Cankermore Aetherbubble

by Estarra

Back to Common Grounds.

Laysus2006-07-05 18:33:10
Or Kaervas.

Anyway - I liked the quest, I've done the first battle so far, and won all the fights. It'd be nice if there was a more obvious difference between the troops (making it more open to strategy - for example, mugwump best used against things with magic weakness like Lobo, Igasho best used where brute force is required, and so on and so forth, and perhaps if there were more than one battleground you were required to help out on.

It'd also be nice to have a bit more background on the mold, but I haven't been able to ask too many questions about that yet.
Forren2006-07-05 18:38:18
QUOTE(Laysus @ Jul 5 2006, 06:33 PM) 305018

Or Kaervas.

Anyway - I liked the quest, I've done the first battle so far, and won all the fights. It'd be nice if there was a more obvious difference between the troops (making it more open to strategy - for example, mugwump best used against things with magic weakness like Lobo, Igasho best used where brute force is required, and so on and so forth, and perhaps if there were more than one battleground you were required to help out on.


When I did it, I felt that there were differences in the troops. I've done it twice now - first time, the mugwumps tended to do better against one of the troops. Can't remember which. If there isn't a different, I'm just imagining things, hehe.
Laysus2006-07-05 18:42:31
I might've just gotten lucky, it seemed all the battles went pretty similarly, though, other than mugwump vs. lobo, which was the worst of them.
Shorlen2006-07-05 18:43:21
Having just been back to Cankermore, I do like that the quest isn't like the others. However, as a strategy game fanatic, I find myself wishing there was more strategy involved in the minigame. I realize of course it is just a little minor minigame in a quest, but it just feels too simplistic to me. X unit is good against Y unit. You can only move the units. They all move the same distance. Make them go into the same room and if you have X unit and they have Y unit, you win. Otherwise, you use.

That said, making the system more complex/interesting is obviously a waste, unless it is used elsewhere as well. I'm not saying that the quest is uninteresting or anything, just wistful thinking tongue.gif

As Laysus pointed out though, it would be nice if we could get to know more about the mold, if they fit in somehow. All we get is some vague comments by the commander as to who and what they are.
Laysus2006-07-05 18:47:53
I'd like the honours thing even more if completing one side meant the other wouldn't let you help them >.>
Shorlen2006-07-05 18:49:53
QUOTE(Laysus @ Jul 5 2006, 02:47 PM) 305024
I'd like the honours thing even more if completing one side meant the other wouldn't let you help them >.>

This one does, doesn't it?
Laysus2006-07-05 18:50:38
No, you lose the honours line, apparently.
Shorlen2006-07-05 18:52:33
QUOTE(Laysus @ Jul 5 2006, 02:50 PM) 305026
No, you lose the honours line, apparently.

That's even better biggrin.gif
Abethor2006-07-05 19:08:31
Even though I haven't done the quest, I still think that it is one of the coolest, partially because of the honours line. The only thing I don't really like is the "mold" part of it. It just doesn't seem to fit to me.
Shorlen2006-07-05 19:11:17
QUOTE(Abethor @ Jul 5 2006, 03:08 PM) 305031

Even though I haven't done the quest, I still think that it is one of the coolest, partially because of the honours line. The only thing I don't really like is the "mold" part of it. It just doesn't seem to fit to me.

The best part of the quest so far was when someone asked me how my day was, and I said wonderful, and they asked what I did, and I told them that after braving the maws of fierce allisaurs, I had risen an army of slime to defeat the wretched undead. Then they blinked. And then they walked away.
Laysus2006-07-05 19:40:41
Would be nice if the bones respawned at the same time as the allisaurs, too.
Shorlen2006-07-05 19:45:50
QUOTE(Laysus @ Jul 5 2006, 03:40 PM) 305044
Would be nice if the bones respawned at the same time as the allisaurs, too.

That is normal for creatures that drop quest items in Rapture. It's the same issue as with essence.
Exeryte2006-07-05 19:51:39
QUOTE(Laysus @ Jul 5 2006, 01:33 PM) 305018

It'd be nice if there was a more obvious difference between the troops (making it more open to strategy - for example, mugwump best used against things with magic weakness like Lobo, Igasho best used where brute force is required, and so on and so forth, and perhaps if there were more than one battleground you were required to help out on.

It'd also be nice to have a bit more background on the mold, but I haven't been able to ask too many questions about that yet.


At first when I did it, it seemed as though there was a pattern with races being strong against one another. For example, the igasho did particularly well against the taurian, yet were easily defeated by the mugwumps. The next time I did it, though, I tried going by this and almost lost all of my troops. It would be better if races were more effective against each other, ie. the igasho can crush the mugwumps because they are so much stronger than them. The strategy is almost taken out because of the only variable being the amount of troops and who attacks first. If there already is race-effectiveness scale, it didn't seem to play a big role.

I also agree with the notion of having more information about the mold. They don't seem to have much to do with the undead, and as Daevos said, the undead probably wouldn't have much trouble defeating a pile of slimy troops in battle.
Laysus2006-07-05 20:09:11
Was murphy ever a taurian?

