Me vs Thoros

by Ixion

Back to Combat Logs.

Jack2006-06-12 19:50:54
QUOTE(Lanko @ Jun 12 2006, 08:18 PM) 297361

might as well just be security if you don't want artis. And you can still be bossed around by the GM. And a brief summary of the arti's history can be found in HELP GUILDARTIFACTS

Yeah, because Security members can rescue people.

Honestly, if someone is good enough to achieve Champion, surely they'd be less in need of combat artifacts than a less skilled combatant.
Ixion2006-06-12 19:54:34
This ground has been covered and tilled and covered again.

It's quite blatantly obvious that champion pets are OP. Yes, champions should be able to defeat people, but no not because of ridiculous artifacts. Are guardian/wiccan champion so much more important than all the others? No. Why then, are champ pets >>> all other champion artifacts?

Terenas2006-06-12 20:39:19
Prestige and guild privs as well as responsibilities come with being a Champion. If you're a guild champ just because of the guild artifact, then you don't deserve to be one.
ferlas2006-06-12 20:54:35
QUOTE(Lanko @ Jun 12 2006, 07:06 PM) 297316

I disagree. Champs should have an unfair advantage against someone who isnt' a champ. It's part of their job, and it's RP, the champ items have a history behind them. None of them should be nerfed at all. They're supposed to be overpowered. It's only 4 people out of the entire basin that can have them, so get a grip


I agree with keeping them as rp gimics and stuff, I disagree with having overpowered artifacts and pets.

QUOTE(Jack @ Jun 12 2006, 07:48 PM) 297344

I'm not saying the arti's don't make sense from an RP standpoint.

I'm talking about their relation in regards to combat, which (with the exception of the helms, which have been toned down greatly) is too damn powerful. So let them keep the Champ arti's, but solely for bragging rights and aesthetics.


Agreed and the best idea around.

QUOTE(Lanko @ Jun 12 2006, 08:00 PM) 297351

the champ arti is one of the biggest reasons for becoming champ. There is no point in changing them. Otherwise there would be no incentive for putting in the extra work as Champ


No it isnt, hell I found black shuck useless and hardly ever used him most of the time anyway. I didnt become champion to get an artifact. There is a point in changing them its called game balance.

QUOTE(Fallen @ Jun 12 2006, 08:02 PM) 297353

A "true" Champion would be one who wants to protect his guildmates, hence the Rescue ability. Its not about getting 1337 gear.


Sounds about right.
Hazar2006-06-12 21:11:54
Side note.

There is ABSOLUTELY NOTHING about the Ebonguard champion's stuff. Helm of the Master of the Bloodhunt? What the hell's that? What the hell's the Bloodhunt?

I demand answers. How do you submit event ideas again?
Verithrax2006-06-12 21:19:46
Seriously, people who run for champion to get the 1337 63/-\\R are pathetic. Champion artifacts don't need to give a bonus; the champion is already supposed to be the best. At most, they should give a defensive advantage. And GMs shouldn't boss around Champions; they shouldn't have to. Champions have no need for authority except outside combat situations (I always think of Champions as leading by example, right than outright giving orders. They're not GM/GA replacements, since they should be chosen by their combat abilities, not by how many people want to kiss their arses nor by their leadership/administration skills.)
Murphy2006-06-12 23:09:57
GC has a fair bit of influence, if nothing else they should be a walking can of harden up, and lead the troops to victory.
Verithrax2006-06-12 23:23:50
GC has 5 functions:

1 - Train. A GC has to be able to answer combat questions or requests for trianing regularly.
2 - Protect. This is self-explanatory.
3 - Fight. A GC has to take active part in group combat.
4 - Lead. GCs determine the strategy and course of action taken in a fight.
5 - Coordinate security and protectors.

They do not determine policy, boss secretaries around, or take important decisions in lieu of other guild officers.
Lanko2006-06-12 23:44:42
champ arties should in no way be nerfed. You should never even have a chance of beating a champ one on one as an average combatant. The arties are perks of the job, they're supposed to be OP. And if you make arties just a superficial glitter object, then rescue won't be there either. So again, why be Champ without the arties anyway? And of course you shouldn't become champ for the sole reason of the arties, but if you did make it there and that was your only goal, you'd be removed fairly soon since your heart wouldn't be in it, so that argument is moot.
Xenthos2006-06-12 23:51:21
QUOTE(Lanko @ Jun 12 2006, 07:44 PM) 297457

champ arties should in no way be nerfed.

