Verithrax2006-06-05 13:24:09
Let me recap:
You said something about Celest not having Lich and Transmigrate, and said common rezz skills don't count because the other organizations have them too. I don't actually see how this relates to forcing people to pray, and what the distinction between one type of ressurect and another is, specially since, AFAIK, Inquisition strips Lich and presumably Transmigrate too.
I said the other organizations don't have them too. In fact, Lich is avaliable to 2/3 of Magnagora and 1/9 of Glomdoring while resurgem and sacrifice/ressurect are avaliable to everyone in those orgs, and Vitae is avaliable to everyone. Why, exactly, is there an imbalance that Inquisition stripping vitae fills?
You said something about Celest not having Lich and Transmigrate, and said common rezz skills don't count because the other organizations have them too. I don't actually see how this relates to forcing people to pray, and what the distinction between one type of ressurect and another is, specially since, AFAIK, Inquisition strips Lich and presumably Transmigrate too.
I said the other organizations don't have them too. In fact, Lich is avaliable to 2/3 of Magnagora and 1/9 of Glomdoring while resurgem and sacrifice/ressurect are avaliable to everyone in those orgs, and Vitae is avaliable to everyone. Why, exactly, is there an imbalance that Inquisition stripping vitae fills?
Unknown2006-06-05 13:30:19
QUOTE(Verithrax @ Jun 5 2006, 02:24 PM) 294369
Let me recap:
You said something about Celest not having Lich and Transmigrate, and said common rezz skills don't count because the other organizations have them too. I don't actually see how this relates to forcing people to pray, and what the distinction between one type of ressurect and another is, specially since, AFAIK, Inquisition strips Lich and presumably Transmigrate too.
I said the other organizations don't have them too. In fact, Lich is avaliable to 2/3 of Magnagora and 1/9 of Glomdoring while resurgem and sacrifice/ressurect are avaliable to everyone in those orgs, and Vitae is avaliable to everyone. Why, exactly, is there an imbalance that Inquisition stripping vitae fills?
My rough point was that the other orgs have pro-keeping exp advantages and Celest balanced this out with a pro-taking exp advantage. But I guess you're right on this one.
ferlas2006-06-05 13:33:19
For exp loss who losses the least
A toss up between mag and celest. But the arguement is will lich in two guilds cause the organisation as a whole to lose less than sacrafice which can help everyone prevent exp loss.
Either way its definatly celest or mag who have the best exp loss prevention
Then serenwilde who lose more exp than the cities but less than glomdoring due to transmigrate which ecologists can get and resurgem which the majority of the commune can get.
Glomdoring is on the lowest scale losing the most exp out of any organisation.
Celest used to have the ability to be or contest the top city of the exp loss prevention skills and used to have the best abilities to force other organisations to lose exp.
Now because of a change to make it more balanced, celest is still a top contender for exp loss but now it is equal to every other organisation is terms of abilitys that cause other organisations to lose exp.
A toss up between mag and celest. But the arguement is will lich in two guilds cause the organisation as a whole to lose less than sacrafice which can help everyone prevent exp loss.
Either way its definatly celest or mag who have the best exp loss prevention
Then serenwilde who lose more exp than the cities but less than glomdoring due to transmigrate which ecologists can get and resurgem which the majority of the commune can get.
Glomdoring is on the lowest scale losing the most exp out of any organisation.
Celest used to have the ability to be or contest the top city of the exp loss prevention skills and used to have the best abilities to force other organisations to lose exp.
Now because of a change to make it more balanced, celest is still a top contender for exp loss but now it is equal to every other organisation is terms of abilitys that cause other organisations to lose exp.
Unknown2006-06-05 13:34:38
Who is the person dying in your sig, Ferlas?
Unknown2006-06-05 13:40:19
Veshkal is one of Terentia's helpers! That happend when she sent him to Glomdoring I think.
Unknown2006-06-05 13:41:11
Oh.
Verithrax2006-06-05 13:49:17
QUOTE(ferlas @ Jun 5 2006, 10:33 AM) 294373
For exp loss who losses the least
A toss up between mag and celest. But the arguement is will lich in two guilds cause the organisation as a whole to lose less than sacrafice which can help everyone prevent exp loss.
Either way its definatly celest or mag who have the best exp loss prevention
Then serenwilde who lose more exp than the cities but less than glomdoring due to transmigrate which ecologists can get and resurgem which the majority of the commune can get.
Glomdoring is on the lowest scale losing the most exp out of any organisation.
Celest used to have the ability to be or contest the top city of the exp loss prevention skills and used to have the best abilities to force other organisations to lose exp.
