Change to Ethereal

by Estarra

Back to Common Grounds.

Ashteru2006-06-05 23:11:43
QUOTE(Fallen @ Jun 5 2006, 11:09 PM) 294574

And you can kidnap them with honeycombs, and kill them on Nil.

What if you are enemied to Moon/Night/Faethorn?
Anisu2006-06-05 23:11:58
QUOTE(Fallen @ Jun 6 2006, 01:08 AM) 294572

And a large group of combatants can take out 20 guards. You need a large group of combatants to take out the Supernals/Demon Lords, don't you? So, 20 guards helping Avatar = Demon Lords helping eachother.

there is absolutely NOTHING preventing you from placing 100+ guards at an aspect (not even power if it's only for a moment). There is absolutely nothing to prevent a defensive force to order guards to move to the enemies, not to mention if you have 20 at each aspect you are dealing with 60 guards if they come to the guard call. And up to date there is no raiding party that can deal with 40+ guards fast enough.
ferlas2006-06-05 23:12:02
QUOTE(Fallen @ Jun 6 2006, 12:09 AM) 294574

And you can kidnap them with honeycombs, and kill them on Nil.


Guards cause the daughters and the aspects and the avatars to be almost unkillable you would need an insanely large group half of the average pop of lusty's average population to actually do it. Repeat after me please 20 to 40 guards instantly apearing every where and supporting the defenders is overpowered.
Jack2006-06-05 23:12:15
QUOTE(Ashteru @ Jun 6 2006, 12:08 AM) 294573

Albion has chocked to sticky, sugary death on a honeycake thrown by Kymir.

That just sounds like innuendo. "Sticky, sugary death"?
Ashteru2006-06-05 23:12:54
QUOTE(Xavius @ Jun 5 2006, 11:11 PM) 294576

Ah, the Aspects. Yes, that'd be a trickier one.

Ok, first, let's get reasonable guard numbers. To be consistently trailed by 20 guards on either of the communes, the commune would either need to spend 11000 power (Serenwilde) or 7500 power (Glomdoring) every day. (Yes, Glomdoring is bigger, but more interconnected.) I choose 20 because that's the most I've ever seen a group of two completely remove. Neither commune produces that sort of power, so that's out of the question. Therefore, it stands to reason that long, drawn out bait methods will eventually wear down the guard population.

The actual act of killing the Aspects would be similar to killing a Supernal, but easier.

So, like I said, distinct but yet equal. The challenge in killing an Aspect would be in taking out the guards. Different strategies. Won't that be fun?

No.

QUOTE(Jack @ Jun 5 2006, 11:12 PM) 294580

That just sounds like innuendo. "Sticky, sugary death"?

In yo face, foo.
ferlas2006-06-05 23:13:25
QUOTE(Xavius @ Jun 6 2006, 12:11 AM) 294576


The actual act of killing the Aspects would be similar to killing a Supernal, but easier.


No it wouldn't becuase the majortiy of people will die instantly or near instantly to the vast numbers of guards leaving the entire group to be picked off easily.
Ashteru2006-06-05 23:16:06
Okay, let me go into detail.

You CAN raid Celestia and Nil when enemied.


You shouldn't be able to raid EtherSeren/EtherGlom when enemied?
Daganev2006-06-05 23:17:43
you could actually have one person hit a guard, and then serpent, and have the rest of the group killing the aspects.

Ashteru2006-06-05 23:18:23
QUOTE(daganev @ Jun 5 2006, 11:17 PM) 294585

you could actually have one person hit a guard, and then serpent, and have the rest of the group killing the aspects.

guards retarget after hitting prismatic aura/divine fire.
ferlas2006-06-05 23:18:40
QUOTE(daganev @ Jun 6 2006, 12:17 AM) 294585

you could actually have one person hit a guard, and then serpent, and have the rest of the group killing the aspects.


That would only work if the rest of the entire group was not enemied, ashterus post is fairly correct.
Daganev2006-06-05 23:19:33
QUOTE(ferlas @ Jun 5 2006, 04:18 PM) 294587

That would only work if the rest of the entire group was not enemied, ashterus post is fairly correct.



Guards only respond if they are within 3 rooms of an enemy.
Ashteru2006-06-05 23:20:06
5 rooms if it wasn't changed.
ferlas2006-06-05 23:21:09
QUOTE(daganev @ Jun 6 2006, 12:19 AM) 294589

Guards only respond if they are within 3 rooms of an enemy.


There are between 20 to 40 guards depending on the area in ether glom that will respond, at the avatars its near 40, all it takes is one enemy to be there, that one enemy dosnt even have to attack. That one enemy will cause all guards in the adjacent rooms to decend and kill all enemies, as I said that tatic will only work if no one is enemied.
Unknown2006-06-05 23:22:21
Then how did Ixion manage to get in to kill the Aspects a couple weeks ago, if its so impossible to do because of the guards?

And how did members of Glom get in to kill Ladies, again, if its so impossible?
Ashteru2006-06-05 23:23:21
QUOTE(Fallen @ Jun 5 2006, 11:22 PM) 294592

Then how did Ixion manage to get in to kill the Aspects a couple weeks ago, if its so impossible to do because of the guards?

And how did members of Glom get in to kill Ladies, again, if its so impossible?

Because they aren't enemied.
Anisu2006-06-05 23:23:37
QUOTE(Fallen @ Jun 6 2006, 01:22 AM) 294592

Then how did Ixion manage to get in to kill the Aspects a couple weeks ago, if its so impossible to do because of the guards?

And how did members of Glom get in to kill Ladies, again, if its so impossible?

what aspects where killed exactly?

(ok to clarify when I speak of aspects I do not only mean aspects of Hart/crow but also those of moon/night)
ferlas2006-06-05 23:24:07
QUOTE(Fallen @ Jun 6 2006, 12:22 AM) 294592

Then how did Ixion manage to get in to kill the Aspects a couple weeks ago, if its so impossible to do because of the guards?


Because guards were not placed at the hart aspects, that is like saying paralysis is overpowered because you dont focus body.


QUOTE(Fallen @ Jun 6 2006, 12:22 AM) 294592

And how did members of Glom get in to kill Ladies, again, if its so impossible?


EDIT: Oopsy giving away trade secrets apperently.
Ashteru2006-06-05 23:26:05
QUOTE(Anisu @ Jun 5 2006, 11:23 PM) 294594

what aspects where killed exactly?

(ok to clarify when I speak of aspects I do not only mean aspects of Hart/crow but also those of moon/night)

The Hart ones. So he just needed to go and tumble there, then enter Monolith and he was free.
ferlas2006-06-05 23:26:09
EDIT: Oh just to tack on a little bit ixion and *** are both near high levels, before *** no one hardly ever killed any of the ladies that were in ether seren.

EDIT: K edited again because apparently people cant seperate ic and ooc.
Daganev2006-06-05 23:28:27
just for the sake of it...

I run in, I attack a guard.. I run around getting all the guards to target me, I run to a remote room and serpent.

Meanwhile my friends take a different route and head to the avatars.

I either get myself killed by the guards or just run off, and have al lthe guards away from the avatars, then my friends kill the avatars and all fun is had.

To prevent this, communes would have to spend insane amounts of power on stationary guards. It has been done before with not so many people.

Again, you keep forgetting that what may be a good fix for the cities, will make the communes open to killing eachother more easily, and visa versa.