Unknown2006-06-04 14:01:32
I'm going to approach this from a purely objective, balanced angle. Please judge my posts by their content, and you'll see that I am being neutral here.
Why was inquisition downgraded so that it no longer removes vitae?
For this change:
- Inquisition is too strong. It should be specialised to make liches have to pray, but there's no reason why it should strip vitae, this is too far.
- It is making too many people have to pray, which is fun for no one.
- Whether vitae hits or not is an admin issue, not one for players to decide, because it involves boycotting suspect, experience etc.
Against this change:
- Necromancy and Sacraments are a perfectly balanced set of opposite skills. This change was made with no corresponding downgrade to Necromancy; and no corresponding upgrade elsewhere in Sacraments; this is not balanced.
- The decision was made with no Sacraments Envoys at the summit, so it was a biased summit.
- Neither of the Sacraments Envoys are fighters, or use inquisition.
- Inquisition is now not worth its 13 power tag and huge mana cost.
- This will make Magnagorans start to use vitae instead of Lich, which is turning players from roleplay specific abilities to general abilities; IE bad.
- It will make the game more dull, as Sacraments users now lose their most potent weapon. People will once again die and then walk off safe, smiling at their killer and nursing a tiny experience loss. It will therefore discourage PK.
- Experience loss has already been reduced so much that it barely matters. Hardly anyone ever has to pray anyway. This change will reduce it even further. The main effect this will have is a psychological one; people can get inquisitioned, die, and walk away.
- Not being able to make their enemies pray will increase the experience disadvantage Celest has against its enemies. This essentially consists of (1) Lich meaning no experience loss for Magnagoran bashers, (2) The catacombs, a Magnagoran bashing ground. Etc. (Evidence: half of the top 20 for experience are Magnagoran, only 1 is Celestian).
- Finally, it just does not make sense. Why make it strip lich and transmigration, two unrelated abilities, but not vitae, which is supposedly the least specialised of the death avoidance abilities? There is no roleplay or balance basis. Inquisition was originally an instakill. Then it was downgraded to this. Now even further. Necromancy has only been upgraded.
I can only conclude that the change is a result of vested interest in the conference.
What do you all think? Am I missing something?
Why was inquisition downgraded so that it no longer removes vitae?
For this change:
- Inquisition is too strong. It should be specialised to make liches have to pray, but there's no reason why it should strip vitae, this is too far.
- It is making too many people have to pray, which is fun for no one.
- Whether vitae hits or not is an admin issue, not one for players to decide, because it involves boycotting suspect, experience etc.
Against this change:
- Necromancy and Sacraments are a perfectly balanced set of opposite skills. This change was made with no corresponding downgrade to Necromancy; and no corresponding upgrade elsewhere in Sacraments; this is not balanced.
- The decision was made with no Sacraments Envoys at the summit, so it was a biased summit.
- Neither of the Sacraments Envoys are fighters, or use inquisition.
- Inquisition is now not worth its 13 power tag and huge mana cost.
- This will make Magnagorans start to use vitae instead of Lich, which is turning players from roleplay specific abilities to general abilities; IE bad.
- It will make the game more dull, as Sacraments users now lose their most potent weapon. People will once again die and then walk off safe, smiling at their killer and nursing a tiny experience loss. It will therefore discourage PK.
- Experience loss has already been reduced so much that it barely matters. Hardly anyone ever has to pray anyway. This change will reduce it even further. The main effect this will have is a psychological one; people can get inquisitioned, die, and walk away.
- Not being able to make their enemies pray will increase the experience disadvantage Celest has against its enemies. This essentially consists of (1) Lich meaning no experience loss for Magnagoran bashers, (2) The catacombs, a Magnagoran bashing ground. Etc. (Evidence: half of the top 20 for experience are Magnagoran, only 1 is Celestian).
