left, all members of the coven get flung back to them.
Ixion2006-05-18 16:33:15
QUOTE(Xenthos @ May 18 2006, 12:12 PM) 289477
You mean the "beg Ixion for help, even as Magnagora allows its guildmasters to shout stupid :censored:" option? I would think that actually doing that would speak more of hypocrisy and a lack of ability to RP.
Really, there's no reason to think so highly of yourself or to bring that into this thread.
No reason to bring that into this thread? It's a rezz option, and it is available to Glom. What could be a more valid reason to bring it into a 'Glomdoring and Ressurection skills' thread? I'm sure Diamante is glad that I rezzed him, or his arse would have prayed, and he'd have lost 40% or so (died with pretty much no mana, in enemy territory.. ouch?). I remember a few times rezzing members of Glomdoring, and no begging was ever needed. I distinctly remember Moralis being grateful about it as well.
You need to be more specific about which guildmaster too. I doubt many others are aware that you aren't referring to me.
You seem awefully defensive and bitter. I find such interesting in that Ixion is one of the few Magnagoran leaders who gives some resemblance of care about Glomdoring. The other leaders, including Daevos, don't really give a darn about Glom. 'Glom just exists.' Ixion ICly has always been supportive of Glomdoring, whether it's defending the commune itself from raids, to being sociable, to developing a close relationship between Shikari and himself, to even killing the hart aspects. That being said, I hope you are mature enough to differentiate IC and OOC feelings and comments.
Xenthos2006-05-18 16:40:29
QUOTE(Ixion @ May 18 2006, 12:33 PM) 289483
You seem awefully defensive and bitter.
Heh. For the person who is awfully defensive and bitter, my post actually seemed to lack very much in the way of defensiveness OR bitterness. It was a short note saying that RP-wise, begging Ixion for help (and you do realize that the reason Diamante got soul-rezzed was because you had just killed him and were standing right there, right? And made him make a promise to you?) isn't going to fly, right now especially... and that this isn't the right thread to bring it up.
I see more of that in your own post, but really, if you want to discuss RP-related stuff, you'd be better off making your own thread where we can discuss it would be better... or, maybe, discussing it *gasp* in-game.
Ixion2006-05-18 16:49:53
QUOTE(Xenthos @ May 18 2006, 12:40 PM) 289484
It was a short note saying that RP-wise, begging Ixion for help (and you do realize that the reason Diamante got soul-rezzed was because you had just killed him and were standing right there, right? And made him make a promise to you?) isn't going to fly, right now especially.
Wrong.
First off, you heard about it second hand. You weren't there. You never spoke to Ixion about it. You have no clue as to any of Ixion's motives unless he choose to reveal them to you. To say that it was because he was 'standing right there' is simply incorrect.
The logic behind the rezz is a lot deeper than you, or Diamante, knows. If you want to know, join the Ur'Guard, make the rank of Marshal, and then maybe he'll let you know. Until then, don't endeavor to think you know another's motives.
At the end of the day, my previous post stands in this fact: Glom had another rezz option. Now they do not. Since you, and Glomdoring CHOSE not to utilize it, that's of your own doing.
Unknown2006-05-18 16:50:42
If we're straying from exp-related skills to anything... what about this.
CROWCALL SADISM
Power: 3 (Ravenwood Tree)
All of Crow's servants know that there is pleasure in pain, but you have learned to find strength there as well. For a limited time, any wounds you suffer will empower your own counterstrikes, with the effect depending on the type of damage you bear.
So, this is a defence that lasts, say, 30 seconds to a minute. If you lose health from an attack, a certain bonus is added to your next offensive action. If you get hit with blunt/cutting damage, it might mean your next offensive action also deals a certain amount of health drain. If you get hit with psychic/magic damage, it might mean your next offensive action also deals a certain amount of mana drain. If you get hit with fire/cold damage, it might mean your next offensive action sets the target on fire/gives shivering. Etc.
Or, what about
CROWCALL MOCKERY
Power: 2 (Ravenwood Tree)
The mocking laughter of Crow follows his enemies everywhere. Ridicule the unworthy and take pleasure in their fear, which for a short time will reduce their resistance to attack.
It could just mean that the physical and magical defence of a target is lowered by a small amount for 10-20 seconds.
CROWCALL SADISM
Power: 3 (Ravenwood Tree)
All of Crow's servants know that there is pleasure in pain, but you have learned to find strength there as well. For a limited time, any wounds you suffer will empower your own counterstrikes, with the effect depending on the type of damage you bear.
So, this is a defence that lasts, say, 30 seconds to a minute. If you lose health from an attack, a certain bonus is added to your next offensive action. If you get hit with blunt/cutting damage, it might mean your next offensive action also deals a certain amount of health drain. If you get hit with psychic/magic damage, it might mean your next offensive action also deals a certain amount of mana drain. If you get hit with fire/cold damage, it might mean your next offensive action sets the target on fire/gives shivering. Etc.
Or, what about
CROWCALL MOCKERY
Power: 2 (Ravenwood Tree)
The mocking laughter of Crow follows his enemies everywhere. Ridicule the unworthy and take pleasure in their fear, which for a short time will reduce their resistance to attack.
It could just mean that the physical and magical defence of a target is lowered by a small amount for 10-20 seconds.
Xenthos2006-05-18 16:55:34
QUOTE(Ixion @ May 18 2006, 12:49 PM) 289486
Wrong.
First off, you heard about it second hand. You weren't there. You never spoke to Ixion about it. You have no clue as to any of Ixion's motives unless he choose to reveal them to you. To say that it was because he was 'standing right there' is simply incorrect.
