Unknown2006-06-05 12:30:13
QUOTE(Kashim @ Jun 5 2006, 01:23 PM) 294337
Now, that's a lot more reasonable on your part.
Why exactly was the limit introduced?
I believe it was part of an attempt to move PK offplane.
Verithrax2006-06-05 12:31:40
QUOTE(Spectator @ Jun 5 2006, 09:21 AM) 294336
Ekard, I can't understand you.
Verithrax, that isn't the point of what I've been saying.. I don't get sadistic thrills from making people pray. It's as if you've not read any of my posts in the whole thread.
I'm surprised to hear that.
Specially since I see your name nowhere in my post about sadistic jerks.
Unknown2006-06-05 12:32:42
QUOTE(ferlas @ Jun 5 2006, 01:25 PM) 294338
Competly untrue. Inquisition still strips all defs related to combat etc, it causes you to take double damage and it gives you a very long stun, Inquisition is still easy to pull of and when combined with a soulless tarrot is exceptionally powerful. If it wasnt worth using then why may I ask do you continue to use it constantly in combination with a soulless tarrot?
To help you understand spectator:
What ekard is saying is
Inquisition has had no combat downgrade what so ever.
It has been downgraded in the area that it can no longer be used to make people pray.
This is a perfect and good downgrade.
1. Inquisition is not 'easy to pull off'.
2. There are far better ways to spend 10 power (IE trueheal) with a Soulless Tarot than inquisition.
3. I haven't used it since the downgrade.
4. Inquisition clearly has been downgraded, as it now doesn't produce a full kill on people who've sipped vitae.
Verithrax2006-06-05 12:35:57
Hence, you only ever used it to strip Vitae. Hence, you only ever used it to make people pray. The question is, why do you want people to pray as opposed to vitae back to life?
Unknown2006-06-05 12:38:16
QUOTE(Verithrax @ Jun 5 2006, 01:35 PM) 294346
Hence, you only ever used it to strip Vitae. Hence, you only ever used it to make people pray. The question is, why do you want people to pray as opposed to vitae back to life?
Because no one cares about vitae. You make someone vitae and they shrug, bash for 10 minutes and it's nothing. Making someone pray has an effect - on their experience and level, which is weakening them - on their God's essence, which is weakening them - on their city's morale, which is weakening them. It's like saying, why not just debate them? It's a win, isn't it?
ferlas2006-06-05 12:40:29
This is pretty stupid, sorry sweety but your complaining that you cant force people to pray, that is just plain silly. Your complaining that you cant cause max loss to other people exp by stripping vitae.
It's combat value has not been lessened, full stop it just plain hasnt. Its ability to make people lose a greater exp than they other wise would have against any other class has.
This is what we call balance you are now balanced with other classes, I have the same ability to lose exp against a celestine as I do against a serenguard now, You have been changed to create better balance.
It's combat value has not been lessened, full stop it just plain hasnt. Its ability to make people lose a greater exp than they other wise would have against any other class has.
This is what we call balance you are now balanced with other classes, I have the same ability to lose exp against a celestine as I do against a serenguard now, You have been changed to create better balance.
Unknown2006-06-05 12:41:16
But the problem with your argument is that by your definition no other class can win.
You are the only ones that can strip vitae, none other. Everyone else has to make do with never 'winning' assuming they are prepared. Is that reasonable?
You are the only ones that can strip vitae, none other. Everyone else has to make do with never 'winning' assuming they are prepared. Is that reasonable?
Unknown2006-06-05 12:42:33
Well yes it's reasonable. No class besides Necromancers can lich. No other class besides Wiccan can transmigrate. All the other classes have to lose exp when they die. How unfair? Bring them back in line with everyone else? Identical skills for all?
No?
No?
Unknown2006-06-05 12:45:34
QUOTE(Spectator @ Jun 5 2006, 09:40 AM) 294300
As for those who've been suggesting that reduced exp losses will encourage PK, let me share my opinion on that. Softening of PK penalties and gains (exp) should only be introduced if at the same time, reductions in PK restictions come into play.
So, for example, allow lich/vitae and downgrade inquisition. But then destroy the 10 victim limit to allow the incentive to work.
What we seem to have at the moment is a confusing mix:
- softening of exp loss and gains for PK, apparently to encourage it
- toughening of PK restrictions, such as victim limits, apparently to discourage it.
Hence frustration.
Make your bloody minds up.
I agree. Let me resay what you were referring to.
QUOTE(Avaer @ Jun 5 2006, 12:48 AM) 294092
Reducing the limitations -and- penalties on combat is the way to encourage more dynamic conflict. Not remove them entirely, but make sure they aren't a deterrant to combat, as you said. If the punishment for losing is too high, you stifle the amount of fighting that high level players are willing to engage in.
