Athana2006-06-04 14:56:29
QUOTE
- The main effect this will have is a psychological one; people can get inquisitioned, die, and walk away.
Isn't that what every other guild has to deal with? Why should -only-people with sacraments be able to bypass suspect?
QUOTE
- Not being able to make their enemies pray will increase the experience disadvantage Celest has against its enemies. This essentially consists of (1) Lich meaning no experience loss for Magnagoran bashers, (2) The catacombs, a Magnagoran bashing ground. Etc. (Evidence: half of the top 20 for experience are Magnagoran, only 1 is Celestian).
Its been discussed that the catacombs do not belong to Magnagora--they just control it anyone can try to take over or hunt there if they wanted to. Also Astral xp is twice if not three times as good as catacombs and I don't think Celest has a problem getting there
EDIT: And you can't really base it off xp rankings. Magnagorans are zombies and we don't sleep remember?
Unknown2006-06-04 15:01:05
QUOTE(Ixion @ Jun 4 2006, 04:55 AM) 293889
Stuff.
I think the point he's trying to make, for the sake of participating in PK on the Prime plane and the Prime plane alone, that Vitae > Lich. Do you agree with this? If you were thinking "Hmmm.. I'm going to attack Amaru and that other Celestine right now" or some other situation where death is quite likely, would you rather have Lichdom up or Vitae up? Assuming your level was say, in the 90's.
Everywhere else, off the Prime plane, sure Lichdom is better. But on the Prime plane? Is it still distinctly better or not? Is there a blurring of the two, degrading the value of your transcendant ability?
Unknown2006-06-04 15:01:37
QUOTE(Ixion @ Jun 4 2006, 03:55 PM) 293889
Some of your points are good, but others are ridiculously skewed. See above.
You need to think from both sides of the fence if you're going to claim 'objective' views. Both necromancy and sacraments received no envoy changes, save for one aspect of one skill in sacraments (which I personally don't care either way about, since I never vitae). Sacraments > Necromancy, such is generally accepted to be true- See countless threads on this topic. Warrior ranting aside.. necromancy was in need of envoys rather badly.
You make it seem like the change was a life altering and crippling change. That isn't the case. If you want to hear of a truly crippling change, ponder the lunge nerf effect on damage warriors, BOTH the envoy posted change AND the silence nerf it received.
First of all, sacrifice is exp-neutral, as it requires a death for a life.
Secondly, there are few suitable envoys in the Sacrament using guilds, and those that are suitable are rejected as potential envoys.
Thirdly, it is a life altering change. This thread isn't about the other outcomes of the summit, so I shan't go into those here.
Finally, I really do think that Sacraments and Necromancy, two days ago, were perfectly balanced. The advantages of Lich to experience, Crucify to team combat, putre to everything, etc. was countered by judgement, trueheal, inquisition, etc.
Ixion2006-06-04 15:02:28
QUOTE(Athana @ Jun 4 2006, 10:56 AM) 293892
Isn't that what every other guild has to deal with? Why should -only-people with sacraments be able to bypass suspect?
Its been discussed that the catacombs do not belong to Magnagora--they just control it anyone can try to take over or hunt there if they wanted to. Also Astral xp is twice if not three times as good as catacombs and I don't think Celest has a problem getting there
EDIT: And you can't really base it off xp rankings. Magnagorans are zombies and we don't sleep remember?
Truth. The fact that the top 20 xp ranks are held by Magnagorans has nothing to do with PK experience gain/loss.
Unknown2006-06-04 15:05:54
QUOTE(Athana @ Jun 4 2006, 03:56 PM) 293892
Isn't that what every other guild has to deal with? Why should -only-people with sacraments be able to bypass suspect?
Its been discussed that the catacombs do not belong to Magnagora--they just control it anyone can try to take over or hunt there if they wanted to. Also Astral xp is twice if not three times as good as catacombs and I don't think Celest has a problem getting there
EDIT: And you can't really base it off xp rankings. Magnagorans are zombies and we don't sleep remember?
First, because other guilds have other buffs. There was a balance before. It's been disrupted. As I say, I'd be happy for this change to exist if other upgrades were given to Sacraments.
Second, the catacombs belong to Magnagora because of their geographical location and access. It's barely disputable. You would be saying the same as us if the entrance were in Oleanvir Valley.
Unknown2006-06-04 15:06:39
QUOTE(Spectator @ Jun 4 2006, 03:01 PM) 293895
Thirdly, it is a life altering change. This thread isn't about the other outcomes of the summit, so I shan't go into those here.
Finally, I really do think that Sacraments and Necromancy, two days ago, were perfectly balanced. The advantages of Lich to experience, Crucify to team combat, putre to everything, etc. was countered by judgement, trueheal, inquisition, etc.
How is your combat balance affected by this change?
Edit: And can someone with lich confirm it cannot be stacked with vitae?
Ixion2006-06-04 15:06:52
QUOTE(Anonymous @ Jun 4 2006, 11:01 AM) 293894
I think the point he's trying to make, for the sake of participating in PK on the Prime plane and the Prime plane alone, that Vitae > Lich. Do you agree with this? If you were thinking "Hmmm.. I'm going to attack Amaru and that other Celestine right now" or some other situation where death is quite likely, would you rather have Lichdom up or Vitae up? Assuming your level was say, in the 90's.
Everywhere else, off the Prime plane, sure Lichdom is better. But on the Prime plane? Is it still distinctly better or not? Is there a blurring of the two, degrading the value of your transcendant ability?
I'm well into the 90's Tuek, and I would MUCH prefer to have Lichdom as compared to vitae.
I'm quite sure if the necromancers were so impacted about their trans skill being nerfed on prime in a singular situation, they would inquire through the appropriate channels.
