Ceren2006-06-10 19:16:01
QUOTE(C.Joe @ Jun 10 2006, 06:17 AM) 296312
It just means that you're going to have to concentrate on giving slow, but bloody damn well powerful blows.
For this reason, if you choose a Tae'Dae, go pureblade or axelord. ThenThey dish-out a good amount of damage, and it takes less effort to get to the higher states of wounding/whatever you guys call it. And THEN choose a great axe or great sword, whichever one is the strongest. Try to concentrate on the Tae'dae's highest stat here.
I would go with fast weapons to try and minimize the tae'dae's weakness rather than maximize it's strength. I think someone (Ashteru?) said he could get 2.8 second recovery with hammers as a tae'dae. The balance penalty is percent based so if you get fast balance time with fast weapons, the penalty is less noticeable than with slow weapons.
Ashteru2006-06-10 19:17:50
QUOTE(ceren @ Jun 10 2006, 07:16 PM) 296405
I would go with fast weapons to try and minimize the tae'dae's weakness rather than maximize it's strength. I think someone (Ashteru?) said he could get 2.8 second recovery with hammers as a tae'dae. The balance penalty is percent based so if you get fast balance time with fast weapons, the penalty is less noticeable than with slow weapons.
Yeah, I had 2.8 seconds with my speedhammers as Tae'dae, with about 286 speed.
Unknown2006-06-10 19:18:59
Not sure if anyone else knows this. The bigger your size, the less chance the opponent has to parry via stancing. Not the parry skill, but stancing. Like stancing legs, vitals, what not. So there is an advantage to playing a big race like Igasho. I've personally made a script to pentagram if someone starts whoring entanglements just to be a #$%, tipheret, writhe, pentagram. Hit when they break, repeat.
I think taking a powerful race just because of its statistics is a bit lame, just a bit of incompetency showing through on the persons part. Pick a race, stick with it and learn its weaknesses and advantages and make it work. Don't have it work for you.
I think taking a powerful race just because of its statistics is a bit lame, just a bit of incompetency showing through on the persons part. Pick a race, stick with it and learn its weaknesses and advantages and make it work. Don't have it work for you.
Ashteru2006-06-10 19:26:21
Are you sure about that?
Shamarah2006-06-10 19:30:27
Since when is wanting to fight at your full potential showing incompetence? =/
Unknown2006-06-10 19:31:29
QUOTE(Shamarah @ Jun 10 2006, 07:30 PM) 296411
Since when is wanting to fight at your full potential showing incompetence? =/
Everyone, and their aunts, and their uncles wanting to go Aslaran because of its racial bonus of speed for combat is incompetency?
Point is, no one knows the full potential anymore. People get hung up on one problem and say, oh this sucks, then switch races. Take Tae'Dae, Igasho, for the size they have or take Faeling, and Furrikin for the lack of strength they get. People just chew the hand 'til it bleeds, then take another.
Unknown2006-06-10 19:40:20
First off, I'm not an expert fighter, so take this with a grain of salt.
But Stagar, you aren't either - just becaue you choose to be an igasho warrior doesnt make them as good as Aslarans. The reason everyone chooses to be an aslaran is *LEGASP* they are the best race, and most viable race for warrior combat. If your not the best at fighting, you don't want to have a bad race to compound that.
But Stagar, you aren't either - just becaue you choose to be an igasho warrior doesnt make them as good as Aslarans. The reason everyone chooses to be an aslaran is *LEGASP* they are the best race, and most viable race for warrior combat. If your not the best at fighting, you don't want to have a bad race to compound that.
Unknown2006-06-10 19:46:01
QUOTE(Azael @ Jun 10 2006, 12:40 PM) 296415
First off, I'm not an expert fighter, so take this with a grain of salt.
But Stagar, you aren't either - just becaue you choose to be an igasho warrior doesnt make them as good as Aslarans. The reason everyone chooses to be an aslaran is *LEGASP* they are the best race, and most viable race for warrior combat. If your not the best at fighting, you don't want to have a bad race to compound that.
