Lack of rants.

by Jack

Back to The Real World.

Shorlen2006-09-01 23:23:42
QUOTE(Athana @ Sep 1 2006, 07:14 PM) 326803
I'm not mad at Celest for killing them..I'm just frustrated that we don't have boulderblast/hailstorm so Serenwilde actually has to comfront the raiders directly which adds bodies into the room which weakens the Avatar which has a room attack that kills most defenders leaving the tanky raiders to finish off the Avatar...

QFT. Envoy, give us a ranged room attack biggrin.gif

dry.gif

EDIT: I don't believe that every guild should be a copy of another, but this is something that really imbalances group combat.
Shamarah2006-09-01 23:24:41
QUOTE(Shorlen @ Sep 1 2006, 07:21 PM) 326812

I don't mind the existance of beckon, but I do think it is unbalancing without Wiccans having something similar. The same with Hailstorm. Giving such powerful group skills only to one side is a bit much in my eyes. We do have Darkmoon, Ancestral Curse, and Bellow, but these are melee skills. Hailstorm is a ranged AoE attack. There is no defence against a team of Magi hailstorming all at once from an adjacent room - there is a defence against ancestral curse, darkmoon, and bellow (leave the room/elevation). All of them also cannot kill an enitre group in a moment - they firstly do not stack with themselves (well, bellow does if you time it well, I guess), and secondly do not cause physical damage at all.


It's called MOONDANCE RAGE. And it works across the entire area.

Also, you can just, you know, shield.
Soll2006-09-01 23:25:33
QUOTE(Shorlen @ Sep 1 2006, 11:21 PM) 326812

I don't mind the existance of beckon, but I do think it is unbalancing without Wiccans having something similar. The same with Hailstorm. Giving such powerful group skills only to one side is a bit much in my eyes. We do have Darkmoon, Ancestral Curse, and Bellow, but these are melee skills. Hailstorm is a ranged AoE attack. There is no defence against a team of Magi hailstorming all at once from an adjacent room - there is a defence against ancestral curse, darkmoon, and bellow (leave the room/elevation). All of them also cannot kill an enitre group in a moment - they firstly do not stack with themselves (well, bellow does if you time it well, I guess), and secondly do not cause physical damage at all.

Yes, Willowisp was better than Demesne Summon or Beckon alone, but both of those together were as good as Willowisp. I do not understand why you didn't lose all of your summons when we lost all of ours.


The communes do have Rage/Terror, and through it Serenwilde can give Aeon/Darkmoon at a range. Yes, I know the limitations. Just stating.

* Just shield. Tada.

To defend against beckon? Sit. Since you have to physically walk, anything that stops you walking normally stops you being beckoned. Sitting isn't all that hard. Or blocking!
Diamondais2006-09-01 23:26:24
QUOTE(Shamarah @ Sep 1 2006, 07:24 PM) 326817

It's called MOONDANCE RAGE. And it works across the entire area.

Also, you can just, you know, shield.

Doesnt Beckon go through shield? If it does for certain then that means to shield we need to stand, if we stand well be beckoned and then die. Also, Rage needs a bunch of Moondancers standing in a Coven. We had about 2, maybe 3 Blockers so they would have likely been Beckoned out regardless.
Shamarah2006-09-01 23:27:25
SIT doesn't drop shield. Nice try! Also, only room beckon goes through shield, and room beckon can't be spammed like targetted beckon.

Double blocking also stops beckon. All it takes is two Serenguard (or two people with the riding skill!)
Diamondais2006-09-01 23:29:32
QUOTE(Shamarah @ Sep 1 2006, 07:27 PM) 326822

SIT doesn't drop shield. Nice try! Also, only room beckon doesn't go through shield, and room beckon can't be spammed like targetted beckon.

Double blocking also stops beckon. All it takes is two Serenguard (or two people with the riding skill!)

I never said it did, I said to out up a shield we would need to stand, while we stand and then off EQ we need to then sit again. Moondancers to use Rage and Moonburst need to stand. We had 2 or 3, which means one exit would have been unguarded pretty much.
Shorlen2006-09-01 23:37:53
QUOTE(Shamarah @ Sep 1 2006, 07:24 PM) 326817
It's called MOONDANCE RAGE. And it works across the entire area.

Also, you can just, you know, shield.

I disagree with this being the same as a single person castable ranged room attack that can be used all the time. When there is a group attacking an Avatar/Supernal, you can just hailstorm their room over and over. They won't be shielded, and combined with the Avatar/Supernal's room attacks, most of the attackers will die. With Rage, it first of all has to be night, which is 1/3rd of the time. Secondly, there needs to be at least five defenders who have Moon. Thirdly, attacking through Rage is a trans skill, where hailstorm is a near-novice skill, not to mention the 10p cost for anyone who isn't drawndown. Fourthly, you can only hit one person at a time, rather than up to thirty. Fifthly, moonburst does the worst damage type in the game, to which people can get 80-90% reistance to easily. Sixthly, it takes about 30-35 seconds to join everyone to the coven (assuming everyone is in the room already), circle, and call down rage. It takes about 40 seconds to kill an Avatar from what I've seen.

