Estarra2006-07-13 17:09:12
QUOTE(Shorlen @ Jul 13 2006, 10:04 AM) 307207
I want more commune vs city potential - it really just isn't plausible right now. The communes honestly have NO reason to work together, and except for the gorgog quest, no way to strike at the cities, and the cities have no real way to strike at the communes, as the Song quest is practically undoable for the cities.
Specifically, I would like an event that forced Serenwilde and Glomdoring to work together, and I don't mean that forced them into another one of those lame truces. I mean something where working together is honestly best for both sides, some threat to the forests or the Fae that they can best meet together.
Honestly, the admin have become a little gun shy in trying to work with the communes as every time we do something in Faethorn, we've gotten burned by some faction of the player base. Either we're "ruining Serenwilde's RP" or we're "screwing over Glomdoring".
Anyway, if you have a brilliant idea, please post it on Plots!
Shayle2006-07-13 17:10:02
QUOTE(Shamarah @ Jul 13 2006, 01:07 PM) 307212
Some kind of major world-changing event.
Also, as Shorlen said, a potential for city vs. commune conflict. The Song quest is impossible, and the necessity of alchemy prevents any kind of real conflict between cities and communes.
OH yes!
Shammy just reminded me. I would love a way to be rid of the city/commune interdependancy. Bring on the overpriced denizens!
Edit: Oh and...put some spiders someplace neutral...
Shorlen2006-07-13 17:10:15
QUOTE(Estarra @ Jul 13 2006, 01:09 PM) 307214
Honestly, the admin have become a little gun shy in trying to work with the communes as every time we do something in Faethorn, we've gotten burned by some faction of the player base. Either we're "ruining Serenwilde's RP" or we're "screwing over Glomdoring".
Anyway, if you have a brilliant idea, please post it on Plots!
Anyway, if you have a brilliant idea, please post it on Plots!
Why does it have to involve Faethorn, where both sides have strong and contradictory preconceptions?
Shamarah2006-07-13 17:10:28
QUOTE(Shorlen @ Jul 13 2006, 01:09 PM) 307213
And the necessity for enchantments. People say they aren't necessary but just a convienience, but I'd like to see those people fight in an aquamancer demense without waterwalk, or fight a druid without cleanse, or fight as a druid without levitation.
Alchemy is far, far, far more important though.
But yes, you're right about that too.
Estarra2006-07-13 17:11:27
QUOTE(Shorlen @ Jul 13 2006, 10:10 AM) 307216
Why does it have to involve Faethorn, where both sides have strong and contradictory preconceptions?
It doesn't but that seems to be the root of the issue between the communes. As I said, if you have a brilliant idea, we're open to listening to it!
Shorlen2006-07-13 17:11:41
Also, randomly, I would like to point out that cities are more independant than communes when it comes to the commune vs city conflicts. They can stockpile kegs, whereas every time our jewelry decays, we need to find a new enchanter
Unknown2006-07-13 17:13:04
That's why, Shorlen, Mages are the best Archtype of all! I can do all those things!
Ixion2006-07-13 17:13:42
QUOTE(Estarra @ Jul 13 2006, 12:36 PM) 307181
While we are all waiting for Lusternia's gateway provider to get their act together, let's discuss what direction you'd like to see Lusternia go. What do you like and what do you dislike? What are your hopes and wishes?
Where has Lusternia been going?
Lusternia has stagnated for quite some time. The same conflict with the same people and the same endless mandatory quests (seabattles/ladantine, gorgog sealing, etc) yields little progression. We had a discussion on Bellators about events in Lusternia. One asked everyone to name just FIVE (5) significant events. No one could, and most of us in that clan have been here for every single event. Since Kethuru/Glomdoring, it's been rather disappointing in that Lusternia has so much amazing history/backstory and potential though it's not taken advantage of IMO.
Where should Lusternia be going?
