Me vs Thoros

by Ixion

Back to Combat Logs.

ferlas2006-06-14 01:03:51
QUOTE(Anonymous @ Jun 14 2006, 02:02 AM) 297960

From a Tarot using Celestine, only thing you have to worry about is Aeon/Entangle/Love and a random weak mental affliction.

Sorry, but due to the awesome power of diagnose, and the limited direct damage of Celestines, I'm not going to die to that, and I hope you aren't going to either.


and soulless and inquisition

So actually what do the ga and the gm get to make up for the guild champs perks?
Xenthos2006-06-14 01:04:39
QUOTE(Anonymous @ Jun 13 2006, 09:02 PM) 297960

From a Tarot using Celestine, only thing you'd have to worry about with that setup is Aeon/Entangle/Love and a random weak mental affliction.

Sorry, but due to the awesome power of diagnose, and the limited direct damage of Celestines, I'm not going to die to that, and I hope you aren't going to either.

I can't believe you overlooked their two most powerfull skills, one of which doesn't even show up on diag.
Unknown2006-06-14 01:04:48
QUOTE(ferlas @ Jun 13 2006, 03:03 PM) 297961

and soulless and inquisition


Infidel/Heretic will still be seen through blackout.

Soulless I will see at least one rub before he gets enough in between blackouts.

Being relatively unafflicted and unhindered, I'd simply walk away.
ferlas2006-06-14 01:05:46
Good thing I reminded him!

QUOTE(Anonymous @ Jun 14 2006, 02:04 AM) 297963

Infidel/Heretic will still be seen through blackout.

Soulless I will see at least one rub before he gets enough in between blackouts.

Being relatively unafflicted and unhindered, I'd simply walk away.


So your going to just constantly walk away as your tatic? Because you have to if they have a soullless rubbed?
Xenthos2006-06-14 01:06:01
QUOTE(Anonymous @ Jun 13 2006, 09:04 PM) 297963

Infidel/Heretic will still be seen through blackout.

Soulless I will see at least one rub before he gets enough in between blackouts.

Being relatively unafflicted and unhindered, I'd simply walk away.

How will you see at least one rub? They could just time it to go off the moment the angel attacks.

Vapors gives immediate blackout now, by the way.
Unknown2006-06-14 01:06:13
QUOTE(Xenthos @ Jun 13 2006, 03:04 PM) 297962

I can't believe you overlooked their two most powerfull skills, one of which doesn't even show up on diag.


I just pointed out why I left those out. Because I will see those. I might not see the only three I said you'd have to worry about. Damage is something that might slip by, but they do relatively weak damage, so you'd spot it just like you'd spot a soulless. And like I said, heretic will spam you to death regardless of blackout.
ferlas2006-06-14 01:07:29
Again what do the ga and the gm do or get that makes them do their job but the champion needs to get an extra large bonus in the form of an artifact?

QUOTE(Anonymous @ Jun 14 2006, 02:06 AM) 297967

I just pointed out why I left those out. Because I will see those. I might not see the only three I said you'd have to worry about. Damage is something that might slip by, but they do relatively weak damage, so you'd spot it just like you'd spot a soulless. And like I said, heretic will spam you to death regardless of blackout.


You wont see the soulless being thrown which as people point out if you can be blackouted for up to 5 to 7 seconds you kind of have a bit of trouble with it
Unknown2006-06-14 01:09:17
QUOTE(ferlas @ Jun 13 2006, 03:05 PM) 297964

Good thing I reminded him!
So your going to just constantly walk away as your tatic? Because you have to if they have a soullless rubbed?


Do you not walk away if someone is just whoring something "we todd ed" on you? I do. I get bored if someone shield/web/shield/web/shield/web/shield/webs me over and over. It's the same thing really. Or I call for a friend. Though otherwise, I'll be using my own offense to hinder them, and they won't get very far. It's not good either to stand around waiting for them to call for help either.

