Unknown2006-05-30 22:39:13
QUOTE(Diamante @ May 31 2006, 12:36 AM) 292425
if allhex alone is enough to take someone out who has focus mind, that person is REALLY failing it at life
Quoted for emphasis. I believe that's what turned Guido into a dead Guido.
ferlas2006-05-30 22:49:02
QUOTE(terenas @ May 30 2006, 07:25 AM) 292203
Allhex was already extremely powerful, especially after the changes to Vapors. Making it masks every single hexes, including the two that can affliction-lock someone (Anorexia/Asthma) is just overkill.
All hex is all hidden anyway except for sensitivty which we think is bugged. You dont need to use vapors just I like to cause it messes people up more.
QUOTE(Diamante @ May 30 2006, 11:36 PM) 292425
The only real use of allhex I have seen was when I have hexaura up and I am going against a bad curer. For a shadowdancer allhex is larger worthless, as we cannot just then cast the aeon that a moondancer does in order to perpetuate the slower curing. There is no fighter in the realms who can't cure my allhex before I regenerate the three power it takes to drop choke, and really, if allhex alone is enough to take someone out who has focus mind, that person is REALLY failing it at life
It has its uses, start forcing focus mind before you throwing it so it takes double time to heal. Definatly isnt as good in a shadowdancers hands as it is in a moonys though.
QUOTE(daganev @ May 30 2006, 05:55 PM) 292326
when you see an allhex, you should assume they attempted to lock you, and cure those things. What other 6 afflictions would someone try to allhex you with?
also, what happened to diamante from the telepathy?
Although mostly true, sometimes its fun to just throw every damage hex you have and go for it cause youve got nothing better to do.
Tervic2006-05-31 00:47:23
So I take it this means focus mind works even through impatience?
Shamarah2006-05-31 01:07:49
Impatience only stops focus body.
Terenas2006-05-31 06:45:40
Focus mind will always cure Impatience though.
Sylphas2006-05-31 12:08:47
Sometimes you might try triple sleep allhexes, if you know they can just cure out of a lock before you get eq back.
The usable with hexaura thing really shouldn't be an issue. Hexaura drops hexes when you climb or beam, and gods only know what else that I haven't noticed. It's a 10 power ability, and it stops whammy and doublewhammy. Single, unmasked hexes aren't nearly as dangerous. The only use I've found for Hexaura in it's current state is to jump someone with an allhex.
The usable with hexaura thing really shouldn't be an issue. Hexaura drops hexes when you climb or beam, and gods only know what else that I haven't noticed. It's a 10 power ability, and it stops whammy and doublewhammy. Single, unmasked hexes aren't nearly as dangerous. The only use I've found for Hexaura in it's current state is to jump someone with an allhex.
Ashteru2006-05-31 13:58:29
QUOTE(Sylphas @ May 31 2006, 12:08 PM) 292577
The only use I've found for Hexaura in it's current state is to jump someone with an allhex.
And exactly that can kill about 90% of the game.
Unknown2006-05-31 16:54:16
Guido, you had PLENTY of time to use syphon, many many times, and your death was due to stupidity and error, not the allhex.
ferlas2006-05-31 17:00:52
QUOTE(Ashteru @ May 31 2006, 02:58 PM) 292586
And exactly that can kill about 90% of the game.
Its also exceptionally amazingly useful in groups, allhex + three damage attacks=dead guy.
QUOTE(Thoros LaSaet @ May 31 2006, 05:54 PM) 292621
Guido, you had PLENTY of time to use syphon, many many times, and your death was due to stupidity and error, not the allhex.
Either your trying to be an ass or you didnt realise that he was confused and asking what happened.
Stop being an ass.
Richter2006-05-31 17:36:45
QUOTE(Thoros LaSaet @ May 31 2006, 09:54 AM) 292621
Guido, you had PLENTY of time to use syphon, many many times, and your death was due to stupidity and error, not the allhex.
