Change to Ethereal

by Estarra

Back to Common Grounds.

Daganev2006-06-05 00:38:50
QUOTE(Temporary_Guido @ Jun 4 2006, 05:36 PM) 294089

The avatars aren't the only problem, Daganev. The Fae themselves also need to be attainable through raiding, just like angels and demons, and the aspects of Hart and Crow must be as vulnerable as the Earth and Tide Lords.


Then just fix the quest, because the fae are allready atainable in Faethorn, and move the aspects with the avatars. I sort of assumed that would be the case based on what Estarra wrote.

What really bugs me about this, is that people do not seem to be thinking about what things might be like in 6 months from now or 1 year from now. Its all only, what the current politics needs.

The aetherbubbles, would have to be well defended by making the mobs hard to fight. i.e. lots of defending mobs, and things helping eachother, and not having all these opportunities to hit and run constantly. But thats a different issue entirely.
Unknown2006-06-05 00:56:06
QUOTE(Estarra @ Jun 4 2006, 07:09 AM) 293774

Another random thought: What if the archways in ethereal Glomdoring and Serenwilde randomly appeared every sunrise instead of being static?

I think this is the best suggestion so far for a first step.

I'd really like to see this trialled, and if the cities still have trouble, more complicated revisions can be looked at.
Daganev2006-06-05 01:00:32
QUOTE(Avaer @ Jun 4 2006, 05:56 PM) 294094

I think this is the best suggestion so far for a first step.

I'd really like to see this trialled, and if the cities still have trouble, more complicated revisions can be looked at.



I don't get how this solves anything... might as well just try to remove the archways, if they come and go every 30 minutes, its really not going to do anything.

Now what might be interesting is if the Archways dissapeared during the sign of the cities, Skull and dolphin I think? so 2 days out of every 12.

That would be a better test then having it fade in and out every 20/40 mins.
Unknown2006-06-05 01:04:41
I like the opportunity that it presents every hour for a raid, along with a period of relative safety afterwards.

2 days out of every 12 is extremely limiting, and far too artificial.
Daganev2006-06-05 01:08:58
*boggle* how is going according to the signs (something that allreayd affects village revolts and other raiding type things) more artifical then comming in and out every day....

If a raid is happening, the comming or going of the archway will not change anything...

I'm really not sure what you think it would accomplish.

If you want, you can have it dissapear during the bumbblee and Spider months as well, so its 4 days out of 12.. I'm not sure how spread out they are or not.

Again, I'm not sure what you think the result of not having an archway will be save more hositlies with bizzare IC and RP changes.
Unknown2006-06-05 01:12:32
One of the hardest parts about raiding either etherforest is the difficulty in passing through the heavily fortified entrance. Removing the archway means that you can sprint in, fly over guards, burrow your way in, go through the treetops, etc.

Edit: I'd also really like to stop with the astrology signs influencing events. I find much more RP significance in a mystical archway that shimmers into existance on the dawn, where a moonlit pathway lay the night before than in 'Eroee' and 'Aapex' and so on affecting things. I'm glad we have it for villages and whatever else, but no-one but astrologers have any tangible experience with the starsigns.
Daganev2006-06-05 01:20:42
QUOTE(Avaer @ Jun 4 2006, 06:12 PM) 294099

One of the hardest parts about raiding either etherforest is the difficulty in passing through the heavily fortified entrance. Removing the archway means that you can sprint in, fly over guards, burrow your way in, go through the treetops, etc.

Edit: I'd also really like to stop with the astrology signs influencing events. I find much more RP significance in a mystical archway that shimmers into existance on the dawn, where a moonlit pathway lay the night before than in 'Eroee' and 'Aapex' and so on affecting things. I'm glad we have it for villages and whatever else, but no-one but astrologers have any tangible experience with the starsigns.


Fine, then have the EtherSeren archway go away during a New moon, and have the Etherglom archway go away during a full moon.

something that makes sense as to why the gates are comming and going. (I don't mean RP sense, I mean game sense)

Or we can have even more fun and have the archways fade in and out every time someone uses naturecurse anywhere in the game!
Terenas2006-06-05 01:20:44
QUOTE(Shamarah @ Jun 4 2006, 07:14 PM) 294011

Except Earth and Water don't have the Supernals.