As for soulless... spam fear. Or in my case, I force a lot with the pooka.
ferlas2006-06-14 01:11:41
QUOTE(Anonymous @ Jun 14 2006, 02:09 AM) 297970

Do you not walk away if someone is just whoring something "we todd ed" on you? I do. I get bored if someone shield/web/shield/web/shield/web/shield/webs me over and over. It's the same thing really. Or I call for a friend. Though otherwise, I'll be using my own offense to hinder them, and they won't get very far. It's not good either to stand around waiting for them to call for help either.


I dont get your point, they rub soulless as a starting move in a fight which is what pretty much every decent celestine does. They arnt whoring blackout and vapors really because they just do it passivly and all the time no matter what, its nothing like whoring web or shield. So your saying when they use their best tatics you are left with no option but to walk away and not fight? That sounds overpowered to me.
Unknown2006-06-14 01:12:54
QUOTE(ferlas @ Jun 13 2006, 03:07 PM) 297968

Again what do the ga and the gm do or get that makes them do their job but the champion needs to get an extra large bonus in the form of an artifact?


Didn't I tell you? Simplified now.

GM runs the Commune.

GA writes Guild Policy.
ferlas2006-06-14 01:14:37
QUOTE(Anonymous @ Jun 14 2006, 02:12 AM) 297973

Didn't I tell you? Simplified now.

GM runs the Commune.

GA writes Guild Policy.


GC defends the commune.


Thats their jobs Listed, now lets list their perks

GC gets an artifact

I really cant see how it isnt overpowered when as you say yourself the only viable tatic is to run away.
Unknown2006-06-14 01:18:27
QUOTE(ferlas @ Jun 13 2006, 03:11 PM) 297972

I dont get your point, they rub soulless as a starting move in a fight which is what pretty much every decent celestine does. They arnt whoring blackout and vapors really because they just do it passivly and all the time no matter what, its nothing like whoring web or shield. So your saying when they use their best tatics you are left with no option but to walk away and not fight? That sounds overpowered to me.


I'm still not seeing how this applies to Patchou? Explain.

I've already said Handmaiden giving blackout was rough multiple times. But it doesn't bother me. Handmaiden doesn't always give blackout, and infusing their angel with just vapors is sort of "meh". They won't be giving other afflictions, and obviously I know they just want to do soulless, nothing else. So I fear and I force, I kill them before they get enough rubs off, I force them to put the card away (IND) to remove rubs, I put them to sleep. Whatever, it's all the same.


QUOTE(ferlas @ Jun 13 2006, 03:14 PM) 297974

GC defends the commune.
Thats their jobs Listed, now lets list their perks

GC gets an artifact

I really cant see how it isnt overpowered when as you say yourself the only viable tatic is to run away.


The defender is a servant of the Commune. The others control. They have power. Power and Control are perks and are often highly sought after by people. Serving and Defending is not control, it is not a perk. ANYONE can defend their commune, even the GA/GM. Only the GA and GM can control their Guild/Commune.

Comeon, I see you in here Guido, at least back me up on this one point. What has Guido always sought? Power, unlimited power, aye? Maybe Kahazul too?

My last post. This thread bores me.
ferlas2006-06-14 01:27:31
QUOTE(Anonymous @ Jun 14 2006, 02:16 AM) 297977

I'm still not seeing how this applies to Patchou? Explain.

I've already said Handmaiden giving blackout was rough multiple times. But it doesn't bother me. Handmaiden doesn't always give blackout, and infusing their angel with just vapors is sort of "meh". They won't be giving other afflictions, and obviously I know they just want to do soulless, nothing else. So I fear and I force, I kill them before they get enough rubs off, I force them to put the card away to remove rubs, I put them to sleep. Whatever, it's all the same.



Well it dosnt apply to patchou specifically its just one example of how champ artifacts are overpowered. Im glad you agree that the blackout is rough. Seriously you can be blackout'd for more 50% of the fight with a tad of luck, not that uncommon in a reasonable length fight. No offense but most people can avoid the put away trick, and saying oh I kill people before they actually do anything of tatical value is just silly as well its like erm heartburst isnt overpowered because I just kill them before they finish it. Lusternias becoming a bit of a joke really near constant blackout easy to use and easy to get instakills and locks everythings so simple, removing the champion pets is one of the things I see as the first step to actually making lusternia combat more complicated than the mindless repetive motions to build up combos to insta kills and let them fly until they hit.