Yes they should.
Ixion2006-06-12 23:51:25
You're so on top of things Lanko.

While you're at it, give the GA's a magical pen and paper desk set so no matter WHAT they can always write and organize paperwork better than anyone else, despite ANY amount of secretarial experience of others.

Also while you're at it, why don't you suggest that GM's get OP artifact walking cane, to beat the young and old whippersnappers alike into shape with.
Verithrax2006-06-12 23:52:12
Champions are supposed to be the best fighters in a guild. If they actually need the Champion arties, they should be removed from the job.
Murphy2006-06-12 23:53:12
actually verithrax that's -your- idea of guild champion.

My personal view is that guild champion can make on the spot policy decisions and change rules to suit the situation when he needs to. He should also be, like i said, a general can of harden up and be ready for just about every fight. Lead raid compaigns etc etc.
Lanko2006-06-13 00:02:38
QUOTE(Ixion @ Jun 12 2006, 11:51 PM) 297464

You're so on top of things Lanko.

While you're at it, give the GA's a magical pen and paper desk set so no matter WHAT they can always write and organize paperwork better than anyone else, despite ANY amount of secretarial experience of others.

Also while you're at it, why don't you suggest that GM's get OP artifact walking cane, to beat the young and old whippersnappers alike into shape with.



that's actually not a bad idea. And your right, Champ should be best fighter in the guild, but because they are fighting more and harder than anyone else, they should also have some extra buffs. Namely, the ones that the champ items already have
Verithrax2006-06-13 00:04:45
If nobody else is availiable, they can take decisions on an emergency, but they do have no right to step over the GA. In fact, nobody can step over the GA. GMs have pretty much the same privileges as Champions; they take city policy decisions rather than guild ones, and shouldn't change guild rules unless it's really necessary.

I didn't say I disagree from champions being walking, talking cans of harden up. It's part of their job.
Daganev2006-06-13 00:15:00
QUOTE(Hazar @ Jun 12 2006, 02:11 PM) 297399

Side note.

There is ABSOLUTELY NOTHING about the Ebonguard champion's stuff. Helm of the Master of the Bloodhunt? What the hell's that? What the hell's the Bloodhunt?

I demand answers. How do you submit event ideas again?


oi! Looks like I'll need to write all that stuff out.

The ebonguard "history" was created by the guild when it opened.

Guildmaster = flesh
Guild admin = Bones
Guild Champion = Blood

I am pretty sure that Adracunin knows all the meaning behind the things as well. Normally people don't seem to care all that much though.
Hazar2006-06-13 01:27:35
QUOTE(daganev @ Jun 12 2006, 07:15 PM) 297480

oi! Looks like I'll need to write all that stuff out.

The ebonguard "history" was created by the guild when it opened.

Guildmaster = flesh
Guild admin = Bones
Guild Champion = Blood

I am pretty sure that Adracunin knows all the meaning behind the things as well. Normally people don't seem to care all that much though.


Bleh. There goes a half hour of brainstorming.

Wheee.... sleep.gif
Ashteru2006-06-13 06:48:38
QUOTE(Lanko @ Jun 12 2006, 11:44 PM) 297457

champ arties should in no way be nerfed. You should never even have a chance of beating a champ one on one as an average combatant. The arties are perks of the job, they're supposed to be OP. And if you make arties just a superficial glitter object, then rescue won't be there either. So again, why be Champ without the arties anyway? And of course you shouldn't become champ for the sole reason of the arties, but if you did make it there and that was your only goal, you'd be removed fairly soon since your heart wouldn't be in it, so that argument is moot.

Yeah, you shouldn't have a chance to. But not because of an artifact.
Unknown2006-06-13 07:06:47
All I can say to this thread regarding Champion artifacts...

Cry more.

They are weak, if you can't cure a random Aeon thrown in once every 20 seconds or a Blackout now and then or the occasional paralysis every once in along while (since it's randomized, there is a lot of useless effects), just quit combat now, and don't ever fight again. Ever.
Xenthos2006-06-13 07:14:24
QUOTE(Yrdallort @ Jun 13 2006, 03:06 AM) 297607

All I can say to this thread regarding Champion artifacts...

Cry more.

They are weak, if you can't cure a random Aeon thrown in once every 20 seconds or a Blackout now and then or the occasional paralysis every once in along while (since it's randomized, there is a lot of useless effects), just quit combat now, and don't ever fight again. Ever.

"Trolladry"? Let me guess... Amaru v. 3.0?