I've always thought the unchangeable terrain on water/earth was rather imbalancing anyway, but imagine if Celestia or Nil couldn't be broken. That's what this is like.

This was debated to death when they first changed it so Magi can't meld Ethereal and Druids can't meld Elemental planes.
Shiri2006-06-05 01:24:37
It's also been (not that unreasonably) suggested that people be unable to taint/forest Celestia or flood/forest Nil though.
Unknown2006-06-05 01:30:10
QUOTE(daganev @ Jun 5 2006, 01:20 AM) 294104

something that makes sense as to why the gates are comming and going. (I don't mean RP sense, I mean game sense)

Nighttime = no archway.

Daytime = archway.

huh.gif
Shamarah2006-06-05 01:31:56
QUOTE(Shiri @ Jun 4 2006, 09:24 PM) 294108

It's also been (not that unreasonably) suggested that people be unable to taint/forest Celestia or flood/forest Nil though.


Yeah, I think that's stupid.

Anyway, what would having the archways disappear and reappear do? You'd still be just as vulnerable to raiding as if they were gone, really, the raiders would just have to wait for the sunrise... which doesn't really take all that long.
Daganev2006-06-05 01:34:24
QUOTE(Shamarah @ Jun 4 2006, 06:31 PM) 294112

Anyway, what would having the archways disappear and reappear do? You'd still be just as vulnerable to raiding as if they were gone, really, the raiders would just have to wait for the sunrise... which doesn't really take all that long.


no clue!
Unknown2006-06-05 01:35:25
I'd as happily have them removed entirely, I just love the imagery of the nighttime pathway.

I also figured having them there some of the time would help those who can't figure out how to move out of the way of ranged attacks.

Meh, removal or this idea would be essentially the same.
Unknown2006-06-05 01:36:10
QUOTE(Shamarah @ Jun 4 2006, 06:31 PM) 294112

Yeah, I think that's stupid.

Anyway, what would having the archways disappear and reappear do? You'd still be just as vulnerable to raiding as if they were gone, really, the raiders would just have to wait for the sunrise... which doesn't really take all that long.


It was suggested to keep the Totems and guards, but have the archway disappear to allow easier access.
Shamarah2006-06-05 01:38:40
Oh, here's another thing: Totems shouldn't hit in the trees. Statues don't hit in them, so neither should totems.
Xenthos2006-06-05 01:39:53
QUOTE(Shamarah @ Jun 4 2006, 09:38 PM) 294116

Oh, here's another thing: Totems shouldn't hit in the trees. Statues don't hit in them, so neither should totems.

Except that totems ARE trees, while statues are not.
Daganev2006-06-05 01:40:06
What makes people think that what happened before isn't going to happen again?

I don't think saying that RP reasons are different is a very good argument because of how easily and quickly RP reasons can change based on what the players want to do.


Again, what exactly is the problem with Estarra's Aetherbubble suggestion save not wanting what Maeve has been saying the whole time to be further confirmed?
Unknown2006-06-05 01:48:37
QUOTE(Shamarah @ Jun 4 2006, 06:38 PM) 294116

Oh, here's another thing: Totems shouldn't hit in the trees. Statues don't hit in them, so neither should totems.


I understand why it was done, because Communes have so few active totems, and its incredibly easy to just jump into the trees and waltz past them. Plus... there aren't trees in a city..

QUOTE(daganev @ Jun 4 2006, 06:40 PM) 294118

What makes people think that what happened before isn't going to happen again?

I don't think saying that RP reasons are different is a very good argument because of how easily and quickly RP reasons can change based on what the players want to do.
Again, what exactly is the problem with Estarra's Aetherbubble suggestion save not wanting what Maeve has been saying the whole time to be further confirmed?


Because it would make it even worse?

A constant raid on an Aetherbubble would be no different than a constant raid on Ethereal. If Mag wants to do it, they will.

