Daganev2006-05-18 17:37:12
*boggle*... those may not be Resurection skills, but they are most definetly Rezz skills.
Unknown2006-05-18 17:38:40
QUOTE(Icarus @ May 18 2006, 06:56 PM) 289490
I have an idea for an unique skill:
DISPERSE
Syntax: SHADOWDANCE DISPERSE
Cost: 10p
By putting up this defence, when your health drops below the specified amount, your corporal body will automatically disperse into a number of shadows (3 to 6). Only one of them is your true shadow although they appear all the same to your enemies. Your shadow form will only last a short time (20 seconds) after which your body will reform at half health and mana and all your previous defences removed (except vitae). Beware though, you can still be slain by your enemies if your true shadow is destroyed.
The core idea sounds nice indeed, reminds me of vampires dispersing into a swarm of bats.
Xenthos2006-05-18 17:40:16
QUOTE(Shorlen @ May 18 2006, 01:32 PM) 289514
Yes, and there are plenty of experience loss decreasing skills that aren't resses. Take Lich and Transmigrate for instance. Neither is a res skill.
A skill, for instance, that returned you to life with (no|minimal) experience loss if the one who killed you was slain within thirty seconds of your death.
In terms of this discussion, any skill that makes you alive again very shortly after you die, whether it be done by yourself or by others, is a rez skill. Just one is a self-rez, and the other isn't. This would mean that lich and transmigrate are both rez skills.
And thus, are not what Estarra is looking for.
Unknown2006-05-18 17:44:33
QUOTE(Xenthos @ May 18 2006, 05:40 PM) 289521
In terms of this discussion, any skill that makes you alive again very shortly after you die, whether it be done by yourself or by others, is a rez skill. Just one is a self-rez, and the other isn't. This would mean that lich and transmigrate are both rez skills.
And thus, are not what Estarra is looking for.
What about one that makes you go dead, before you die?
Daganev2006-05-18 17:46:15
I wonder if anyone has ever tried that as an illusion..
simulate an attack from their attacker and at the end say they killed you, then silently walk out of the room.
simulate an attack from their attacker and at the end say they killed you, then silently walk out of the room.
Xenthos2006-05-18 17:52:19
QUOTE(Avaer @ May 18 2006, 01:44 PM) 289523
What about one that makes you go dead, before you die?
The main issue with this one is that I have some difficulty seeing how it would be used. What are the restrictions, what's the time limit, can you hit it and then try to run away / cure / try to keep yourself alive for it to finish, and so on. It would kind of encourage people hitting the skill the moment an enemy enters the room, because if they wait around they may be too damaged for it to complete...
Looking at it, it seems to have a lot of balance issues. Either it will not be useful at ALL, or it will be extremely powerful and allow someone to say "Hey, I'm at 200 health now... hmm... *boom, selfkill*".
Unknown2006-05-18 20:20:21
QUOTE(Aiakon @ May 18 2006, 06:54 AM) 289393
If there is an inbalance, it's because Glomdoring finds it harder to get to the astral plane to bash, and is thus at greater risk of losing more exp while bashing on prime.
In that they are completely equal to the Serenwilde, and still Seren's have quite a few members who hop up to Astral to hunt(and are high on the rankings because of it), despite limited access to astral, and the Serenwilde's general 'lets fear astral' RP. Anyone not enemied to both cities can get up to Astral with non-exclusive skills.
Even those enemied to both still have astroglide, aetherships, and cubixs. Yes, the common lowly non-credited glom will not have access to most of those things, but neither will a seren, and neither will either of them wish to be on Astral in the first place if they are so low leveled. In fact the glom would have a bonus due to being able to bash while covered by territorial conglutinate.
Anywho, my point is that if there is an imbalance due to the limited nature of Astral, not only is it not limited to Glomdoring alone, but many people have overcome it.
Hazar2006-05-18 21:00:10
Original idea attempts, for Night and for Crow.
NIGHT HARDEN:
An assembled coven of 5 can summon up the shadows to swallow their bodies, which form into a black mold which then cracks off, leaving them wisened and hardened to the horrors of the night. When they next die, they will lose less experience then they would otherwise.
(Essentially, this is a variation on the theme of the Penumbra ritual, changed to prevent experience loss rather than boost charisma. The number of coven members required could easily be changed.)