- Finally, it just does not make sense. Why make it strip lich and transmigration, two unrelated abilities, but not vitae, which is supposedly the least specialised of the death avoidance abilities? There is no roleplay or balance basis. Inquisition was originally an instakill. Then it was downgraded to this. Now even further. Necromancy has only been upgraded.
I can only conclude that the change is a result of vested interest in the conference.
What do you all think? Am I missing something?
Unknown2006-06-04 14:15:10
I can only give my thoughts and opinions.
Lich and transmigration do not count as deaths. Stripping these defences means you are removing options for your enemy to avoid death .
Vitae on the other hand does count as a death. Stripping this defence does not affect the end result of your enemy dying, it means that you cause additional experience loss and time when it happens.
As all other defence stripping abilities do not include vitae, I found it reasonable for inquisition to follow the same rule.
Lich and transmigration do not count as deaths. Stripping these defences means you are removing options for your enemy to avoid death .
Vitae on the other hand does count as a death. Stripping this defence does not affect the end result of your enemy dying, it means that you cause additional experience loss and time when it happens.
As all other defence stripping abilities do not include vitae, I found it reasonable for inquisition to follow the same rule.
Unknown2006-06-04 14:17:16
QUOTE(Avaer @ Jun 4 2006, 03:15 PM) 293867
Lich and transmigration do not count as deaths.
But when someone is killed as a lich or before transmigration, they actually... die. It appears on deathsight and they become a soul.
When you vitae, you don't even become a soul. So surely the opposite is true? Vitae is less death-like than those abilities, it seems to me...
Shamarah2006-06-04 14:17:29
I think it's fine. It still strips lich, which is of course >>>>> vitae.
Unknown2006-06-04 14:19:15
QUOTE(Avaer @ Jun 4 2006, 03:15 PM) 293867
As all other defence stripping abilities do not include vitae, I found it reasonable for inquisition to follow the same rule.
The other defence stripping abilities aren't really comparable. No other ability strips -all- defences.
Inquisition costs 13 power, almost three times as much as Sacraments' death ability, judgement. It is harder to pull off than judgement. It takes longer. It is supposed to be worse than death: a true fight finisher.
Just as Lich is an amazing ability which allows people to elude death and never lose experience, so Inquisition is supposed to be an amazing ability which -prevents- anyone from eluding death.
This change creates an imbalance.
Ashteru2006-06-04 14:21:12
Give every commune/city a soulrezz and vitae can be stripped.
Unknown2006-06-04 14:31:07
QUOTE(Shamarah @ Jun 4 2006, 03:17 PM) 293869
I think it's fine. It still strips lich, which is of course >>>>> vitae.
If you kill a lich by ordinary means, you can chase their soul or trap it and kill them again, therefore making a real death.
The same applies to transmigration.
If you kill someone by ordinary means and they vitae, you get suspect and can't kill them again. It is the only ability in the game which lets someone walk out free and safe. Now even inquisition will have no effect on that. I don't see why this change should have been implemented. If anything it will stop anyone from ever using lich against Sacraments users.
Just thought of two perspectives to look at this:
Sacraments vs Necromancy
The balance is tipped towards Necromancy now, in what was (arguably, I've always thought) a very balanced equilibrium between two powerful skillsets.
Magnagoran XP vs Celestian XP
Mags have always found it easier to gain XP. Now Celestians can't even have the small impact we used to have on this balance by using inquisition (Mag loses XP, Celestian gains).
High level Magnagorans will just use vitae instead of lich.
Unknown2006-06-04 14:45:04
He has a point, and I agree with him.
Personally I'd take issue with it as a Magnagoran that it effectively buffs Vitae to being more powerful than Lich. Lich got nerfed. Vitae > Lich when it comes to fighting New Celest in Magnagora's case.
Personally I'd take issue with it as a Magnagoran that it effectively buffs Vitae to being more powerful than Lich. Lich got nerfed. Vitae > Lich when it comes to fighting New Celest in Magnagora's case.
