Unknown2006-06-04 15:30:08
QUOTE(roark @ Feb 10 2005, 03:40 AM) 46310
So when you kill someone with vitae, the person has been slain by you: you scored you kill, you got your XP. If he escapes with spores then it means that he escaped a second death, not that he escaped death entirely. Whereas with lich/hermit you truly do escape death.
Well, since you are quoting that, I personally think the fix they should have done a long time ago, was make so that having vitae go off costed you no experience at all, and did not count as a death, and suspect status could not be gained from a vitae.
Athana2006-06-04 15:30:29
QUOTE(Spectator @ Jun 4 2006, 08:25 AM) 293912
No.. as I mentioned it helps maintain the XP balance, which is tipped towards Magnagora anyway. It also acts as a deterrant for Magnagorans.
So what is Celest's deterrant...do Necromancers have an ability that disables soulrezzes?
Unknown2006-06-04 15:31:46
QUOTE(Anonymous @ Jun 4 2006, 03:30 PM) 293915
Well, since you are quoting that, I personally think the fix they should have done a long time ago, was make so that having vitae go off costed you no experience at all, and did not count as a death, and suspect status could not be gained from a vitae.
What would be the point of organizational rez skills?
Unknown2006-06-04 15:32:46
QUOTE(Athana @ Jun 4 2006, 05:30 AM) 293917
So what is Celest's deterrant...do Necromancers have an ability that disables soulrezzes?
Someone still dies if they do a soulrezz.
QUOTE(Avaer @ Jun 4 2006, 05:31 AM) 293918
What would be the point of organizational rez skills?
So that they could rezz you after you vitae'd and then got killed again? Or after it was inquisitioned away?
Unknown2006-06-04 15:33:36
QUOTE(Avaer @ Jun 4 2006, 04:28 PM) 293914
I also find it rather presumptuous that you feel one guild of players should be able to determine who should be oocly deterred from engaged in combat and who should not.
Alright, I give in. Next you'll be saying that it shouldn't be up to mortals to determine who is oocly (not even a word) upset when they're killed. We should let Gods decide who lives and who dies.
Nothing about people being deterred from fighting others, in what I said, is OOC. Let's keep the subject on inquisition and the changes, and bypass nonsensical arguments about nothing.
Murphy2006-06-04 15:34:11
QUOTE(Spectator @ Jun 5 2006, 01:22 AM) 293909
From a RL perspective, none of them are real praying 'deaths'. I'll sum it up: inquisition should be able to make anyone pray. It's the one really deadly offensive thing Sacraments users have.
And just because Roark said something, it doesn't make it true. If Roark said that Achaea is a crap game, it wouldn't make it true. It's an opinion. Inquisition should make people pray. Another opinion.
Actually if roark says it's true, in HIS DAMN GAME then guess what princess....ITS BLOODY WELL TRUE.
Let's not forget who owns it here, since when did you get to go up to george lucas and demand he remake star wars 3 because anakin didn't go convincingly enough to the dark side? YOU DONT.
Unknown2006-06-04 15:35:15
QUOTE(Athana @ Jun 4 2006, 04:30 PM) 293917
So what is Celest's deterrant...do Necromancers have an ability that disables soulrezzes?
The balance is an intricate one. Necromancy has skills like ghost, putre and lich which are ultimate raiding skills. Celest needs to be able to adequately defend against these skills. There is a more complex calculation than 'Celest have X, so Mag need X' or vice versa.
Murphy2006-06-04 15:38:22
Spectator who are you IC? Talkan would be my first guess.
Anyway the thing is celestians have been using it to cause more grief lately than ever, they brought it on themselves cause they couldn't regulate it so the admins had to.
Anyway the thing is celestians have been using it to cause more grief lately than ever, they brought it on themselves cause they couldn't regulate it so the admins had to.
Unknown2006-06-04 15:40:24
QUOTE(Murphy @ Jun 4 2006, 04:38 PM) 293923
Anyway the thing is celestians have been using it to cause more grief lately than ever, they brought it on themselves cause they couldn't regulate it so the admins had to.
That's absolutely false; the people in charge of envoys (who aren't admins) are supposed to be impartial and shouldn't care in the slightest about who is losing and who isn't. Or how many credits each side buys.
Ashteru2006-06-04 15:42:20
You want to know why Mags have an experience advantage? Just an example:
This week you've played a total of 1 days, 20 hours and 38 minutes.
THAT's why we have an experience advantage. We actually spend time bashing. If you don't, that's your choice, but don't complain that people that do have more experience.
And I'd love to see the Mag that bashes Catacombs good before level 85, really.
This week you've played a total of 1 days, 20 hours and 38 minutes.
THAT's why we have an experience advantage. We actually spend time bashing. If you don't, that's your choice, but don't complain that people that do have more experience.
And I'd love to see the Mag that bashes Catacombs good before level 85, really.
Athana2006-06-04 15:45:46
I don't know this argument seems like you're upset over not being able to make people pray as easily...if you really want to do that to someone so badly just bring friends with you to finish the job.
