Revan2006-05-19 23:47:22
No, something else does the same thing... or knocks me off equilibrium. I believe it's Shuck or Barghest.
Shamarah2006-05-20 00:19:43
Fallen, thunderclap is being removed because it's ridiculously overpowered. That was decided at the envoy summit.
Geb2006-05-20 01:28:31
I agree with Revan that the Telepathy afflictions leave a lot to be desired. The focus of my envoy report was to help the skill-set in that aspect.
It is a bit unfortunate that the manner in which afflictions work in Lusternia (two-affliction locks), forces a limitation on what can be done with many skill-sets in that regard. Playing a Serpent in Achaea has brought home to me how limiting Lusternia affliction combat really is.
It is a bit unfortunate that the manner in which afflictions work in Lusternia (two-affliction locks), forces a limitation on what can be done with many skill-sets in that regard. Playing a Serpent in Achaea has brought home to me how limiting Lusternia affliction combat really is.
Unknown2006-05-20 12:42:21
QUOTE(geb @ May 20 2006, 01:28 AM) 289906
I agree with Revan that the Telepathy afflictions leave a lot to be desired. The focus of my envoy report was to help the skill-set in that aspect.
It is a bit unfortunate that the manner in which afflictions work in Lusternia (two-affliction locks), forces a limitation on what can be done with many skill-sets in that regard. Playing a Serpent in Achaea has brought home to me how limiting Lusternia affliction combat really is.
I'm glad to see I'm not the only one who thinks Lusternia affliction combat is very limiting.
I wish there were more ways to pound afflictions into others pretty fast.
ferlas2006-05-20 13:51:23
QUOTE(Xavius @ May 20 2006, 12:27 AM) 289878
Barghest does not knock off balance.
This is me playing armchair quarterback here, but try this: phantoms, then twelve seconds of psionic afflicting (2 * 6 + 4 * 3 + 6 * 2 = 9 afflictions, plus your passives--you should be ahead of the affliction spread here if you watch healing and choose your afflictions well), all interspersed with illusions. After that, choose your attack based on your opponent. If you're dealing with a low-ego or heavily poison/asphyxiation resistant target, start with mindblast. Otherwise, use the superior damage skill--staff. If they leave the room, don't stop fighting. That's silly. Continue pointing the staff, even if you're just spamming directions to find out which way to chase. Throw in a discern to see how it's all working. Adjust rhythm, affliction choice, and affliction frequency as the flow of the battle dictates.
That sounds good you could easily catch up with the afflictions with a diag or two though but what does that have to do with mind blast, the point of this was just to say that I don't think mindblast is overpowered that I think it's fine comming from someone like revan but that I agree that its overpowered comming from someone like athana a titan with every artifact to increase her damage. I agree that it could be looked at that something like a cap could help. I find sap and burst vessels much harder to deal and more powerful with than mind blast.
QUOTE(Revan @ May 20 2006, 12:35 AM) 289880
Sadly, it just doesn't work that way. First of all, against someone like Ferlas, staff will not do anything, period. Geomancer staff is good against untanky people... not against tanky people like wiccans and warriors. Secondly, I'll have to remind you that telepathy afflictions are quite easily cured. Most, if not all, people have little trouble with telepathy afflictions. Even Geb can back me up on this: Telepathy afflictions are truly nothing to be afraid of. other than that... phantoms.. ok, that's one thing we have going. I'd also like to add that she had a love potion up, and I was doing my best to reject and re-enemy. I cannot do that off channel balance, and whatever fae WAS knocking me off balance (maybe blackshuck) was not helping me utilize speed very well. You haveto understand that in a heated battle like that, you're not going to be precise with timing unless you're 100% in control. As a last point, I cannot discern off of channel balance either. Your sideline analysis looks pretty, but that's not how it goes at all.
I'm quite aware of how to fight, and I'm rather intimate with my skills. Playing the arm-chair quarterback will not validate your point any moreso than your current attempts are.
True geo staff does very poor damage against me mugwump geo staffing does about 500 to 600 compared to imperial merian aqua staff which does about 1100 to 1200 and telepathy afflictions arnt really deadly they seem more designed to be annoying hinderance than afflictions designed to kill. I didn't use black shuck against you I try to avoid using the champion pet, as a side note I feel all champion pets should be downgraded a lot passive aeon black out etc etc is to much.
QUOTE(geb @ May 20 2006, 02:28 AM) 289906
It is a bit unfortunate that the manner in which afflictions work in Lusternia (two-affliction locks), forces a limitation on what can be done with many skill-sets in that regard. Playing a Serpent in Achaea has brought home to me how limiting Lusternia affliction combat really is.
Lusternia seems more interested in abilites and skills to set up instakills than locks the only real lock you can perform here is a sap lock. Even in achaea locks arnt that powerful and no ones going to get caught in them for long anyway.
Geb2006-05-20 18:58:05
QUOTE(ferlas @ May 20 2006, 02:51 PM) 289986
Lusternia seems more interested in abilites and skills to set up instakills than locks the only real lock you can perform here is a sap lock. Even in achaea locks arnt that powerful and no ones going to get caught in them for long anyway.