Here is why it won't happen again:

Glom supports the Fae's wishes. This won't change, I'm thinking.

So, say Mag starts raiding to constantly slay fae? I can see Glom being willing to assist if it got to a point that it was just constant bloodshed.

And yes, Serenwilde may decide to blitz Glom.. but Narsrim has been raiding regardless of archways, so that point is moot.

Also, there has never been a constant battle to try and slay the Moon Avatars. The constant battle has always been for control of Faethorn.

1st, Mag was trying to taint fae.
2nd, Mag was trying to help Glom win the battle, before Glom had found itself as it has now.

Both of these were when the fae system was different.
And both of these were never about raiding.

The archways were put there to prevent people from shooting in/out.. again, it had nothing to do with constant raiding, but the side effect was that it made raiding damn near impossible.

Edit: Also, I'd like to point out that Daevos and Crew managed to raid just fine when they were killing Ladies while trying to help Glom win the battle way back when. So bull to whoever says its impossible to raid once you're inside. the Archways are the only real proble,.
Unknown2006-06-05 02:05:33
QUOTE(daganev @ Jun 5 2006, 01:40 AM) 294118

Again, what exactly is the problem with Estarra's Aetherbubble suggestion save not wanting what Maeve has been saying the whole time to be further confirmed?

It won't confirm anything of Maeve... the suggestion was that Moon and Night actually be aetherbubbles, like Tree.

Realistically, while yes this makes it easier to raid, it also makes it next to impossible to preemptively defend. By this I mean that if you want to defend the Supernals/Demonlords/Avatars now... you can set up a defensive demesne, traps, whatever... and keep an eye on things. If someone does attack, you can immediately call for aid. Its easy to pop up to a safe nexus and see whats going on, periodically.

On an aetherbubble you are isolated from ALL communication. You can't announce anything on CT, GT, or clans. You can't shout and be heard. You cannot see who is online. Even assuming all commune classes gain a skill to transverse directly to the bubble and back, there is not going to be any 'safe' spot to appear in. If the raiders have set up their defences correctly, you are going to be attacked and you cannot give any warning to your organization aside from your death message.

If you want to have regular guard duty on the aetherbubbles, the people involved are removed from all conversations and interactions with everyone not on the aetherbubble itself. That is really unpleasant. At least sitting for hours on Ethereal you can still talk to people, and chat on the aetherwaves.

Edit: In summary, this -would- make the Avatars easier to raid, but it also makes it extremely difficult for the communes to adequately respond to an incursion. It achieves one of the aims, but I personally feel with too many drawbacks.

Now, are there any inherent problems with removing archways? (Periodically or permanently, doesn't matter)
Thul2006-06-05 02:44:25
Maybe it's just because all my raiding experience comes from watching lone people wreaking havoc in Faethorn and Etherglom, particularly watching Narsrim doing laps and laughing while waving his excessive raid-happy power in the faces of whatever we could scrape up for manpower, but I really don't see why Ethereal defense needs to be lessened.

If it's an imbalance problem, screw it. Let Nil and Celestia have statues, guards, anti-aethership weaponry if they want. It doesn't bother me at all if their place becomes impregnible, because I couldn't get there if I wanted to, the ridiculous Planar/Aethership/Cubix requirement being well outside my means anyway. What I am going to mind is if our place keeps getting attacked more than it does already, because I already get reminded enough that I can't stop people from running, can't kill anyone who isn't AFK or fresh from the Portal, and why all our combatative types keep hopping ship for a winning team.

It's not just the raiders who're going to be affected by this, by any means. There're those who're still learning and the mutants like me who do something besides just focus on combat. We do still have to deal with the consequences of things like this, however, especially in a place like Glomdoring where our people's total combat capability is low, as is our population.

If I sound pissy about things, I won't deny. I'd honestly kinda been hoping that things might calm down in Faethorn for a while, IC and OOC, but apparently that hope's been shot straight to hell. Now if you'll excuse me, I've got a Cure album waiting and some poetry to write...