It should be evolving, simply put. We can't have Kethuru type events (I use that event as a good standard to base events off of in Lusternia) every month or even every year, but events are the vehicles in which things happen and make the game fun and exciting. The need for more divine interaction is another issue-- I see/hear a lot about Charune's actions. That's exactly what we need more of. Events shouldn't always be about a new honors quest or new area. While new areas are nice, an example of a poorly constructed mini-event was how the Cankermore Battlegrounds area came about. The area is neat, but there is so much more that could have made it better RP-wise.
Likes?
-Combat without demesne. Simply love it, especially outnumbered, despite certain problems to be listed in dislikes.
-People, in general. Interacting is usually a lot of fun, friends and enemies alike. There are always horrid exceptions, though.
-Rich history and storyline.
-Lots of other reasons
Dislikes?
-When -very- impacting things are implemented and left to be riddled with bugs for months. The shrine system would be very good, if it worked even close to properly. There are so many bugs that it's about useless to worry about it. For that matter, bugs in general that affect gameplay in a significant manner. One of the major skills in athletics is charging, which has not worked for ooc MONTHS, despite it being bugged several times.
-Low divine interaction
-Rather ridiculous skills, i.e. currents even still & psionic choke
-How WATERWALK and BLINDNESS work in Lusternia. Hate, there is no other word for it. They remind me of wisp.
Hopes/wishes?
That Lusternia comes back up soon
Edit:
I LOVE DEBATING.
Shorlen2006-07-13 17:13:53
QUOTE(Estarra @ Jul 13 2006, 01:11 PM) 307218
It doesn't but that seems to be the root of the issue between the communes. As I said, if you have a brilliant idea, we're open to listening to it!
Well, in my eyes, it's the root issue of *conflict* between the Communes. Thus, trying to make them work together using Faethorn is silly, as it is the one thing both will fight to the death over. It is the last place something to make them work together should occur, in my eyes. That said, I don't have any good ideas right now, else I would post them
Ixion2006-07-13 17:18:13
QUOTE(Jasper @ Jul 13 2006, 12:48 PM) 307190
I would also like to see more history appear, that is always nice. What would be really neat is that we can find areas that were in history. Maybe we can go beyond the mountain ranges and find the Ruins of Glomborolum or something.
Granted, I am not in Magnagora, but I would love to hear more about what is going on with the Ninth and the Verses.
One person knows quite a bit about the Ninth.
Yini2006-07-13 17:21:08
QUOTE(Shayle @ Jul 13 2006, 01:04 PM) 307206
And I often think it would be neat to have "world summits" every so often...something that would allow city/commune leaders to discuss the events/happenings....toss out ideas for change or just bicker like crazy. Something that would -encourage- communication and negotiaions among the leaders of the basin and provide opportunities for working together.
*nodnod* I agree.
Daganev2006-07-13 17:21:15
I can't log in so I can't post in plots... However..
During the "tainting of the fae" event a big question was left open as to the relationship between the Cosmic and Ethereal planes.
I think this aspect of the game should be looked into further.
Cosmic/Highmagic and Ethereal/LowMagic can greatly be used as a point of conflict.
Introduce new mobs that sell alchemy and enchantmetns, as the charachters to push the story as to why Ethereal and Cosmic planes are causing problems in aetherspace or something. There is so much potential there...
For example.. Something can happen which makes all the angels/cherubs/imps/demons die and drain power from the cities, or halve the power gained from essence. On the other side, something can happen that makes all the Fae get sick from cosmic magics leaking into the Ethereal plane from the cities on Prime.
Thats just a quick thought off the top of my head, I'm sure there are better things you can do that will not only add history, and answer questions left in that event post during the tainting of the fae, but it will solve the city/commune dependancy and give the forests something to work with eachother on, and give the cities another way to hurt the communes.
During the "tainting of the fae" event a big question was left open as to the relationship between the Cosmic and Ethereal planes.
I think this aspect of the game should be looked into further.
Cosmic/Highmagic and Ethereal/LowMagic can greatly be used as a point of conflict.
Introduce new mobs that sell alchemy and enchantmetns, as the charachters to push the story as to why Ethereal and Cosmic planes are causing problems in aetherspace or something. There is so much potential there...
