Xenthos2006-05-15 17:57:31
QUOTE(Verithrax @ May 15 2006, 01:41 PM) 288294
Loss of experience is a part of it. Don't like it? Don't fight. Ressurection skills are probably meant to be an exception, rather than the rule; I doubt Hallifax, Ackleberry or Gaudiguch will have any of them. And even so, we have Vitae (Availiable to everyone, unless you have no Power or no gold, in which case you shouldn't fight anyway) Conglutination (Which is availiable to nearly all fighters off-plane. How many good or experienced fighters without trans Planar do you know?) and immolation (Which is wildly underused, specially since Celest and Serenwilde don't usually destroy corpses). If not having a rezz skill hurts 'game balance', then I want one for us Geomancers and one for warriors with Hunting. Even better, replace Lich with a no-corpse ressurection skill that works anywhere.
This entire post seems riddled with inaccuracies. Right now it is the "exception" for an organization *not* to have a rez skill. The rule is that every other one, excluding Geos who have complained about it in the past, does have access to such an ability. Planar conglutination has *no* effect on Prime, which is the location where the issue is.
Next, you say that immolation is wildly underused and that Celestians don't destroy corpses, the first for obvious reasons and the second is blatantly false. There are even Celestians who have auto-tombstone triggers. Second, none of the other organizations will use immolate much because the next closest skill in terms of power cost is Transmigrate at 28 (at worst), *a quarter of the cost of immolation, and it doesn't require a body being left behind*. Yes, we use immolate when we can, we're the organization that uses it the most because we don't have other options. Yet it is the most limited AND the most expensive ability there is, as well as having the highest exp loss of any of the rez skills (see Diamante's post about that for more detail).
And as to your last point... yes, asking for something for geomancers is valid. However, asking lich to be changed to a buffed sacrifice is (once again) yet another balance issue.
Unknown2006-05-15 18:44:54
QUOTE(Icarus @ May 15 2006, 12:01 PM) 288268
You wrote: "Having a resurgem coven active during a battle is just complete silliness and is all in Glomdoring's imagination."
I know that is a lie because I have been in such a coven. The fact that you can't do it as often as you like, for whatever reason, does not turn your lie into truth.
I ALSO know you have no idea what you are talking about because just before you wrote the statement mentioned above, you wrote a paragraph in your same post detailing how you used resurgem to revive two low level people who died in 'battle' in Faethorn. Or are you saying that you have telepathy in real life and managed to get a glimpse of all that resurgem and grabbing a corpse drama from the imagination of a Glomdoring player?
Do us a favour and read what you write before you post? No one is complaining about your precious Resurgem and no one is suggesting a downgrade. We are just trying to look at the xp loss imbalance of Glomdoring objectively. In any case, it has nothing to do with me being inactive or leaving Serenwilde. I am a Tracker anyway and do not benefit, or suffer, one way or the other.
It was not a battle, it was a slaughter for one, for you we had no fighters around (as Aerenna had to go), and I jumped in grabbed corpses, and tried to THEN organize a resurgem coven, fighting had completely stopped and we were all gnashing our teeth as Shamarah and Daevos used faethorn as a personal sparing ground.
The Idea that someone can keep up a resurgem during a full scale battle in faethorn is a thing of the past as we don't have enough people to sustain any sort of battle, and at the same time hold five in reserve, and thus it is now silly to think it's truth. People are and have complained about resurgem, a lot, and you are at the moment trying to slander me due to your own limited grasp of what is now happening.
I wish people would stop taking second and third person accounts from the forums, placed together with real experiences from half a year ago to extrapolate possible outcomes.
Daganev2006-05-15 18:52:05
Is serenwilde as agressive as it use to be while they can't hold resurgem covens in big battles?
I know its hard to judge because of Maeve, but your story seemed to sound like thats the case.
My intent was never really to talk about the current situation in the game, but rather its based on looking at the past, and thinking for the future.
If Glomdoring is ever ment to be a force which pushes itself on the basin, the skills avaialbe to the commune are going to need to change on some level.
Perhaps HELP GLOMDORING should read, "Is only now comming out of its shell" and HELP SERENWILDE should read "spreading the forest across the basin."
I know its hard to judge because of Maeve, but your story seemed to sound like thats the case.
My intent was never really to talk about the current situation in the game, but rather its based on looking at the past, and thinking for the future.
If Glomdoring is ever ment to be a force which pushes itself on the basin, the skills avaialbe to the commune are going to need to change on some level.