CROW FEAST:
When your ally has fallen on the field of battle, it does not do for his corpse to be wasted. By using CROWCALL FEAST, you can devour your ally's corpse, restoring small amounts of your mana and health. As a result of this, the ally will not suffer as much experience loss when they return from death.
(Playing on the Crow theme of carrion and consumption, Feast both summons images of Crow devouring flesh and provides an interesting RP of giving of yourself for Glomdoring, while preventing experience loss.)
NIGHT HARDEN:
An assembled coven of 5 can summon up the shadows to swallow their bodies, which form into a black mold which then cracks off, leaving them wisened and hardened to the horrors of the night. When they next die, they will lose less experience then they would otherwise.
(Essentially, this is a variation on the theme of the Penumbra ritual, changed to prevent experience loss rather than boost charisma. The number of coven members required could easily be changed.)
CROW FEAST:
When your ally has fallen on the field of battle, it does not do for his corpse to be wasted. By using CROWCALL FEAST, you can devour your ally's corpse, restoring small amounts of your mana and health. As a result of this, the ally will not suffer as much experience loss when they return from death.
(Playing on the Crow theme of carrion and consumption, Feast both summons images of Crow devouring flesh and provides an interesting RP of giving of yourself for Glomdoring, while preventing experience loss.)
Genos2006-05-18 21:22:50
Just an idea for Night that goes along with the theme of dominating Fae, it still needs a good name I'm not feeling too creative.
Night Sacrifice:
As Night's own Chosen your Fae will be glad to sacrifice themselves for you. Essentially You put up the defense, with a power cost and choose a Fae (probably only Barghest, Slaugh, or Recap), instead of you dying one of your Fae will take your place so you never even die to begin with, just the Fae. This will only happen if you are in the room with the Fae and maybe have it so it's obvious which Fae is ready to Sacrifice.
As an alternative idea you can have it so you still die, however depending on the amount of Fae you had with you at the time they will save you from some experience loss.
It obviously needs better restrictions but I'm not sure what exactly... anyone have ideas?
Night Sacrifice:
As Night's own Chosen your Fae will be glad to sacrifice themselves for you. Essentially You put up the defense, with a power cost and choose a Fae (probably only Barghest, Slaugh, or Recap), instead of you dying one of your Fae will take your place so you never even die to begin with, just the Fae. This will only happen if you are in the room with the Fae and maybe have it so it's obvious which Fae is ready to Sacrifice.
As an alternative idea you can have it so you still die, however depending on the amount of Fae you had with you at the time they will save you from some experience loss.
It obviously needs better restrictions but I'm not sure what exactly... anyone have ideas?
Hazar2006-05-18 21:38:54
Edit: Don't mind me, misunderstood Genos' suggestion.
Shorlen2006-05-18 22:23:03
QUOTE(Genos @ May 18 2006, 05:22 PM) 289588
Just an idea for Night that goes along with the theme of dominating Fae, it still needs a good name I'm not feeling too creative.
Night Sacrifice:
As Night's own Chosen your Fae will be glad to sacrifice themselves for you. Essentially You put up the defense, with a power cost and choose a Fae (probably only Barghest, Slaugh, or Recap), instead of you dying one of your Fae will take your place so you never even die to begin with, just the Fae. This will only happen if you are in the room with the Fae and maybe have it so it's obvious which Fae is ready to Sacrifice.
As an alternative idea you can have it so you still die, however depending on the amount of Fae you had with you at the time they will save you from some experience loss.
It obviously needs better restrictions but I'm not sure what exactly... anyone have ideas?
As written, sounds a lot like transmigration, though more restricted.
My counter suggestion along the same lines is a night skill that, for each fae of yours in the room, you lose a bit less experience from death.
Shamarah2006-05-18 22:36:09
EDIT: misread
Shryke2006-05-18 23:25:28
QUOTE(Rhoan @ May 18 2006, 05:06 AM) 289414
First of all you should learn to read. I realise this is a common trend in players lately that they don't actually read what is typed, instead formulating their own sentences out of the words before them. I in no way said they lose double the experience. I said they die twice, causing them to lose more experience.
