Ashteru2006-06-12 11:05:23
Maaaan....that log really shows how stupid the handmaiden is....:/
Jack2006-06-12 11:21:17
QUOTE(Ashteru @ Jun 12 2006, 12:05 PM) 297208
Maaaan....that log really shows how stupid the handmaiden is....:/
All guardian Champ pets are dumb.
IMO Guardian champ pets should just replace their ordinary thrall, and act as basically a shinier version of archdemon/archangel. (For Wiccans Patchou could replace crone and just give the same afflicts, and Shuck could act as barghest.)
As it stands getting Champ in the guardian/wiccan guilds increases your firepower to an almost ridiculous extent, and surely a Champion wouldn't need such a crutch in combat anyway.
ferlas2006-06-12 11:33:17
QUOTE(Jack @ Jun 12 2006, 12:21 PM) 297211
All guardian Champ pets are dumb.
IMO Guardian champ pets should just replace their ordinary thrall, and act as basically a shinier version of archdemon/archangel. (For Wiccans Patchou could replace crone and just give the same afflicts, and Shuck could act as barghest.)
As it stands getting Champ in the guardian/wiccan guilds increases your firepower to an almost ridiculous extent, and surely a Champion wouldn't need such a crutch in combat anyway.
Agreed, I feel we should reduce the pets and the other artifacts to the level of pretty looking gimics, things like passive black out and passive aeon are just silly really. Especially when you add it to an already good class.
Unknown2006-06-12 16:26:55
QUOTE(ferlas @ Jun 12 2006, 11:33 AM) 297214
Agreed, I feel we should reduce the pets and the other artifacts to the level of pretty looking gimics, things like passive black out and passive aeon are just silly really. Especially when you add it to an already good class.
I agree too.
Lanko2006-06-12 18:06:35
I disagree. Champs should have an unfair advantage against someone who isnt' a champ. It's part of their job, and it's RP, the champ items have a history behind them. None of them should be nerfed at all. They're supposed to be overpowered. It's only 4 people out of the entire basin that can have them, so get a grip
Ashteru2006-06-12 18:12:14
QUOTE(Lanko @ Jun 12 2006, 06:06 PM) 297316
I disagree. Champs should have an unfair advantage against someone who isnt' a champ. It's part of their job, and it's RP, the champ items have a history behind them. None of them should be nerfed at all. They're supposed to be overpowered. It's only 4 people out of the entire basin that can have them, so get a grip
I think you should get a grip.....why would a Champion, the best fighter of a guild, need an advantage over other fighters if he is supposed to be that good? And there's no RP behind them....they just are there.
Unknown2006-06-12 18:22:53
QUOTE(Ashteru @ Jun 12 2006, 11:12 AM) 297317
I think you should get a grip.....why would a Champion, the best fighter of a guild, need an advantage over other fighters if he is supposed to be that good? And there's no RP behind them....they just are there.
Actually, all of Serenwilde's Champion items have a history behind them.
Ashteru2006-06-12 18:29:23
QUOTE(Fallen @ Jun 12 2006, 06:22 PM) 297320
Actually, all of Serenwilde's Champion items have a history behind them.
Where? O.o
Lanko2006-06-12 18:33:22
as does the helm for the Ur'guard, and I'm sure the Paladins helm does too although I'm not sure of it
Ashteru2006-06-12 18:35:16
I can't remember a single reference to the Grim or to the Handmaiden or Shuck...~_~ Nor Ebonguard or Serenguard helm, but I think you are right with the Ur'guard helm. Paladin one doesn't have any from what I remember, and....I am not sure about the staffs/cudgels either. Might be that Patchou has one, not sure.
Jack2006-06-12 18:48:27
I'm not saying the arti's don't make sense from an RP standpoint.
I'm talking about their relation in regards to combat, which (with the exception of the helms, which have been toned down greatly) is too damn powerful. So let them keep the Champ arti's, but solely for bragging rights and aesthetics.
I'm talking about their relation in regards to combat, which (with the exception of the helms, which have been toned down greatly) is too damn powerful. So let them keep the Champ arti's, but solely for bragging rights and aesthetics.