I don't see the skills as being equilivients at all, or even serving the same purpose.

QUOTE(Soll @ Sep 1 2006, 07:25 PM) 326818
* Just shield. Tada.

Please tell me how you shield while hitting an avatar/supernal? I'd love to hear it.

-----------

To clarify - I am not complaining about the raid itself, only stating that I don't think it's fair that your 0p newbie-ish skill is orders of magnitude better than our 8p mythical skills and our trans skills that take five people to cast.
Shamarah2006-09-01 23:41:45
QUOTE(diamondais @ Sep 1 2006, 07:29 PM) 326823

I never said it did, I said to out up a shield we would need to stand, while we stand and then off EQ we need to then sit again. Moondancers to use Rage and Moonburst need to stand. We had 2 or 3, which means one exit would have been unguarded pretty much.


You can't be beckoned while off eq. You can't be beckoned while ANYTHING that would stop you from moving normally is there. This includes walls, sitting, no eq/balance, afflictions, etc.
Diamondais2006-09-01 23:42:25
QUOTE(Shamarah @ Sep 1 2006, 07:41 PM) 326828

You can't be beckoned while off eq. You can't be beckoned while ANYTHING that would stop you from moving normally is there. This includes walls, sitting, no eq/balance, afflictions, etc.

Youre still ignoring the Rage bit.
Shamarah2006-09-01 23:43:45
QUOTE(diamondais @ Sep 1 2006, 07:42 PM) 326829

Youre still ignoring the Rage bit.


That takes eq, so you won't be beckoned then either.

But who cares anyway? Just get two serenguard to block the exit and you will not get beckoned.
Diamondais2006-09-01 23:45:50
QUOTE(Shamarah @ Sep 1 2006, 07:43 PM) 326830

That takes eq, so you won't be beckoned then either.

But who cares anyway? Just get two serenguard to block the exit and you will not get beckoned.

Whats to stop you from doing it from both directions?
Shamarah2006-09-01 23:52:44
QUOTE(diamondais @ Sep 1 2006, 07:45 PM) 326831

Whats to stop you from doing it from both directions?


What's to stop you from blocking in both directions? Or just coming out and killing us because doing it in both directions would mean we've split up our group?
Diamondais2006-09-01 23:53:57
QUOTE(Shamarah @ Sep 1 2006, 07:52 PM) 326833

What's to stop you from blocking in both directions? Or just coming out and killing us because doing it in both directions would mean we've split up our group?

Not going to continue this because everything I say has fallen on deaf ears.
Genos2006-09-02 00:11:30
QUOTE(Shorlen @ Sep 1 2006, 07:23 PM) 326815

QFT. Envoy, give us a ranged room attack biggrin.gif

dry.gif

EDIT: I don't believe that every guild should be a copy of another, but this is something that really imbalances group combat.


Maybe allow the spirits created by Ancestral Curse to be ordered to move with a longish balance recovery. Or have Bellow be able to be used from an adjacent room? Then also have Squall from Crow usable from a room over to help Blacktalon. Allows for some raid prevention without being exact copy overs from the Mage skills.
Unknown2006-09-02 00:14:22
Okie-dookie shouts need to be removed. Now .
Xenthos2006-09-02 00:15:11
Reason why Druids shouldn't get a room attack:

Choke + Room attack that causes bleeding + guards/Avatars.

I'd much rather that 1) Avatars/Supernals did NOT hit members of their own Commune/City, and 2) Commune/City members in the room do NOT count towards the weakening.
Ashteru2006-09-02 00:18:29
Did I mention how much I love Lich and Ghost? biggrin.gif
Tsuki2006-09-02 00:51:23
QUOTE(Shamarah @ Sep 1 2006, 07:18 PM) 326809

You say this like it's a bad thing! Conflict is fun!

Newp, I didn't say it like it was a bad thing. I was just laughing at the idea that the precise thing Celest is pushing for a ban on is the precise thing they're encouraging us to do. And, it's funny that certain individuals seem to think that force will get what they want instead of the opposite, even when all evidence is to the contrary. If anything, Serenwilde delights in holding a grudge for a long time. Even if it eventually might be inclined to forgive, it also doesn't forget. (Moondancers especially don't forget pureevil.gif) tongue.gif

So, enjoy! whee.gif
Arix2006-09-02 01:04:46
going to Earth to kill grubs and getting ambushed by a raiding party...I have never been more tempted to use the quote in my signature ingame before
Shiri2006-09-02 01:40:20
QUOTE(Narsrim @ Sep 1 2006, 11:49 PM) 326781

Serenwilde depends on Magnagora to protect it from raids in Faethorn quite frequently. Is Serenwilde too arrogant to ask its ally for some essence?


Has anyone seen this happen? At all, let alone frequently? Does anyone know if, if it did happen, the Magnagoran was just passing through and decided to kill Celestians, or if someone asked for them?

...'cause, you know, despite offers from various people (Malarious blink.gif) I've never seen a Magnagoran help defend Ethereal to any extent. We still kick 'em off unless they're passing through, actually! So I suspect this is one of those "urban myth" things. happy.gif (Although I HAVE seen Glooms protect Celestian villages!)