I also suggested an idea recently for lessening the restrictions of Avenger/karma on prime combat. It was mostly ignored. Instead, we'll happily debate a 7 page thread about how sad it is the monopoly of one guild on forced praying is now gone.
Unknown2006-06-05 12:47:44
QUOTE(Avaer @ Jun 5 2006, 01:45 PM) 294353
I agree. Let me resay what you were referring to.
I also suggested an idea recently for lessening the restrictions of Avenger/karma on prime combat. It was mostly ignored. Instead, we'll happily debate a 7 page thread about how sad it is the monopoly of one guild on forced praying is now gone.
That's good. I'm personally of the opinion that planar combat can't compare to Prime, in terms of fun and breadth.
Unknown2006-06-05 12:48:12
QUOTE(Spectator @ Jun 5 2006, 12:42 PM) 294352
Well yes it's reasonable. No class besides Necromancers can lich. No other class besides Wiccan can transmigrate. All the other classes have to lose exp when they die. How unfair? Bring them back in line with everyone else? Identical skills for all?
No?
Don't backpedal. You are arguing that only praying is a win and vitae ('walking away') isn't.
If that's the case, assuming the person is prepared, NO OTHER CLASS CAN WIN.
Verithrax2006-06-05 12:48:58
Er, no. The effect of pray experience loss in combat is, as a matter of fact, negligible; the difference between dying and losing 5% and dying and losing a level is very small in terms of statistics and combat power, unless you're a Titan/Demigod or, arguably, just lost level 80. However, the overall moral effect is much greater - It's more frustrating, it's more time-consuming, it's more humiliating.
ferlas2006-06-05 12:49:53
QUOTE(Spectator @ Jun 5 2006, 01:42 PM) 294352
Well yes it's reasonable. No class besides Necromancers can lich. No other class besides Wiccan can transmigrate. All the other classes have to lose exp when they die. How unfair? Bring them back in line with everyone else? Identical skills for all?
No?
Oh I agree with this totally at the moment the cities have much better exp loss prevention than the communes, most importantly glomdoring suffers the worse exp loss I have already asked for glomdorings exp loss to be balanced with the two cities or even the other commune. I hope it will happen some time.
But at the moment the inquisition change was a good change to give balance to the game, exp loss is equal from a serenguard, a geomancer or a celestine now, its just called balance sweety.
Oh one note though spectator you seem to have a poor understanding of some skills, if you want to ask about any of them just give me a pm, transmigrate is a ecology skill not wicca.
Unknown2006-06-05 13:00:01
My point was that just as other organisations have skills like Lich and Transmigration, Celest doesn't. The resurrection skills don't count, as the other orgs have these too. Celest had Inquisition as a kind of counterbalance to these. Or so I thought.
Verithrax2006-06-05 13:07:48
QUOTE(Spectator @ Jun 5 2006, 10:00 AM) 294359
My point was that just as other organisations have skills like Lich and Transmigration, Celest doesn't. The resurrection skills don't count, as the other orgs have these too. Celest had Inquisition as a kind of counterbalance to these. Or so I thought.
Celest has sacrifice. Serenwilde has resurgem. Magnagora has Lich and NO ressurection skills. Glomdoring has NO ressurection skills, except transmigration for a very small part of the population. EVERYONE has access to Vitae, including Celest.
Unknown2006-06-05 13:09:19
QUOTE(Verithrax @ Jun 5 2006, 02:07 PM) 294361
-double post-
Celest has sacrifice. Serenwilde has resurgem. Magnagora has Lich and NO ressurection skills. Glomdoring has NO ressurection skills, except transmigration for a very small part of the population. EVERYONE has access to Vitae, including Celest.
Au contraire. Magnagora has Ixion's soulres gem, which gets used a lot more than you might think. Glomdoring has transmigration.
Verithrax2006-06-05 13:14:40
So you're saying Inquisition was a counterpart to Ixion's soulres gem? Also, transmigration is no different from Vitae (Actually, it keeps a combatant out of a fight for longer) and is only availiable to trans ecologists - Ecologists are roughtlly 1/9 of Glomdoring, and there's only a handful of transcendant ones. Also, Ixion's gem isn't as good nor as universally availiable as a real rezz skill. And finally, everyone has access to Vitae, and Celest has better ressurection than everyone else - Why are you complaining?
Unknown2006-06-05 13:16:08
I think this has gone a little too far. It was about why inquisition exists, and why it makes people pray.
Verithrax2006-06-05 13:17:19
Exactly. You haven't explained why do you want to make people pray.
Unknown2006-06-05 13:17:59
I have though.