Vix2006-06-16 00:03:47
From Guido's log in the Quotes board:
Holding the flame fang of the dark dragon poised at an angle overhead, Daevos
unleashes a violent assault at Daxera's right leg. Daevos strikes the tendon
above her right heel, making her scream as it's completely severed.
Yeah, that's Daevos assaulting a little merian, but wow.
Holding the flame fang of the dark dragon poised at an angle overhead, Daevos
unleashes a violent assault at Daxera's right leg. Daevos strikes the tendon
above her right heel, making her scream as it's completely severed.
Yeah, that's Daevos assaulting a little merian, but wow.
Geb2006-06-16 00:22:52
I don't think two-handers suck. I quite like being one. The difference for me is that I do not consider something underpowered just because I can't use it to defeat another person with ease. If a person is doing everything right on his end and I am doing everything right on my, then end I expect a stalemate. If the person is forced to leave the battlefield for fear of death, then that shows me that I was making progress. Again, just because a person does not go down in 3 hits, or loses his neck with ease against me, does not give me the impression that my profession is underpowered.
Now, can the two-handers use a bit of help? Yes, I’ve always said they need more control over the afflictions they give, and a few more useful afflictions. I do not believe they need more damage potential or easier access to insta-kills. And when I say more control, I mean something along the lines of having poisons afflict more successfully (same shrug levels based on resilience though) when using a single weapon. Since it is a single weapon, the two-hander should at least be a bit more assured that the poisons he/she uses would actually afflict the target. Essentially greater tactical options is what I feel two-handers need.
Now, can the two-handers use a bit of help? Yes, I’ve always said they need more control over the afflictions they give, and a few more useful afflictions. I do not believe they need more damage potential or easier access to insta-kills. And when I say more control, I mean something along the lines of having poisons afflict more successfully (same shrug levels based on resilience though) when using a single weapon. Since it is a single weapon, the two-hander should at least be a bit more assured that the poisons he/she uses would actually afflict the target. Essentially greater tactical options is what I feel two-handers need.
Unknown2006-06-16 00:27:09
QUOTE(geb @ Jun 15 2006, 05:22 PM) 298637
I don't think two-handers suck. I quite like being one. The difference for me is that I do not consider something underpowered just because I can't use it to defeat another person with ease. If a person is doing everything right on his end and I am doing everything right on my end I expect a stalemate. If the person is forced to leave the battlefield for fear of death, then that shows me that I was making progress. Again, just because a person does not go down in 3 hits, or loses his neck with ease against me, does not give me the impression that my profession is underpowered.
Thank you! I love you!
Someone finally realizes that balance between 2 equally skilled combatants should result in a stalemate, until one of them makes a mistake.
Unknown2006-06-16 00:32:13
Serious question here, I understand why 2 handers are underpowered but can someone tell me why 1 handers are?
Ixion2006-06-16 00:55:57
Lunge's double nerf has a lot to do with it.
Parry+stance+rebounding+timeslip whoring+shield being too much defense has another thing to do with it. Poor afflictions on different limbs is an issue too. Luck based venoms and attacks..There's a large list of reasons, actually...
Parry+stance+rebounding+timeslip whoring+shield being too much defense has another thing to do with it. Poor afflictions on different limbs is an issue too. Luck based venoms and attacks..There's a large list of reasons, actually...
Revan2006-06-16 01:00:15
Geb also uses a wand of illusions, so he has quite a huge advantage over other warriors.
Geb2006-06-16 01:09:54
QUOTE(Revan @ Jun 16 2006, 02:00 AM) 298656
Geb also uses a wand of illusions, so he has quite a huge advantage over other warriors.
Sometimes I use the wand, sometimes I don’t. Illusions are not such a big deal after you learn from the trick and make adjustments. Those who make their own systems can make the adjustments rather easily. Those who depend on others to make their system or give them updates are in a bit of a pickle until the update comes in.
Revan2006-06-16 01:20:58
I can't code. leave me alone
Icarus2006-06-16 03:23:20
QUOTE(Revan @ Jun 16 2006, 09:00 AM) 298656
Geb also uses a wand of illusions, so he has quite a huge advantage over other warriors.
He also has two pets, one giving stupidity!
With the exception of Geb, 2-handers are underpowered.
Unknown2006-06-16 04:16:16
QUOTE(Revan @ Jun 15 2006, 06:09 PM) 298582
Umm... prenerf was like... when the game came out and there was a huge armour bug. No robes or armour survived that. No, i made them about a month ago
Splendor robes were upgraded, and greatrobes had a slight downgrade, a little while ago, it wasn't so much a nerf at it was a clear devision between them so that splendor would -always- be better then great.
