Terenas2006-06-02 02:19:47
QUOTE(Genos @ Jun 1 2006, 09:29 PM) 293136
They asked about Hexaura not Allhex.
At least she tried.
Genos2006-06-02 02:23:04
QUOTE(terenas @ Jun 1 2006, 10:19 PM) 293171
At least she tried.
I know I was just trying to make sure she didn't accidentily confuse someone.
Sylphas2006-06-02 03:46:33
You put up Hexaura. 10 power. While you have the defense, any hexes you draw will follow you, unless you enter a room with hexes, or you use some form of nonstandard movement, in which case they will be left behind. Everything I tested except simply walking left my hexes behind. While Hexaura is active, you cannot Doublewhammy or Whammy.
With all the drawbacks, I'm actually surprised it costs anything higher than 2 power.
With all the drawbacks, I'm actually surprised it costs anything higher than 2 power.
Unknown2006-06-02 13:47:31
QUOTE(Sylphas @ Jun 1 2006, 05:46 PM) 293194
You put up Hexaura. 10 power. While you have the defense, any hexes you draw will follow you, unless you enter a room with hexes, or you use some form of nonstandard movement, in which case they will be left behind. Everything I tested except simply walking left my hexes behind. While Hexaura is active, you cannot Doublewhammy or Whammy.
With all the drawbacks, I'm actually surprised it costs anything higher than 2 power.
Which is exactly the point, you shouldn't be able to just walk in and bam, allhex. You should have to draw them out, or lie in wait for an ambush. Prior, if someone ran into the room with you, and they just started out drawing out 6 hexes, you had the opportunity to move, and avoid the allhex, or force them into an adjacent room so they'd have to start from scratch. Or you could prepare yourself so to speak, to be ready to deal with the incoming allhex, so that it'd be cured before they recovered equilibrium. It had a setup, that justified its strength.
I think Hexaura should disallow allhex in addition to whammy and doublewhammy (maybe whammy would be ok by itself). Though I'm certain in the time since I've been gone, other classes have gotten ridiculous changes too.
ferlas2006-06-02 14:30:07
QUOTE(Genos @ Jun 1 2006, 10:29 PM) 293136
They asked about Hexaura not Allhex.
Oops Misread that totally
Stopping allhex or whammy or double whammy isnt that big of a deal anyway, you just hex aura draw the hexes walk in hexaura off allhex/doublewhammy/whammy anyway.