Change to Ethereal

by Estarra

Back to Common Grounds.

ferlas2006-06-06 00:42:33
Oh I agree so much with you teranas about that though, I would love for all guards to be removed on off plane. But other people do want guards, the majority it seems and if you actually read guidos and my suggestions before posting terans then you will see there will be guards on etheral just limited in rooms just as they are on cosmic and elemental.
Terenas2006-06-06 00:43:13
QUOTE(ferlas @ Jun 6 2006, 12:39 AM) 294693

The prime rifts to ethereal are there by choice, you can remove them if you want to increase defence, there are no perm prime rifts that you can not already guard or remove, there are no perm cosmic-elemental rifts that you cant remove.

But there is a permanent Elemental-Ethereal rift that we cannot remove. That is my point. If you remove all the defenses on Ethereal the cities can simply hop onto an Elemental Plane then transverse to Ethereal and you're in. However, if the communes want to get to Cosmic we'll have to pass through your Nexi (yes, I'm discounting all other methods of travel except walking and Transversing) which are still heavily defended. Remove the guards on the Cosmic Planes then we'll talk.

QUOTE(Ferlas)

Oh I agree so much with you teranas about that though, I would love for all guards to be removed on off plane. But other people do want guards, the majority it seems and if you actually read guidos and my suggestions before posting terans then you will see there will be guards on etheral just limited in rooms just as they are on cosmic and elemental.

Again, my point is although the cities' guards are limited to one room they control a very essential room, an entrance into the plane. How would you feel if the only way to access Ethereal was via the communes' Nexi? That sounds 'balance' to me too.
Daganev2006-06-06 00:44:12
Ok, get rid of rifts, and allow people to hang up paintings in forest locations.

Also, give faethorn a direct link to astral so we can be there before wildnodes begin...

*note* these are not serious suggestions that I would like to see happen...


Can we get this conversation back onto a track with actualy plausable suggestions that don't require remaking the entire plane system and game?
ferlas2006-06-06 00:44:32
QUOTE(terenas @ Jun 6 2006, 01:43 AM) 294698

But there is a permanet Elemental-Ethereal rift that we cannot remove. That is my point. If you remove all the defenses on Ethereal the cities can simply hop onto an Elemental Plane then transverse to Ethereal and you're in. However, if the communes want to get to Cosmic we'll have to pass through your Nexi (yes, I'm discounting all other methods of travel except walking and Transversing) which are still heavily defended. Remove the guards on the Cosmic Planes then we'll talk.


On that note all a commune folk has to do it pop in the rift and they can get to the earth lords with out passing any guards, that is already in the communes favour and still will be with the new changes.

EDIT:In case I wasnt explaining this properly, the hart and crow aspects are the eqilivant of the elemental lords, you can get to the elemental lords already without passing guards, with the new changes you will still have to pass guards to get to the aspects which makes it still in the communes favour.
Terenas2006-06-06 00:46:04
QUOTE(ferlas @ Jun 6 2006, 12:44 AM) 294701

On that note all a commune folk has to do it pop in the rift and they can get to the earth lords with out passing any guards, that is already in the communes favour and still will be with the new changes.

Why are you bringing up the Earth Lords? This is about Cosmic and Ethereal raiding, not Elemental raiding.
Xavius2006-06-06 00:47:18
QUOTE(Temporary_Guido @ Jun 5 2006, 07:38 PM) 294691

1. The cosmic planes have no defense either. I win.

Yes they do. They have a gazillion guards and a nexus that takes time to pass through. That argument was covered back on page one or two.
QUOTE

2. Can't see raiders coming on the cosmic planes either. I win.
And raiders can't see you. Like I said, if the rest of the mechanics are properly adapted to this, I have no issue with it.
QUOTE

3. With my suggestions Celest and Magnagora will both need to take by force. And the avatars cannot be 'taken' - everyone will need to kill them. I win.
Serens? They're going to be a bigger issue than Magnagora.

