Change to Ethereal

by Estarra

Back to Common Grounds.

ferlas2006-06-05 20:14:20
QUOTE(Xenthos @ Jun 5 2006, 08:55 PM) 294480

Still don't think it would work. I'd far prefer that they look into a way of recoding guards to make a less axe-like change. Yes, it does need to be reduced. No, it doesn't need to be nerfed into oblivion.


Tell me what your problems with it are, with my suggestions you have two enterances that are guardable and tricky to get through, very balanced compared to cosmic. You give cubix users the ability to raid ether seren/glom just like cosmic and elemental, very balanced.

You have communes with superior defence due to the fact that they can have unbreak able demenses, it isnt really a nerf it still leaves communes in a much better situation that cities and balances it out a lot.

EDIT: Well technically it is a nerf but it is a very much deserved nerf and still leaves you more powerful than your counter parts.
Unknown2006-06-05 20:16:37
QUOTE(ferlas @ Jun 5 2006, 01:14 PM) 294488

EDIT: Well technically it is a nerf but it is a very much deserved nerf and still leaves you more powerful than your counter parts.


No, it wouldn't.

Druid demesnes are not godly powerful. Protection scrolls shut them down. And without org conglut, if the druid dies, chances are it'll be a while before the demesne ever comes back.

Also, again, there are less Avatars, they are weaker, they don't assist eachother, and they don't summon mobs to help.

What part of that don't you understand?
ferlas2006-06-05 20:18:52
QUOTE(Fallen @ Jun 5 2006, 09:16 PM) 294490

No, it wouldn't.

Druid demesnes are not godly powerful. Protection scrolls shut them down. And without org conglut, if the druid dies, chances are it'll be a while before the demesne ever comes back.

Also, again, there are less Avatars, they are weaker, they don't assist eachother, and they don't summon mobs to help.

What part of that don't you understand?


Ah im sorry I thought we agreed to make avatars the same strenght as supernals earlier? Didnt you get that part? And no druid demenses are not godly powerful, no demenses are, but the fact that you can have an unbreakable demense is a great advantage.

Again communes are nerfed to a level that is still better than cities, I dont see a problem with any of this, if you can see why it wont work please say so?
Anisu2006-06-05 21:16:57
QUOTE(Fallen @ Jun 5 2006, 10:16 PM) 294490

No, it wouldn't.

Druid demesnes are not godly powerful. Protection scrolls shut them down. And without org conglut, if the druid dies, chances are it'll be a while before the demesne ever comes back.

Also, again, there are less Avatars, they are weaker, they don't assist eachother, and they don't summon mobs to help.

What part of that don't you understand?

the supernals used to be really weak that one person could kill them, then they got upped in strenght, I suspect that if they don't put them on the same strenght as supernals, they will make them as strong as Raziela/gorgulu after the first kill (and raziela/gorgulu don't get any help from others either).

Also druidic demesnes are more potent then you make them out to be.
Unknown2006-06-05 21:19:55
QUOTE(Anisu @ Jun 5 2006, 02:16 PM) 294501

Also druidic demesnes are more potent then you make them out to be.


I've played druids for over a year now. Protection scrolls completely shut them down. Please don't try and tell me what druids are capable of.

Yes, they can be effective if the people in them don't have protection scrolls, but those nifty little auras shut down a very significant portion of the useful abilities, unlike in a geo demense.
Anisu2006-06-05 21:26:08
QUOTE(Fallen @ Jun 5 2006, 11:19 PM) 294502

I've played druids for over a year now. Protection scrolls completely shut them down. Please don't try and tell me what druids are capable of.

Yes, they can be effective if the people in them don't have protection scrolls, but those nifty little auras shut down a very significant portion of the useful abilities, unlike in a geo demense.

there are effects that do not get shut down with protection scrolls, just like with the other demesnes. By far me and a lot of others find druidic demesnes to be a lot more of a problem then aquamancer demesnes with and without protection scrolls.
Jack2006-06-05 21:39:06
QUOTE(Anisu @ Jun 5 2006, 10:26 PM) 294503

there are effects that do not get shut down with protection scrolls, just like with the other demesnes. By far me and a lot of others find druidic demesnes to be a lot more of a problem then aquamancer demesnes with and without protection scrolls.

Yeah, you're either biased or lying.

