Glomdoring and Ressurection skills...

by Daganev

Back to Ideas.

Icarus2006-05-15 12:19:58
QUOTE(Verithrax @ May 15 2006, 02:16 PM) 288174

I don't see why a ressurection skill is 'necessary' or how it affects game balance. The only combat situation where cheap and easy conglutination isn't availiable is raiding, and I'm not sure the game is designed to encourage it in any way (I'm not sure the game is made to discourage it, either). A good portion of Glomdoring has ressurection in the form of Transmigration, and everyone else has access to Vitae, Conglutination (Everyone has access to conglutination in villages, by the way) and immolation. Magnagora seems to do fine without no-corpse ressurection skills. Half the game has ressurection, half doesn't. I don't see why it's such a compelling and important part of game balance that puts Glomdoring at a disadvantage.


Everyone is entitled to their own opinion. But quoting wrong information to validate your own opinion is just not right. Situations where conglutination is not available are, well, anywhere outside Glomdoring on Prime. It's not about raiding, but also getting jumped or losing connection when bashing. Have you any idea how much more you lose when you pray at high level vs being resurgem'd? And Transmigration is not available to 'a good portion of Glomdoring', it's a trans skill of one secondary skillset available to Blacktalons. There may be more but there is a total of 1 blacktalon I know that has it (Xavius). One in a commune is not a good portion.

Unknown2006-05-15 12:25:32
When you think about it, Serenwilde has, Transmigrate, and Resurgem, which basically can get at least one rezz, except for Hunter Serenguard. In Celest, anyone can get sacrificed or rezz'd, for that matter, anyone can be, though i doubt unless in extreme circumstances, they would be rezzing Mag or Gloms. Then Mag, with Lich, and Lich alone, which is only 2/3rds of the guilds, finally Glom with only Transmigrate for 1 of their guilds. So when you think about it, the tainted, or evilish organizations are basically lower in their rezz skills compared to the good organizations.
ferlas2006-05-15 12:26:14
Xavius in fact dosnt have it. I dont know of any one who has it aside from chandestri and marius who dont fight.

Point still stands though its a game inbalance that hurts glomdoring.
Arissa2006-05-15 13:02:23
Seems rather odd not to give Glomdoring a Rezz skill, maybe they are just preparing to remove rezz skills all together and lessen the cost of praying (a girl can dream)

Oh and on a note to Verithrax, raiding on prime is very much encouraged, sea quests, orgs in conquest mode... they are requirements to raid if you want to take benifits of those org things.
ferlas2006-05-15 13:04:56
QUOTE(Arissa @ May 15 2006, 02:02 PM) 288211

Seems rather odd not to give Glomdoring a Rezz skill, maybe they are just preparing to remove rezz skills all together and lessen the cost of praying (a girl can dream)

Oh and on a note to Verithrax, raiding on prime is very much encouraged, sea quests, orgs in conquest mode... they are requirements to raid if you want to take benifits of those org things.


Thats one way of balancing it but I quite like the different types of res skills.

Although really im happy either way as long as at the end of the day exp loss is balanced in the game eventually.
Hazar2006-05-15 13:17:56
For those of you who are missing the point, this is how not having a rezz skill hurts Glomdoring.

Player A enjoys combat, and enjoys the flavor and atmosphere of Glomdoring. So Charecter A is a Glomdoring combatant. Glomdoring is a small commune, so their fighters fight MORE than others. This means, by the rules of statistics, they die MORE. However, because there's no rezz skill, this means that they have MORE experience loss. For every death, a Glom fighter has more to make up for. This has, I know, driven away fighters and is threatening to drive away more.

This literally compounds the problems we have keeping combatants. Not everyone is a masochistic partisan like me - they eventually leave.

The logic I heard expressed at one point, not directly, mind you, was that 'new' places didn't get rezz skills to keep the 'old' places from emptying out. Noble sentiment, but I just don't think that bites it. That just punishes those who try to enjoy the 'new' place.
Shiri2006-05-15 13:42:59
I can't imagine why anyone would bother to come up with such an outlandish line of reasoning as to why Glomdoring should be given a rezz skill. Because it can't feel expansionist without one? blink.gif blink.gif WEIRD.