Unknown2006-06-12 18:52:18
QUOTE(Ashteru @ Jun 12 2006, 11:29 AM) 297328
Where? O.o
Patchou was Ellindel's companion.
Glinshari's Cudgel was... well, Glinshari's Cudgel
and the Serenguard Helm had its history revealed during the recent event, in visions to the Serenguard.
Lanko2006-06-12 19:00:26
the champ arti is one of the biggest reasons for becoming champ. There is no point in changing them. Otherwise there would be no incentive for putting in the extra work as Champ
Ashteru2006-06-12 19:01:02
QUOTE(Fallen @ Jun 12 2006, 06:52 PM) 297348
Patchou was Ellindel's companion.
Glinshari's Cudgel was... well, Glinshari's Cudgel
and the Serenguard Helm had its history revealed during the recent event, in visions to the Serenguard.
They aren't on the sites history listing...so I can't like...know from it..-.-
And sure, they CAN keep them. But...just as nice gimmicks, as Jack-o said.
Unknown2006-06-12 19:02:17
QUOTE(Lanko @ Jun 12 2006, 12:00 PM) 297351
the champ arti is one of the biggest reasons for becoming champ. There is no point in changing them. Otherwise there would be no incentive for putting in the extra work as Champ
A "true" Champion would be one who wants to protect his guildmates, hence the Rescue ability. Its not about getting 1337 gear.
Ashteru2006-06-12 19:03:06
QUOTE(Lanko @ Jun 12 2006, 07:00 PM) 297351
the champ arti is one of the biggest reasons for becoming champ. There is no point in changing them. Otherwise there would be no incentive for putting in the extra work as Champ
I would want to be Champion because I could order people around, would have GR 20, couldn't be ordered around, would be able to draw a nice amount of power, and some nice prestige. Just being able to fight better is kinda redundant then...because you start relying on the artifacts and get weaker and so on.
Lanko2006-06-12 19:18:46
might as well just be security if you don't want artis. And you can still be bossed around by the GM. And a brief summary of the arti's history can be found in HELP GUILDARTIFACTS
Ashteru2006-06-12 19:20:00
QUOTE(Lanko @ Jun 12 2006, 07:18 PM) 297361
might as well just be security if you don't want artis. And you can still be bossed around by the GM. And a brief summary of the arti's history can be found in HELP GUILDARTIFACTS
Weird guild if the GM can boss around the GC. Not the games fault then, though.
Soll2006-06-12 19:24:41
8.4.4 ARTIFACTS OF THE GUILD CHAMPION
Each Guild Champion is also the caretaker of a mighty guild artifact,
which gets passed down from Champion to Champion. The primary ability of
the artifacts is to assist in rescuing guild members in trouble. Each
artifact has this power, which will switch places with the guildmember
and Champion.
Syntax: RESCUE
The artifacts of the Guilds are as follows:
Celestine Champion Artifact: the Holy Orb of Celestial Light
o Given by the Holy Supernals, this artifact summons the powerful
Handmaiden of Shakiniel who will assist the Celestine Champion in
battle.
Aquamancer Champion Artifact: the Pearl Staff of Rushing Water
o Crafted by the Aquamancers of old, this acts as a coral staff in all
respects except the damage it does is substantially more than an
ordinary staff. Further, it allows the aquamancer to meld to rooms in
half the time as normal.
Paladins Champion Artifact: the Blessed Helm of the Supernals
o Forged by Methrenton himself, this affords substantial armour protect to the head on its own. However, more important, it markedly increases
the Champion's combat skills in all respects.
Moondancer Champion Artifact: the Silver Orb of Ellindel
o Possessed by the first of the wiccans, Ellindel, this artifact summons
Ellindel's companion, Patchou the Moon Cat, who will assist the Champion
in battle.
Hartstone Champion Artifact: the Ancient Cudgel of Glinshari
o Glinshari was the first of the druids and this was his original
cudgel. It acts as a typical druidical cudgel in all respects except
the damage it does is substantially more. Further, it allows the druid
to meld to forests in half the time as normal.
Serenguard Champion Artifact: the Horned Helm of the Moonhart
o In the early days of the Serenwilde, this artifact was forged by
Faethorn and given to the Serenwilde. There has never been another
like it crafted since. This helm affords substantial armour protect to
the head. However, more important, it markedly increases the
Champion's combat skills in all respects.