What people assume is the most viable doesn't mean creativity can't produce power.
Narsrim, for instance, was godly as a dwarf wiccan with healing for a very long time.
And Amaru has been an incredible Guardian while using Lobo (and now Taurian, which I was looking at myself before I even heard he changed)
Interesting combinations can lead to very interesting things. The problem is, most people don't have the dedication to see a bit of potential and work to make it flourish, and so they see speed penalities and just don't even try. But if Ashteru can get a tae'dae to 2.8 seconds.. that isn't exactly "slow", and coud be very workable, given people would not expect a tae'dae to be swinging that fast.
Unknown2006-06-10 19:46:54
QUOTE(Azael @ Jun 10 2006, 07:40 PM) 296415
First off, I'm not an expert fighter, so take this with a grain of salt.
But Stagar, you aren't either - just becaue you choose to be an igasho warrior doesnt make them as good as Aslarans. The reason everyone chooses to be an aslaran is *LEGASP* they are the best race, and most viable race for warrior combat. If your not the best at fighting, you don't want to have a bad race to compound that.
I'm not an expert fighter either. Was throwing around a good reason to not jump on the bandwagon. People will recognize you more if you didn't take the quickest and easiest route.
Aslarans are good. Jump on the bandwagon, discussion ended.
ferlas2006-06-11 00:20:21
QUOTE(Fallen @ Jun 10 2006, 08:46 PM) 296417
What people assume is the most viable doesn't mean creativity can't produce power.
Narsrim, for instance, was godly as a dwarf wiccan with healing for a very long time.
And Amaru has been an incredible Guardian while using Lobo (and now Taurian, which I was looking at myself before I even heard he changed)
Interesting combinations can lead to very interesting things. The problem is, most people don't have the dedication to see a bit of potential and work to make it flourish, and so they see speed penalities and just don't even try. But if Ashteru can get a tae'dae to 2.8 seconds.. that isn't exactly "slow", and coud be very workable, given people would not expect a tae'dae to be swinging that fast.
Lobo and taurian make good races for classes that rely on instakills definatly, tanky no speed pens no need for int to kill etc etc. Maby people were dwarfs before the racial changes when dwarfs were apparently overpowered compared to the other races then apparently the other races were upgraded and mugwump became the next big thing for every caster race.
Ah well thats 2.8 seconds with ashterus bashing hammers which means that hes doing a poor ammouts of wounding and damage. So if you go for a slow race you just wont build up any wounds its just a fact really. Im not convinced aslaran are the best warriors but they do make good ones, high level humans seem better to me just for an all around goodness.
Jack2006-06-11 00:30:59
QUOTE(ferlas @ Jun 11 2006, 01:20 AM) 296492
Maby people were dwarfs before the racial changes when dwarfs were apparently overpowered compared to the other races then apparently the other races were upgraded and mugwump became the next big thing for every caster race.
Utterly correct.
Before the racial buffs, dwarves and dracnari were the races to be. Dwarf because they had crazy resists, no balance/eq penalty, and average stats, and dracnari because of their stats (well-rounded to all degree's, except dex, which made less of an impact on wounding/stancing anyway).
And while all the other races were buffed, dracnari remained the same and dwarf were burdened with balance/eq penalties. So now all the other races are OMGWTFBBQ overpowered, and dwarves/dracnari suck. C'est la vie.
Unknown2006-06-11 01:16:06
QUOTE(Xenthos @ Jun 10 2006, 04:40 PM) 296357
How exactly are you getting Faeling (spec) at 15.1 strength? I hit 13 with bear and flex. Methinks your numbers are a bit off.
Grr. Pay attention to the post please.
A specced Faeling with flex has 12 strength. They also have a 3rd level balance bonus = 21% faster balance regain.
