Disable aethership privs in planar docks

by Unknown

Back to Ideas.

Unknown2006-05-28 15:38:06
Aethership privs should not function except when they are docked at a city/commune, the aetherplex, and maybe Aether Bubbles. It doesn't make sense that raiders and such can simply duck into their ship and suddenly be invincible, or totally escape from ship vs. ship combat through docking. It could simply be explained that outer planar docks are not as advanced and cannot offer the same security measures as the bigger ones.

Failing this, have a skill high up in one of the aethercraft specs that allows one to breach and board a ship docked outside of a city for a power cost. In either case the breach would be announced to all locked into the ship's communication grid, and to the captain no matter where he/she is.
Shorlen2006-05-28 19:14:02
QUOTE(Temporary_Guido @ May 28 2006, 11:38 AM) 291809

Aethership privs should not function except when they are docked at a city/commune, the aetherplex, and maybe Aether Bubbles. It doesn't make sense that raiders and such can simply duck into their ship and suddenly be invincible, or totally escape from ship vs. ship combat through docking. It could simply be explained that outer planar docks are not as advanced and cannot offer the same security measures as the bigger ones.

Failing this, have a skill high up in one of the aethercraft specs that allows one to breach and board a ship docked outside of a city for a power cost. In either case the breach would be announced to all locked into the ship's communication grid, and to the captain no matter where he/she is.


There is as skill in the planned specs to blockade a dock so no ships can dock there as long as you are blockading.
Unknown2006-05-28 19:19:31
QUOTE(Shorlen @ May 28 2006, 12:14 PM) 291851

There is as skill in the planned specs to blockade a dock so no ships can dock there as long as you are blockading.


I can't wait for this. It will make fleet combat possible. Stalk someone into one of the seperate Aetherways of the other planes, and then block of the rifts and blockade the docks, and they're trapped inside with no choice but to fight it out.
Shorlen2006-05-28 19:22:28
QUOTE(Fallen @ May 28 2006, 03:19 PM) 291854

I can't wait for this. It will make fleet combat possible. Stalk someone into one of the seperate Aetherways of the other planes, and then block of the rifts and blockade the docks, and they're trapped inside with no choice but to fight it out.


With my automove script, I can get from any dock to any other dock in mere minutes. Blockading a dock would just mean I'd head somewhere else... Hopefully, the other skills will make it feasible though biggrin.gif
Richter2006-05-29 00:03:30
QUOTE(Temporary_Guido @ May 28 2006, 08:38 AM) 291809

Aethership privs should not function except when they are docked at a city/commune, the aetherplex, and maybe Aether Bubbles.


But then what would be the point of me having scripts to make exits/close exits/create doors/hide exits? I can make a boarder's life hell right now. tongue.gif
Unknown2006-05-29 04:14:13
I was -really- hoping that the aetherspace maps would be ever-changing, or at least have some element of randomization. It annoys me that pretty soon anyone will be able to pop over to any point they like with some triggers and maps. Completely destroys its image as a chaotic and mysterious wilderness.
Unknown2006-05-29 10:12:53
I always thought it looked pretty chaotic and weird out there in the part that says "near the Void". Imagine being that close to the Void! You're not envisioning a world, you're envisioning just the small details placed before you to help you do that.
Unknown2006-05-29 13:54:41
QUOTE(Temporary_Guido @ May 28 2006, 03:38 PM) 291809

Aethership privs should not function except when they are docked at a city/commune, the aetherplex, and maybe Aether Bubbles. It doesn't make sense that raiders and such can simply duck into their ship and suddenly be invincible, or totally escape from ship vs. ship combat through docking. It could simply be explained that outer planar docks are not as advanced and cannot offer the same security measures as the bigger ones.

Failing this, have a skill high up in one of the aethercraft specs that allows one to breach and board a ship docked outside of a city for a power cost. In either case the breach would be announced to all locked into the ship's communication grid, and to the captain no matter where he/she is.

I'm not sure I understand you correctly. If you dock at any place off the prime aetherways, anyone can enter your ship? I don't like that at all.

What is the difference between escaping into a docked ship on Celestia/Nil and TOUCH CUBIX;D;D;SPRINT N?
Unknown2006-05-29 15:38:30
QUOTE(Avaer @ May 29 2006, 01:54 PM) 292015

I'm not sure I understand you correctly. If you dock at any place off the prime aetherways, anyone can enter your ship? I don't like that at all.

What is the difference between escaping into a docked ship on Celestia/Nil and TOUCH CUBIX;D;D;SPRINT N?