Unknown2006-06-16 05:01:27
It seems like almost all warriors suck, except for a handful (Ixion, Daevos, maybe Geb soon) with a staggering number of credits and artifacts who are capable of annihilating anyone. It seems like even those uber powerful ones are rather hit-and-miss, with all the available methods of ruining a knight's offense. They're just all over the place, and seriously need addressing.
Alger2006-06-16 05:24:24
actually Geb the issue with two-handers was and has always been that they lacked good options. It has been stressed out multiple times that the afflictions they have to certain limbs are good for dual wields but when it comes to two-handers they're not very effective. This in conjunction with their half venom rate inability to work two limbs at the same time, etc (all of which have also been stressed on since two-handers came out) makes their offensive easier to see. Thats why if you fight anybody who knows how to fight a warrior it's significantly harder because they dont have to watch out for much. Even with an artied weapon like yours, if the person doesnt have to watch out for several things he doesnt really have much room for error in his defence. So about what you said on "doing everything right" it isnt exactly hard when you're fighting a two-hander. That level of difficulty is why they call themselves underpowered.
Shryke2006-06-16 06:08:34
I cant freekin beleive these people who are new/ have never played two handers try to say they are in any way NEAR balanced. They are far far away from it. Geb, you may think you are balanced because you are in a stalemate with your enemy, but that's most likely because you have good enough defensive curing parrying and such to survive, but it doesn't matter how well you coordinate your offense you are at a disadvantage as a 2 hander. Dont try to #$!!@%ing say that 2 handers are balanced at all, we are completely nerfed. Against a skilled opponent you aren't going to get them prone for more than 3 rounds, and in that time you can't do enough headwounds to kill. Our ONLY option it seems nowadays is to save power to slitlock 2x and get your e outta power, then you can just calcise and go to work on em. How many classes have only 1 way to kill? Druids? And that's getting nerfed a bit for giving them some other options. 2 handers are retardedly underpowered. Silence to all who disagree, PLAY AS ONE for a while! (IF geb really can kill people effectively it's gotta be his insane credit stuff, but I don't even think that can balance it)
/endrant
/endrant
Geb2006-06-16 07:22:26
It is funny how people only read part of what I wrote, and not the whole thing. Ohm... Maybe I should quote the second part of my original response.
“Now, can the two-handers use a bit of help? Yes, I’ve always said they need more control over the afflictions they give, and a few more useful afflictions. I do not believe they need more damage potential or easier access to insta-kills. And when I say more control, I mean something along the lines of having poisons afflict more successfully (same shrug levels based on resilience though) when using a single weapon. Since it is a single weapon, the two-hander should at least be a bit more assured that the poisons he/she uses would actually afflict the target. Essentially greater tactical options is what I feel two-handers need.â€
Now, do any of you remember that part of my post, or are you so determined to get across how much you feel you suck that you never made it past the part of my post that said, “I don't think two-handers suck. I quite like being one.†If you take the time to read my entire post, I have stated that two-handers can use help. I just also qualified my statement with the idea that it should not be any sort of help that overpowers the archetype.
As much as it amazes people that others are telling them how their class is not underpowered, it amazes me more that people are getting upset and furious that I do not agree with them when I am in the archetype myself. So no, I do not think two-handers suck as bad as people are trying to convince everyone that they do. I do feel the class could use some tweaks, but I do not feel it is a class that is terrible on the level of say Achaean Bard’s offense.
“Now, can the two-handers use a bit of help? Yes, I’ve always said they need more control over the afflictions they give, and a few more useful afflictions. I do not believe they need more damage potential or easier access to insta-kills. And when I say more control, I mean something along the lines of having poisons afflict more successfully (same shrug levels based on resilience though) when using a single weapon. Since it is a single weapon, the two-hander should at least be a bit more assured that the poisons he/she uses would actually afflict the target. Essentially greater tactical options is what I feel two-handers need.â€
Now, do any of you remember that part of my post, or are you so determined to get across how much you feel you suck that you never made it past the part of my post that said, “I don't think two-handers suck. I quite like being one.†If you take the time to read my entire post, I have stated that two-handers can use help. I just also qualified my statement with the idea that it should not be any sort of help that overpowers the archetype.
As much as it amazes people that others are telling them how their class is not underpowered, it amazes me more that people are getting upset and furious that I do not agree with them when I am in the archetype myself. So no, I do not think two-handers suck as bad as people are trying to convince everyone that they do. I do feel the class could use some tweaks, but I do not feel it is a class that is terrible on the level of say Achaean Bard’s offense.
