ferlas2006-06-07 19:07:24
QUOTE(Saran @ Jun 7 2006, 07:47 PM) 295280
But wouldn't that work better as a political center?
The cultural center is where the best scholars and writers... hang out, i'm told the cultural center counts as a village somehow, but culture is actually separate from politics.
Also I'm really tired and bored right now, but I have to say falling asleep to get out of a debate cracked me up
I think your misunderstanding, culture center is the equilivant power gen of two or three or something villiages, it dosnt count as a villiage.
QUOTE(Anonymous @ Jun 7 2006, 07:53 PM) 295284
Personally I think running or fleeing in any manner after they've landed two successful arguments back to back should automatically shatter your ego. Why else would you flee a debate in reality unless you had lost? Also, I'd have to say this clause wouldn't apply if they were engaged in influencing a denizen when someone came and initiated a debate, because that wouldn't be fair.
I like that idea.
Unknown2006-06-07 19:32:02
Hmm, I think running from a debate can be called a strategic retreat.. I mean, it's like combat, if you know you're going to lose you're not going to stick around to be slaughtered. Chances are you'll run and heal up before confronting your opponent again. Having that clause would be like having one that forces you to stay in the same room with someone either you attacked or attacked you, unless you happened to be attacking someone or something else prior to that.
Which is kind of.. strange.
Which is kind of.. strange.
Unknown2006-06-07 19:32:45
It could definitely be abused.
Selverad2006-06-07 19:47:22
As for today's contest, I actually liked it. I showed up in the middle and ran out to the tidal flats to kill some crabs and get enough lessons to jack up my influence to a useful level. Once I had analyze, I was able to contribute, to an extent. Still no good at debating, and I never did actually convert anything, but it was something to do where I didn't have to constantly worry about being insta-killed by someone like Daevos, or Deas, both of whom were running rampant.
Jack2006-06-07 20:23:17
Influencing is lame.
Allow me to examplify. (Yes, that is a word.) You're debating a faeling in a peaced village. The lil' bugger is attacking hard and fast. You get in a few lucky hits - BAM! The faeling sips it off, attacks back. URGH, OWWIE! You change mindsets. He attacks again - KOOMF! - and is damaged. You follow it up with another attack - HASSELHOFF! But then the little bastard flies. And hexagram can't be used in peaced villages.
... looking back, I'm not sure what this has to do with influencing, really.
Allow me to examplify. (Yes, that is a word.) You're debating a faeling in a peaced village. The lil' bugger is attacking hard and fast. You get in a few lucky hits - BAM! The faeling sips it off, attacks back. URGH, OWWIE! You change mindsets. He attacks again - KOOMF! - and is damaged. You follow it up with another attack - HASSELHOFF! But then the little bastard flies. And hexagram can't be used in peaced villages.
... looking back, I'm not sure what this has to do with influencing, really.
Verithrax2006-06-07 22:41:24
Let me sum up this topic:
Amaru: Blah blah blah Combat good everything else bad blah blah blah this is a PK MUD blah blah blah nothing matters but me showing off my epenis by killing people blah blah blah if they don't pray I don't get my freak on blah blah blah.
*takes a bow*
Amaru: Blah blah blah Combat good everything else bad blah blah blah this is a PK MUD blah blah blah nothing matters but me showing off my epenis by killing people blah blah blah if they don't pray I don't get my freak on blah blah blah.
*takes a bow*
Ialie2006-06-07 22:43:30
Hahaha epenis.
Arix2006-06-07 22:45:24
shouldn't that be E-Penis?
Vix2006-06-07 22:46:17
QUOTE(ferlas @ Jun 7 2006, 02:07 PM) 295290
I think your misunderstanding, culture center is the equilivant power gen of two or three or something villiages, it dosnt count as a villiage.
It "counts" as a village. Seren once only had enough villages to count as a Collective, but when it got Cultural Center it became... some other title that I forgot. The one with Regent rather than Seneschal.
Ialie2006-06-07 22:51:05
QUOTE(Arix @ Jun 7 2006, 06:45 PM) 295380
shouldn't that be E-Penis?
