Shorlen2006-06-27 09:40:12
After the Village Revolt change, all the people who liked Village Revolts in Serenwilde gradually logging on less and less, until they just stopped playing.
After the Fae event which told the Moondancers they had utterly failed in their duty for the past few hundred years, most of the active Moondancers left. Just about every one in the guild who cared, except Laysus, Tsuki, and Zenji.
After Lisaera left, a lot of the remaining ones, like Zenji, just seemed to stop caring.
I don't know, it just seems like noone tries anymore. We have no active fighters in all of Hartstone. We have two fighters in Serenguard. We have one fighter in the Moondancers. Noone even tries to protect Faethorn anymore. Noone even tries to protect our villages anymore, really. Someone was killing farmers in Estelbar - two people came to stop him, when fifteen or twenty Serenwilders were logged on. Our guilds are plummeting in TOPGUILDS, and I see fewer and fewer people on CWHO every day.
It's like, for most Serenwilders, Lusternia just isn't fun anymore.
Is there a reason for it? Is there something I or we can do to make things better?
I have the time and the energy to do whatever needs to be done to make the game fun again, if there is anything I can do. But honestly, I don't know what there IS to do. Can someone please help provide feedback?
Please note that anyone who responds with pessimism will be flamed by me.
After the Fae event which told the Moondancers they had utterly failed in their duty for the past few hundred years, most of the active Moondancers left. Just about every one in the guild who cared, except Laysus, Tsuki, and Zenji.
After Lisaera left, a lot of the remaining ones, like Zenji, just seemed to stop caring.
I don't know, it just seems like noone tries anymore. We have no active fighters in all of Hartstone. We have two fighters in Serenguard. We have one fighter in the Moondancers. Noone even tries to protect Faethorn anymore. Noone even tries to protect our villages anymore, really. Someone was killing farmers in Estelbar - two people came to stop him, when fifteen or twenty Serenwilders were logged on. Our guilds are plummeting in TOPGUILDS, and I see fewer and fewer people on CWHO every day.
It's like, for most Serenwilders, Lusternia just isn't fun anymore.
Is there a reason for it? Is there something I or we can do to make things better?
I have the time and the energy to do whatever needs to be done to make the game fun again, if there is anything I can do. But honestly, I don't know what there IS to do. Can someone please help provide feedback?
Please note that anyone who responds with pessimism will be flamed by me.
Unknown2006-06-27 09:44:48
The powers in Lusternia are balancing out...
It's like in real life there's rich people and then there's poor people. You NEED to have a few rich and a bunch of poor people. So people who take the end of the stick and got the "poor" straw on the cosmic event of asigning each one's destiny tend to moan. But they don't understand it's all part of a horrendous and sadist thing we call life
So yeah, in other words, it's your time to suffer Motha****er
It's like in real life there's rich people and then there's poor people. You NEED to have a few rich and a bunch of poor people. So people who take the end of the stick and got the "poor" straw on the cosmic event of asigning each one's destiny tend to moan. But they don't understand it's all part of a horrendous and sadist thing we call life
So yeah, in other words, it's your time to suffer Motha****er
Shorlen2006-06-27 09:56:47
QUOTE(Corinthian @ Jun 27 2006, 05:44 AM) 302775
The powers in Lusternia are balancing out...
It's like in real life there's rich people and then there's poor people. You NEED to have a few rich and a bunch of poor people. So people who take the end of the stick and got the "poor" straw on the cosmic event of asigning each one's destiny tend to moan. But they don't understand it's all part of a horrendous and sadist thing we call life
So yeah, in other words, it's your time to suffer Motha****er
Thank you for providing absolutely nothing useful with your post. Please try again.
Unknown2006-06-27 09:58:37
Corinthian, write more constructive posts before I break the rules of physics, somehow put my hands inside the computer screen and e-strangle you.
No organisation had such a small number of fighters and generally people who care as Serenwilde does now. Not even Celest during open beta when we were owned by Magnagora daily.
EDIT: To elaborate. Here's how many fighters do we have:
Serenguard: me (as a champion -buaha!), Flacarealah (tries good but still cannot handle Murphy or whomever else of the above decent people)
Moondancers: Derian?
Hartstone: ???
We have a bunch of other people who want to fight, but many IC years will pass before they will be formidable.