Nihilist Champion Artifact: the Mighty Orb of Utter Damnation
o This beautiful yet terrible artifact was created in the darkest depths
of Nil. It summons forth the terrifying Nil Grim Horror, a being
part-demon and part-undead. This hideous being will assist the Champion in battle.
Geomancer Champion Artifact: the Tainted Staff of Earthen Ire
o No one is quite sure the circumstances that led to this staff's
creation, but undoubtedly it was crafted by the first geomancers in
the early days of the Taint War. It acts as a twisted geomancer staff
in all respects except the damage it does is substantially more.
Further, it allows the geomancer to meld to tainted land in half the
time as normal.
ur'Guard Champion Artifact: the Bone Helm of the Urlach
o Perhaps the oldest of all the Champion Artifacts, the Bone Helm of
Urlach was said to be forged by Klangratch especially for Urlach
during the Vernal Wars. When the ur'Guard finally settled in Magnagora
after the Taint Wars, they brought this powerful artifact with them.
This helm affords substantial armour protect to the head. However,
more important, it markedly increases the Champion's combat skills in
all respects.
Each Guild Champion is also the caretaker of a mighty guild artifact,
which gets passed down from Champion to Champion. The primary ability of
the artifacts is to assist in rescuing guild members in trouble. Each
artifact has this power, which will switch places with the guildmember
and Champion.
Syntax: RESCUE
The artifacts of the Guilds are as follows:
Celestine Champion Artifact: the Holy Orb of Celestial Light
o Given by the Holy Supernals, this artifact summons the powerful
Handmaiden of Shakiniel who will assist the Celestine Champion in
battle.
Aquamancer Champion Artifact: the Pearl Staff of Rushing Water
o Crafted by the Aquamancers of old, this acts as a coral staff in all
respects except the damage it does is substantially more than an
ordinary staff. Further, it allows the aquamancer to meld to rooms in
half the time as normal.
Paladins Champion Artifact: the Blessed Helm of the Supernals
o Forged by Methrenton himself, this affords substantial armour protect to the head on its own. However, more important, it markedly increases
the Champion's combat skills in all respects.
Moondancer Champion Artifact: the Silver Orb of Ellindel
o Possessed by the first of the wiccans, Ellindel, this artifact summons
Ellindel's companion, Patchou the Moon Cat, who will assist the Champion
in battle.
Hartstone Champion Artifact: the Ancient Cudgel of Glinshari
o Glinshari was the first of the druids and this was his original
cudgel. It acts as a typical druidical cudgel in all respects except
the damage it does is substantially more. Further, it allows the druid
to meld to forests in half the time as normal.
Serenguard Champion Artifact: the Horned Helm of the Moonhart
o In the early days of the Serenwilde, this artifact was forged by
Faethorn and given to the Serenwilde. There has never been another
like it crafted since. This helm affords substantial armour protect to
the head. However, more important, it markedly increases the
Champion's combat skills in all respects.
Nihilist Champion Artifact: the Mighty Orb of Utter Damnation
o This beautiful yet terrible artifact was created in the darkest depths
of Nil. It summons forth the terrifying Nil Grim Horror, a being
part-demon and part-undead. This hideous being will assist the Champion in battle.
Geomancer Champion Artifact: the Tainted Staff of Earthen Ire
o No one is quite sure the circumstances that led to this staff's
creation, but undoubtedly it was crafted by the first geomancers in
the early days of the Taint War. It acts as a twisted geomancer staff
in all respects except the damage it does is substantially more.
Further, it allows the geomancer to meld to tainted land in half the
time as normal.
ur'Guard Champion Artifact: the Bone Helm of the Urlach
o Perhaps the oldest of all the Champion Artifacts, the Bone Helm of
Urlach was said to be forged by Klangratch especially for Urlach
during the Vernal Wars. When the ur'Guard finally settled in Magnagora
after the Taint Wars, they brought this powerful artifact with them.
This helm affords substantial armour protect to the head. However,
more important, it markedly increases the Champion's combat skills in
all respects.
Ashteru2006-06-12 19:27:24
Some of those are reeeeeally lacking though.