You seem to have forgotten the slit-lock and the basic asthma-anorexia lock. Anyhow, I think you missed my point. My point is that since a lock in Lusternia only requires Asthma and Anorexia, it forces the admin to limit the possible affliction application abilities that are given to classes. Combinations that would open up possibilities for some real tactical fights of venom layering and such are not possible in Lusternia, while it is possible in the other realms. It leaves many that I have spoken with the feeling of their affliction abilities (with the exception of Hexes) leading no where (i.e. Runes), and I happen to agree with them.
So the point I was making had nothing to do with the ability to create locks in Achaea. I was pointing out that the reduced number of afflictions needed to create a lock in Lusternia, forces a reduction in future possibilities in affliction creation and use. That fact causes affliction focused skill-sets (except hexes) to be inferior to skill-sets that focus on acquiring insta-kills. I personally find that unfortunate, because I find insta-kill centric skill-sets to be utterly boring (example: Puppetry in Achaea).
Kharvik2006-05-20 19:38:47
As a geo all you need to do is whore point staff, even tanky warriors will fall to it eventually...
2-400 from phantoms
200 from wyrm
1-1.6k from demesne
1-2k from staff
50-200 from hunger
then you got your lvl 1 sip disadvantage in the demesne
All in one round, it's f*cked.
2-400 from phantoms
200 from wyrm
1-1.6k from demesne
1-2k from staff
50-200 from hunger
then you got your lvl 1 sip disadvantage in the demesne
All in one round, it's f*cked.
Xavius2006-05-20 20:01:19
QUOTE(Kharvik @ May 20 2006, 02:38 PM) 290044
As a geo all you need to do is whore point staff, even tanky warriors will fall to it eventually...
2-400 from phantoms
200 from wyrm
1-1.6k from demesne
1-2k from staff
50-200 from hunger
then you got your lvl 1 sip disadvantage in the demesne
All in one round, it's f*cked.
Er, who've you been fighting?
Ashteru2006-05-20 20:09:14
My staff does about 1k at most....-.-
Unknown2006-05-20 20:26:11
Kharvik is a demigod, so his offensive power isn't exactly the Geomancer norm.
Diamante2006-05-21 12:20:12
heh if your a warrior geomancer damage is one of the scariest things around. People forget that while we have decent physical protection, we -cannot- proof our armour, nor do we get passive healing of any sort. We have health and physical protection to cover us, considering the vast majority of attacks from non warriors is not physical , what seems like nothing to you can utterly destroy a warrior. At times I have a hard time dealing with the damage alone from a geomancer who has phantoms going and is staffing for all hes worth, sure it's manageable but at times just barely. Not to mention that when a warrior buys elemental runes, to the average player he is getting a massive boost in damage, but against heavy combatants against other races he generally is actually hindering his offence do the massive resistances that non-warriors tend to get against such things, even with racial weaknesses. Warriors elemental runes helps to damage other warriors far more than anything else, just another thing that angers me.
Why is it that elemental runes cannot effect mobs? Not only does the magic damage artifact increase mindblast, demesne, staff damage in combat, it also adds an incredible bonus to a mages bashing speed. -shrug- Combat isn't what keeps me in lusternia anymore anyways, so being on the low end of the totem pole hardly has the annoyance that it could if I actually gave a damn anymore.
Why is it that elemental runes cannot effect mobs? Not only does the magic damage artifact increase mindblast, demesne, staff damage in combat, it also adds an incredible bonus to a mages bashing speed. -shrug- Combat isn't what keeps me in lusternia anymore anyways, so being on the low end of the totem pole hardly has the annoyance that it could if I actually gave a damn anymore.
Murphy2006-05-21 14:50:31
QUOTE(Thoros LaSaet @ May 20 2006, 10:42 PM) 289983
I'm glad to see I'm not the only one who thinks Lusternia affliction combat is very limiting.
I wish there were more ways to pound afflictions into others pretty fast.
As an ex-achaean serpent (as is thoros and geb) I find myself agreeing totally here. Not only with the anorexia/asthma lock being kind of silly, but also notice the curing.
In achaea you can really stack someone up good on herb cures if you know what yo'ure doing, here you can't keep anyone afflicted because of purgatives curing oh so many afflictions. This means that only classes with aeon can slow down someone's curing, as you damn well can't do it without it.
I personally think either purgative balance needs to run off herb balance, or more afflictions moved to straight herb cures rather than purgatives.
I'm really hoping runes will become decent.
Unknown2006-05-21 15:24:24
QUOTE(geb @ May 20 2006, 06:58 PM) 290036
You seem to have forgotten the slit-lock and the basic asthma-anorexia lock. Anyhow, I think you missed my point. My point is that since a lock in Lusternia only requires Asthma and Anorexia, it forces the admin to limit the possible affliction application abilities that are given to classes. Combinations that would open up possibilities for some real tactical fights of venom layering and such are not possible in Lusternia, while it is possible in the other realms. It leaves many that I have spoken with the feeling of their affliction abilities (with the exception of Hexes) leading no where (i.e. Runes), and I happen to agree with them.