QUOTE
The roar of battle echoes from nearby.
3054h, 4512m, 4512e, 10p exkdb-
A troop of undead mugwump unsheath small knives, flecked with dried blood and
charge into a troop of mold taurian.
3054h, 4512m, 4512e, 10p exkdb-
A troop of undead mugwump's attack is completely repelled by a troop of mold
taurian. No units were killed. 10 units each
3054h, 4512m, 4512e, 10p exkdb-
A troop of mold taurian snarl viciously, specks of snot flying off their large
snouts and charge into a troop of undead mugwump.
3054h, 4512m, 4512e, 10p exkdb-
A troop of mold taurian has killed 1 units! 10 taurians, 9 mugwumps
3054h, 4512m, 4512e, 10p exkdb-
A troop of undead mugwump curl their hands into small, tense fists and charge
into a troop of mold taurian.
3054h, 4512m, 4512e, 10p exkdb-
A troop of undead mugwump has killed 7 units! 3 taurians, 9 mugwumps
3054h, 4512m, 4512e, 10p exkdb-
A troop of mold taurian brandish immensely forged warhammers menacingly and
charge into a troop of undead mugwump.
3054h, 4512m, 4512e, 10p exkdb-
A troop of mold taurian's attack is completely repelled by a troop of undead
mugwump. No units were killed. 3 taurians, 9 mugwumps
3054h, 4512m, 4512e, 10p exkdb-
A troop of undead mugwump begin to conjure large balls of mud and charge into a
troop of mold taurian.
3054h, 4512m, 4512e, 10p exkdb-
The sky lightens and stars fade as Father Sun approaches the horizon in his
neverending quest to capture Mother Night.
3054h, 4512m, 4512e, 10p exkdb-
A troop of undead mugwump has killed 2 units! 1 taurian, 9 mugwumps
3054h, 4512m, 4512e, 10p exkdb-
A troop of mold taurian brandish immensely forged warhammers menacingly and
charge into a troop of undead mugwump.
3054h, 4512m, 4512e, 10p exkdb-
A troop of mold taurian has killed 3 units! 1 taurian, 6 mugwumps
3054h, 4512m, 4512e, 10p exkdb-
A troop of undead mugwump unsheath small knives, flecked with dried blood and
charge into a troop of mold taurian.
3054h, 4512m, 4512e, 10p exkdb-
A troop of undead mugwump's attack is completely repelled by a troop of mold
taurian. No units were killed. 1 taurian, 6 mugwumps
3054h, 4512m, 4512e, 10p exkdb-
A troop of mold taurian brandish immensely forged warhammers menacingly and
charge into a troop of undead mugwump.
3054h, 4512m, 4512e, 10p exkdb-
A troop of mold taurian utterly decimates a troop of undead mugwump, mercilessly
killing every last one of them. 1 taurian, -0- mugwumps
Shorlen2006-07-05 20:20:19
QUOTE(Laysus @ Jul 5 2006, 04:09 PM) 305047
Was murphy ever a taurian?


No, that's SO Munsia.

She went up against furries next and lost.
Laysus2006-07-05 20:42:48
No, it's murphy, it has hammers!
Daganev2006-07-05 20:48:21
Ahhh, its mold infested races vs undead races... That makes MUCH more sense now... silly people saying they fought mold...

Mold is known to take over the brains of people and turn them into zombies, just not undead zombies tongue.gif

Its like, Nature vs Cosmic, and Mold=Increased growth of Life, vs, Undead=well, undead.


Here I thought it was piles of slime fighting undead ur'guard.
Ixion2006-07-05 23:07:05
QUOTE(Daevos @ Jul 3 2006, 12:45 AM) 304515

Truthfully, when I first arrived on that aetherbubble and found out about the battle between undead and mold. It annoyed me not only because I thought the Ur'guard shouldn't be having any difficulty against mold soldiers but also because I was hoping that the Lost Platoon would add far more depth to the Ur'guard's past, as well as future by extension. But instead it was just another honour quest, interesting indeed, unique without a doubt, but still in the end pointless. Getting additional honour lines where there already exists so many just loses its appeal after awhile.


Agreed.

Now that I am back in town, I am appreciative to you Estarra in asking for direct feedback.

The history and RP that lead up to the opening of the Cankermore Battlegrounds and finding the Missing Platoon was absolutely incredible. It's been a long time since I've been intrigued like when I led the talks with Korath (I enjoyed matching wits on varying levels with the person playing Korath, nice job) The problem that I have with it is that it just ended with the bubble. Boom, done. So much potential for the Ur'Guard was wasted in just having the event get tied off in yet another honors quests for people to 'whore' without knowing a thing about. Sure I was the first to do the quest, but in the end it wasn't even very rewarding, as it turned out to just be a meaningless honors line.

Let me try to break it down a little further. The quest is really interesting. The bubble itself is interesting. The events leading up to the bubble being released were great. However, one really had less to do with the other than it should have. The undead commander could have been named, possibly one of the two from the parchment, and definately should have had more insight into the Lost Platoon and into Orclach Supreme Command. I think the bubble should have been a springboard for those worthy and knowledgeable enough to learn more about the ancient times, i.e missing platoon, orclach supreme command, ur'gates, the rifts in the chains of command back then, tradition back then, more insight into LORD URLACH in those times and how he manipulated the gates/bubbles, etc etc.

All in all, it was fun Estarra, I am just a bit dismayed at seeing so much great potential be fizzled into another area without real significance, where it ends up being a site for people to vie for honors lines and explorers ranks.

Edit: as I re-read this thread, I happen notice someone also reading the thread who I learned that he tried to do both sides of the quest already. I must say I'm not completely shocked it took less than a week for it to become a worthless quest.
Daganev2006-07-05 23:17:22
QUOTE(Ixion @ Jul 5 2006, 04:07 PM) 305092

Agreed.

Now that I am back in town, I am appreciative to you Estarra in asking for direct feedback.
STUFF



You know, you reminded me that the appearance of Aetherpace in general was much the same way..

Oooh, new beings of power fighting with the gods.. .nope , just gnomes tongue.gif Although I found that hillarious.
Ixion2006-07-05 23:28:31
Not even going to respond to that hijack directly.

Your posting ego has been shattered, wait 10 days and try again Daganev.