Daganev2006-06-06 00:23:51
QUOTE(Temporary_Guido @ Jun 5 2006, 05:21 PM) 294668
Remember how one of my suggestions was that only the communes can make honeycakes? Oh, and only three honeycombs spawn at any given time.
which means that the communes are constantly 24 hours a day bringing the fae from one commune to another... we've allready been through that, thank you very much.
I'm pretty sure glomdoring has roughly 100 honeycakes at our disposal whenever we need them, how many honeycombs there are at any given time is fairly moot.
Unknown2006-06-06 00:24:00
Synopsis of my current suggestions so people stop twisting everything I say:
- Remove archways
- Remove totems
- Remove guards
- Place Faethorn, Ethereal Glom, and Ethereal Serenwilde on separate continents
- Buff Fae
- Buff Avatars
- Only communes can produce the honeycakes needed to convert Fae, via some simple quest. Cooking produced cakes will do nothing.
- Two new cubix/prism exits, one into each Ethereal Commune
- Fae cry out when given a honeycake (might already do this)
- Remove archways
- Remove totems
- Remove guards
- Place Faethorn, Ethereal Glom, and Ethereal Serenwilde on separate continents
- Buff Fae
- Buff Avatars
- Only communes can produce the honeycakes needed to convert Fae, via some simple quest. Cooking produced cakes will do nothing.
- Two new cubix/prism exits, one into each Ethereal Commune
- Fae cry out when given a honeycake (might already do this)
Terenas2006-06-06 00:24:03
QUOTE(Temporary_Guido @ Jun 6 2006, 12:19 AM) 294664
More like minutes. And Celestia and Nil are no better... plus, there's such a thing as player defenders. The cities have been doing it since day one, now it's the communes' turn to learn how to deal.
You have absolutely no idea what you're talking about here. The communes have been dealing with raiders on Ethereal many times. Again, were you around during the last Ethereal War? Where there was a raiding group on Ethereal every day for 2 weeks straight with each raid lasting 2-3 hours each time?
Ferlas-
Stop trying to tell people to be civil when we have Guido over there telling someone to get his head out of his ass.
Xavius2006-06-06 00:25:01
QUOTE(Temporary_Guido @ Jun 5 2006, 07:19 PM) 294664
More like minutes. And Celestia and Nil are no better... plus, there's such a thing as player defenders. The cities have been doing it since day one, now it's the communes' turn to learn how to deal.
Ok, you're right. A thorough sweep of all three elevations will take 84 seconds in Glomdoring, including escape time. That's more properly classified as minutes than seconds.
However, you can't completely clear Nil in anything remotely resembling 84 seconds. I have four seconds of eq on cudgel!
Daganev2006-06-06 00:26:30
So far you seem to be suggesting that you remove fae, turn them into various levels of cherubs, seperate all the planes, and only allow City folk to go above ethereal unless you have an aethership, and make a new quest where you bring cherbus/fae/imps to an avatar to have them turned into a fae related only to your commune? Oh, and have little rabbits and squirrels running around that drop silvery and dark essence in etherglom/seren.
Did I get that right?
Did I get that right?
ferlas2006-06-06 00:28:40
QUOTE(Temporary_Guido @ Jun 6 2006, 01:24 AM) 294674
Synopsis of my current suggestions so people stop twisting everything I say:
- Remove archways
- Remove totems
- Remove guards
- Place Faethorn, Ethereal Glom, and Ethereal Serenwilde on separate continents
- Buff Fae
- Buff Avatars
- Only communes can produce the honeycakes needed to convert Fae, via some simple quest. Cooking produced cakes will do nothing.
- Two new cubix/prism exits, one into each Ethereal Commune
- Fae cry out when given a honeycake (might already do this)
I would agree to that, and it does cover most of the concerns raised. One extra thing may be adding a balance to picking up a fae as people seem to be concerned with instant grabs, a 3 second balance to talk to the fae to get it to come with you sounds reasonable to me.
And ternas my asking people to be civil applys to everyone, yourself inculded incased you missed it.
QUOTE(daganev @ Jun 6 2006, 01:26 AM) 294677
So far you seem to be suggesting that you remove fae, turn them into various levels of cherubs, seperate all the planes, and only allow City folk to go above ethereal unless you have an aethership, and make a new quest where you bring cherbus/fae/imps to an avatar to have them turned into a fae related only to your commune? Oh, and have little rabbits and squirrels running around that drop silvery and dark essence in etherglom/seren.
Did I get that right?
No daganev you missed the entire point, if you want to reread then ask about the points that your not understanding?