Now because of a change to make it more balanced, celest is still a top contender for exp loss but now it is equal to every other organisation is terms of abilitys that cause other organisations to lose exp.
You forgot resurgem, which is pretty much equivalent to sacrifice (I'd say it's just as likely to get resurgemed in Serenwilde as it is being sacrificed for in Celest)
Orcae2006-06-05 13:51:01
QUOTE(Verithrax @ Jun 5 2006, 09:49 PM) 294379
You forgot resurgem, which is pretty much equivalent to sacrifice (I'd say it's just as likely to get resurgemed in Serenwilde as it is being sacrificed for in Celest)
No, she did not. Read her post again.
Verithrax2006-06-05 13:55:46
Eek. Still, Serenwilde loses about as much exp, on the whole, as Celest, I'd say.
Diamante2006-06-05 14:32:45
ehh vitae is enough exp loss reduction, just want changes to night
ferlas2006-06-05 14:41:34
QUOTE(Verithrax @ Jun 5 2006, 02:55 PM) 294382
Eek. Still, Serenwilde loses about as much exp, on the whole, as Celest, I'd say.
Id dispute that, they have a ranged corpse res which is easier to stop than sacrafice. For pve celest and serenwilde are pretty much equal for pvp id say celest come out on top of serenwilde for exp loss.
But that reminds me what ever happened to the transmigration nerf that was supposed to happen?
Xenthos2006-06-05 19:11:54
QUOTE(Spectator @ Jun 5 2006, 09:30 AM) 294372
My rough point was that the other orgs have pro-keeping exp advantages and Celest balanced this out with a pro-taking exp advantage. But I guess you're right on this one.
Celest's "pro-keeping exp advantage" is as good as, if not better than, any other organization out there. It doesn't NEED to be balanced by a "pro-taking exp advantage" on top of that.
Unknown2006-06-05 22:34:37
QUOTE
Meh. I just think that Lusternia is constantly being softened down. Aww, poor players having to lose experience. Give them a cuddle and some chocolate.
I’m starting to feel that’s the way it’s becoming also. I believe it started with the expansion of conglutinate, though I feel that it going to villages that are in play and cities are a good change, they went crazy with it by putting it in the cubix area, even the tosha hunting zone making the quest a breeze since the person who now wants a huge boost doesn’t have to worry about losing much exp anymore. Though I kind of know how Spectator feels that inquisition was changed I think that the main problem is that some people are feeling no punishment for there actions which in most cases should be a lost of exp not just 1% you get status on that person and are able to walk away. Inquisition though in the end was a necessary change I do hate how now dieing and having to pray or losing more the 1% of exp seems to be taking out of the game just because some people hate to have to face risks.
Also this is purely my opinion and I have a strange feeling that im to get alot of arguements to my thoughts.
Ashteru2006-06-05 22:40:20
But it was okay as long as Celest and Celest alone had a way to strip vitae?
ferlas2006-06-05 22:52:30
Hehe you know whats funny Crynus you'll lose more exp from pvp deaths on average in lusty than you will from aetolia, mainly due to the fact that one pray death here is an insane ammount and pvp death in aetolia is really lowered, Im guessing achaea and the others arnt much different
Unknown2006-06-05 23:33:02
Ashteru you know I did say that the Inquisition change was necessary, read up kid.
ferlas2006-06-05 23:42:37
Lusty is one of the harshist punishers of all ire games for praying, but has the best options to avoid it. I think it balances out really generally more harsh exp loss than more games it seems to me.
Kharvik2006-06-06 06:16:40
QUOTE(ferlas @ Jun 5 2006, 07:42 PM) 294615
Lusty is one of the harshist punishers of all ire games for praying, but has the best options to avoid it. I think it balances out really generally more harsh exp loss than more games it seems to me.
It's also got to be the easiest realm to get xp in too. And Amaru, you might think pvp on prime is more exciting because you have more to lose... but really whoever is facing you is the one with more to lose. They have to worry about praying because of inq stripping vitae, whereas you just have to worry about hitting vitae which is like nothing.
Verithrax2006-06-06 06:44:07
QUOTE(Kharvik @ Jun 6 2006, 03:16 AM) 294889
It's also got to be the easiest realm to get xp in too. And Amaru, you might think pvp on prime is more exciting because you have more to lose... but really whoever is facing you is the one with more to lose. They have to worry about praying because of inq stripping vitae, whereas you just have to worry about hitting vitae which is like nothing.
/agree
Again, why should fighting a Celestine be more dangerous than fighting someone in another guild?
Unknown2006-06-06 11:12:46
I can see your point, Kharvik. Maybe my complaint should be a more general one about the whole of the game and the softening down of PK.