Shryke2006-06-16 07:35:10
What you want is simply not enough. Afflicting with unreliable venoms a little more often isn't what we need. We need a reason to make people take their parry/stance off their head and legs. Our useful afflictions consist of: Legtendon and Slitthroat. All the rest are either useless, or require the enemy to be prone to get off (behead is really the only other useful one on the list). Arm amputates get regened about as soon as you should regain balance (the stun is really short) so... What can we do with our 2 swings on the legs or head per 30 seconds? Get someone prone for a few seconds? GREAT, because they're back up in no time. You seem to think that it's such an easy fix, but what they really need is an overhual. New chest and gut afflictions useful enough to make people have to actually cure their gut and chest deepwounds. (you realize our highest gut and chest afflictions are medium? and collapse is IMPOsSIBLE to get!?) Arms are pointless to attack too. So, how exactly do you think your little statement after saying we're OK makes you at all correct? I'm pissed because I've been ubernerfed for like 3 months now and without anyone seeming to care, some even saying we're overpowered. It's damned frustrating.
Geb2006-06-16 07:39:48
QUOTE(Icarus @ Jun 16 2006, 04:23 AM) 298696
He also has two pets, one giving stupidity!
With the exception of Geb, 2-handers are underpowered.
You hurt! Your axe was hurting my frail faeling body bad (I have 111 cutting without runes). If you remember the fight, I swung up into the trees, walked out of the room, and used webs to slow your damage down. I was a surged Faeling with yellow up giving me 5.2k health, yet I always found myself hovering around 1800 and down as low as 900 one time. I did not feel an anyway that your damage was something I could just stand there and tanked, so I did not. I used every tool I had available to help mitigate your damage, while trying to find some way to gain an advantage over you. In the end, I got lucky in our pit wars because you walked into mine. Do I feel that you were underpowered? Nope, I do not.
Shryke2006-06-16 07:42:53
Parry Head, Stance Legs, then proceed to beat him down. You realize that faelings are wet paper bags? It's your own fault you were on an extremely low con race. He can't hinder you if you parry head stance legs, so then you should have NO trouble piecing him. Sorry, but its your own fault if you ever lose to a 2 hander.
Unknown2006-06-16 07:49:59
To evaluate what is being said in this thread, I will go Pureblade as soon as I get 36 credits I need for the skill switch. Got 1 so far.
Geb2006-06-16 07:53:41
QUOTE(Shryke @ Jun 16 2006, 08:35 AM) 298737
So, how exactly do you think your little statement after saying we're OK makes you at all correct?
My statement is what I feel is an example of what the archetype needs. I also did mention a need for more afflictions outside of the statement about greater poison affliction rates. I did not expound on it, but it is there in my statement.
Now from what I am hearing, you want afflictions that cause the eventual demise of the target no matter what the person does. Is this true? If so, I do not agree with that sort of thinking. I do not believe in dilemma situations when it comes to games, because dilemmas by definition means the person will lose no matter what choice he or she makes.
Anyhow, I am done with this discussion. You can believe we suck and need an overhaul, while I will continue to believe that we do not suck and just need some tweaks here and a few more affliction options. Though I perhaps use this saying too much, I will use it here again. We will just have to agree to disagree.
QUOTE(Shryke @ Jun 16 2006, 08:42 AM) 298739
Parry Head, Stance Legs, then proceed to beat him down. You realize that faelings are wet paper bags? It's your own fault you were on an extremely low con race. He can't hinder you if you parry head stance legs, so then you should have NO trouble piecing him. Sorry, but its your own fault if you ever lose to a 2 hander.
Huh? I won.
Terenas2006-06-16 07:56:44
QUOTE(geb @ Jun 16 2006, 07:39 AM) 298738
You hurt! Your axe was hurting my frail faeling body bad (I have 111 cutting without runes). If you remember the fight, I swung up into the trees, walked out of the room, and used webs to slow your damage down. I was a surged Faeling with yellow up giving me 5.2k health, yet I always found myself hovering around 1800 and down as low as 900 one time. I did not feel an anyway that your damage was something I could just stand there and tanked, so I did not. I used every tool I had available to help mitigate your damage, while trying to find some way to gain an advantage over you. In the end, I got lucky in our pit wars because you walked into mine. Do I feel that you were underpowered? Nope, I do not.
Exact same sentiment. Icarus hurts like a mofo. It's impossible to keep up with both health and wounding against him.