Druid demesnes are completely pathetic with protection scroll up. I mean, what, getting scooped up into the tree gonna kill ya?
Xavius2006-06-05 21:50:56
Druidic demesnes have a wonderful synergy for our style of 1-on-1 combat. However, if you have trouble nagivating a druidic demesne with protection up while you're not being actively attacked, well...maybe it would be best to remove yourself before the druid comes.

But getting back on topic!

The only workable solution I've heard so far that involved removing org territory was to redirect the archway to drop people on the nexus and take a full 4-second eq. Even this I find to be a poor solution because the fae don't cry for help and don't show on powerlogs when taken with honeycakes. Unlike a raid on Celestia or Nil, where even if you manage to get in, the defenders know right away and can scramble a resistance. The communes simply have different defensive needs because of their different situations.

I still suggest removing the archways, or having a system where the archways come and go, or something of the sort. This 1) makes raiding for fae easier than raiding for angels or demons without completely leaving them exposed after a successful breach, and 2) allows us to compensate for the lower strength/lack of aid for the Avatars without our famous hit-and-miss system of tweaking.
ferlas2006-06-05 21:55:00
QUOTE(Xavius @ Jun 5 2006, 10:50 PM) 294508

The only workable solution I've heard so far that involved removing org territory was to redirect the archway to drop people on the nexus and take a full 4-second eq. Even this I find to be a poor solution because the fae don't cry for help and don't show on powerlogs when taken with honeycakes. Unlike a raid on Celestia or Nil, where even if you manage to get in, the defenders know right away and can scramble a resistance. The communes simply have different defensive needs because of their different situations.

I still suggest removing the archways, or having a system where the archways come and go, or something of the sort. This 1) makes raiding for fae easier than raiding for angels or demons without completely leaving them exposed after a successful breach, and 2) allows us to compensate for the lower strength/lack of aid for the Avatars without our famous hit-and-miss system of tweaking.


Make the archway dump you at the nexus, make a cubix exit on ether glom/seren and then remove the organisational loyalities. Oh and make the fae call out for help, the daughters/ladies already do or should call out for help anyway.

That sounds good, it would save the effort of coding the monolith at the archway, make the archway dump you at the nexus with a 4 second balance. Removing the organisation loyality is the best way no question about it, it seems to be just trying to fine tune it to get it right.
Shamarah2006-06-05 21:55:02
If the fact that stepping through the archways is instant is what you're all complaining about, change the archways into "touchstones" that reach into the trees and sky and when you touch them, you're sent into the forest on the same elevation at which you touched them after a 30-second delay.
Xavius2006-06-05 21:57:25
QUOTE(ferlas @ Jun 5 2006, 04:55 PM) 294510

Oh and make the fae call out for help, the daughters/ladies already do or should call out for help anyway.


Help, help, I'm being bribed with magical sugar-crack? huh.gif

QUOTE(Shamarah @ Jun 5 2006, 04:55 PM) 294511

If the fact that stepping through the archways is instant is what you're all complaining about, change the archways into "touchstones" that reach into the trees and sky and when you touch them, you're sent into the forest on the same elevation at which you touched them after a 30-second delay.


No. No no. Worst solution yet. Let's remove the guard coverage and the one-room fortress. Let's make it like raiding Spectre Isle.
ferlas2006-06-05 22:00:41
(Glomdoring) A banshee says "Oh a nice man has given me some candy!"

Cry for help or what ever you want to call it, it can be done.

QUOTE(Xavius @ Jun 5 2006, 10:57 PM) 294513

No. No no. Worst solution yet. Let's remove the guard coverage and the one-room fortress. Let's make it like raiding Spectre Isle.



You do realise this is about balance dont you? Were trying to create balance so that ether glom/seren isnt imposiable to raid compared to the cosmic planes? In case you missed it that is the point.
Xavius2006-06-05 22:02:18
I don't see retrieving fae with honeycombs as fundamentally different than retrieving hemp farmers with hemp. One makes rope, the other makes power. Removing the archways make our ethereal reflections much like villages (villages without full statue coverage) in terms of raiding. I'm having trouble understanding why there's such opposition to simply mirroring an example that we know works.
Unknown2006-06-05 22:05:20
Ferlas, it is not impossible to raid. Get rid of the archways and it would be as easy to raid EtherGlom or EtherWilde as it is to raid any village. Easier, in fact, given that villages can have statues in every outdoors room.

Why can't we just remove the archways? They were a horrible idea in the first place, and didn't really solve anything.

