Sylphas2006-07-13 20:14:06
Vix convinced me to take Herbs, so I've switched over and bought Gloves of Harvesting. I need money, and you need herbs. I can pick everything up to pennyroyal, and the more you buy, the more I'll learn.
Shorlen2006-07-13 20:57:57
QUOTE(Sylphas @ Jul 13 2006, 04:14 PM) 307395
Vix convinced me to take Herbs, so I've switched over and bought Gloves of Harvesting. I need money, and you need herbs. I can pick everything up to pennyroyal, and the more you buy, the more I'll learn.
Are those gloves actually worth it?
Sylphas2006-07-13 21:07:35
I traded a Brooch, 3 pipes, and my specs for them. In that context, they are most definitely worth it. They DOUBLE your speed for harvesting. With Herbs, your profit is directly linked to time spent. I can make the same profit now in half the time, or twice the profit in the same time.
Also, balance bonuses are what, 10%? As a furrikin, this like me getting +9 faster balance when harvesting. I love them.
Also, balance bonuses are what, 10%? As a furrikin, this like me getting +9 faster balance when harvesting. I love them.
Diamondais2006-07-13 21:51:37
List your prices please? Or do you have an ad somewhere?
Athana2006-07-13 21:52:59
Will you sell to overpaying Magnagorans? I really need some herbs
Sylphas2006-07-13 23:59:19
QUOTE(Athana @ Jul 13 2006, 05:52 PM) 307443
Will you sell to overpaying Magnagorans? I really need some herbs
Sylphas has nothing against Magnagora. He'd be willing, if no one found out. I've already buried a few here and there for Glom novices who needed herbs for what I assume is a novice advance. Oh, and if anyone takes that IG, there's going to be hell to pay.
Prices vary. I've been told I undercharge, but since I'm only really selling my time (and I have my nifty Gloves ) it's not big deal to me. I've been selling galingale at 6 per to family, but to anyone else it's going to be higher. *shrug* Just ask.
Unknown2006-07-14 01:45:47
I love my Gloves of Harvesting! One of the best things I've bought so far.
Tsuki2006-07-14 02:52:36
QUOTE(Sylphas @ Jul 13 2006, 07:59 PM) 307468
Sylphas has nothing against Magnagora. He'd be willing, if no one found out. I've already buried a few here and there for Glom novices who needed herbs for what I assume is a novice advance. Oh, and if anyone takes that IG, there's going to be hell to pay.
Prices vary. I've been told I undercharge, but since I'm only really selling my time (and I have my nifty Gloves ) it's not big deal to me. I've been selling galingale at 6 per to family, but to anyone else it's going to be higher. *shrug* Just ask.
You're selling your time and everyone else's time who replants, casts Growth, and Guards when needed so you could spend your time harvesting.
And since I don't take things learned OOC to IC, this is for you here:
People need to stop mentioning Bad Things they do IC that they're not supposed to. It's frustrating to find out about something and be able to do nothing. On the up-side, I did catch someone recently after knowing about a Bad Thing for several months! Serendipity! Not that there's not still more silly people out there yet, though.
Sylphas2006-07-14 02:55:43
It's not a Bad Thing to take their gold when they'll get things anyway. I think it's such a silly rule.
And no, it's not selling their time. I replant and growth too. The only people who don't are the same damn people who strip harvest everything they can get their hands on.
And no, it's not selling their time. I replant and growth too. The only people who don't are the same damn people who strip harvest everything they can get their hands on.
Ekard2006-07-18 09:48:47
I hate trade bans.
Cities/communes shouldnt make laws about trading with other nations. Its unhelthy. And just makes your citizens/communes to earn less gold and that in long run will hurt city/commune itself.
I never had problems with trading with enemies. But i didnt had problems with killing them either.
Trade is a trade and war is a war.
One should know how to not mix those two.
Cities/communes shouldnt make laws about trading with other nations. Its unhelthy. And just makes your citizens/communes to earn less gold and that in long run will hurt city/commune itself.
I never had problems with trading with enemies. But i didnt had problems with killing them either.
Trade is a trade and war is a war.
One should know how to not mix those two.
Tzekelkan2006-07-18 10:44:23
Thank Estarra herbs don't decay.
Shamarah2006-07-18 12:18:06
Will you sell to meeee?