QUOTE
1. e-penis
A term used to describe the technological prowess of an individual (usually within an online or "internet" community). Factors that engorge the e-penis include bandwidth, computer speed, hard drive size, size of dvd collection, and an impressive frag count in any number of popular first person shooters.
"I have a +5 e-penis of down smacking, bitch!" or "my e-penis > your e-penis"
by requires a microscope Mar 29, 2004 email it
permalink: del.icio.us
Send to a friend
your email:
their email:
2. e-penis
Online "social status" on an internet forum. Usually based on stats such as post count, or amount of time one has been a member.
Some people think having a large post count gives them a bigger e-penis
3. e-penis
A term used to discribe a mix of three factors in the fileshare community. It is a mix of your share, your bandwidth and the hardware on which your share is located. The higher the numbers the larger your e-penis.
"I Have 600GB on my Alienware and am connected to a T3. My e-penis is huge"
"I share 2GB on my 10 year old HP and am still on dialup. Any one got a tweezers for my e-penis?"
4. e-penis
Excessive emotional and ego investment in an online message board or forum; a marked tendency to continue to argue one's point even after losing a debate in such a forum.
SuperFascist wouldn't let the argument go; he was clearly having e-penis issues.
A term used to describe the technological prowess of an individual (usually within an online or "internet" community). Factors that engorge the e-penis include bandwidth, computer speed, hard drive size, size of dvd collection, and an impressive frag count in any number of popular first person shooters.
"I have a +5 e-penis of down smacking, bitch!" or "my e-penis > your e-penis"
by requires a microscope Mar 29, 2004 email it
permalink: del.icio.us
Send to a friend
your email:
their email:
2. e-penis
Online "social status" on an internet forum. Usually based on stats such as post count, or amount of time one has been a member.
Some people think having a large post count gives them a bigger e-penis
3. e-penis
A term used to discribe a mix of three factors in the fileshare community. It is a mix of your share, your bandwidth and the hardware on which your share is located. The higher the numbers the larger your e-penis.
"I Have 600GB on my Alienware and am connected to a T3. My e-penis is huge"
"I share 2GB on my 10 year old HP and am still on dialup. Any one got a tweezers for my e-penis?"
4. e-penis
Excessive emotional and ego investment in an online message board or forum; a marked tendency to continue to argue one's point even after losing a debate in such a forum.
SuperFascist wouldn't let the argument go; he was clearly having e-penis issues.
Arix2006-06-07 23:04:35
Tsuki2006-06-08 00:33:07
QUOTE(Spectator @ Jun 7 2006, 01:21 PM) 295204
Give it a RL month and report back.
Been there, done that ... was glad I finally caught the revolt today again.
I was around when the first revolted and waited until we could actually influence. Still around, too (just passed 17 hrs 49 minutes straight ).
Peaceful influencing lets those involved actually focus on the influencing. Not all villages are peaceful. Some are guaranteed not to be. If peaceful ones are so utterly horrid for those who don't like them, don't get involved with them.
Daxera2006-06-08 00:53:24
QUOTE(ferlas @ Jun 7 2006, 01:15 PM) 295201
Daxera- better how is the problem? It would have to be overhalled a lot to make peaced infulencing interesting, I'd love it if it was but I don't know how to you got any ideas?
Yeah, that's the problem. I really need more experience to make better suggestions, but one is they should take less time. And something should break up just the random scrabble. Much of it is just waiting, bumming around, debating others, and then all of a sudden there's a frenzy as someone becomes laidback and is immediately influenced, diverted, etc. Perhaps something else that could be done in the meantime between NPCs being open. I'm not sure. Again, I'll think about it more.
Unknown2006-06-08 01:20:45
I don't like peaceful influence, because I find debating frustrating, and losing a debate means you can do nothing for a long time.
I personally think village influencing would be vastly improved if in every village there were things for combatants to do, things for influencers to do, and things for CR1's to do.
I personally think village influencing would be vastly improved if in every village there were things for combatants to do, things for influencers to do, and things for CR1's to do.
ferlas2006-06-08 01:43:02
Any ideas how to give all three of the groups something to do though?
