ferlas2006-06-13 15:11:22
QUOTE(Murphy @ Jun 13 2006, 12:14 AM) 297443
Instanced dungeons should be left where they belong, in WOW and D&D.
Lusternia doesn't need to waste their time on this
I didnt plan on making it instanced. I thought the idea was it was a massively hard area that would need a group or you get wasted instantly but another group could just as easily walk in after you kill you and take over where you left off.
Alger2006-06-14 04:30:07
Actually before WoW and D&D online. Instance type dungeons were found in MUDs.
Personally I wouldnt mind being able to do more things with mobiles instead of just swing jab or raze. Make bashing at least a bit more interesting. Ask about this before and if I remember right I think it was Hajamin who said one day but not now or anytime soon.
Personally I wouldnt mind being able to do more things with mobiles instead of just swing jab or raze. Make bashing at least a bit more interesting. Ask about this before and if I remember right I think it was Hajamin who said one day but not now or anytime soon.
Drathys2006-06-15 03:40:06
The trouble with making bashing more sophisticated is that if you allow players to afflict mobs, you would need to develop a proper AI system, so they could cure afflictions given to them. Otherwise you could just load a blade with crotamine (for example), which would trivialise bashing.
The AI, in itself a difficult and time consuming programming task, would most likely have a negative effect on server resource usage, and possibly stability.
The AI, in itself a difficult and time consuming programming task, would most likely have a negative effect on server resource usage, and possibly stability.