QUOTE(Spectator @ Jun 4 2006, 11:01 AM) 293895
First of all, sacrifice is exp-neutral, as it requires a death for a life.
Incorrect. For exp loss, a vitae or immolated death <<<<<< praying losses
QUOTE(Spectator @ Jun 4 2006, 11:05 AM) 293897
Second, the catacombs belong to Magnagora because of their geographical location and access. It's barely disputable. You would be saying the same as us if the entrance were in Oleanvir Valley.
It 'belongs' to the ur'dead, but yes the Ur'Guard protect them and their catacombs. Outside the guild, Magnagorans don't really care about Shallach. Sure it's geographically close to Magnagora, though if it was on the other side of the basin, it would still be just as fast to get to Shallach from inside Magnagora for the Ur'Guard. Next topic.
Unknown2006-06-04 15:09:37
QUOTE(Avaer @ Jun 4 2006, 04:06 PM) 293898
How is your combat balance affected by this change?
Over the last three RL days, I have individually inquisitioned and killed 4 times people who would otherwise have struck vitae and escaped. I'm up about 30% from them, incidentally.
Athana2006-06-04 15:10:44
QUOTE(Spectator @ Jun 4 2006, 08:01 AM) 293895
First of all, sacrifice is exp-neutral, as it requires a death for a life.
Except that it will work on anybody such as Aquamancers, others who don't have the sacrifice ability, and any other allies--that in my opinion is amazing
Finally, I really do think that Sacraments and Necromancy, two days ago, were perfectly balanced. The advantages of Lich to experience, Crucify to team combat, putre to everything, etc. was countered by judgement, trueheal, inquisition, etc.
But a lot of people think it wasn't balanaced at all, what's your point?
Unknown2006-06-04 15:12:24
My point, Athana, is that I hold my opinions regardless of how many people oppose them. They are based on evidence, not assertion.
Unknown2006-06-04 15:16:12
QUOTE(Spectator @ Jun 4 2006, 03:09 PM) 293901
Over the last three RL days, I have individually inquisitioned and killed 4 times people who would otherwise have struck vitae and escaped. I'm up about 30% from them, incidentally.
They do not escape. Vitae is a death. Let me find a quote from someone else so that you might believe me.
Unknown2006-06-04 15:17:11
QUOTE(Avaer @ Jun 4 2006, 04:16 PM) 293904
They do not escape. Vitae is a death. Let me find a quote from someone else so that you might believe me.
Um, well.... that's purely subjective. They escape praying, and escape losing a significant amount of experience. Whether you think vitae is death or not doesn't matter a jot to me.
Unknown2006-06-04 15:18:27
QUOTE(Ixion @ Jun 4 2006, 05:06 AM) 293899
I'm well into the 90's Tuek, and I would MUCH prefer to have Lichdom as compared to vitae.
Yes I know that. The part about being a high level was directed at general necromancy users. But frankly I'm surprised... personally I'd just eat the 1% or less loss on Prime with vitae against a Celestine and then walk away and regroup versus getting inquisitioned and losing +20% (it's been awhile since I died, I can't quite remember what the average percent loss is, since they changed it).
Though I guess if all the necromancers hold the same opinion as Ixion, then it really isn't a downgrade for Amaru and the Sacraments users at all?
Athana2006-06-04 15:19:00
QUOTE(Spectator @ Jun 4 2006, 08:17 AM) 293905
Um, well.... that's purely subjective. They escape praying, and escape losing a significant amount of experience. Whether you think vitae is death or not doesn't matter a jot to me.
But you count lich and transmigrate as deaths where they excape praying, and lose NO experience? I pick death!
Unknown2006-06-04 15:19:35
QUOTE(Spectator @ Jun 4 2006, 03:17 PM) 293905
Um, well.... that's purely subjective. They escape praying, and escape losing a significant amount of experience. Whether you think vitae is death or not doesn't matter a jot to me.
QUOTE(roark @ Feb 10 2005, 01:40 PM) 46310
... when you kill someone with vitae, the person has been slain by you: you scored you kill, you got your XP. If he escapes with spores then it means that he escaped a second death, not that he escaped death entirely. Whereas with lich/hermit you truly do escape death.
Unknown2006-06-04 15:22:35
QUOTE(Athana @ Jun 4 2006, 04:19 PM) 293907
But you count lich and transmigrate as deaths where they excape praying, and lose NO experience? I pick death!
From a RL perspective, none of them are real praying 'deaths'. I'll sum it up: inquisition should be able to make anyone pray. It's the one really deadly offensive thing Sacraments users have.
And just because Roark said something, it doesn't make it true. If Roark said that Achaea is a crap game, it wouldn't make it true. It's an opinion. Inquisition should make people pray. Another opinion.
Unknown2006-06-04 15:24:31
Why? What good does it do you when someone loses 50% experience as opposed to 5% experience?
You feel better about them not fighting you again?
You feel better about them not fighting you again?
Murphy2006-06-04 15:25:24
if i was in your situation speccie, then i would have only got a vitae kill on them, so why should you have it better than me when it comes to a system that governs us both the same way?
Unknown2006-06-04 15:25:35
No.. as I mentioned it helps maintain the XP balance, which is tipped towards Magnagora anyway. It also acts as a deterrant for Magnagorans.
Unknown2006-06-04 15:28:54
QUOTE(Spectator @ Jun 4 2006, 03:25 PM) 293912
No.. as I mentioned it helps maintain the XP balance, which is tipped towards Magnagora anyway. It also acts as a deterrant for Magnagorans.
How?
Only one guild in Lusternia can strip vitae. That same guild has experience mitigating skills where others do not. There are more organizations that just Magnagora and Celest.
I also find it rather presumptuous that you feel one guild of players should be able to determine who should be oocly deterred from engaged in combat and who should not.