Edit: Ooh, ninja.gif ed with basicaly the same thought tongue.gif
ferlas2006-06-05 22:06:41
QUOTE(Xavius @ Jun 5 2006, 11:02 PM) 294515

I don't see retrieving fae with honeycombs as fundamentally different than retrieving hemp farmers with hemp. One makes rope, the other makes power. Removing the archways make our ethereal reflections much like villages (villages without full statue coverage) in terms of raiding. I'm having trouble understanding why there's such opposition to simply mirroring an example that we know works.


Ether glom and ether seren are comparable to the cosmic planes understand? It is where the important stuff is kept basically, its off plane its the target for raids it is unlike villiages understand?

When thinking about balance of the ether glom/seren defences think of comparing them to the cosmic planes ok xavius? Thats pretty much been the entire point of this thread I thought.
Unknown2006-06-05 22:10:31
QUOTE(ferlas @ Jun 5 2006, 03:06 PM) 294517

Ether glom and ether seren are comparable to the cosmic planes understand? It is where the important stuff is kept basically, its off plane its the target for raids it is unlike villiages understand?

When thinking about balance of the ether glom/seren defences think of comparing them to the cosmic planes ok xavius? Thats pretty much been the entire point of this thread I thought.


No. Why does EVERYTHING have to be identical? Huh? Why is it "Well, Cosmic is this, so Ethereal has to be Identical! No uniquiness for you, because I'm pissy at Glomdoring for being mean to me!"

Villages are targets for raids. If you think they aren't... you're on crack. Villages have been raided throughout the game's history. Clearly, a villiage-like set-up is easily radiable. Keep the avatars weaker than Supernals/Demon Lords, but give them guard backup. Sounds like a balance to me.
Xavius2006-06-05 22:11:22
No, see, villages are raiding targets, and they are often raided successfully.

Comparing cosmic to Etherwilde and Etherglom only works on an RP level. Mechanically, they are very different--onplane spying, no cries for help when performing the quest, no assistance from other righteously strong beings, no auto-aggressive mobs, multiple raidable elevations, naturally flowable for the opposing enemy side...and I could go on and on, but I think you get the point.

The current cosmic setup serves the needs of the cosmic planes quite well--it is possible to raid, but either difficult, expensive, or so time consuming that there's a fair chance that the quest will be left incomplete even after a successful raid. A similar setup does not serve the needs of ethereal identically.
ferlas2006-06-05 22:25:55
QUOTE(Fallen @ Jun 5 2006, 11:10 PM) 294518

No. Why does EVERYTHING have to be identical? Huh? Why is it "Well, Cosmic is this, so Ethereal has to be Identical! No uniquiness for you, because I'm pissy at Glomdoring for being mean to me!"

Villages are targets for raids. If you think they aren't... you're on crack. Villages have been raided throughout the game's history. Clearly, a villiage-like set-up is easily radiable. Keep the avatars weaker than Supernals/Demon Lords, but give them guard backup. Sounds like a balance to me.


No the easiest thing to raid is the cosmic planes, its also safer. The hardest thing to raid are ether glom/seren.

Things dont have to be the same, but we have this little thing that we like to have called balance fallen. Communes should have the same chance of their important stuff being raided as cities do. If you cant agree to that, which is a simple truth if you care about balance then I really dont know what to say to you.
Anisu2006-06-05 22:28:19
QUOTE(Jack @ Jun 5 2006, 11:39 PM) 294506

Yeah, you're either biased or lying.

Druid demesnes are completely pathetic with protection scroll up. I mean, what, getting scooped up into the tree gonna kill ya?

It forexample forces a guardian to lose their companion.
Unknown2006-06-05 22:28:55
QUOTE(ferlas @ Jun 5 2006, 03:25 PM) 294520

No the easiest thing to raid is the cosmic planes, its also safer. The hardest thing to raid are ether glom/seren.

Things dont have to be the same, but we have this little thing that we like to have called balance fallen. Communes should have the same chance of their important stuff being raided as cities do. If you cant agree to that, which is a simple truth if you care about balance then I really dont know what to say to you.


Wow.. you are a piece of work. You don't care about balance, all you care about is getting Glom screwed because you're upset that you got powerblocked.

You got in trouble for raiding Celestia, so i'm betting you want to raid EtherGlom as a sort of "Ha!"

There are ways to balance things without making them identical. And the easiest things to raid are not Cosmic. The strength of the Supernals/Demon Lords make sure of that.