Gorgulu.

by Shamarah

Back to Common Grounds.

Unknown2006-07-04 15:28:54
Assuming that Soll's statement is incorrect (no idea if it is or not, but no room attack ever worked that way. Dark, that necromancy thingy and Ancestral Spirits are different, they give afflictions and not damage), and that Gorgulu doesn't move, it's very easy to take him down.

You need:
1 warrior with a decent level (80+), surge, tumble and speed weapons.
1 high magic user to hold a Great Pent, at least 2 rooms away (this will take time so a Pentagram is a must have)
some monolith sigils so defenders won't teleport in
2+ disposable mooks to help the warrior

Here's what we do.
The warrior sets up a timer which will tell him/her when Gorgie attacks. Anyway, they swing these rapiers/hammers at Gorgulu and immediately run away (tumble out if possible). Pray that you'll survive this round, the rest will be easy. Then, using the timer, as soon as Gorgulu would attack (but doesn't, due to a lack of targets... unless we are talking about the disposable people), the warrior gets to his place, swings twice and tumbles away immediately. As a result, s/he should be hit once if at all. And with 6000 health (doable with appropriate buffs and surge), even Gorgulu's meister attack won't kill him. When out of the room, we wait for Gorgulu's timer to "attack", go to him and swing, tumble... you know the drill. It would take approx. 20-30 minutes to finish him off, but this method is 90% foolproof.

Helpers are used to handle the demons or, if there are none, to gust/headbutt/whatever the warrior out of the room, increasing chance of survival.

If anyone sees any major faults in this plan, please let me know.
Sylphas2006-07-04 15:32:20
Sounds like it would take more like three or four hours, that I doubt there's time between attacks to tumble out, and that there's always the change Gorgulu just smacks the crap out of him even with 6k health.
Unknown2006-07-04 15:36:25
QUOTE(Sylphas @ Jul 4 2006, 05:32 PM) 304777

Sounds like it would take more like three or four hours, that I doubt there's time between attacks to tumble out, and that there's always the change Gorgulu just smacks the crap out of him even with 6k health.


Nope. I analyzed Turgeis' log:

-he gets about 5000 ego damage in one super-hit. And mages cannot tank as good as warriors in fullplate, with numen/putrefaction/drawdown. Granted that it's physical... but if it's not, still something to survive.
-Gorgulu attacks as fast as aquamancers who staffcast him. Enough time to tumble, more than enough.
Shamarah2006-07-04 15:46:46
No, I have it from a reliable source that the number of people in the room does affect the damage of a Demon Lord/Supernal.
Unknown2006-07-04 15:58:20
QUOTE(Sylphas @ Jul 4 2006, 05:20 AM) 304774

Ah. Looks either broken, or they do like 10k damage if it's just one person.


That should be how much they do to one person, IMO. 10k. Then have it split equally for each person there. 2 people would be 5k each, 4 people would be 2500 each... and so on. 10 people would be 1000 to each person on every room attack and 20 people would be 500 damage to everyone on a room attack. Sounds fair considering they summon tons of archdemons and he still has his high damage single target attack.... but eh, what do I know? tongue.gif
Soll2006-07-04 16:08:37
We believed that was how it worked. I suppose it's not, from the attempt. tongue.gif (Either that, or Gorgulu starts off doing around 50k. tongue.gif )
Ekard2006-07-04 16:38:42
I will add old log with nice battle against Demon Lords.
Its long log. this html file is 5MB, so be patient when it load.
It was 3 of us against Gorgulu some silly Alger deaths, then some more fights against Demon Lords and defenders and me biggrin.gif who have killing hit on Luciphage. Pity that i lost his corpse later. doh.gif
Overall funny log. Good old times. I really have to start playing again. sleep.gif

http://xthost.info/ekard/gorgulu.html


And Gorgulu attack to single target do around 10k. He instakilled me when i had over 8k health on test server.
But i didnt had numen up at that time.