So their EFFECTIVE strength (as in "strength per second" or "damage per second") = 12 / 0.79 (1-0.21) = roughly 15.18
As for Amaru being a lobo - their int is not brilliant, but guardians do not need int that badly as warriors need strength. They kill with afflictions which go in regardless of their stats, warrior afflictions depend on wounding damage, which depends on strength. That is why being a warrior is more challenging in terms of race than being a guardian/wiccan or (to a lesser extent) mage/druid.
Icarus2006-06-11 01:43:38
QUOTE(Stagar Feyranti @ Jun 11 2006, 03:18 AM) 296407
Not sure if anyone else knows this. The bigger your size, the less chance the opponent has to parry via stancing. Not the parry skill, but stancing. Like stancing legs, vitals, what not. So there is an advantage to playing a big race like Igasho. I've personally made a script to pentagram if someone starts whoring entanglements just to be a #$%, tipheret, writhe, pentagram. Hit when they break, repeat.
Do you have data to show that? I -always- miss when I am hitting a stanced limb, that is, my trans knighthood vs target's trans combat.
The biggest downside of a large size warrior is the writhe and tumble speed. Anyone with size 15 or larger can be kept webbed by anyone with no eq penalty indefinitely. Then there is the problem with tumbling speed to get out of sticky situations, like chasm and soulless. Faelings and furrikin can tumble in 2 seconds, at size 15 my tumbling speed is 7 seconds, with an addition 1.5 seconds to regain balance. The margin for error is much smaller.
Unknown2006-06-11 04:02:55
QUOTE(Icarus @ Jun 11 2006, 03:43 AM) 296521
Do you have data to show that?
Oh come on, 90% of posts on this and survival subforum are based on assumptions and hearsay instead of actual facts.
Drago2006-06-11 09:46:46
QUOTE(Athalas) 296375
Amaru is a taurian now. But yeah, lobo is a pretty nice race. Only thing though is i'd hate to see the new guardian symbol hitting them.
I'm one...Medderach and Kyleel are both Master Viscanti, I only had draconis up.. level 1 resist fire and poison, level 2 magic weakness..
QUOTE
4814h, 2816m, 3260e, 10p, 22512en elrxk-
A reflection of Mederrach blinks out of existence.
Mederrach points his staff at you and it swells, rapidly discharging a torrent of poisonous fumes and sharp rocks into your body, engulfing flesh and smashing bone.
3612h, 2816m, 3260e, 10p, 22522en elrxk-
4814h, 2816m, 3260e, 10p, 22772en elrxk-
Kyleel points a bloody symbol of pain towards you, and a gout of black fire slams into your chest.
3577h, 2816m, 3260e, 10p, 22782en elrxk-
You take a drink from an amethyst vial.
The potion heals and soothes you.
4390h, 2816m, 3260e, 10p, 22782en elrxk-
4814h, 2816m, 3260e, 10p, 22822en elrxk-
Kyleel raises a palm which glows with a tiny pinpoint of light. The light turns into a sparkling current of energy that slams into you, dissolving your flesh.
3720h, 2816m, 3260e, 10p, 22822en elrxk-
Kyleel d'Illici, Talon of the Lady says, "Which was more?"
4361h, 2816m, 3260e, 10p, 22852en elrxk-
A reflection of Mederrach blinks out of existence.
Mederrach points his staff at you and it swells, rapidly discharging a torrent of poisonous fumes and sharp rocks into your body, engulfing flesh and smashing bone.
3612h, 2816m, 3260e, 10p, 22522en elrxk-
4814h, 2816m, 3260e, 10p, 22772en elrxk-
Kyleel points a bloody symbol of pain towards you, and a gout of black fire slams into your chest.
3577h, 2816m, 3260e, 10p, 22782en elrxk-
You take a drink from an amethyst vial.
The potion heals and soothes you.