Murphy2006-06-04 14:46:04
No, high level magnagorians will use lichdom, and when they see themselves getting inquiganked, sip vitae and hack the death.
the ONLY problem with inquisition was its use in teams, and I told them (celetians) to tone it down but they used it relentlessly to make mags pray on prime. I don't make many people pray and i generally try to return corpses....no one should have to pray I don't believe
Vitae is ONLY better than lich if yo'ure being inquisitioned, and that generally only happens when you're off bashing in neutral territory, and they only -get- jumped by a team and held down.
The change doesn't change it 1v1 pvp, it changes it in regards to the fact that when jumping someone on neutral prime, and you only get one time to kill them, that celestian teams made people pray and against mags they only vitae'd.
Let's not forget that now while defending a village or city, you can be beckoned out and inquisitioned, then forced to pray.
Honestly at the end of the day the stripping vitae part was a griefing skill....and anyone who suggests using vitae over lichdom has obviously never played a necromancer...or is injecting crack into their retinas.
the ONLY problem with inquisition was its use in teams, and I told them (celetians) to tone it down but they used it relentlessly to make mags pray on prime. I don't make many people pray and i generally try to return corpses....no one should have to pray I don't believe
Vitae is ONLY better than lich if yo'ure being inquisitioned, and that generally only happens when you're off bashing in neutral territory, and they only -get- jumped by a team and held down.
The change doesn't change it 1v1 pvp, it changes it in regards to the fact that when jumping someone on neutral prime, and you only get one time to kill them, that celestian teams made people pray and against mags they only vitae'd.
Let's not forget that now while defending a village or city, you can be beckoned out and inquisitioned, then forced to pray.
Honestly at the end of the day the stripping vitae part was a griefing skill....and anyone who suggests using vitae over lichdom has obviously never played a necromancer...or is injecting crack into their retinas.
Unknown2006-06-04 14:47:48
Yah, really it's a blow to Sacraments and Necromancy, but I'd say it hit Sacs worse.
Will Athana ever pray again?
You could say no, and that it's a good thing. It depends on the direction Lusternia is supposed to be taking. If it's for less exp loss/gain to encourage PK, so be it.. but remember this can make it boring too.
Do you get adrenaline in arena spars? I don't. In Prime PK? Tons.
The more at stake, the more exciting PK is. I hope that isn't forgotten entirely up in envoyland.
Will Athana ever pray again?
You could say no, and that it's a good thing. It depends on the direction Lusternia is supposed to be taking. If it's for less exp loss/gain to encourage PK, so be it.. but remember this can make it boring too.
Do you get adrenaline in arena spars? I don't. In Prime PK? Tons.
The more at stake, the more exciting PK is. I hope that isn't forgotten entirely up in envoyland.
Unknown2006-06-04 14:49:11
QUOTE(Spectator @ Jun 4 2006, 02:17 PM) 293868
But when someone is killed as a lich or before transmigration, they actually... die. It appears on deathsight and they become a soul.
When you vitae, you don't even become a soul. So surely the opposite is true? Vitae is less death-like than those abilities, it seems to me...
Although it appears on deathsight, they lose no experience, and the Avenger justice system does not record the event as a death. Mechanically, they are not 'real' deaths.
If you kill someone on prime again after they have vitae'd, you will bear vengeance status, because the Avenger counts it as two deaths.
QUOTE
The other defence stripping abilities aren't really comparable. No other ability strips -all- defences.
Inquisition costs 13 power, almost three times as much as Sacraments' death ability, judgement. It is harder to pull off than judgement. It takes longer. It is supposed to be worse than death: a true fight finisher.
Just as Lich is an amazing ability which allows people to elude death and never lose experience, so Inquisition is supposed to be an amazing ability which -prevents- anyone from eluding death.
This change creates an imbalance.
And Inquisition strips all methods of preventing death. I don't see the issue.
Edit: One other thing... for Magnagorans, why not use lich -and- vitae?
