Diamondais2006-06-27 22:11:58
You asked for a suggestion, I gave one. I wasnt serious, just thinking well that doesnt make sense. Though, itd certainly be nice if Briar walls didnt hit allies..
Daganev2006-06-27 22:20:14
LANDSHARKS (costs half your mana)
If your opponent is bleeding more than 1,000, you can summon the land sharks which eat your opponant alive, leaving nothing but thier rotting carcas
If your opponent is bleeding more than 1,000, you can summon the land sharks which eat your opponant alive, leaving nothing but thier rotting carcas
Sylphas2006-06-27 23:59:06
500 is doable, 1000 without sap is a stretch.
Daganev2006-06-28 00:09:38
it was a joke....
500 happens without thinking about it....
500 happens without thinking about it....
Xavius2006-06-28 00:11:18
We talked about bleeding instakills, but they were all like the stag instakill. They're either overpowered, or they're bleeding for so much that they're going to die anyways.
Xenthos2006-06-28 00:14:47
QUOTE(Xavius @ Jun 27 2006, 08:11 PM) 303073
We talked about bleeding instakills, but they were all like the stag instakill. They're either overpowered, or they're bleeding for so much that they're going to die anyways.
Just remember that Ebonguard/Serenguard blademasters can choose crow/stag, too, and blademasters can be much better at stacking up bleeding.
Daganev2006-06-28 00:15:43
If your going to make druid combat better, don't do a Stag/Crow skill...
keep it druid only.
keep it druid only.
Zacc2006-06-28 01:54:04
Alright, I'm bored...
I wouldn't mind Totem and Runes in Druidry moved to Stag, since they both depend on the Stag skillset, and something replacing each of them.. perhaps an ability to heal and another for combat.
Would be nice if Sap was a demesne wide attack... Imagine how useful it would be during a violent influence.. (hey, maybe Glomdoring would actually win one once in a while!). Would make Flow useful.. someone walks into the demesne, you flow, by the time they've removed sap you have (almost) recovered equilibrium... instead of sitting in the center and waiting for someone to teleport in with full balance and equilibrium and attacks flying towards you before you realize just who it is...
Fury doesn't seem like it would be very useful. Who doesn't have some sort of protection against cutting damage? An interesting twist- what if it cut the target in half (instakill) if the target was sapped? They have what.. a half second chance to cleanse the sap? Actually, much longer since Sap costs a bit of power, and Fury can not be used unless at full mana and power. Would be great for a druid duo.. Ok, nevermind.. that doesn't work out at all.
How about a healing or protection skill? Maybe a skill that allows you to become one with the demesne and increase your health, mana, and ego based on how large the demesne is. If rooms are broken or the demesne itself is broken, then stats would return to normal.
What about a Druidry skill that hinders herb eating? Something like.. cast it in a demesne and there's a 20% chance that when an enemy eats an herb, that herb has no effect.. or is swept away by a breeze and is absorbed into the surroundings.. or poisons the target with one of the afflictions it cures in return for curing the original affliction? Imagine eating pennyroyal to cure confusion and then ending up with stupidity... or reishi for aeon and then getting peaced.
I would like to see an ocean smudge (freezes and causes cold/asphyxiation damage?).. and a cave smudge (instakill! or buries the target/s underground).
Less power costs with fetishes, please! Or make them permanent as long as you know the skill... Oh, and make them faster, too.
Done rambling.
I wouldn't mind Totem and Runes in Druidry moved to Stag, since they both depend on the Stag skillset, and something replacing each of them.. perhaps an ability to heal and another for combat.
Would be nice if Sap was a demesne wide attack... Imagine how useful it would be during a violent influence.. (hey, maybe Glomdoring would actually win one once in a while!). Would make Flow useful.. someone walks into the demesne, you flow, by the time they've removed sap you have (almost) recovered equilibrium... instead of sitting in the center and waiting for someone to teleport in with full balance and equilibrium and attacks flying towards you before you realize just who it is...