I'm glad you're here to provide such constructive criticism.
ferlas2006-05-31 18:01:11
QUOTE(Richter @ May 31 2006, 06:36 PM) 292638
I'm glad you're here to provide such constructive criticism.
Just say it....
Mirk2006-05-31 20:46:13
QUOTE(Torak @ May 30 2006, 02:21 PM) 292392
You forget everyone has tons of cash to spend on here!
That was sarcasm, right?
Sylphas2006-05-31 23:24:07
QUOTE(ferlas @ May 31 2006, 01:00 PM) 292624
Its also exceptionally amazingly useful in groups, allhex + three damage attacks=dead guy.
I never liked doing that, as I was then out of hexes. I preferred hanging out with warriors and doublewhammying sensitivity right before they swung at someone.
ferlas2006-06-01 00:39:35
Cured to fast and sensitivty isnt working on hexes right so its pointless whammying it unless you do a double. Slap on an allhex and you can stop them curing at all for a at least 6 seconds more if stupidity screws them up, thats enough time for everyone to get 2 attacks in each lets say its a group of three thats two people who are hitting say your with a warrior and an aqua, thats 2k from the aqua, about 1500 from the warrior and you get your own hit it at what 800 so their just dead anyway before they can cure it.
Unknown2006-06-01 09:31:59
Hexaura should have never been combineable with Allhex.
I also feel that Hexaura shouldn't exist, period.
Hexes were kind of weak, and I initially suggested some moderate upgrades to Hexes in our envoy report long ago, but instead they added Doublewhammy and Whammy, which if I had stayed around right as that change went in, I would have been unstoppable.
But eh, ancient history already.
For the record, Doublewhammy > Allhex. Allhex is a waste of power, and time. It's possible to cure an allhex before the hexer recovers equilibrium. With Doublewhammy, it isn't, if they know what they are doing, you can keep someone locked down forever with 2 doublewhammies, and following up with regular hexes.
Using Allhex outside of a group situation is a demonstration of lack of skill.
I also feel that Hexaura shouldn't exist, period.
Hexes were kind of weak, and I initially suggested some moderate upgrades to Hexes in our envoy report long ago, but instead they added Doublewhammy and Whammy, which if I had stayed around right as that change went in, I would have been unstoppable.
But eh, ancient history already.
For the record, Doublewhammy > Allhex. Allhex is a waste of power, and time. It's possible to cure an allhex before the hexer recovers equilibrium. With Doublewhammy, it isn't, if they know what they are doing, you can keep someone locked down forever with 2 doublewhammies, and following up with regular hexes.
Using Allhex outside of a group situation is a demonstration of lack of skill.
Unknown2006-06-01 17:29:32
Tuek, come hooooome.
Unknown2006-06-01 21:15:53
Anyone want to say how hexaura works or show the info on it?
ferlas2006-06-01 21:21:34
QUOTE(Crynus @ Jun 1 2006, 10:15 PM) 293131
Anyone want to say how hexaura works or show the info on it?
10 power you throw 6 hexes, means you can lock them with imp, para, anorexia and asthama plus two more. It is a waste of power one on one unless your just messing around because your left with 0 power and no way to kill pretty much, its more usefull if you can aeon though. With aeon it actually can be effective and you can lock people down long enough with an all hex and a well timed aeon but it still isnt as good as double whammys.
Genos2006-06-01 21:29:25
QUOTE(ferlas @ Jun 1 2006, 05:21 PM) 293132
10 power you throw 6 hexes, means you can lock them with imp, para, anorexia and asthama plus two more. It is a waste of power one on one unless your just messing around because your left with 0 power and no way to kill pretty much, its more usefull if you can aeon though. With aeon it actually can be effective and you can lock people down long enough with an all hex and a well timed aeon but it still isnt as good as double whammys.
They asked about Hexaura not Allhex.
Soll2006-06-01 22:13:45
Hexaura allows you to, for 10 power, lock six hexes to your character and take them around with you.