Unknown2006-06-06 00:29:11
Okay, thing I forgot on my list was the communes' access to other planes. So, addendum:
- Forestals have some ability or priv that allows them to easily reach Faethorn from their ethereal commune, and to return to it (maybe a one-way archway of some sort. That is, only usable by members?)
- Forestals have some ability or priv that allows them to easily reach Faethorn from their ethereal commune, and to return to it (maybe a one-way archway of some sort. That is, only usable by members?)
Anisu2006-06-06 00:30:19
QUOTE(Temporary_Guido @ Jun 6 2006, 02:29 AM) 294679
Okay, thing I forgot on my list was the communes' access to other planes. So, addendum:
- Forestals have some ability or priv that allows them to easily reach Faethorn from their ethereal commune, and to return to it (maybe a one-way archway of some sort. That is, only usable by members?)
or simply a neutral rift to prime
Unknown2006-06-06 00:32:09
QUOTE(Anisu @ Jun 6 2006, 12:30 AM) 294680
or simply a neutral rift to prime
It's called 'their nexus'. Unless you mean rifts from prime directly to astral, elemental, or cosmic, which would make absolutely no sense.
Xavius2006-06-06 00:32:39
QUOTE(Temporary_Guido @ Jun 5 2006, 07:24 PM) 294674
Synopsis of my current suggestions so people stop twisting everything I say:
- Remove archways
- Remove totems
- Remove guards
So no defense at all? Flesh this out before I shred it to pieces.
QUOTE
- Place Faethorn, Ethereal Glom, and Ethereal Serenwilde on separate continents
Double edged here. The raiders can no longer see you, but it's harder for you to see the raiders coming. All in all, not a bad idea, if supported properly.
QUOTE
- Buff Fae
- Buff Avatars
Fae aren't taken by force. I still need to deal with the Serens and Celestians!
QUOTE
- Only communes can produce the honeycakes needed to convert Fae, via some simple quest. Cooking produced cakes will do nothing.
We need the cooking produced cakes in the commune. Faethorn will be hellacious if we lose that.
QUOTE
- Two new cubix/prism exits, one into each Ethereal Commune
- Fae cry out when given a honeycake (might already do this)
Fae crying out when given a honeycake does not really affect the fact that you can't muster forces in the time it takes to completely clear the area. I'm indifferent to the idea of a prism exit. You can already get into Etherwilde in several places simply because they can only have one painting, and they use Etherwilde as their quick transportation substitute.
Daganev2006-06-06 00:33:04
The suggestions are getting more and more rediculous by the second...
I'm pretty sure that a -well designed- aetherbubble would be the best sollution, and while your at it, remove the archways since it seems people want to be raiding fae more often, and don't want to worry about fae going back and forth without constant guarding.
I'm pretty sure that a -well designed- aetherbubble would be the best sollution, and while your at it, remove the archways since it seems people want to be raiding fae more often, and don't want to worry about fae going back and forth without constant guarding.
Anisu2006-06-06 00:36:27
QUOTE(Temporary_Guido @ Jun 6 2006, 02:32 AM) 294681
It's called 'their nexus'. Unless you mean rifts from prime directly to astral, elemental, or cosmic, which would make absolutely no sense.
I meaned a neutral rift from prime to faethorn
ferlas2006-06-06 00:36:38
QUOTE(Xavius @ Jun 6 2006, 01:32 AM) 294682
So no defense at all? Flesh this out before I shred it to pieces.
No guards other than at the archway or at the nexus, make it equal in strength and as raidable as cosmic.
QUOTE(Xavius @ Jun 6 2006, 01:32 AM) 294682
Fae aren't taken by force. I still need to deal with the Serens and Celestians!
We need the cooking produced cakes in the commune. Faethorn will be hellacious if we lose that.
Fae crying out when given a honeycake does not really affect the fact that you can't muster forces in the time it takes to completely clear the area.
As I said add a balance to taking the fae 4, 6 seconds what ever if thats your concern.
QUOTE(Xavius @ Jun 6 2006, 01:32 AM) 294682
I'm indifferent to the idea of a prism exit. You can already get into Etherwilde in several places simply because they can only have one painting, and they use Etherwilde as their quick transportation substitute.
A cubix exit would balance it out with the citys home planes though which I find important.
Xavius2006-06-06 00:37:25
QUOTE(daganev @ Jun 5 2006, 07:33 PM) 294684
The suggestions are getting more and more rediculous by the second...
I'm pretty sure that a -well designed- aetherbubble would be the best sollution, and while your at it, remove the archways since it seems people want to be raiding fae more often, and don't want to worry about fae going back and forth without constant guarding.