Fury doesn't seem like it would be very useful. Who doesn't have some sort of protection against cutting damage? An interesting twist- what if it cut the target in half (instakill) if the target was sapped? They have what.. a half second chance to cleanse the sap? Actually, much longer since Sap costs a bit of power, and Fury can not be used unless at full mana and power. Would be great for a druid duo.. Ok, nevermind.. that doesn't work out at all.
How about a healing or protection skill? Maybe a skill that allows you to become one with the demesne and increase your health, mana, and ego based on how large the demesne is. If rooms are broken or the demesne itself is broken, then stats would return to normal.
What about a Druidry skill that hinders herb eating? Something like.. cast it in a demesne and there's a 20% chance that when an enemy eats an herb, that herb has no effect.. or is swept away by a breeze and is absorbed into the surroundings.. or poisons the target with one of the afflictions it cures in return for curing the original affliction? Imagine eating pennyroyal to cure confusion and then ending up with stupidity... or reishi for aeon and then getting peaced.
I would like to see an ocean smudge (freezes and causes cold/asphyxiation damage?).. and a cave smudge (instakill! or buries the target/s underground).
Less power costs with fetishes, please! Or make them permanent as long as you know the skill... Oh, and make them faster, too.
Done rambling.
Xavius2006-06-28 02:20:15
Ignoring most of that...
What about a Druidry skill that hinders herb eating? Something like poisons the target with one of the afflictions it cures in return for curing the original affliction? Imagine eating pennyroyal to cure confusion and then ending up with stupidity... or reishi for aeon and then getting peaced.
...what do you all think about this? We already have a few proposals that would pretty well nerf sap into a fairly moderate feat, so assume that aeon-inducing sap is out of the picture. What we're looking for is a pivotal, archetype-defining skill that allows for flexibility in combat approach, but would still work best in the demesne. I think this might actually be a fair contender. Details would of course have to be hashed out, but just in terms of the idea itself, what're your first impressions?
QUOTE(Zacc @ Jun 27 2006, 08:54 PM) 303124
What about a Druidry skill that hinders herb eating? Something like poisons the target with one of the afflictions it cures in return for curing the original affliction? Imagine eating pennyroyal to cure confusion and then ending up with stupidity... or reishi for aeon and then getting peaced.
...what do you all think about this? We already have a few proposals that would pretty well nerf sap into a fairly moderate feat, so assume that aeon-inducing sap is out of the picture. What we're looking for is a pivotal, archetype-defining skill that allows for flexibility in combat approach, but would still work best in the demesne. I think this might actually be a fair contender. Details would of course have to be hashed out, but just in terms of the idea itself, what're your first impressions?
Sylphas2006-06-28 02:28:08
It's unique and interesting, and doesn't seem to be overpowered, with the current afflictions druids give. Look at what it could do with a berserk fetish though, it could get really nasty.
Shorlen2006-06-28 03:07:29
QUOTE(Xavius @ Jun 27 2006, 10:20 PM) 303130
Ignoring most of that...
...what do you all think about this? We already have a few proposals that would pretty well nerf sap into a fairly moderate feat, so assume that aeon-inducing sap is out of the picture. What we're looking for is a pivotal, archetype-defining skill that allows for flexibility in combat approach, but would still work best in the demesne. I think this might actually be a fair contender. Details would of course have to be hashed out, but just in terms of the idea itself, what're your first impressions?
It sounds... I don't know, too random? There are a lot of useless afflictions in Lusternia - your chance of giving hosing ones seems kinda low. I mean, it could be really powerful, or it could be worthless, and which it is (and if it works at all), is entirely up to chance. At least, that's what it seems like to me at first glance.
Mirk2006-06-28 03:38:18
I kind of came up with this idea here, but it probably would apply here as well...
What if druids had a skill(s) that would vary directly and help whichever there third guildskill was?
What if druids had a skill(s) that would vary directly and help whichever there third guildskill was?
Shorlen2006-06-28 03:47:55
QUOTE(Mirk @ Jun 27 2006, 11:38 PM) 303159
I kind of came up with this idea here, but it probably would apply here as well...