(Yes, yes, it still needs one.)
Unknown2006-05-15 13:45:05
QUOTE(daganev @ May 15 2006, 12:15 AM) 288155

For example. Seren and Glom try to "take over" Faethorn. Serenwilde always seemed to be at a huge advantage because of resurgem.

blink.gif The only time I've used resurgem DURING a battle recently was when Daevos+Shamarah were raping us the other month when we just had about no one around(cept Aerenna, who I think was busy IRL, and kept having to hop on and off). Anyway, I resurgemed two low lvl, inexperienced people about 2 times each, because they just kept dieing so often, and I had to immolate someone twice as well. *hop in faethorn, grab corpses, hop out*

Having a resurgem coven active during a battle is just complete silliness and is all in Glomdoring's imagination.

We would need 5 people, same plane, in a safe area, one with practically trans moon(though staying out of the fight) It's possible on the Ethereal plane to set up, but in all seriousness we need to immolate a third of the time, and the other third they just conglut. Our members don’t have time to drop everything, regroup, and wait three minutes for five people to show up while fighting.

I'd love to have lich, which the individual takes initiative on, or Sacrifice, where 1 person could do the job of five. Gnashing your teeth when there are only 4 around, and the fifth is the one dead is frustrating, and happens often. Resurgem's main application is bringing back people who die to DENIZENS completely unrelated to battles. Sure we try if someone falls to someone else, but it's exceedingly hard to set up a standby coven, and then wait around for a battle to happen.

I'd love to see you guys lose long night and gain resurgem, in a coven of 5; (ignoring all RP) just because you complain -constantly- on the forums about how you are the smallest org and serenwilde is the largest. Well WE have problems getting a resurgem together during the times it would be most useful, you sure as heck will find it impossible.
ferlas2006-05-15 13:54:31
Great wesmin Id love that in fact, To quote a random serenguard who shall remain nameless

* says "God * whines and crys when they dont get a resurgem, serenwilde couldnt survive without resurgem,"

Seriously resurgem is very very good, you set up a coven you can have people raiding prime and get a res very very easily, fair enough not as easy as sacrafice but I'd take resurgem over lich for raiding villiage and orgaizations any day, On the other hand I'd take lich for one on one fights in neutral lands and bashing and I'd take sacrafice over all the them.

Fact is glomdoring has the worse exp loss, thats a fact because of having no res skill.

To put it in simple terms as people seem to have trouble understanding

This means people in glomdoring when they die have much more work to do to recover their loses than anyone at all.

People in glomdoring lose more so they are encouraged to fight less.

Having to fight less and work harder than others isnt much fun.

We should try to have a balanced game.

To balance the exp loss we either need to give glomdoring a res skill or nerf the other res skills to oblivion.


Hazar2006-05-15 13:59:38
To summarize my earlier post, which was perhaps too dense:

Glomdoring requires more of it's fighters than other groups do, so their experience loss, and the time they must spend regaining lost experience, is already higher than others. But being the place without a rezz skill redoubles that loss to the fighters we need the most, the ones that fight frequently.

Transmigrate doesn't count. That's a ninth of the commune, maybe two fighters.
Icarus2006-05-15 14:04:43
QUOTE(Wesmin @ May 15 2006, 09:45 PM) 288224


Having a resurgem coven active during a battle is just complete silliness and is all in Glomdoring's imagination.



I lived in Serenwilde. I have been resurgem'd countless times, that is, until I became a Tracker, then I realised how good resurgem really is. And don't lie about not having resurgem coven. I myself have been in one such coven many many times, especially when someone is raiding. Narsrim often asked on CT requesting a resurgem coven to standby when he was about to raid. Many Serenwilders have the death message triggered to automatically activate resurgem. I know, because I used to have it too.

You don't have to agree, but please don't lie to discredit other opinions different than your own.