I think part of your problem is that you're addressing the balance issue solely from the perspective of a city that wants to take a group in and get big kills. As the guy in charge of Glomdoring's defense, I know there's a lot more we'll face--lone Serens, lone city people, Seren groups after fae, Seren groups after Avatars, city groups after fae, city groups after Avatars. The balancing conditions need to take all of them into account.
QUOTE

4. Why do you need them? Maybe increase the number of honeycomb spawns in Faethorn, and have a couple in the Eth Communes as well.
Because Faethorn is non-violent for RP reasons and hoarding quest items is either going to lead to violence or extreme difficulty getting Faethorn to change loyalties.
QUOTE

5. I don't get it. On the cosmic planes we are able to muster the forces as soon as something cries out, why would it be different for you? I win.
No, actually, you don't manage to kill off groups of defender in a minute and a half. You barely manage to do more than transverse up and start summoning into guards in that timeframe. Fortunately for you, you have more time than that!
QUOTE

6. Then take down your rifts. That's your own problem. I win.

Did you skim over why those rifts exist?
ferlas2006-06-06 00:47:29
Aspects are equi of elemental lords, reread my post.
Anisu2006-06-06 00:47:54
QUOTE(daganev @ Jun 6 2006, 02:44 AM) 294700

Ok, get rid of rifts, and allow people to hang up paintings in forest locations.

Also, give faethorn a direct link to astral so we can be there before wildnodes begin...

astralglide is a skill you know. if you encouraged more people to take astrology there wouldn't be a problem. Also these rifts lead to faethorn, not your ethereal commune so besides the previous issue of there is no rift from prime to faethorn there is no issue with a rift from elemental to ethereal, because if we removed that you'd be complaining that you can't reach elemental doh.gif
Terenas2006-06-06 00:49:03
QUOTE(ferlas @ Jun 6 2006, 12:47 AM) 294706

Aspects are equi of elemental lords, reread my post.

And we are talking about how it's impossible to raid Ethereal, don't bring raiding the Elemental Plane in here. A level 30 newbie can 'raid' the Elemental Planes.
ferlas2006-06-06 00:50:14
QUOTE(Xavius @ Jun 6 2006, 01:47 AM) 294705

Yes they do. They have a gazillion guards and a nexus that takes time to pass through.


And so will ethereal, I said keep guards at the nexus and at the archway.


QUOTE(Xavius @ Jun 6 2006, 01:47 AM) 294705

I think part of your problem is that you're addressing the balance issue solely from the perspective of a city that wants to take a group in and get big kills. As the guy in charge of Glomdoring's defense, I know there's a lot more we'll face--lone Serens, lone city people, Seren groups after fae, Seren groups after Avatars, city groups after fae, city groups after Avatars. The balancing conditions need to take all of them into account. Because Faethorn is non-violent for RP reasons and hoarding quest items is either going to lead to violence or extreme difficulty getting Faethorn to change loyalties. No, actually, you don't manage to kill off groups of defender in a minute and a half. You barely manage to do more than transverse up and start summoning into guards in that timeframe. Fortunately for you, you have more time than that!
Did you skim over why those rifts exist?


See the cities have to deal with the exactly same problems, large raids, one man raids, etc etc just the communes are very well equipted to do so with the guards spanning the entire area.

QUOTE(terenas @ Jun 6 2006, 01:49 AM) 294708

And we are talking about how it's impossible to raid Ethereal, don't bring raiding the Elemental Plane in here. A level 30 newbie can 'raid' the Elemental Planes.


Im sorry but you brought it up saying how easy it was to go between ethereal and elemental.
Xavius2006-06-06 00:50:22
QUOTE(ferlas @ Jun 5 2006, 07:44 PM) 294701

EDIT:In case I wasnt explaining this properly, the hart and crow aspects are the eqilivant of the elemental lords, you can get to the elemental lords already without passing guards, with the new changes you will still have to pass guards to get to the aspects which makes it still in the communes favour.


