New Artifact Rune for Staves, Symbols, Athame

by Estarra

Back to Common Grounds.

Diamondais2006-06-18 18:51:02
This would be a neat idea if the customized look could be kept within a reasonable area, as someone mentioned already. Like I know its an Artifact but it wouldnt make sense if a Celestian has a Tainted rock staff or a Magnagoran has a staff sprouting bright flowers for examples, so maybe have a way to get the designs approved for actually an RP-smart design? If Im making any sense at all.
Unknown2006-06-18 18:51:03
Don't make it so that magic damage runes need to be attached to the item, that would make cosmicfire, nightkiss, moonburst, and blast unaffected. Like the decreased mana cost idea, but not the uber fist sigil one - if it resets to you, does it really matter if you get disarmed?
Ashteru2006-06-18 18:52:00
QUOTE(Estarra @ Jun 18 2006, 06:49 PM) 299643

Is lowering mana really worth it to spend more on?

I honestly don't know so I'm asking.

Well, I quited liked the Magicrown. Maybe make the rune work that perfection is % based or that it's like thrice the normal strength? (Would negate the need for manapotions for most races while bashing. <.< >.>)
Unknown2006-06-18 18:52:59
QUOTE(Estarra @ Jun 18 2006, 11:49 AM) 299643

Is lowering mana really worth it to spend more on?

I honestly don't know so I'm asking.


I'd say no. A decent sized reduction wouldn't be bad on its own.. but its not worth tiering.
Unknown2006-06-18 18:53:56
QUOTE(diamondais @ Jun 18 2006, 06:51 PM) 299648

This would be a neat idea if the customized look could be kept within a reasonable area, as someone mentioned already. Like I know its an Artifact but it wouldnt make sense if a Celestian has a Tainted rock staff or a Magnagoran has a staff sprouting bright flowers for examples, so maybe have a way to get the designs approved for actually an RP-smart design? If Im making any sense at all.


All custom designs are checked out by the staff first, don't worry. I'm sure a geomancer could have a water staff or vice versa, but they'd risk getting outguilded for it. closedeyes.gif
Daganev2006-06-18 18:54:10
I have never been a magic person, so I don't know how usefull the reduced mana cost is in actuallity, but I can imagine that it is very usefull when things like focus body and focus mind, and focus spirit use up so much mana.

And Diamondais, you can only customize your artrifacts by sending an email and paying 50 credits....

I have never been a magic person, so I don't know how usefull the reduced mana cost is in actuallity, but I can imagine that it is very usefull when things like focus body and focus mind, and focus spirit use up so much mana.

And Diamondais, you can only customize your artrifacts by sending an email and paying 50 credits....
Unknown2006-06-18 18:55:06
QUOTE(Temporary_Guido @ Jun 18 2006, 11:51 AM) 299649

Don't make it so that magic damage runes need to be attached to the item, that would make cosmicfire, nightkiss, moonburst, and blast unaffected. Like the decreased mana cost idea, but not the uber fist sigil one - if it resets to you, does it really matter if you get disarmed?


Where is this logic coming from?

You attach the rune to a ring, and it doesn't make only the spells cast by that ring stronger... why would that be the case for attaching it to the staff?
Estarra2006-06-18 18:55:13
Customizing the attack message is out of the question. Sorry!
Diamondais2006-06-18 18:56:09
QUOTE(Temporary_Guido @ Jun 18 2006, 02:53 PM) 299652

All custom designs are checked out by the staff first, don't worry. I'm sure a geomancer could have a water staff or vice versa, but they'd risk getting outguilded for it. closedeyes.gif

AH good, never customized anything so I wouldnt have known. Thanks.
Acrune2006-06-18 18:57:59
QUOTE(Estarra @ Jun 18 2006, 02:49 PM) 299643

Is lowering mana really worth it to spend more on?

I honestly don't know so I'm asking.


Not really. Especially for Aquamancers with 5k mana easy for merians. Ooh, save 30 mana a staff point. doh.gif

And no staff rubbing please... mellow.gif If it can be enchanted, find a different way of unleashing it tongue.gif
Soll2006-06-18 18:58:33
Well, all customisations would probably have to go through approval. I agree; no flower power staves. But I think it would be neat to have another option for customisation of staves/symbols/athames being the attack message for their damage strike, as long as it also still represents the damage types being done. For example, I would quite like:

A furious torrent of freezing water explodes from the tip of your coral staff which batters Daevos with a flood of bitter water and icy stones. His skin visibly pales as the cascade of aquatic power tightens his chest and chokes him.

Daganev2006-06-18 18:59:51
QUOTE(Acrune @ Jun 18 2006, 10:57 AM) 299657

Not really. Especially for Aquamancers with 5k mana easy for merians. Ooh, save 30 mana a staff point. doh.gif

And no staff rubbing please... mellow.gif If it can be enchanted, find a different way of unleashing it tongue.gif



I thought the concept was reducing the mana cost of all things, not just pointing the staff....
Xavius2006-06-18 19:00:37
QUOTE(Estarra @ Jun 18 2006, 01:49 PM) 299643

Is lowering mana really worth it to spend more on?

I honestly don't know so I'm asking.


Not really, no. I function quite well without my torc, and that's a 10% mana reduction to everything.

ninja.gif x 50!
Soll2006-06-18 19:03:21
A high chance to resist being knocked off of your respective mounts. Turtles, Wyrms, Stag, Crow might be nice. Would mean people actually bother to mount them atall.
Ixion2006-06-18 19:05:55
Demesne time reduction?

Increased Parry chance?

Honestly, I need some of the drugs you all are taking to be able to think such is even close to a good idea. Mages need no more combat help, especially against warriors.

QUOTE(Estarra @ Jun 18 2006, 02:24 PM) 299616

We are thinking about adding a new artifact rune that you can place on a cudgel, staff, symbol or athame that would make it permanent (i.e, reset to you). These permanent items would then be able to be customized for the normal customization costs. The downside, of course, is that if you change guilds, you may lose the ability to use that item.

Anyway, we aren't sure what would be a fair and balanced bonus to add to these items especially since there already is an artifact that enhances magical-based damage, so I thought I'd throw it out here for comments and suggestions.

wizard.gif druidess.gif celestine.gif


Permanent, customizable- pretty cool ideas.
Unknown2006-06-18 19:07:22
Just having a mana reduction is fine. People will be buying them because they want custom items, the mana is just a little added incentive. Just makes them 25cr - customization is 50cr, after all, so it's pretty much a guarenteed 75cr being spent.
Saran2006-06-18 19:11:08

Special abilities-you can only have one at any time (though might be unfair for druids) brandish, plant, spin, etc would all offer some different ability probably same for all artifacts.


I'd like just being able to make my cudgel reset though so any bonus is nice
Diamante2006-06-18 19:13:29
If it confers some sort of combat bonus it would be nice if it applied to things such as nightkiss/moonburst etc.

Though personally I do like the idea of an uber-fist sigil that would make it impossible to knock the weapon/shield out of the hands of the wielder.

The mana cost reduction would be unnoticeable, all my attacks use mana and I never have a problem keeping it near full.

Another possibility would be for the chance, albeit small to combine an affliction to an attack, such as say a 10% chance for nightkiss to afflict with chills if you are wielding a frozen athame dagger, or something to that effect. Either way I like the idea of being able to customize my dagger, whether it confers a combat bonus or not.
Daevos2006-06-18 19:14:44
Non-decay and customization are fine by themselves, no further boosts are needed.
Unknown2006-06-18 19:15:56
I agree, but if they were looking for something else, well, we might as well offer.


But the idea to increase parry is rediculous.