Ashteru2006-05-15 14:10:34
You know....I'll just remember the days of the good old Faethorn raides when the nonfighters were at mother and had their triggers on while they slept IRL and the fighters would die in Faethorn and get resurgemd in the same second. *daydream*
Shiri2006-05-15 14:20:51
Resurgem is tricky to get together sometimes, especially when the Magnagorans are actually on the ball and have eaten the bodies, but it is really good when they're not. I wouldn't mind Glomdoring getting something equivalent to (NOT better than) that. I can't remember the details of the one someone mentioned over bellators a while ago, but it sounded fair.
Weylin2006-05-15 14:53:59
QUOTE(daganev @ May 14 2006, 09:15 PM) 288155

Judging from what I have heard people saying in the IRC chat rooms, and people's reasons for often leaving glomdoring because they want to "fight more"


I dont really understand what this means but if your saying people leave Glomdoring to fight more and go somewhere that there is a rezz skill I dont see how that is true I think they leave because if you fight Xavius kills you....but that is aside the point. Glomdoring is roleplaying a pretty passive community right now, I dont know why that is and comming from a new player when I read HELP GLOMDORING and some other help files I was almost positive there would be lots of fighting but alas, I was wrong. But the devine telling the envoys Glomdoring will never have a rezz like skill, that is just plane irritating that does just make it harder to expand so when Gloms forces die out they have to pray for 5 minuets re group and go again, while the other groups just pop right back up and keep fighting. But oh well I am probably wronge its really late sorry If I made no sense <3 Weylin
Unknown2006-05-15 14:59:41
QUOTE(Icarus @ May 15 2006, 10:04 AM) 288237

I lived in Serenwilde. I have been resurgem'd countless times, that is, until I became a Tracker, then I realised how good resurgem really is. And don't lie about not having resurgem coven. I myself have been in one such coven many many times, especially when someone is raiding. Narsrim often asked on CT requesting a resurgem coven to standby when he was about to raid. Many Serenwilders have the death message triggered to automatically activate resurgem. I know, because I used to have it too.

You don't have to agree, but please don't lie to discredit other opinions different than your own.


I don't have to lie, I'm telling the facts, Icarus, you were inactive for a long time, and then you left the Serenwilde as soon as you came back, times have changed.

Also triggering Resurgem is for one, harder then it used to be (as death messages diversified) and two potentially a shrubbing offence, since there are those with moon/stag not in the Serenwilde, and if any such were enemied you could mass-resurgem/kill them back to lvl 1. Also the Moondancers have rules against resurgeming of such non Serenwilders so you'd get disfavored or maybe kicked out.

In short, the days of triggered resurgems and plentiful resurgem covens are in the past.

I'm not saying that we never form a resurgem if Aerenna is heading into Angkrag, but it's hardly often, and no comparible to the observations I already made.

Note I had said "in a battle" since faethorn was mentioned, not 'never ever ever'.

I do so love people who are inactive and have left the serenwilde real life months ago telling me I’m lieing, when they are the ones with no current experience in the wilde.
Torak2006-05-15 15:04:41
There is no good reason Glom shouldn't have a rezz, also resurgem has gotten alot of people I know out of alot of messes. Don't downplay it too much, in the case of raiding alot of times you would be better off with resurgem instead of lich or sacrifice. That isn't all the cases I am just pointing out it isn't useless. Eitherway resurgem is in no way relevant to this thread, Glom deserves a rezz and it shouldn't just be a dark resurgem, lets see some creativity! Maybe someone with crow can use the body(or soul) of someone and turn them into a temporary crow, the crow has to fly back to the Tree in Glom before they are killed or time runs out. If they are killed or time runs out they pray.
Icarus2006-05-15 16:01:47
QUOTE(Wesmin @ May 15 2006, 10:59 PM) 288252

I don't have to lie, I'm telling the facts, Icarus, you were inactive for a long time, and then you left the Serenwilde as soon as you came back, times have changed.

Also triggering Resurgem is for one, harder then it used to be (as death messages diversified) and two potentially a shrubbing offence, since there are those with moon/stag not in the Serenwilde, and if any such were enemied you could mass-resurgem/kill them back to lvl 1. Also the Moondancers have rules against resurgeming of such non Serenwilders so you'd get disfavored or maybe kicked out.

In short, the days of triggered resurgems and plentiful resurgem covens are in the past.

I'm not saying that we never form a resurgem if Aerenna is heading into Angkrag, but it's hardly often, and no comparible to the observations I already made.

Note I had said "in a battle" since faethorn was mentioned, not 'never ever ever'.

I do so love people who are inactive and have left the serenwilde real life months ago telling me I’m lieing, when they are the ones with no current experience in the wilde.