No organisation had such a small number of fighters and generally people who care as Serenwilde does now. Not even Celest during open beta when we were owned by Magnagora daily.
EDIT: To elaborate. Here's how many fighters do we have:
Serenguard: me (as a champion -buaha!), Flacarealah (tries good but still cannot handle Murphy or whomever else of the above decent people)
Moondancers: Derian?
Hartstone: ???
We have a bunch of other people who want to fight, but many IC years will pass before they will be formidable.
Shorlen2006-06-27 10:08:21
QUOTE(Cuber @ Jun 27 2006, 05:58 AM) 302777
Moondancers: Derian?
Laysus
EDIT: Our only good fighters really were Narsrim, Munsia, Thaemorn, Diamate, and Gregori, and I doubt we'll see any of them around in the Wilde ever again. Well, and Tuek, who seems to be back, but he hasn't gotten into the swing of things yet.
To clarify - this is not an idiots post. This is not a rant. This was posted in General for a reason. I am not saying "OMG WE SUK THIS IS SO UNFAIR." I am saying that I believe this is a problem, and something we can solve. I am asking for the opinions of others on how to go about doing so. Do not degenerate this into a "OMG U SUK DEAL WITH IT" rant.
Drathys2006-06-27 10:10:28
I have been wanting to become a fighter, but then again...
1) I have no money OOC --> no credits for skills IC
2) I have basically no combat experience, and don't feel like getting my ass handed to me on a platter
-- High Elfen druid == squishy
3) Drathys is too much of a dreamer, and generally too much of an introvert to actually ask someone to teach him.
4) I'll likely suck anyway
5) See 1 thru 4
Or maybe I'm just making excuses
1) I have no money OOC --> no credits for skills IC
2) I have basically no combat experience, and don't feel like getting my ass handed to me on a platter
-- High Elfen druid == squishy
3) Drathys is too much of a dreamer, and generally too much of an introvert to actually ask someone to teach him.
4) I'll likely suck anyway
5) See 1 thru 4
Or maybe I'm just making excuses
Shorlen2006-06-27 10:13:15
QUOTE(Drathys @ Jun 27 2006, 06:10 AM) 302779
I have been wanting to become a fighter, but then again...
1) I have no money OOC --> no credits for skills IC
2) I have basically no combat experience, and don't feel like getting my ass handed to me on a platter
-- High Elfen druid == squishy
3) Drathys is too much of a dreamer, and generally too much of an introvert to actually ask someone to teach him.
4) I'll likely suck anyway
5) See 1 thru 4
Or maybe I'm just making excuses
Fighting isn't the only way to help. It is just the most easily seen and done one. You do not need to be a good fighter to help out with fighting. I honestly suck - I know this, and yet I can really help out when a fight breaks out when supporting others. Even just webwhoring in a group helps immensely.
Again, our lack of fighters is a symptom of the problem, and not the problem itself.
Soll2006-06-27 10:16:19
Narsrim will be back.
Terenas2006-06-27 10:17:22
I'm just bored altogether and taking a nice long break. There are little reasons for me to go back sadly.
Shorlen2006-06-27 10:17:36
QUOTE(Soll @ Jun 27 2006, 06:16 AM) 302782
Narsrim will be back.
Relying on a single fighter, regardless of how good he is at it, doesn't solve the problem either. The problem is that noone cares - I'm really not sure why, or how to make things more immersive and interesting.
Revan2006-06-27 10:22:34
Everyone has their ups and downs. This is a down for you guys. I am quite sure things will pick up sometime in the future.
Unknown2006-06-27 10:24:14
Wanted to post something here, but I didn't like what I have written when I read it.
Shamarah2006-06-27 10:27:23
Serenwilde is weak combat-wise ATM, but you guys have a TON of villages because you have some great influencers. And the fact that you have few defenders doesn't really matter because Etherwilde is invulnerable anyway.
Shorlen2006-06-27 10:28:13
QUOTE(Revan @ Jun 27 2006, 06:22 AM) 302786
Everyone has their ups and downs. This is a down for you guys. I am quite sure things will pick up sometime in the future.
Again, my question was, what can we do to make that happen sooner? I really don't know what it is that turned so many people off to Seren, apart from the events that hosed our RP and the fact that we don't have a single unifying concept like other orgs do (Taint, Light, Wyrd).