Unknown2006-07-04 16:54:41
Heh, those my swords? wub.gif
Sylphas2006-07-04 16:57:40
QUOTE(Cuber @ Jul 4 2006, 11:36 AM) 304779


Nope. I analyzed Turgeis' log:

-he gets about 5000 ego damage in one super-hit. And mages cannot tank as good as warriors in fullplate, with numen/putrefaction/drawdown. Granted that it's physical... but if it's not, still something to survive.
-Gorgulu attacks as fast as aquamancers who staffcast him. Enough time to tumble, more than enough.


Hmm. Wouldn't it still take hours, if you're using fast rapiers or something? They don't do much damage to most players, let alone a Demon Lord.
Torak2006-07-04 17:22:35
They were buffed so much because people only raid them when there was no defenders, looks fine to me.
Shorlen2006-07-04 17:24:27
QUOTE(Torak @ Jul 4 2006, 01:22 PM) 304797

They were buffed so much because people only raid them when there was no defenders, looks fine to me.

Their strength should be based on the number of Celestians/Magnagorans on. If there are no Magangorans on, the Demonlords are really strong. If there are more than 15 Mags logged on, they're as weak as they were before the change. And in between, it scales. Same for the Supernals and the Celestians.

This would encourage rooting out the people who only play the game for the sex dry.gif
Unknown2006-07-04 17:24:36
QUOTE(Sylphas @ Jul 4 2006, 06:57 PM) 304790

Hmm. Wouldn't it still take hours, if you're using fast rapiers or something? They don't do much damage to most players, let alone a Demon Lord.


Weapon damage hardly matters in bashing. 3x the damage (stat) will increase your damage by no more than 50%. It took me as many hits to kill anything with a 120 damage katana as it did with a 250 greatsword.
Torak2006-07-04 17:26:20
Even with that Shorlen it could vary alot if there is a ton of new people, not fighters ect. They are fine exactly like they are.
Veonira2006-07-04 17:29:40
HAHA. Seriously, considering if there ever are about 20 Mags on, over half of them are newbies or aren't really good at combat. I'm willing to bet it's similar for Celest.
Sylphas2006-07-04 17:31:15
If the damage scaling is true, that seems fine. Otherwise they seem to be impossible to kill, even before any defenders show up, even before any demons are summoned. Assuming you can't do Cuber's trick.
Shamarah2006-07-04 17:32:01
QUOTE(Ekard @ Jul 4 2006, 12:38 PM) 304786

I will add old log with nice battle against Demon Lords.


Wish it was still that easy...

EDIT: Also, it irritated me that I logged in RIGHT AFTER YOU FINISHED. mad.gif tongue.gif
Genos2006-07-04 17:56:34
I was kind of disgusted looking at Ekard's log with Hajamin telling you how to do things and which Demon Lords help Luciphage and all that.
Shamarah2006-07-04 17:58:00
QUOTE(Genos @ Jul 4 2006, 01:56 PM) 304813

I was kind of disgusted looking at Ekard's log with Hajamin telling you how to do things and which Demon Lords help Luciphage and all that.


It doesn't really matter, we have a giant clanhelp file that says all that anyway.
Genos2006-07-04 18:06:50
Yeah but your clanhelp file doesn't tell the attackers how close they are to killing the Demon Lords like Hajamin was doing. Also, you could say that the sword attacks would show but they didn't seem to be working the same way against the Demon Lords.

EDIT: Also at that point in time it seemed like none of those people had fought Luciphage and Hajamin was telling them how to get to him but more importantly that he was Undead so Radiance would work and gave hints as to what his attacks do. I know it's in the past but still, things like these make me miss Hajamin less and less.
Unknown2006-07-04 18:07:54
QUOTE(Genos @ Jul 4 2006, 07:56 AM) 304813

I was kind of disgusted looking at Ekard's log with Hajamin telling you how to do things and which Demon Lords help Luciphage and all that.


Hajamin didn't really tell them anything that wasn't already known. And he wasn't OOC or anything.

What I didn't understand... why was Ekard killing little Merian boys and Merian maidens and such?