Unknown2006-07-18 14:11:13
I wouldn't call it a real trade ban to not deal with enemies. I know that in the real world we make deals with our enemies, but it's not exactly out in the open and approved by the people. Separating war from trade is just foolish when you're supplying the other side with things they'll need to fight against you. If you want to make a cabinet for your enemy, I don't care so much. If you're selling him a really good battle hammer, I care a little more about that.
I've already refused to sell herbs to people who weren't even enemies, just because they're jerks. You think you're special and so you deserve to get everything from everybody. I think I'm special and I'm not going to fraternize with you. Heh.
I've already refused to sell herbs to people who weren't even enemies, just because they're jerks. You think you're special and so you deserve to get everything from everybody. I think I'm special and I'm not going to fraternize with you. Heh.
Ekard2006-07-19 11:18:47
I do not think that im special.
But city can go on war with forest becose they are depended from each other.
Youw ould need to make very very big supplies of kegs, jewelry and cubes if you want to go on war right now.
Supplies would go to combatants that need them.
And then most who will suffer would be novices that dont fight.
Making Bob to sell refills and enchantments isnt bad idea i think, as long as he will be overpriced.
Right now we have only those scenarios.
Lets say that Celest want a war with Serenwilde, so Celest have to:
1- make a deal with Glomdoring for refills (Serenwilde most likely would go to Magnagora for enchantments)
2- make huge supplies before war (risk that your supplies will end before peace, so you will be on losing position)
3- find an alchemist from Serenwilde who will agree to sell to enemies that you have war right now.
Adding 4 option would nice.
4- go and pay a lot from Bob for your needs ( its still can be stopped by your enemies, if they will camp Bobs shop and wont let enemies in!! That would be interesting!!!)
If Celest wouldnt need refills from Serenwilde, then Celest vs Serenwilde conflict could be reality duriing Catarins rule.
But city can go on war with forest becose they are depended from each other.
Youw ould need to make very very big supplies of kegs, jewelry and cubes if you want to go on war right now.
Supplies would go to combatants that need them.
And then most who will suffer would be novices that dont fight.
Making Bob to sell refills and enchantments isnt bad idea i think, as long as he will be overpriced.
Right now we have only those scenarios.
Lets say that Celest want a war with Serenwilde, so Celest have to:
1- make a deal with Glomdoring for refills (Serenwilde most likely would go to Magnagora for enchantments)
2- make huge supplies before war (risk that your supplies will end before peace, so you will be on losing position)
3- find an alchemist from Serenwilde who will agree to sell to enemies that you have war right now.
Adding 4 option would nice.
4- go and pay a lot from Bob for your needs ( its still can be stopped by your enemies, if they will camp Bobs shop and wont let enemies in!! That would be interesting!!!)
If Celest wouldnt need refills from Serenwilde, then Celest vs Serenwilde conflict could be reality duriing Catarins rule.
Unknown2006-07-19 13:55:16
Trade bans are part of many wars, though. It's not like it would be one-sided, either. You don't give us enchantments and we don't give you refills. You can still get herbs and we can still get jewelry, and other shared things like that, so you're only putting a hold on two trade skills. The bans not only effect the physical fighting part of the conflict but add that economic pressure to both sides. We're hurting our alchemists by prohibiting them from selling to you, and likewise for your enchanters. This is our encouragement to resolve the conflict much sooner than if we were simply defending territory/ideals/whatever.
Geb2006-07-20 09:17:26
QUOTE(Zarquan @ Jul 19 2006, 02:55 PM) 309207
Trade bans are part of many wars, though. It's not like it would be one-sided, either. You don't give us enchantments and we don't give you refills. You can still get herbs and we can still get jewelry, and other shared things like that, so you're only putting a hold on two trade skills. The bans not only effect the physical fighting part of the conflict but add that economic pressure to both sides. We're hurting our alchemists by prohibiting them from selling to you, and likewise for your enchanters. This is our encouragement to resolve the conflict much sooner than if we were simply defending territory/ideals/whatever.
Besides the cleanse enchantment, do you really think enchantments are anywhere near as important in combat as alchemy items? It would be extremely one-sided once supplies start wearing down.
QUOTE(Ekard @ Jul 19 2006, 12:18 PM) 309190
If Celest wouldnt need refills from Serenwilde, then Celest vs Serenwilde conflict could be reality duriing Catarins rule.
There is a snag in that wishful thinking. It would have actually been Celest vs Serenwilde and Magnagora. Magnagora would not cease raiding Celest’s holdings, so Celest would be forced to fight a war on two fronts. Glomdoring could only supply some aid in supplies, but militarily the commune is far behind the other communities.