Is that what we need? Some word to cling to that ties us together? Will that help? Will that be detrimental?
QUOTE(Shamarah @ Jun 27 2006, 06:27 AM) 302788
Serenwilde is weak combat-wise ATM, but you guys have a TON of villages because you have some great influencers. And the fact that you have few defenders doesn't really matter because Etherwilde is invulnerable anyway.
Not true - people keep coming in and killing Ladies, and noone cares enough to stop them.
Unknown2006-06-27 10:43:38
Honestly, I've had a few characters in Serenwilde, and lately, it really seems that to be able to do anything, even defend, you need to be tri-trans or be willing to spend crap loads of credits on a system, and all the equiptment, I didn't really see anyone trying to teach, Diamante tried to teach me warrior combat when he was Champion, but really the same thing is happening which happened to Magnagora earlier, there are no new fighters coming through the ranks, the majority was just sitting back, coasting along when you were the super power and did basically nothing.
I think that you would gain from mandatory combat training to a decent level, for a majority of the player base, disguise it as like survival training or somesuch.
I think that you would gain from mandatory combat training to a decent level, for a majority of the player base, disguise it as like survival training or somesuch.
Shorlen2006-06-27 10:47:07
QUOTE(tenqual @ Jun 27 2006, 06:43 AM) 302790
I think that you would gain from mandatory combat training to a decent level, for a majority of the player base, disguise it as like survival training or somesuch.
Hmm, that's a good idea. I'll see what I can do with it when I have the time to bug the right people.
The problem that 99% of fighting is having a good curing system is really an issue though. How do you handle that without going OOC? Should we tell everyone to get mushclient and Ethelon's free system? Should we write a generic system for the Wilde?
Unknown2006-06-27 10:51:10
If there was anyone willing to do it, I would say, code a basic curing system for zMud andor Mushclient, as well as have tips for Nexus, and maybe have a serenwilde website up and running for this kind of thing and put events and pointers on there, which would let them able to get a decent curing system for free, and be able to build on it if they stick and such.
Unknown2006-06-27 10:53:34
I already agreed with Iraen to make the Cub Trials (a VERY basic combat test) mandatory inside the Serenguard. I think we should also make more people aware of Tsuki's village influencing help file.
Unknown2006-06-27 11:03:50
I've complained enough, I'm sure my opinion is clear. We don't have something to unify us like the other orgs, and what we had built has been mostly eroded or undermined.
I get so unbelievably, horribly frustrated interacting with Glomdoring or Faethorn these days that I try to avoid it as much as possible. I know that whatever happens there will be some divine mandate, some event, or some denizen that proves how Glomdoring is right, justified, healthy, powerful, good, virtuous, valid, loving, fair, integral, and charming... oh, but with a passing comment about how they are a tad unpretty these days and we shouldn't forget that. Don't fight here, don't call them this, don't treat them as an enemy, don't thwart their efforts, don't... do anything. And whatever rationization you use for your opposition, it is likely to get trashed eventually because all the evidence has been custom fit to Glomdoring's role makeover. If your reason for not supporting the Wyrd is not solely because it's a beautiful purple instead of exclusive green, you're going to be pushed to change.
So... looking for some conflict that actually has a bit of meaning behind it, something that is more than the irrelevancy of a random spar - a mere test of technical proficiency - I look to how to interact with the two cities. Unfortunately, what are you going to do? Single raiders can do little more than annoy either city by killing some minor denizen and fleeing, what with the various advantages and powers that defenders have, and in the wider scope of things what does it accomplish? If it's Magnagora they don't care, they have the power to cause twice the damage in retaliation, and if its Celest you are rightly grilled for potentially alienating a willing ally.
So, that was a rant, but realistically I like your suggestion for making us follow some sort of 'Old Ways' mysticism. If we could get some admin involved in positive reinforcement for a change, working on developing our culture rather that tearing down everything that doesn't fit Glomdoring's view, I think it would work wonders. The two recent events in Serenwilde have been great starts, but neither really finished very well.
Edit: Personally, I think the combat thing is a side issue. When there is more of a feeling of identity and purpose, combat will be more attractive and there is no greater incentive for learning how to fight better than teamwork in overcoming some important obstacle.