QUOTE(Anonymous @ Jun 14 2006, 02:18 AM) 297977

The defender is a servant of the Commune. The others control. They have power. Power and Control are perks and are often highly sought after by people. Serving and Defending is not control, it is not a perk. ANYONE can defend their commune, even the GA/GM. Only the GA and GM can control their Guild/Commune.

Comeon, I see you in here Guido, at least back me up on this one point. What has Guido always sought? Power, unlimited power, aye? Maybe Kahazul too?

My last post. This thread bores me.


Sorry but that dosnt cut it either the ga and the gc have equal control in many guilds. The guild champ gets a much bigger perk than the guild assistant or the guild master. Heh and in some guilds the guild champ is equal or better than the guild master, to quote one nameless champion " Heh me and * basically run this place, the council dosnt do much anyway" Seriously there is no reason for the gc to have any less power over the commune/guild than the ga. Yet why does the gc get an artifact and the ga and the gm get nothing?
Ixion2006-06-14 01:51:54
QUOTE(Anonymous @ Jun 13 2006, 07:15 PM) 297894

(unlike Knights, when I left, Knights hitting for 1.5k was on the low side), just takes a lot of setup. I think is is because we don't have any time-based instant kills. Partly because moonburst is all magic damage, and magic attacks tend to have their damage reduced the most.


Obsolete data. Damage knights are not only obsolete, but also simply not feasible.

Other classes have gotten buffs upon buffs, especially mages, and warriors have gotten downgrade after downgrade recently.
Icarus2006-06-14 03:06:05
Champion artifacts need to go!

Let champions keep the rescue ability, or perhaps other perks like increase Karma or Power. sleep.gif
Diamante2006-06-14 03:52:26
I agree that the champion artifacts are wild. I have shuck , generally assumed to be the worst of them all, but I keep him summoned entirely for the coolness factor. It's way cool to have him around, being all mean to everyone but me smile.gif I think I'd prefer if champion pets had a utility function instead of their boost to combat, such as informing you if an enemy enters the area or something to that effect.

In regards to combat boosting, aside from the blackout, champion pets pale in comparison to the combat benefit that champion helms give these days. Perhaps ixion was meaning the old champ helm, but as opposed to something like shuck, which drains mana, paralyses, or gives blacklung, champion helms offer an insane amount of combat boosts, including
-30% increased wounding
-10% increased damage
-75% point rate (opposed to 50%)
- it's a 90/90 helm
- increased balance recovery speed

The champion helm is literally designed to make any half arse warrior a good combatant, where as the afflictions the pets give -in general- will not kill anyone alone, aside from the handmaiden which is nothing but sexyness all around.
Geb2006-06-14 03:53:43
You are working with a lot of old information Tuek. Things have changed since you played last. I suggest you take some time and see how the realm is now, then you can tell people what is needed in the realm and what is not needed.
Alger2006-06-14 05:05:38
I dont think the guardian's champion arti is any weaker/stronger than the warrior's champion arti.

I remember once being asked if the helm was overpowered. I ran my tests and thought it was crazy. Then I looked at the other champion arties and thought well if thats the standard then not really. Took me an hour or so just to decide on what to say.
Ashteru2006-06-14 12:29:26
QUOTE(Alger @ Jun 14 2006, 05:05 AM) 298062

I dont think the guardian's champion arti is any weaker/stronger than the warrior's champion arti.

I remember once being asked if the helm was overpowered. I ran my tests and thought it was crazy. Then I looked at the other champion arties and thought well if thats the standard then not really. Took me an hour or so just to decide on what to say.

Mr. One lunge footimpale thing... glare.gif
Alger2006-06-14 14:18:11
I never had arties before tongue.gif

Also thats the first time I've seen that happen!