Organizational conglutination

by Unknown

Back to Ideas.

Shorlen2006-06-28 11:33:43
If people get org conglut, they shouldn't get suspect on you for killing them dry.gif
Verithrax2006-06-29 05:56:37
Like there's no XP loss for conglut...

I don't think areas in which org conglut works are meant to be raid-able.
Unknown2006-06-29 06:04:45
QUOTE(Verithrax @ Jun 29 2006, 05:56 AM) 303600

I don't think areas in which org conglut works are meant to be raid-able.

Like... villages?

Suspect status and org conglut is incredibly annoying. You pursue someone, they step into their territory, and you lose. No point killing them, you not only gain suspect they lose zilch.
Verithrax2006-06-29 06:12:34
Well, I'm not sure the designers intended to make village raiding easy or a possibility... I think they wanted to push it off-plane with Cosmic and ethereal raiding.

With Ethereal, they failed miserably by making it inespugnable.

With Cosmic, they succeeded - Too much, in fact, thanks to cubixes.
Unknown2006-06-29 06:28:38
Raiding cosmic/elemental/ethereal planes as the only form of combat is silly. I wish the designers would get this 'only fight on planes!' idea out of their heads. I'd prefer simple pk flags.
Verithrax2006-06-29 07:12:54
The administration isn't going to deviate one yotta off their master plan, I'm afraid.

They could, however, make Ethereal raidable and create more significant ways for Commune members to reach Astral.
Unknown2006-06-29 07:19:01
Which would have no effect on improving combat. It is effectively a PK flag. You only go to the planes to fight (or astral to hunt), stay off them and you are pretty safe.
Verithrax2006-06-29 07:21:40
Where I stand, that's a feature, not a bug.
Shorlen2006-06-29 07:41:24
QUOTE(Verithrax @ Jun 29 2006, 03:21 AM) 303614

Where I stand, that's a feature, not a bug.

Bill Gates said that about Windows - your point?
Verithrax2006-06-29 07:56:03
I think he said it specifically about some characteristic of Windows...

My point is that nobody should be dragged into PK if they don't want to, but that PK should still be free and wild for the people who enjoy it. Hence, the so-called PK flag; you can go off-prime if you want to PK, you can stay on prime if you don't enjoy it, even though you're no 100% safe.
Shorlen2006-06-29 08:23:41
QUOTE(Verithrax @ Jun 29 2006, 03:56 AM) 303623

I think he said it specifically about some characteristic of Windows...

My point is that nobody should be dragged into PK if they don't want to, but that PK should still be free and wild for the people who enjoy it. Hence, the so-called PK flag; you can go off-prime if you want to PK, you can stay on prime if you don't enjoy it, even though you're no 100% safe.


But nearly all the stuff worth raiding is on Prime, and the off-prime locations are unraidable without a cubix? That's just bad game design, if the PK is intended to all be off prime.
Verithrax2006-06-29 09:31:04
Pretty much. Intention doesn't always coincide with effect, however.
Unknown2006-06-29 10:54:17
QUOTE(Verithrax @ Jun 28 2006, 09:12 PM) 303609

The administration isn't going to deviate one yotta off their master plan, I'm afraid.


I believe the word you are searching for is iota. Yotta means one septillion, and is the largest unit prefix (Kilo, Giga, Tera, etc), quite a large number if you ask me. mellow.gif
Verithrax2006-06-29 11:13:50
I know I should've gone with µm instead...
Sylphas2006-06-29 11:57:42
exa- is bigger.

And being able to just totally avoid pk like that makes it almost meaningless. Our world is based on conflict and wars. But the most important plane should be PVE only? That's silly. If you don't want drawn into a fight, stay at home.
Verithrax2006-06-29 23:26:13
The most important plane isn't PVE only, but it's not free PK either. I've been killed plenty of times on prime and most of them without any shade of reason. I just think prime was never intended as a place for large-scale group combat battles, as this role is (Supposedly) filled by Etherea, Cosmic and Elemental (Which don't fulfill the role properly, but I don't think this was the original plan). I personally think Prime is more than dangerous enough, specially for people who are 'active combatants' (IE, they once used an aggressive skill on someone.) It would be impossible to enjoy several aspects of the game if you had to be on your toes all the time because at any moment someone can come and kill you. If you want that, go play Carrion Fields.
Unknown2006-06-30 01:15:03
QUOTE(Verithrax @ Jun 29 2006, 11:26 PM) 303853

The most important plane isn't PVE only, but it's not free PK either. I've been killed plenty of times on prime and most of them without any shade of reason. I just think prime was never intended as a place for large-scale group combat battles, as this role is (Supposedly) filled by Etherea, Cosmic and Elemental (Which don't fulfill the role properly, but I don't think this was the original plan). I personally think Prime is more than dangerous enough, specially for people who are 'active combatants' (IE, they once used an aggressive skill on someone.) It would be impossible to enjoy several aspects of the game if you had to be on your toes all the time because at any moment someone can come and kill you. If you want that, go play Carrion Fields.

The problem is while the pacifists can enjoy certain aspects of the game, the rest of the players have to make do with artificial means of conflict, which seriously detracts from the immersion. If you are being bullied, Avenger is there to step in and prevent the excess grief. Unfortunately, at the moment 'bullied' in Lusternia is coded to be equivalent to 'killed once'. No wonder we react so badly ourselves, the embedded definition of griefing is so minor!

I don't want freeforall on Prime, and I've never advocated the total removal of Avenger. But realistically, raiding villages/defending RP areas is just incredibly costly.

Hell, the best way to deal with a raider is to send 10 lowbies in to defend. When they die, they conglutinate anyway, but the raider goes near instantly to vengeanceable. How do you deal with that?

Death has already been made far less costly on prime (I'm interested to see how much so), and that should alleviate some concerns about single deaths.
Verithrax2006-06-30 01:46:24
I don't see what you mean by 'artificial'. Conflict is there; Astral, which is still a major bashing area for most people, is still a freeforall; cosmic raids happen constantly. I think it's only Etehreal that has a problem.

And it's not just 'pacifists'. What's wrong with not enjoying PK and wanting to appreciate the rest of the game without having to think about it? PK is not all there is to Lusternia.
Shamarah2006-06-30 02:19:56
You only get suspect when raiding if you declare. That means you only get it if you attack first. If you just wait for the defenders to attack, you won't get suspect.
Sylphas2006-06-30 02:30:45
PK on Astral is contrived. There's no real reason for it outside of Wildnodes.