Aetherbubble is bad for both RP and the sanity of the defenders. If you're going that route, make it a seperate, non-org local area on the plane.
Terenas2006-06-06 00:37:50
If you're out to 'balance' things then I'd also like to suggest adding in two permanent gateways from the Elemental Planes to the Cosmic planes. City-dwellers can use any of the Prime rifts to get to Ethereal but commune members have to use the Elemental gateways and Nexi. Also, I'd like all the guards at the Pool and Megalith on the Cosmic Planes be disbanded as well if you're not going to give communes guards on Ethereal. Next, I want compensation for the power lost associated with removal of Totems on Ethereal by increasing the power output of our Totems on Prime. Lastly, since the cities can be littered with Statues I'd like all commune members with Totems skillset be allowed to bond to a Totem to further improve our defenses on Prime, specifically at the rifts leading to Ethereal. All these sounds reasonable to me.
Unknown2006-06-06 00:38:02
QUOTE(Xavius @ Jun 6 2006, 12:32 AM) 294682
1. So no defense at all? Flesh this out before I shred it to pieces.
2.Double edged here. The raiders can no longer see you, but it's harder for you to see the raiders coming. All in all, not a bad idea, if supported properly.
3. Fae aren't taken by force. I still need to deal with the Serens and Celestians!
4. We need the cooking produced cakes in the commune. Faethorn will be hellacious if we lose that.
5. Fae crying out when given a honeycake does not really affect the fact that you can't muster forces in the time it takes to completely clear the area. 6. I'm indifferent to the idea of a prism exit. You can already get into Etherwilde in several places simply because they can only have one painting, and they use Etherwilde as their quick transportation substitute.
1. The cosmic planes have no defense either. I win.
2. Can't see raiders coming on the cosmic planes either. I win.
3. With my suggestions Celest and Magnagora will both need to take by force. And the avatars cannot be 'taken' - everyone will need to kill them. I win.
4. Why do you need them? Maybe increase the number of honeycomb spawns in Faethorn, and have a couple in the Eth Communes as well.
5. I don't get it. On the cosmic planes we are able to muster the forces as soon as something cries out, why would it be different for you? I win.
6. Then take down your rifts. That's your own problem. I win.
ferlas2006-06-06 00:39:56
QUOTE(terenas @ Jun 6 2006, 01:37 AM) 294690
If you're out to 'balance' things then I'd also like to suggest adding in two permanent gateways from the Elemental Planes to the Cosmic planes. City-dwellers can use any of the Prime rifts to get to Ethereal but commune members have to use the Elemental gateways and Nexi. Also, I'd like all the guards at the Pool and Megalith on the Cosmic Planes be disbanded as well if you're not going to give communes guards on Ethereal. Lastly, I want compensation for the power lost associated with removal of Totems on Ethereal by increasing the power output of our Totems on Prime. Also, since the cities can be littered with Statues I'd like all commune members with Totems skillset be allowed to bond to a Totem to further improve our defenses. All these sounds reasonable to me.
The prime rifts to ethereal are there by choice, you can remove them if you want to increase defence, there are no perm prime rifts that you can not already guard or remove, there are no perm cosmic-elemental rifts that you cant remove.
Xenthos2006-06-06 00:40:08
Saying "I win" doesn't make it so, by the way.
Anisu2006-06-06 00:42:12
QUOTE(terenas @ Jun 6 2006, 02:37 AM) 294690
If you're out to 'balance' things then I'd also like to suggest adding in two permanent gateways from the Elemental Planes to the Cosmic planes. City-dwellers can use any of the Prime rifts to get to Ethereal but commune members have to use the Elemental gateways and Nexi. Also, I'd like all the guards at the Pool and Megalith on the Cosmic Planes be disbanded as well if you're not going to give communes guards on Ethereal. Next, I want compensation for the power lost associated with removal of Totems on Ethereal by increasing the power output of our Totems on Prime. Lastly, since the cities can be littered with Statues I'd like all commune members with Totems skillset be allowed to bond to a Totem to further improve our defenses on Prime, specifically at the rifts leading to Ethereal. All these sounds reasonable to me.
1. your commune made those rifts, to use the rifts in your nexus (the only permanent prime ethereal ones) We need nexus in planar.
2. if you want compensation for those totems, I want totems for cities instead of statues because you are already better of with power, and the argument communes used of 'but we need more guards on ethereal to guard it' will be gone
3. you can allow multiple boundings in exchange for the ability to destroy totems(you won't even have to rebind them).
Unknown2006-06-06 00:42:18
Yay, Xenthos is here! Fresh troops! Chaaaarge!