Unknown2006-06-04 14:49:24
QUOTE(Murphy @ Jun 4 2006, 03:46 PM) 293877
the ONLY problem with inquisition was its use in teams, and I told them to tone it down but they used it relentlessly to make mags pray on prime. I don't make many people pray and i generally try to return corpses....no one should have to pray I don't believe
There are better ways of preventing team inquisitions... this change can't be aimed at fixing that, because it's such an unrelated change.
Edit: Also, it's often been said by the powers that 'combat is balanced for 1v1 only'.
Soll2006-06-04 14:49:56
Praying is the only counterbalance to the insane experience that people can earn in Lusternia.
Jack2006-06-04 14:50:14
QUOTE(Spectator @ Jun 4 2006, 03:31 PM) 293872
If you kill a lich by ordinary means, you can chase their soul or trap it and kill them again, therefore making a real death.
The same applies to transmigration.
The same does not apply for transmigration, since their animals will assuredly be in their home. Unless you want to barge right into an opposing nation, fight off all the guards and members that defend against you, and attack them while they have no defenses (resulting in a conglute-death anyway), it's nothing like lich.
QUOTE(Spectator @ Jun 4 2006, 03:31 PM) 293872
High level Magnagorans will just use vitae instead of lich.
Great, wonderful, fantastic. Now you can stop bitching about lich.
Unknown2006-06-04 14:52:24
QUOTE(Avaer @ Jun 4 2006, 03:49 PM) 293880
Although it appears on deathsight, they lose no experience, and the Avenger justice system does not record the event as a death. Mechanically, they are not 'real' deaths.
If you kill someone on prime again after they have vitae'd, you will bear vengeance status, because the Avenger counts it as two deaths.
And Inquisition strips all methods of preventing death. I don't see the issue.
Edit: One other thing... for Magnagorans, why not use lich -and- vitae?
Firstly, I think your argument is flawed. Liched and transmigrators DIE. Their corpses fall to the ground.
When you vitae, you get a message 'blah blah, saving you from certain death'. So it's less 'deathlike' than lich or transmigration, or equally so.
Secondly, you can't lich and vitae because it's impossible. Doesn't work.
Unknown2006-06-04 14:52:35
QUOTE(Soll @ Jun 4 2006, 04:49 AM) 293882
Praying is the only counterbalance to the insane experience that people can earn in Lusternia.
Nerf Titans and Demigods. Why didn't Lusternia learn from Achaea's example?
Unknown2006-06-04 14:53:46
QUOTE(Jack @ Jun 4 2006, 03:50 PM) 293883
Now you can stop bitching about lich.
We don't generally complain about Lich. I've always said that Necromancy and Sacraments are exactly balanced, until now. Inquisition was the ideal counterbalance to Lich, so Sacs users have never had room to complain about it.
Ixion2006-06-04 14:55:06
QUOTE(Spectator @ Jun 4 2006, 10:01 AM) 293864
I'm going to approach this from a purely objective, balanced angle. Please judge my posts by their content, and you'll see that I am being neutral here.
Why was inquisition downgraded so that it no longer removes vitae?
For this change:
- Inquisition is too strong. It should be specialised to make liches have to pray, but there's no reason why it should strip vitae, this is too far.
- It is making too many people have to pray, which is fun for no one.
- Whether vitae hits or not is an admin issue, not one for players to decide, because it involves boycotting suspect, experience etc.
Against this change:
- Necromancy and Sacraments are a perfectly balanced set of opposite skills. This change was made with no corresponding downgrade to Necromancy; and no corresponding upgrade elsewhere in Sacraments; this is not balanced.
+++ No.
- The decision was made with no Sacraments Envoys at the summit, so it was a biased summit.
+++ I agree in your distaste for the post envoys summit. I'm rather disgruntled at some of the results of it.
- Neither of the Sacraments Envoys are fighters, or use inquisition.
+++ Your fault for not training your envoys, or getting an envoy who is a fighter.
- Inquisition is now not worth its 13 power tag and huge mana cost.