Perhaps HELP GLOMDORING should read, "Is only now comming out of its shell" and HELP SERENWILDE should read "spreading the forest across the basin."
ferlas2006-05-15 18:55:33
QUOTE(Verithrax @ May 15 2006, 06:41 PM) 288294
Loss of experience is a part of it. Don't like it? Don't fight. Ressurection skills are probably meant to be an exception, rather than the rule; I doubt Hallifax, Ackleberry or Gaudiguch will have any of them. And even so, we have Vitae (Availiable to everyone, unless you have no Power or no gold, in which case you shouldn't fight anyway) Conglutination (Which is availiable to nearly all fighters off-plane. How many good or experienced fighters without trans Planar do you know?) and immolation (Which is wildly underused, specially since Celest and Serenwilde don't usually destroy corpses). If not having a rezz skill hurts 'game balance', then I want one for us Geomancers and one for warriors with Hunting. Even better, replace Lich with a no-corpse ressurection skill that works anywhere.
Im going to say this again verithrax, Game Balance. Now either post about that or dont post at all.
You are also incorrect in serenwilde and celest destroying corpses, they do it a lot and they do it often.
QUOTE(Verithrax @ May 15 2006, 06:41 PM) 288294
Loss of experience is a part of it. Don't like it? Don't fight.
Please reread everyone elses posts in this thread because this point has already been explained, this point is also why glomdoring are asking for a res skill.
If glomdoring fights as much as a celest cit for example then the person from glomdoring will lose more exp in the long run.
This is not balanced.
As the glomdoring cit is losing more than the celest it means that they must work harder to be able to particapate as much as the celest cit.
So your left with the glom being discouraged from fighting as they have to work more than twice as hard as his opponents to keep his exp.
There are two solutions to solving the balance problem give glomdoring a res skill or nerf everyone elses res skill.
Oh I do agree though verithax I think geomancers should get access to something to prevent their exp loss, right now the people who suffer the most are glomdoring and the geomancers.
Daganev2006-05-15 18:55:39
I don't see how increasing XP loss in general would help Glomdoring be more agressive... it would just make everyone else less agressive.
ferlas2006-05-15 19:13:48
Suppose so, I dont really care about making glomdoring more agressive. I care more about game balance.
Daganev2006-05-15 19:32:59
Well the way I see it, if Glomdoring is intened to be defensive and only defending home territory, then the game is well balanced allready.
Ashteru2006-05-15 20:39:04
The most objective way to see things? Let's look at the top 50 in exp rankings.
Gloms:
8. Diamante
13. Druid Marius
19. Predicant Chandestri tzya Mor'Wyrd
26. Icarus
32. Spirit Warden Xenthos, the Ebon Strategist
33. Queen of the Night, Shayle d'Iasani Treeripper
39. Borca, Lord of the Taint
50. Seer of the Rising Darkness, Valarien Moonbane
Who of those fight regularly?
8. Diamante
26. Icarus
39. Borca, Lord of the Taint
Who of those got their levels out of Glom?
8. Diamante
26. Icarus
39. Borca, Lord of the Taint
Hrrrm, from 50 persons 8 from Glom. Of all those 8 persons, 3 fight regularly, and those three persons got their levels in other homes. Have to say Borca is the exception since he was Geo before, but still. You get the idea. Glom -needs- a rezzskill, case closed.
Gloms:
8. Diamante
13. Druid Marius
19. Predicant Chandestri tzya Mor'Wyrd
26. Icarus
32. Spirit Warden Xenthos, the Ebon Strategist
33. Queen of the Night, Shayle d'Iasani Treeripper
39. Borca, Lord of the Taint
50. Seer of the Rising Darkness, Valarien Moonbane
Who of those fight regularly?
8. Diamante
26. Icarus
39. Borca, Lord of the Taint
Who of those got their levels out of Glom?
8. Diamante
26. Icarus
39. Borca, Lord of the Taint
Hrrrm, from 50 persons 8 from Glom. Of all those 8 persons, 3 fight regularly, and those three persons got their levels in other homes. Have to say Borca is the exception since he was Geo before, but still. You get the idea. Glom -needs- a rezzskill, case closed.
Daganev2006-05-15 20:54:13
Whats the rellevance of Glomdoring having no titans, and the ones we do get, go innactive?
ferlas2006-05-15 21:03:35
Thats not the way I see it daganev.
The way I see it is glomdoring is forced to work harder to keep its exp than any other organisation. This is not what I called balanced.
The way I see it is glomdoring is forced to work harder to keep its exp than any other organisation. This is not what I called balanced.
Ashteru2006-05-15 21:05:33
The point is that you don't have any titans or fighters near Titan because they lose a lot more exp.
Hazar2006-05-15 21:05:47
The imbalance is compounded by the fact that we need more from our fighters then other orgs do. If, say, Revan wants to take a break from fighting to level up some, he can do that. There's enough Geos to cover for him. On the other hand, if Ferlas, or Ashteru, or Shayle just decided to stop defending well they leveled up, we would be vulnerable. As in, more vulnerable then we are already.
ferlas2006-05-15 21:09:37
That hazar isnt an imbalance with the mechanics so has no real bearing on anything we can ask for.