Unknown2006-06-04 15:46:55
QUOTE(Spectator @ Jun 4 2006, 03:33 PM) 293920
Alright, I give in. Next you'll be saying that it shouldn't be up to mortals to determine who is oocly (not even a word) upset when they're killed. We should let Gods decide who lives and who dies.
Nothing about people being deterred from fighting others, in what I said, is OOC. Let's keep the subject on inquisition and the changes, and bypass nonsensical arguments about nothing.
Unless I am misunderstanding, your argument is that 50% experience loss will deter players from fighting, where 5% will not.
However, only ONE guild had the power to bypass suspect and increase that loss directly to maximum. Everyone else had to deal with the Avenger system without shortcuts. If you want to kill someone who is prepared, they now face the same risks against you as they would against any other player.
Regardless, you have given no rational explanation -why- you need a skill to bypass vitae.
Feel free to dismiss the explanations you asked for, but if you have nothing to add but biased complaining, I don't really see much need to continue to contribute here.
Unknown2006-06-04 15:47:02
QUOTE(Ashteru @ Jun 4 2006, 04:42 PM) 293925
You want to know why Mags have an experience advantage? Just an example:
This week you've played a total of 1 days, 20 hours and 38 minutes.
THAT's why we have an experience advantage. We actually spend time bashing. If you don't, that's your choice, but don't complain that people that do have more experience.
And I'd love to see the Mag that bashes Catacombs good before level 85, really.
I'm not complaining about it, I'm pointing out why the discrepancy existed. Why does Magnagora have a bashing culture? Because it's easy for them. No other reason.
Murphy2006-06-04 15:47:56
QUOTE(Spectator @ Jun 5 2006, 01:40 AM) 293924
That's absolutely false; the people in charge of envoys (who aren't admins) are supposed to be impartial and shouldn't care in the slightest about who is losing and who isn't. Or how many credits each side buys.
Excatly, i am however capable of seeing the grief caused by getting jumped 4 on 1 and held down, being forced to pray.
I am also capable of seeing that inquisition bypasses avenger by making someone pray, rather than vitae. If every death of yours counts to the fullest in the xp loss meter, and mine doesn't then it just isn't fair
Ashteru2006-06-04 15:48:31
QUOTE(Spectator @ Jun 4 2006, 03:47 PM) 293928
I'm not complaining about it, I'm pointing out why the discrepancy existed. Why does Magnagora have a bashing culture? Because it's easy for them. No other reason.
I bashed most of my experience after level 80 up when I was in Glom. When I got sick of Glom I joined Mag and just kinda continued to do it. I would do the same if I was in Celest or Seren *shrug*
Unknown2006-06-04 15:49:32
QUOTE(Spectator @ Jun 4 2006, 03:47 PM) 293928
I'm not complaining about it, I'm pointing out why the discrepancy existed. Why does Magnagora have a bashing culture? Because it's easy for them. No other reason.
It might be easier, but it is certainly NOT the only reason. You cannot discredit player effort.
Unknown2006-06-04 15:50:06
QUOTE(Ashteru @ Jun 4 2006, 04:48 PM) 293930
I would do the same if I was in Celest or Seren *shrug*
I don't see the evidence. You didn't, in Serenwilde. Look at 'rankings xp'.
Ashteru2006-06-04 15:51:37
QUOTE(Spectator @ Jun 4 2006, 03:50 PM) 293932
I don't see the evidence. You didn't, in Serenwilde. Look at 'rankings xp'.
I did in Seren. Though I died in Faethorn so often without conglutinate that I went back from level 76 to level 66 in about a week. I bashed all that up and to about 78 or even 80 before I joined Glom.
Unknown2006-06-04 15:56:03
I look a rankings xp, and what do I see? Half of the people are not Magnagoran, and half of Magnagorans are geomancers (no lichdom). Not much of a point.
Xavius2006-06-04 15:59:01
Why does this discussion have anything at all to do with Magnagora? It still affects Magnagoran skills in the exact same way that it did before the summit.
Instead, inquisition was changed so that a death via inquisition affects everyone--Aquamancers, Serens, Gloms, and Mags--in the exact same way that a death from any of those guilds affects their targets--they vitae and gain suspect. Inquisition is still the best way to cause harm to a Magnagoran. The rest of us have to deal with the no-xp loss death of lich. Inquisition is still the only feasible way to cause harm to a trans ecologist. Inquisition is still a skill that strips all battle-relevant defs and delivers a long stun.
Nothing substantial has changed in terms of combat balance.
Instead, inquisition was changed so that a death via inquisition affects everyone--Aquamancers, Serens, Gloms, and Mags--in the exact same way that a death from any of those guilds affects their targets--they vitae and gain suspect. Inquisition is still the best way to cause harm to a Magnagoran. The rest of us have to deal with the no-xp loss death of lich. Inquisition is still the only feasible way to cause harm to a trans ecologist. Inquisition is still a skill that strips all battle-relevant defs and delivers a long stun.
Nothing substantial has changed in terms of combat balance.