Ok, I'm cheating again.

If you remove the archways and just allow people to walk in, as we've been suggesting since page one, you also will be able to get to Crow without passing guards.
Daganev2006-06-06 00:50:28
QUOTE(Anisu @ Jun 5 2006, 05:47 PM) 294707

astralglide is a skill you know. if you encouraged more people to take astrology there wouldn't be a problem. Also these rifts lead to faethorn, not your ethereal commune so besides the previous issue of there is no rift from prime to faethorn there is no issue with a rift from elemental to ethereal, because if we removed that you'd be complaining that you can't reach elemental doh.gif


Consider people encouraged...

Can we get back to serious discussion?

ferlas2006-06-06 00:52:19
QUOTE(Xavius @ Jun 6 2006, 01:50 AM) 294710

Ok, I'm cheating again.

If you remove the archways and just allow people to walk in, as we've been suggesting since page one, you also will be able to get to Crow without passing guards.


Not if you do what I have suggested


I shall repeat it so you understand.

There will be guards at the archway, entering the archway will take balance. Do you understand now?
Xavius2006-06-06 00:52:51
QUOTE(ferlas @ Jun 5 2006, 07:52 PM) 294713

Not if you do what I have suggested
I shall repeat it so you understand.

There will be guards at the archway, entering the archway will take balance. Do you understand now?


And I'm saying just remove the archway.
ferlas2006-06-06 00:53:23
QUOTE(Xavius @ Jun 6 2006, 01:52 AM) 294715

And I'm saying just remove the archway.


And the guards?
Xavius2006-06-06 00:54:09
QUOTE(ferlas @ Jun 5 2006, 07:53 PM) 294716

And the guards?


You've been Glom long enough that you don't need to even see them to get to the Nest.
ferlas2006-06-06 00:55:12
Ok basically the most important thing is removing the guards in some way as to make the plane, the aspects and the avatars raidable. The problem and the disagrement is how exactly to do so?

QUOTE(Xavius @ Jun 6 2006, 01:54 AM) 294717

You've been Glom long enough that you don't need to even see them to get to the Nest.


Ive been glom enough to know and ask for them to be put in the nest

EDIT: But yea at the moment the nest is weak compared to the hart, but the nest is still insanely strong when compared to the elemental lords.
Unknown2006-06-06 00:56:47
QUOTE(Xavius @ Jun 6 2006, 12:47 AM) 294705

1. Yes they do. They have a gazillion guards and a nexus that takes time to pass through. That argument was covered back on page one or two.
2.And raiders can't see you. Like I said, if the rest of the mechanics are properly adapted to this, I have no issue with it.
3. Serens? They're going to be a bigger issue than Magnagora.


1. We have a gazillon guards... at the nexus. I'm not sure what you mean by the nexus, most people cubix in and the same would be true with Serenwilde/Glomdoring.
2. Raider's wouldn't be able to see who is on ethglom/seren, except with the right planar skill, and the defenders with that skill could see who's coming as well.
3. Good thing the Fae will cry out, then.
Unknown2006-06-06 00:57:56
Here's a suggestion: remove the archways, WAIT TWO WEEKS to see what happens, then if people still feel the situation is unbalanced, let's re-evaluate then.

Isn't that a lot more sane and reasonable than making a giant, complicated change that could backfire horribly, mess up the Communes' political situation at the moment, and result in a lot of people burning out?

Please, let's have baby steps, not wild pendulum swings.
Anisu2006-06-06 00:58:04
QUOTE(Xavius @ Jun 6 2006, 02:54 AM) 294717

You've been Glom long enough that you don't need to even see them to get to the Nest.

and once again we can't kill the aspects of moon/night

just remove the darn shadow/silvery cake stuff and make killing fae the only way to transform them in faethorn where you then must lead them to your commune with normal honeycakes. Makes raiding more interresting anyway.