So the point I was making had nothing to do with the ability to create locks in Achaea. I was pointing out that the reduced number of afflictions needed to create a lock in Lusternia, forces a reduction in future possibilities in affliction creation and use. That fact causes affliction focused skill-sets (except hexes) to be inferior to skill-sets that focus on acquiring insta-kills. I personally find that unfortunate, because I find insta-kill centric skill-sets to be utterly boring (example: Puppetry in Achaea).
Would your suggestion then be to change some key affliction cures? (If it was in your report, you needn't elaborate here.)
Xavius2006-05-21 16:42:48
Striking the double cures for sensitivity, dizziness, and confusion would do quite a bit without really rocking the boat.
Geb2006-05-22 04:09:13
QUOTE(Avaer @ May 21 2006, 04:24 PM) 290248
Would your suggestion then be to change some key affliction cures? (If it was in your report, you needn't elaborate here.)
I did not focus on affliction cures in my envoy report. I focused more on trying to bring in afflictions that did not mess up the balance in curing imposed on this realm. Perhaps the person who takes my place or one of the other envoys could try to concentrate discussing the need to change some key affliction cures.
Diamante2006-05-22 05:04:06
No need to even use it, when something like this BS is possible.
A deep, foreboding hum emanates from the tainted earth, and then you are
suddenly slammed into the ground by an irresistable force.
5046h, 4471m, 5016e, 10p elrxkp-
Athana points her staff at you and it swells, rapidly discharging a torrent of
poisonous fumes and sharp rocks into your body, engulfing flesh and smashing
bone.
2881h, 4471m, 5016e, 10p elrxkp-
Dust clouds rise as the earth shifts and sharp rocks slide and bounce, some
flying into the air. You yelp in pain as several of them smash into you,
bruising your flesh and cutting your skin.
1161h, 4471m, 5016e, 10p elrxkp-
You are no longer stunned.
1161h, 4471m, 5016e, 10p elrxkp-
A deep, foreboding hum emanates from the tainted earth, and then you are
suddenly slammed into the ground by an irresistable force.
5046h, 4471m, 5016e, 10p elrxkp-
Athana points her staff at you and it swells, rapidly discharging a torrent of
poisonous fumes and sharp rocks into your body, engulfing flesh and smashing
bone.
2881h, 4471m, 5016e, 10p elrxkp-
Dust clouds rise as the earth shifts and sharp rocks slide and bounce, some
flying into the air. You yelp in pain as several of them smash into you,
bruising your flesh and cutting your skin.
1161h, 4471m, 5016e, 10p elrxkp-
You are no longer stunned.
1161h, 4471m, 5016e, 10p elrxkp-
Terenas2006-05-22 07:43:04
The major difference between Achaea and here is that the vast majority of Achaea's afflictions have specific messages and that affliction-locking someone takes more than a single Doublewhammy. In addition, many afflictions on Lusternia cannot be cured easily, if at all. If you want to make Lusternia combat more fast-paced you will have to take into account various afflictions such as Enfeeble (uncureable), Phantoms/Wounds/Stars (only curable by other Illusionists), Burst Vessels, Heretic/Infidel, or Allhex. And let's not forget the excessive number of abilities here that can Stun or Blackout or status-affecting afflictions (Dreamweaving).
All these things definitely make Lusternia combat more interesting but also much more frustrating.
All these things definitely make Lusternia combat more interesting but also much more frustrating.
Daganev2006-05-22 07:45:16
QUOTE(terenas @ May 22 2006, 12:43 AM) 290402
Phantoms/Wounds/Stars (only curable by other Illusionists),
Critique works on yourself and other players if your willing to spend the 8 power.
Murphy2006-05-22 07:58:43
QUOTE(Diamante @ May 22 2006, 03:04 PM) 290376
No need to even use it, when something like this BS is possible.
A deep, foreboding hum emanates from the tainted earth, and then you are
suddenly slammed into the ground by an irresistable force.
5046h, 4471m, 5016e, 10p elrxkp-
Athana points her staff at you and it swells, rapidly discharging a torrent of
poisonous fumes and sharp rocks into your body, engulfing flesh and smashing
bone.
2881h, 4471m, 5016e, 10p elrxkp-
Dust clouds rise as the earth shifts and sharp rocks slide and bounce, some
flying into the air. You yelp in pain as several of them smash into you,
bruising your flesh and cutting your skin.
1161h, 4471m, 5016e, 10p elrxkp-
You are no longer stunned.
1161h, 4471m, 5016e, 10p elrxkp-
That is a lot of damage, i don't think however rockslide should be so heavily basen off int, that's a 2.2k staff and a 1.6k rockslide.....My rockslide and staff don't hit for 1.6k COMBINED.
Ashteru2006-05-22 15:52:18
QUOTE(Murphy @ May 22 2006, 07:58 AM) 290405
That is a lot of damage, i don't think however rockslide should be so heavily basen off int, that's a 2.2k staff and a 1.6k rockslide.....My rockslide and staff don't hit for 1.6k COMBINED.
Yeah man, same here....my staff is barely 1k, and my rockslide scratches 600 when prone I think.