The logic behind the rezz is a lot deeper than you, or Diamante, knows. If you want to know, join the Ur'Guard, make the rank of Marshal, and then maybe he'll let you know. Until then, don't endeavor to think you know another's motives.
2006/05/17 06:23:28 - Ixion > slew Diamante in shallach as he was hunting the ur'dead. In return for rezzing him, so that he didn't pray, he gave his word that he will never hunt them again. Let such be known, and if he ever does it again we will end his existance.
Edit: And I'm going back to the actual point of this thread now. Do feel free to continue if you'd like, you did manage a successful divert for some time.
Icarus2006-05-18 16:56:54
I have an idea for an unique skill:
DISPERSE
Syntax: SHADOWDANCE DISPERSE
Cost: 10p
By putting up this defence, when your health drops below the specified amount, your corporal body will automatically disperse into a number of shadows (3 to 6). Only one of them is your true shadow although they appear all the same to your enemies. Your shadow form will only last a short time (20 seconds) after which your body will reform at half health and mana and all your previous defences removed (except vitae). Beware though, you can still be slain by your enemies if your true shadow is destroyed.
DISPERSE
Syntax: SHADOWDANCE DISPERSE
Cost: 10p
By putting up this defence, when your health drops below the specified amount, your corporal body will automatically disperse into a number of shadows (3 to 6). Only one of them is your true shadow although they appear all the same to your enemies. Your shadow form will only last a short time (20 seconds) after which your body will reform at half health and mana and all your previous defences removed (except vitae). Beware though, you can still be slain by your enemies if your true shadow is destroyed.
Daganev2006-05-18 16:57:46
QUOTE(Ixion @ May 18 2006, 09:49 AM) 289486
At the end of the day, my previous post stands in this fact: Glom had another rezz option. Now they do not. Since you, and Glomdoring CHOSE not to utilize it, that's of your own doing.
Huh?
Again, how is one person having a special wand going to affect the culture of Glomdoring?
Anyway, I'm starting a new thread for my point.
Unknown2006-05-18 16:58:17
QUOTE(Icarus @ May 18 2006, 04:56 PM) 289490
I have an idea for an unique skill:
DISPERSE
Syntax: SHADOWDANCE DISPERSE
Cost: 10p
By putting up this defence, when your health drops below the specified amount, your corporal body will automatically disperse into a number of shadows (3 to 6). Only one of them is your true shadow although they appear all the same to your enemies. Your shadow form will only last a short time (20 seconds) after which your body will reform at half health and mana and all your previous defences removed (except vitae). Beware though, you can still be slain by your enemies if your true shadow is destroyed.
That's pretty nifty!
How would you target the shadows? And could they move?
Shorlen2006-05-18 16:58:39
QUOTE(Icarus @ May 18 2006, 12:56 PM) 289490
I have an idea for an unique skill:
DISPERSE
Syntax: SHADOWDANCE DISPERSE
Cost: 10p
By putting up this defence, when your health drops below the specified amount, your corporal body will automatically disperse into a number of shadows (3 to 6). Only one of them is your true shadow although they appear all the same to your enemies. Your shadow form will only last a short time (20 seconds) after which your body will reform at half health and mana and all your previous defences removed (except vitae). Beware though, you can still be slain by your enemies if your true shadow is destroyed.
This feels a lot like a modified copy of lich...
EDIT: Thinking about it more, it's a VASTLY improved version of lich. You get to run away with no experience loss from a near death, and there really isn't any practical way to stop you from doing so. Targetting each shadow individually would take too long, and the true shadow can escape trivially while your attackers are trying to figure out which one is the real one. There is no way to impede your movement, unless icewalls, carcer, etc do, in which case it's a suicide skill during actual combat, and absurdly overpowered for raiding and bashing.
Icarus2006-05-18 17:05:50
You can move and look, and the fake shadows move by themselves randomly too. To others though, they will only see "There are five murky shadows here." Info here would show "shadow13234", "shadow12234"...etc And you just hit them like bashing a mob, although how tanky a shadow is can be adjusted
It does feel a bit like lich...
It does feel a bit like lich...
Unknown2006-05-18 17:07:00
QUOTE(Shorlen @ May 18 2006, 04:58 PM) 289493
EDIT: Thinking about it more, it's a VASTLY improved version of lich. You get to run away with no experience loss from a near death, and there really isn't any practical way to stop you from doing so. Targetting each shadow individually would take too long, and the true shadow can escape trivially while your attackers are trying to figure out which one is the real one. There is no way to impede your movement, unless icewalls, carcer, etc do, in which case it's a suicide skill during actual combat, and absurdly overpowered for raiding and bashing.
True.
I still like my sacrifice idea.
Daganev2006-05-18 17:09:55
Oh, and just for the record... when I was thinking about this, I was thinking that Liche was the ideal rez skill.
However, the problem with something like Liche, is that it has to go in either Crow or Night... what would be best is if Crow and Night each had thier own type of rezz skill that didn't work on others.
However, the problem with something like Liche, is that it has to go in either Crow or Night... what would be best is if Crow and Night each had thier own type of rezz skill that didn't work on others.
Xenthos2006-05-18 17:12:07
Keep in mind that Estarra prefers non-rez-skill ideas.
Shorlen2006-05-18 17:32:15
QUOTE(Xenthos @ May 18 2006, 01:12 PM) 289502
Keep in mind that Estarra prefers non-rez-skill ideas.
Yes, and there are plenty of experience loss decreasing skills that aren't resses. Take Lich and Transmigrate for instance. Neither is a res skill.
A skill, for instance, that returned you to life with (no|minimal) experience loss if the one who killed you was slain within thirty seconds of your death.