That's my point. An aethership costs considerably less than a cubix. A one-room ship costs just over one-million gold, I believe. Were you to place a cubix at current market prices it would be in the eight-million range. Sure the ship has its downsides in a raiding situation, but it ought to be breachable - if a defender has a cubix the attackers can be cut off at the fulcrux. You could keep a fully equipped ship readied at your docks, but what are the odds of ever having the crew on hand to man it on hand and coordinated to cut off the attackers after the raid?
Richter2006-05-29 16:57:16
I suppose I misunderstood you. I thought you were saying to remove things like door perms while you're being boarded, but you're actually saying to remove fulcrux perms while a ship is docked?

Dumbest idea ever. Why don't we remove all manse perms while we're at it?
Unknown2006-05-29 18:29:52
QUOTE(Richter @ May 29 2006, 04:57 PM) 292034

I suppose I misunderstood you. I thought you were saying to remove things like door perms while you're being boarded, but you're actually saying to remove fulcrux perms while a ship is docked?

Dumbest idea ever. Why don't we remove all manse perms while we're at it?


While docked at a city/commune or aetherplex privs would work exactly the same as they do now and keep everyone out. This would only apply when docked on, say, Nil, Water, or an astral sphere.
Xenthos2006-05-29 21:42:16
QUOTE(Temporary_Guido @ May 29 2006, 02:29 PM) 292055

While docked at a city/commune or aetherplex privs would work exactly the same as they do now and keep everyone out. This would only apply when docked on, say, Nil, Water, or an astral sphere.

Why not make it so that when it is docked at any city/commune (or the aetherplex), the perms keep anyone without permission from entering in *any* way (no teleport, no hermit, no spores, no following somebody), but if it's not docked at a place with "aetheric defences" the permissions don't stop anybody at all. This would allow ramming, or following an enemy onto their ship on a bubble or an astral sphere.
Unknown2006-05-29 21:52:16
QUOTE(Xenthos @ May 29 2006, 09:42 PM) 292075

Why not make it so that when it is docked at any city/commune (or the aetherplex), the perms keep anyone without permission from entering in *any* way (no teleport, no hermit, no spores, no following somebody), but if it's not docked at a place with "aetheric defences" the permissions don't stop anybody at all. This would allow ramming, or following an enemy onto their ship on a bubble or an astral sphere.


That's what I said.
Daganev2006-05-30 01:43:23
I would currently hate for that to be implemented, so its probably a good idea.
Unknown2006-05-30 02:54:52
QUOTE(Temporary_Guido @ May 29 2006, 03:38 PM) 292025

That's my point. An aethership costs considerably less than a cubix. A one-room ship costs just over one-million gold, I believe. Were you to place a cubix at current market prices it would be in the eight-million range. Sure the ship has its downsides in a raiding situation, but it ought to be breachable - if a defender has a cubix the attackers can be cut off at the fulcrux. You could keep a fully equipped ship readied at your docks, but what are the odds of ever having the crew on hand to man it on hand and coordinated to cut off the attackers after the raid?

That's not necessarily true. My aethership (Avaerin) cost considerably more than my cubix, and unlike cubixes, they require much greater creative investments. Unlike cubixes, you can only escape to a docked ship at only one location in the entire area - keep raiders out of that room and you prevent them escaping.

It doesn't take that long to bring a two-room ship (one command chair, one ramhead) to the cosmic or elemental planes. If this was implemented, I have no doubt it would be used against raiders that don't have the luxury of a cubix.

Assuming for a moment this is implemented, I would hope that new modifications are made so that logging into a manse that isn't yours sends you to the dock where it is stationed. I would hope there is a pilot command to implode your ship from a distance, providing it is on an off-prime dock, killing all aboard and returning it to the aetherplex. I also hope broken doors repair themselves eventually (they hopefully do already).
Unknown2006-05-30 02:59:22
QUOTE(Avaer @ May 30 2006, 02:54 AM) 292116

That's not necessarily true. My aethership (Avaerin) cost considerably more than my cubix, and unlike cubixes, they require much greater creative investments. Unlike cubixes, you can only escape to a docked ship at only one location in the entire area - keep raiders out of that room and you prevent them escaping.

It doesn't take that long to bring a two-room ship (one command chair, one ramhead) to the cosmic or elemental planes. If this was implemented, I have no doubt it would be used against raiders that don't have the luxury of a cubix.


Your aethership does, yes, but a one-room ship with no description is just as good when it comes to raiding. And it would be pretty much impossible to ram - I mean, a one-room ship moves uber fast, and you have to be in the same room... so... no time to really pull it off. If the other ship wants to escape it will.
Unknown2006-05-30 03:02:16
It's pretty impossible to ram anyone for now.

Remember that we're dealing with an unfinished system. Most aspects of combat are essentially broken except for move and kick.

I thought we were talking about ramming docked ships though.