4390h, 2816m, 3260e, 10p, 22782en elrxk-
4814h, 2816m, 3260e, 10p, 22822en elrxk-
Kyleel raises a palm which glows with a tiny pinpoint of light. The light turns into a sparkling current of energy that slams into you, dissolving your flesh.
3720h, 2816m, 3260e, 10p, 22822en elrxk-
Kyleel d'Illici, Talon of the Lady says, "Which was more?"
4361h, 2816m, 3260e, 10p, 22852en elrxk-
Unknown2006-06-11 16:03:10
QUOTE(Icarus @ Jun 11 2006, 01:43 AM) 296521
Do you have data to show that? I -always- miss when I am hitting a stanced limb, that is, my trans knighthood vs target's trans combat.
The biggest downside of a large size warrior is the writhe and tumble speed. Anyone with size 15 or larger can be kept webbed by anyone with no eq penalty indefinitely. Then there is the problem with tumbling speed to get out of sticky situations, like chasm and soulless. Faelings and furrikin can tumble in 2 seconds, at size 15 my tumbling speed is 7 seconds, with an addition 1.5 seconds to regain balance. The margin for error is much smaller.
5 seconds to tumble when I have 22 size . As far as the stancing, I did testing, and this was with me 22 size v another Ur'Guard Loboshigaru with 13 size. 90% of the time the stance never parried, the real PARRY skill parried more than 50% of the time on a Blademaster spec race with Trans Blademaster skill. Unless it was an extreme stroke of luck, i'd like to think and imply that size v size affects how effective overcoming stance parrying and parrying with stance is in general.
The webbing deal? I just had Murphy test this morning after I got back online and I was able to throw up pentagrams in between transfix/web/entanglement with 22 size. So I call a bullshit on being perpetually writhe-locked at any time by anyone. If you are, you suck and need to do some more hard coding to put it bluntly. The fact that his offense was severely limited while trying to keep me writhe-locked made the fact that anyone thinks it's possible more pathetic, what a waste of time.
Shamarah2006-06-11 16:38:22
They recently lowered the effect of size on writhe/tumble, Icarus' stuff probably came from before that.
Ashteru2006-06-11 16:39:13
I tumble a flat six seconds as a human with 12 size.
Unknown2006-06-11 16:46:39
QUOTE(Ashteru @ Jun 11 2006, 04:39 PM) 296806
I tumble a flat six seconds as a human with 12 size.
Flat five here. Dunno, maybe you should try and time again.
Icarus2006-06-11 17:06:31
QUOTE(Stagar Feyranti @ Jun 12 2006, 12:03 AM) 296801
5 seconds to tumble when I have 22 size . As far as the stancing, I did testing, and this was with me 22 size v another Ur'Guard Loboshigaru with 13 size. 90% of the time the stance never parried, the real PARRY skill parried more than 50% of the time on a Blademaster spec race with Trans Blademaster skill. Unless it was an extreme stroke of luck, i'd like to think and imply that size v size affects how effective overcoming stance parrying and parrying with stance is in general.
The webbing deal? I just had Murphy test this morning after I got back online and I was able to throw up pentagrams in between transfix/web/entanglement with 22 size. So I call a bullshit on being perpetually writhe-locked at any time by anyone. If you are, you suck and need to do some more hard coding to put it bluntly. The fact that his offense was severely limited while trying to keep me writhe-locked made the fact that anyone thinks it's possible more pathetic, what a waste of time.
I am confused. What do you mean by '90% of the time the stance never parried'? Do you mean 90% of the time you attack (with your size 22 vs target size 13) the target's stanced body part you actually hit? Does your test subject have trans combat? And regarding the 'always miss' I was referring to stance that protect one body part, like stance head, or stance legs, not stance middle, or stance left.
As for webbing, I tested it with Narsrim and Ferlas after the change was implemented, both were able to regain eq before I writhed out. I am too lazy to find the log though. But hey, whatever works for you, I guess. Sorry for wasting your time.