Racial Wounding Resistance?

by Unknown

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Unknown2006-05-15 03:55:24
Uhm.
Do racial damage resistances affect wounds taken?

I tested this briefly, and found that Folken (an Igasho, actually drawn down at the time so level 3 blunt and cutting resistance) took 38 more wounds than a human alt I made. Of course, Elryn or someone a while back showed that the more health you have, the more wounds you take (and there was a 4500 health difference between the two).

But still, that looks wierd.
Unknown2006-05-15 04:44:03
Most things do not affect wounding. Both positive (war blessing) and negative (barkskin, drawdown, racial resistance). Basically, only armour and resilience helps, but now I am even thinking about resilience. Maybe it's armour only.
Unknown2006-05-16 02:57:53
Uhm.
Anyone think this should be changed? glare.gif
Tervic2006-05-16 02:59:27
Resilience should certainly help against deep wounds... I mean heck, watching the mentors jab that needle in without any blood or visible mark... that looks like no wounding to me.
Unknown2006-05-16 03:15:43
Well, I mean if your skin is so thick that people have no chance of ever beating/cutting you to death, one would think you couldn't have limbs amputated in three hits. Meh.

Erm, or fur, whatever. It all acts as armor from what I had always understood of the racial resistances. So why not?
Shryke2006-05-16 04:55:57
Are you trying to nerf warriors into oblivion? Why doesn't cold resistance stop aqua demesnes? Cmon now...
Daganev2006-05-16 04:58:50
No, they are merely stateing, (without knowing it) that the only viable way for a warrior to fight in combat is with high precision, and when people start forgign 10 billion scimitars and morningstars instead of hammers and rapiers, they will be complaining about the 2 combo beheads.
Ildaudid2006-05-16 07:06:21
QUOTE(daganev @ May 16 2006, 12:58 AM) 288542

No, they are merely stateing, (without knowing it) that the only viable way for a warrior to fight in combat is with high precision, and when people start forgign 10 billion scimitars and morningstars instead of hammers and rapiers, they will be complaining about the 2 combo beheads.


Yeah if hack down would ever hit the damn head sad.gif
Unknown2006-05-16 12:55:55
I was just complaining that one of the few good things about the tanky, slow races for warriors is that they are tanky. And no matter what people say, the faster/average speed warriors are much better these days, so I would much enjoy racial resistances adding to the tankiness factor vs. those annoying wounders.
Daganev2006-05-16 15:53:02
QUOTE(Ildaudid @ May 16 2006, 12:06 AM) 288556

Yeah if hack down would ever hit the damn head sad.gif



Choose a race that is specilized in your weapon and your accuracy increases.
Ashteru2006-05-16 16:05:33
QUOTE(daganev @ May 16 2006, 03:53 PM) 288678

Choose a race that is specilized in your weapon and your accuracy increases.

It increases the chance to hit the target, not the place where it hits.
Daganev2006-05-16 16:07:36
hitting more often increases your odds of hitting the place you wish. You have three options, Head,Chest,None... reduce NONE and head becomes more likely tongue.gif
Tervic2006-05-16 19:46:39
QUOTE(daganev @ May 16 2006, 09:07 AM) 288687

hitting more often increases your odds of hitting the place you wish. You have three options, Head,Chest,None... reduce NONE and head becomes more likely tongue.gif


But the ratio of head to chest is still not as happy as one would like... I was doing a speed test (where my target sits and does nothing) to see how fast I could concievably get bashbrains... damn hammers, I practically crushed his chest in before I got bashbrains, even when setting up critical head wounds with strikes... well, fine, I only got him to high-medium chest, but still.

er.... ?
Nayl2006-05-18 09:55:42
Why not make size related to wounds?
Like how size currently affects writhing, it would make it more interesting to have different sizes. Obviously, you would want a deprecating scale, where the ends of the scale are worth less than the mid-points.
So size 1 is barely different to size 2. But size 13 is hugely differentto size 12.
Unknown2006-05-18 10:03:14
QUOTE(Nayl @ May 18 2006, 09:55 AM) 289373

Why not make size related to wounds?
Like how size currently affects writhing, it would make it more interesting to have different sizes. Obviously, you would want a deprecating scale, where the ends of the scale are worth less than the mid-points.
So size 1 is barely different to size 2. But size 13 is hugely differentto size 12.

I like that idea. biggrin.gif Small = receives more wounds, large = receives less wounds, right?
Daganev2006-05-18 17:53:14
intersting...


However, that will make Warriors in an even worse position.

Warriors allready get owned by Magic types, this would just make magic types larger, thus making magic types worse against magic types, and warriors not even good against themselves.
Ashteru2006-05-18 18:10:53
you can't honestly believe that some guys are going Krokani or Igasho just because they'd take less wounds? blink.gif
Unknown2006-05-19 00:09:04
No, but because Igasho rule.

Size isn't that bad. I tipheret all the time so the writhe isn't bad, no one ever manages to impale me, and I have a log somewhere of geo summon missing on me like twenty times straight because of the bigness.

Really quite fun.

And I like the size idea as well.