I get so unbelievably, horribly frustrated interacting with Glomdoring or Faethorn these days that I try to avoid it as much as possible. I know that whatever happens there will be some divine mandate, some event, or some denizen that proves how Glomdoring is right, justified, healthy, powerful, good, virtuous, valid, loving, fair, integral, and charming... oh, but with a passing comment about how they are a tad unpretty these days and we shouldn't forget that. Don't fight here, don't call them this, don't treat them as an enemy, don't thwart their efforts, don't... do anything. And whatever rationization you use for your opposition, it is likely to get trashed eventually because all the evidence has been custom fit to Glomdoring's role makeover. If your reason for not supporting the Wyrd is not solely because it's a beautiful purple instead of exclusive green, you're going to be pushed to change.
So... looking for some conflict that actually has a bit of meaning behind it, something that is more than the irrelevancy of a random spar - a mere test of technical proficiency - I look to how to interact with the two cities. Unfortunately, what are you going to do? Single raiders can do little more than annoy either city by killing some minor denizen and fleeing, what with the various advantages and powers that defenders have, and in the wider scope of things what does it accomplish? If it's Magnagora they don't care, they have the power to cause twice the damage in retaliation, and if its Celest you are rightly grilled for potentially alienating a willing ally.
So, that was a rant, but realistically I like your suggestion for making us follow some sort of 'Old Ways' mysticism. If we could get some admin involved in positive reinforcement for a change, working on developing our culture rather that tearing down everything that doesn't fit Glomdoring's view, I think it would work wonders. The two recent events in Serenwilde have been great starts, but neither really finished very well.
Edit: Personally, I think the combat thing is a side issue. When there is more of a feeling of identity and purpose, combat will be more attractive and there is no greater incentive for learning how to fight better than teamwork in overcoming some important obstacle.
Shorlen2006-06-27 11:26:07
QUOTE(Avaer @ Jun 27 2006, 07:03 AM) 302794
I've complained enough, I'm sure my opinion is clear. We don't have something to unify us like the other orgs, and what we had built has been mostly eroded or undermined.
I get so unbelievably, horribly frustrated interacting with Glomdoring or Faethorn these days that I try to avoid it as much as possible. I know that whatever happens there will be some divine mandate, some event, or some denizen that proves how Glomdoring is right, justified, healthy, powerful, good, virtuous, valid, loving, fair, integral, and charming... oh, but with a passing comment about how they are a tad unpretty these days and we shouldn't forget that. Don't fight here, don't call them this, don't treat them as an enemy, don't thwart their efforts, don't... do anything. And whatever rationization you use for your opposition, it is likely to get trashed eventually because all the evidence has been custom fit to Glomdoring's role makeover. If your reason for not supporting the Wyrd is not solely because it's a beautiful purple instead of exclusive green, you're going to be pushed to change.
So... looking for some conflict that actually has a bit of meaning behind it, something that is more than the irrelevancy of a random spar - a mere test of technical proficiency - I look to how to interact with the two cities. Unfortunately, what are you going to do? Single raiders can do little more than annoy either city by killing some minor denizen and fleeing, what with the various advantages and powers that defenders have, and in the wider scope of things what does it accomplish? If it's Magnagora they don't care, they have the power to cause twice the damage in retaliation, and if its Celest you are rightly grilled for potentially alienating a willing ally.
So, that was a rant, but realistically I like your suggestion for making us follow some sort of 'Old Ways' mysticism. If we could get some admin involved in positive reinforcement for a change, working on developing our culture rather that tearing down everything that doesn't fit Glomdoring's view, I think it would work wonders. The two recent events in Serenwilde have been great starts, but neither really finished very well.
Edit: Personally, I think the combat thing is a side issue. When there is more of a feeling of identity and purpose, combat will be more attractive and there is no greater incentive for learning how to fight better than teamwork in overcoming some important obstacle.
Regarding the stuff about Glomdoring: That really isn't relevant. When it comes to Admin decisions, accept the hand you are dealt, and deal with it. It isn't our place to say they were wrong, or condemn them for what they did.
The rest of it, I agree with, I beileve. The combat thing isn't a primary issue, but it IS a place where people can clearly help out in a very obvious way that feels like it matters. The "Old Ways" thing would be nice, but what do I do with it? What are the old ways that we are going to exemplify? What things charactrize them? It just isn't enough.