You wrote: "Having a resurgem coven active during a battle is just complete silliness and is all in Glomdoring's imagination."

I know that is a lie because I have been in such a coven. The fact that you can't do it as often as you like, for whatever reason, does not turn your lie into truth.

I ALSO know you have no idea what you are talking about because just before you wrote the statement mentioned above, you wrote a paragraph in your same post detailing how you used resurgem to revive two low level people who died in 'battle' in Faethorn. Or are you saying that you have telepathy in real life and managed to get a glimpse of all that resurgem and grabbing a corpse drama from the imagination of a Glomdoring player?

Do us a favour and read what you write before you post? No one is complaining about your precious Resurgem and no one is suggesting a downgrade. We are just trying to look at the xp loss imbalance of Glomdoring objectively. In any case, it has nothing to do with me being inactive or leaving Serenwilde. I am a Tracker anyway and do not benefit, or suffer, one way or the other.
Daganev2006-05-15 16:47:07
I'm just going to state three different facts...

Celest/Terentians currently claim to "protect" Merians and Aslarans.

Magnagora currently claims to protect Shallach.

Untill Maeve changed, Serenwilde claimed to protect Faethorn.

Glomdoring has never claimed to protect anything outside of Glomdoring. (Well for more than 25 hours)

which of these nations fit the description "Wishes to take over all the basin" best, and which fits that description worst?


I'm not quite sure why you think what I'm saying is so far fetched?

QUOTE(Weylin @ May 15 2006, 07:53 AM) 288250

I dont really understand what this means but if your saying people leave Glomdoring to fight more and go somewhere that there is a rezz skill I dont see how that is true I think they leave because if you fight Xavius kills you....but that is aside the point. Glomdoring is roleplaying a pretty passive community right now, I dont know why that is and comming from a new player when I read HELP GLOMDORING and some other help files I was almost positive there would be lots of fighting but alas, I was wrong. But the devine telling the envoys Glomdoring will never have a rezz like skill, that is just plane irritating that does just make it harder to expand so when Gloms forces die out they have to pray for 5 minuets re group and go again, while the other groups just pop right back up and keep fighting. But oh well I am probably wronge its really late sorry If I made no sense <3 Weylin


Glomdoring has tried to be aggressive, and it just was not worth it, because once someone from GLomdoring is killed, they are out of the fight long enough that when they come back, its like starting from page one again. Glomdoring being agressive, only hurts Glomdoring and doesn't help it.
Verithrax2006-05-15 17:41:26
Loss of experience is a part of it. Don't like it? Don't fight. Ressurection skills are probably meant to be an exception, rather than the rule; I doubt Hallifax, Ackleberry or Gaudiguch will have any of them. And even so, we have Vitae (Availiable to everyone, unless you have no Power or no gold, in which case you shouldn't fight anyway) Conglutination (Which is availiable to nearly all fighters off-plane. How many good or experienced fighters without trans Planar do you know?) and immolation (Which is wildly underused, specially since Celest and Serenwilde don't usually destroy corpses). If not having a rezz skill hurts 'game balance', then I want one for us Geomancers and one for warriors with Hunting. Even better, replace Lich with a no-corpse ressurection skill that works anywhere.
Daganev2006-05-15 17:49:45
@Verithrax: That is the current situation, Glomdoring doesn't fight.

Led me quote here HELP SERENWILDE....

QUOTE(Help Serenwilde)

The only forest commune to survive the Taint Wars, the Serenwilde is under
the guidance of two Great Spirits of Nature: White Hart, an enormous
spirit stag, who lives in the Serenwilde itself, nearby to the druidical
circle of Hartstone; and Mother Moon who has three avatars on the ethereal
side of Serenwilde, representing the Maiden, Mother and Crone. Disgusted
with civilization,
who they blame for the cause of the Taint, the
Serenwilde Commune withdrew into itself for a long period, and only now is
slowly coming out of its shell to take part in the activities within the
Basin of Life.



Now... Serenwilde (which has Resurgem), is quite active in its quest to take over the basin.

Glomdoring, (with its lack of "rezz" skill) is quite active in its quest to "Come out of its shell"



*note: Rezz skill means skills that reduce xp loss in combat, and decrease time out of the battlefield. ( thus encouraging more fighting.)