Shorlen2006-06-08 11:23:07
QUOTE(ferlas @ Jun 7 2006, 09:43 PM) 295459
Any ideas how to give all three of the groups something to do though?
It isn't hard. Just remove peaceful influencing.
Tsuki2006-06-08 12:42:05
Or not. Leave peaced influencing so the influencers can influence.
Maybe we'd see a decrease in the complaints if we pestered (since that's what we do as the playerbase, isn't it? )the already-overworked coders into adding violent influencing. Finally devised by the orc shamans (or whatever they are) in Acknor as a counter to what the Estelbar furballs came up with, the villagers demand to see a show of the organizations' fighting strength since they're not interested in listening to words. In this, org influencing abilities and campaigns would be disabled. The villagers bring out the hordes of beasts or whatever that they've been creating/training/summoning in secret, and the orgs have to send people to kill as many of them as possible to get the village-conversion "points" or whatever it's based on. Having one's own org members killed by the beasts loses points gained from killing beasts. Having one's own org members killed by those of another org either gains the killer's org points or removes points from the victim's org. Orgs couldn't really help each other very much, other than staying away (if Serens would want to help Celest by killing Mags, the Serens would be getting points to compete with Celest ... not very helpful).
So we'd have peaced, neutral, and violent. Certain villages would always be a certain way (Estelbar always peaced, Acknor always violent, Dairuchi always neutral, for example). Of course I don't know how the random numbers work, but for the rest they'd mostly have a higher chance to be neutral and smaller chances, possibly varying depending on the village, to be peaced/violent (maybe something like: Paavik- 50% neutral, 30% violent, 20% peaceful. Shanthmark - 50% neutral, 30% peaceful, 20% violent. Delport - 70% neutral, 20% peaceful, 10% violent. Stewartsvile - 70% neutral, 20% violent, 10% peaceful).
Maybe we'd see a decrease in the complaints if we pestered (since that's what we do as the playerbase, isn't it? )the already-overworked coders into adding violent influencing. Finally devised by the orc shamans (or whatever they are) in Acknor as a counter to what the Estelbar furballs came up with, the villagers demand to see a show of the organizations' fighting strength since they're not interested in listening to words. In this, org influencing abilities and campaigns would be disabled. The villagers bring out the hordes of beasts or whatever that they've been creating/training/summoning in secret, and the orgs have to send people to kill as many of them as possible to get the village-conversion "points" or whatever it's based on. Having one's own org members killed by the beasts loses points gained from killing beasts. Having one's own org members killed by those of another org either gains the killer's org points or removes points from the victim's org. Orgs couldn't really help each other very much, other than staying away (if Serens would want to help Celest by killing Mags, the Serens would be getting points to compete with Celest ... not very helpful).
So we'd have peaced, neutral, and violent. Certain villages would always be a certain way (Estelbar always peaced, Acknor always violent, Dairuchi always neutral, for example). Of course I don't know how the random numbers work, but for the rest they'd mostly have a higher chance to be neutral and smaller chances, possibly varying depending on the village, to be peaced/violent (maybe something like: Paavik- 50% neutral, 30% violent, 20% peaceful. Shanthmark - 50% neutral, 30% peaceful, 20% violent. Delport - 70% neutral, 20% peaceful, 10% violent. Stewartsvile - 70% neutral, 20% violent, 10% peaceful).
Murphy2006-06-08 12:57:22
1. Demons can't strip deafness
2. I'd trade dominate for vapours anyday
2. I'd trade dominate for vapours anyday
Unknown2006-06-08 12:59:12
This thread is making me realise how many "grand" ideas we players really do have . A saying comes to mind, "too many cooks spoil the broth", something like that.
Tsuki2006-06-08 13:34:56
Or, if we're complaining about influencing because of the benefits from a successful influenceing, turn villages similar to wild nodes. Someone still wins it, and gets most of the tithes, but the villagers were so impressed/intimidated/etc. by the showing of the other orgs that they send off smaller percentages of tithes based on the showing during the revolt. Attacking the villagers would harm their ability to send tithes to all, then, though.