What if druids had a skill(s) that would vary directly and help whichever there third guildskill was?
Why not put that skill in the third skillset then and not in druidry? I guess then mages get it too, but still, seems kind of silly...
Saran2006-06-28 07:49:12
Not a skillset, a skill in druidry based on your third skill. Hopefully an instakill.
Wrench the soul out of their body with dreamweaving
Order your bonded animal to tear them to shreds
Something cool with runes...
Wrench the soul out of their body with dreamweaving
Order your bonded animal to tear them to shreds
Something cool with runes...
Unknown2006-06-28 07:53:53
QUOTE(Saran @ Jun 28 2006, 03:49 AM) 303222
Not a skillset, a skill in druidry based on your third skill. Hopefully an instakill.
Wrench the soul out of their body with dreamweaving
Order your bonded animal to tear them to shreds
Something cool with runes...
Runic allhex.
Unknown2006-06-28 08:29:59
QUOTE(mav @ Jun 28 2006, 12:53 AM) 303223
Runic allhex.
hehehe...
Swinging your Rune bag through the air, you club Munsia repeatedly over the head with it, until she collapses to the ground, staring blankly into the sky for a long moment.
Mirk2006-06-28 13:10:32
QUOTE(Shorlen @ Jun 27 2006, 10:47 PM) 303165
Why not put that skill in the third skillset then and not in druidry? I guess then mages get it too, but still, seems kind of silly...
Well, the idea was to make something that would make druids better, and not mages, making druids, not mages, better, especially since druidry is weaker than geomancy/aquamancy.
Daganev2006-06-28 16:19:54
QUOTE(Xavius @ Jun 27 2006, 07:20 PM) 303130
Ignoring most of that...
...what do you all think about this? We already have a few proposals that would pretty well nerf sap into a fairly moderate feat, so assume that aeon-inducing sap is out of the picture. What we're looking for is a pivotal, archetype-defining skill that allows for flexibility in combat approach, but would still work best in the demesne. I think this might actually be a fair contender. Details would of course have to be hashed out, but just in terms of the idea itself, what're your first impressions?
That seems pretty cool actually.. it would be a nice unique way of making afflictiosn stick, because you'll constantly be eating the same herb over and over again... well, a 1/3 of the time.
Verithrax2006-06-29 07:51:34
QUOTE(Shorlen @ Jun 27 2006, 01:19 PM) 302842
We already knew that from the moment you opened your mouth.
Wow. 200 bleeding. That's going to kill someone
You know, Magi get instakills - preserve, chasm, and if they are psionics, they have the telepathy egokill and the telekinetic bloodvessel thing. Druids instead get 25% health and 25% mana instakills, for hartstone and blacktalon respectively. Those are pathetic and impossible, as we can't do the damage to health/mana to make them happen.
Preserve is supposed to be damn hard to pull off, as is the TK instakill. You're right about the others, though. And yes, a 25% health instakill is stupid - You can just cudgel instead. I have no idea of how you'd do a 25% mana instakill; does blacktalon have a way of leeching mana?
Unknown2006-06-29 09:38:55
QUOTE(Verithrax @ Jun 29 2006, 03:51 AM) 303622
Preserve is supposed to be damn hard to pull off, as is the TK instakill. You're right about the others, though. And yes, a 25% health instakill is stupid - You can just cudgel instead. I have no idea of how you'd do a 25% mana instakill; does blacktalon have a way of leeching mana?
I've noticed the cudgel bleeding was recently increased as well it seems much less random then it was, and if you clot that all away you're taking around 800 mana for clotting(but all you need is herb balance to reduce that to a small amount). blacktalon+night users succumb works well, but it's not all that good to justify skills that way.
I do have to say that the 25% health instakill is THE silliest thing out there, 25% of health for me is -well- under a single cudgel. Now, perhaps it would be more valid for an arti'ed up demigod warrior with around 8-9k health, but that's really the extreme.