The actual fact that we have no res skill so will lose more exp than other organisations is an imbalance with the mechanics and that means we can ask for a change to the mechanics so that we balance out exp loss in the game.
The actual fact that we have no res skill so will lose more exp than other organisations is an imbalance with the mechanics and that means we can ask for a change to the mechanics so that we balance out exp loss in the game.
Unknown2006-05-15 22:56:46
I'm not too well-versed in game mechanics and such, since I'm not a combatant, but this is basically what I gathered: Glomdoring is not a conducive environment for fighters outside of Glomdoring territory. Not unless they have someone invincible/quick dogging your every step to pick up your corpse in the case of death, and willing to spend time to repay the 100 power it takes to immolate.
And if there isn't anyone free or fast enough to do that, too bad, they have to pray. That means more experience lost, which in turn means that they have to spend more time hunting. But, as Hazar mentioned, the lack of enough fighters in Glomdoring means that they'll have to sacrifice the protection during that time, and then there's the chance of raids happening right smack in the middle of their 'recuperation', and your experience just keeps going down. Vicious cycle right there.
..I don't actually know the real situation, but if my extrapolations are anywhere near the mark, I imagine it's depressing/repetitive/frustrating for the fighters, unless they're really into lots of hunting.
And if there isn't anyone free or fast enough to do that, too bad, they have to pray. That means more experience lost, which in turn means that they have to spend more time hunting. But, as Hazar mentioned, the lack of enough fighters in Glomdoring means that they'll have to sacrifice the protection during that time, and then there's the chance of raids happening right smack in the middle of their 'recuperation', and your experience just keeps going down. Vicious cycle right there.
..I don't actually know the real situation, but if my extrapolations are anywhere near the mark, I imagine it's depressing/repetitive/frustrating for the fighters, unless they're really into lots of hunting.
ferlas2006-05-15 23:06:33
That pretty accurate silferras it is two different problems that are linked but as I said we cant change the fact that we have small numbers really that easily but we can ask for a balance to exp loss to make our exp loss equal to that of other organisations.
Unknown2006-05-15 23:40:50
Hm, since we're on that, I can probably safely say that our numbers are in some way or another linked to the experience loss and rezz thing. I mean, why should fighters choose Glomdoring if they'll only spend their time defending or making up for lost experience?
Edit: The community is great otherwise, though.
Edit: The community is great otherwise, though.
Vix2006-05-15 23:49:35
QUOTE(Silferras @ May 15 2006, 06:40 PM) 288445
Hm, since we're on that, I can probably safely say that our numbers are in some way or another linked to the experience loss and rezz thing. I mean, why should fighters choose Glomdoring if they'll only spend their time defending or making up for lost experience?
Edit: The community is great otherwise, though.
There's also the fact that Glomdoring is relatively new compared to the other organizations. The other three got some months' head start.
Daganev2006-05-16 00:02:06
There is a 15 ingame year difference between glomdoring and the other orgs.. Glomdoring currently has more power in its nexus than Magnagora.
I think the age issue is no longer revelavant.
I think the age issue is no longer revelavant.
Shamarah2006-05-16 00:37:47
Glom really does need a rezz skill.
Tsuki2006-05-16 01:47:20
For a balance to exp loss for those of Glomdoring, has anyone also remembered and considered that Glomdoring, before becoming a commune, was spoken of as a good hunting area? And that it wasn't changed significantly away from that after becoming a commune? Do correct me if I'm wrong about that though, I only know what I've heard and never entered Prime Glomdoring pre- or post-commune.
And Ashteru, I believe the logic of your list is flawed. How many of the names listed have been able to conglutinate and gained a significant portion of their experience by hunting off-Prime? How many of the overall higher-levelled characters from everywhere have done similarly, rather than hunt on Prime and rely on various rezz skills available if they'd die there? Are there many folk in the top ranks of experience who hunt solely, or even significantly, on Prime to gain that experience?
As to comments and conceptions about resurgem that have been here ... ha. I'm not going to comment further though, as that's not the topic of this thread.
And Ashteru, I believe the logic of your list is flawed. How many of the names listed have been able to conglutinate and gained a significant portion of their experience by hunting off-Prime? How many of the overall higher-levelled characters from everywhere have done similarly, rather than hunt on Prime and rely on various rezz skills available if they'd die there? Are there many folk in the top ranks of experience who hunt solely, or even significantly, on Prime to gain that experience?
As to comments and conceptions about resurgem that have been here ... ha. I'm not going to comment further though, as that's not the topic of this thread.