Second of all, I am well aware of how Lich works, probably far more aware of how it works than yourself. Now as I said to begin with. Perhaps you should look through the old threads of Magnagoran's commenting on how Lich has not saved them from praying very often, and in fact has caused them to die twice because of having it up. If this is to hard for you to understand, that is not my problem nor do I really care.
I'm sorry, but this is completely wrong.. You lose NO experience from dying to lich, dying twice with one death being lich is the EXACT same as dying once without lich.. Jesus so condescending yet so wrong...
Aiakon2006-05-18 23:36:41
QUOTE(Shryke @ May 19 2006, 12:25 AM) 289641
I'm sorry, but this is completely wrong.. You lose NO experience from dying to lich, dying twice with one death being lich is the EXACT same as dying once without lich.. Jesus so condescending yet so wrong...
If you read what you quoted again, you'll see that he didn't make any comment about extra experience loss. He just said that you die twice. Which happens to be true...
Edit: Ahha! But you're right. He does in fact state that dying twice with lich loses more experience, in an earlier post. So quote that.
Anyway, I'm not reading the forums, I'm revising. So no more from me.
Athana2006-05-18 23:38:25
QUOTE(Shryke @ May 18 2006, 04:25 PM) 289641
I'm sorry, but this is completely wrong.. You lose NO experience from dying to lich, dying twice with one death being lich is the EXACT same as dying once without lich.. Jesus so condescending yet so wrong...
Right, but you do die twice losing -alot- of power with lich and vitae
Shryke2006-05-18 23:45:58
QUOTE(Rhoan @ May 18 2006, 05:06 AM) 289414
First of all you should learn to read. I realise this is a common trend in players lately that they don't actually read what is typed, instead formulating their own sentences out of the words before them. I in no way said they lose double the experience. I said they die twice, causing them to lose more experience.
Now, with that dealt with here is my idea:
Different names for crow and night but the same skill I guess...
RAVENWOOD SUCCUMB 10p
Sacrificing yourself before the Ravenwood to prove your supreme link to the forest of Glomdoring, in your next death you will be taken to the Ravenwood instead of the fates to have your fate decided. Note: this skill will only work if you are on the same plane as the Ravenwood.
This makes it so you die before the ravenwood (naturally conglute) and then when you die anywhere on prime (maybe Ethereal...) you will conglute back to Glomdoring... If you die in enemy territory the Ravenwood will dock you extra experience for dying to such weak enemies... Not so much a ress skill as an exp loss prevention methinks
Unknown2006-05-18 23:47:33
I'm pretty sure the point is that if you're going down hard, and can't stop it, Lich may actually make you lose more. It gives you more chances to escape, and more chances to die as well.
I know some people in the Serenwilde who don't even put up Vitae, just because they dislike dieing twice, if they're dieing, they just die, pray and get it over with, the premise is the same.
Picking apart which way who thought someone worded something doesn't do anyone credit.
I know some people in the Serenwilde who don't even put up Vitae, just because they dislike dieing twice, if they're dieing, they just die, pray and get it over with, the premise is the same.
Picking apart which way who thought someone worded something doesn't do anyone credit.
Shryke2006-05-18 23:51:16
Alright, quit overanalysing it.. He simply stated they lose more experience, which they DO NOT. He was being incredibly condescending and completely wrong, no way around it. I hate when people do that stuff, that is why I pointed it out. Now, back to the problem at hand.. I think my idea is nice RP and a balanced skill
Edit: changed a typo
Edit: changed a typo
Genos2006-05-19 02:32:44
QUOTE(Shorlen @ May 18 2006, 06:23 PM) 289610
As written, sounds a lot like transmigration, though more restricted.
Yeah, after I posted it I thought it was a little too similar, the main difference is in Transmigration you die while with this ability you do not.
QUOTE(Shorlen @ May 18 2006, 06:23 PM) 289610
My counter suggestion along the same lines is a night skill that, for each fae of yours in the room, you lose a bit less experience from death.
I said that in my post right under the first part of the suggestion as an alternative...
Unknown2006-05-19 02:37:53
QUOTE(Genos @ May 18 2006, 10:32 PM) 289684
Yeah, after I posted it I thought it was a little too similar, the main difference is in Transmigration you die while with this ability you do not.
So, it's like Transmigrate... only less power and you don't lose defences?
No we're going to have to throw that in the OP bin.