- This will make Magnagorans start to use vitae instead of Lich, which is turning players from roleplay specific abilities to general abilities; IE bad.
+++ I doubt anyone would do that, and I sure wouldn't.
- It will make the game more dull, as Sacraments users now lose their most potent weapon. People will once again die and then walk off safe, smiling at their killer and nursing a tiny experience loss. It will therefore discourage PK.
+++ This assumes the death is on the prime plane. Think outside the box. On other planes you get MORE experience because you can vitae them, then kill them again.
- Experience loss has already been reduced so much that it barely matters. Hardly anyone ever has to pray anyway. This change will reduce it even further. The main effect this will have is a psychological one; people can get inquisitioned, die, and walk away.
+++ Again, only on prime will it have any negative 'psychological' effect.
- Not being able to make their enemies pray will increase the experience disadvantage Celest has against its enemies. This essentially consists of (1) Lich meaning no experience loss for Magnagoran bashers, (2) The catacombs, a Magnagoran bashing ground. Etc. (Evidence: half of the top 20 for experience are Magnagoran, only 1 is Celestian).
+++ Selective memory? How could you forget the substantial effect sacrifice has on experience gain/loss.
- Finally, it just does not make sense. Why make it strip lich and transmigration, two unrelated abilities, but not vitae, which is supposedly the least specialised of the death avoidance abilities? There is no roleplay or balance basis. Inquisition was originally an instakill. Then it was downgraded to this. Now even further. Necromancy has only been upgraded.
+++ Wrong, necro has been nerfed before.
I can only conclude that the change is a result of vested interest in the conference.
What do you all think? Am I missing something?
Some of your points are good, but others are ridiculously skewed. See above.
You need to think from both sides of the fence if you're going to claim 'objective' views. Both necromancy and sacraments received no envoy changes, save for one aspect of one skill in sacraments (which I personally don't care either way about, since I never vitae). Sacraments > Necromancy, such is generally accepted to be true- See countless threads on this topic. Warrior ranting aside.. necromancy was in need of envoys rather badly.
You make it seem like the change was a life altering and crippling change. That isn't the case. If you want to hear of a truly crippling change, ponder the lunge nerf effect on damage warriors, BOTH the envoy posted change AND the silent nerf it received.
Unknown2006-06-04 14:55:40
QUOTE(Spectator @ Jun 4 2006, 02:52 PM) 293885
Firstly, I think your argument is flawed. Liched and transmigrators DIE. Their corpses fall to the ground.
When you vitae, you get a message 'blah blah, saving you from certain death'. So it's less 'deathlike' than lich or transmigration, or equally so.
No, because mechanically they are different, as I said.
QUOTE
Secondly, you can't lich and vitae because it's impossible. Doesn't work.
Hmm, that's not what was mentioned at the summit.
Murphy2006-06-04 14:55:56
I'll say again, it doesn't worsen the skill 1v1, it doesn't detract from their "attack power"
It takes away from their scariness factor, i mean my worst possible nightmare was being held down by thoros amaru malicia and narsrim, and seeing amonsgt the blackout INQUSITION-GHOST-WEB-OR-RUN flash up at me.
It was my worst nightmare because I simply could not do much to get away, and not only that i couldn't seek revenge on the same scale...
Now the playing field is levelled, and they have to do the same things as us to make someone pray (Bring a mage with barrier, and get a celestine to come along, rub souless and fling it while barrier stays up after the first death providing they don't touch the victim on the first killing)
It takes away from their scariness factor, i mean my worst possible nightmare was being held down by thoros amaru malicia and narsrim, and seeing amonsgt the blackout INQUSITION-GHOST-WEB-OR-RUN flash up at me.
It was my worst nightmare because I simply could not do much to get away, and not only that i couldn't seek revenge on the same scale...
Now the playing field is levelled, and they have to do the same things as us to make someone pray (Bring a mage with barrier, and get a celestine to come along, rub souless and fling it while barrier stays up after the first death providing they don't touch the victim on the first killing)