For example.. Something can happen which makes all the angels/cherubs/imps/demons die and drain power from the cities, or halve the power gained from essence. On the other side, something can happen that makes all the Fae get sick from cosmic magics leaking into the Ethereal plane from the cities on Prime.
Thats just a quick thought off the top of my head, I'm sure there are better things you can do that will not only add history, and answer questions left in that event post during the tainting of the fae, but it will solve the city/commune dependancy and give the forests something to work with eachother on, and give the cities another way to hurt the communes.
Genos2006-07-13 17:33:28
Things I would like to see in Lusternia.
Maybe an ability for people to completely revolt against leadership in a Guild or Commune so they can get people out of power. I'm not exactly sure how it would work but you would have to have a certain amount of people and then begin a revolution. Granted this isn't really needed now as far as I know since there are no real tyrants but I think it would be an interesting thing in innercity/commune politics.
Like everyone has said more history, I absolutely love reading and even rereading them. Especially more information concerning Project Soulforge and the Balach swamp.
More contact from outside of the Basin.
Centaurs as a playable race! (Yes I know it isn't feasible for whatever reason but a guy can dream.)
Riding to be revamped so it's not like the other games. Make it more unique and actually useful.
Solutions to plots that are still open such as that black spirit of Roark's past that fled into the aetherways and whatever happened with that crystal thing Terentia got from the Void (I don't think that was solved?). Also what's going on in Magnagora but that happened fairly recently so that can wait.
Finally, and most importantly the Skarch Desert Commune with Mother Cactus!
EDIT: More information about Hallifax and Gaudigach.
Maybe an ability for people to completely revolt against leadership in a Guild or Commune so they can get people out of power. I'm not exactly sure how it would work but you would have to have a certain amount of people and then begin a revolution. Granted this isn't really needed now as far as I know since there are no real tyrants but I think it would be an interesting thing in innercity/commune politics.
Like everyone has said more history, I absolutely love reading and even rereading them. Especially more information concerning Project Soulforge and the Balach swamp.
More contact from outside of the Basin.
Centaurs as a playable race! (Yes I know it isn't feasible for whatever reason but a guy can dream.)
Riding to be revamped so it's not like the other games. Make it more unique and actually useful.
Solutions to plots that are still open such as that black spirit of Roark's past that fled into the aetherways and whatever happened with that crystal thing Terentia got from the Void (I don't think that was solved?). Also what's going on in Magnagora but that happened fairly recently so that can wait.
Finally, and most importantly the Skarch Desert Commune with Mother Cactus!
EDIT: More information about Hallifax and Gaudigach.
Shorlen2006-07-13 17:33:57
How detailed were Plots posts supposed to be again?
Veonira2006-07-13 17:36:49
I love Lusternia's story, history, and set up in general. I think that it's one of the most unique stories I've ever seen, and I love how it's not your typical good vs. evil.
I also like how lately more mobs have been possessed by ephems and divine, like someone else said that REALLY adds to immersion. I loved when my mammoth started talking because Veo is currently all about her mammoth.
Riding to be revamped so it's not like the other games. Make it more unique and actually useful.
Yessssss, my mammoth would LOVE that.
I think some things that need to be improved...
1) Dynamics between cities - At this point, the conflict of Celest/Magnagora has boiled down to sea battles and cosmic plane raids. I have honestly stopped caring about the sea battle recently and just watch the newer players in Mag work on them, because I know if I had to keep doing them week after week I'll get so bored. I don't know if this is even something that admins or divine can fix, but the constant raiding is really just...blah. I don't know how the communes are feeling, but I really think the timing right now for some major world-event would be awesome (well, maybe after of the aformentioned few bugs are fixed). Lusternia has just become sort of monotonous, there's no change happening, and whether it's because we as players aren't allowing it, or the game isn't allowing it, I'm not exactly sure.
I also really like Shayle's idea about world summits, but if they're completely IC then we can just arrange those ourselves.
I also like how lately more mobs have been possessed by ephems and divine, like someone else said that REALLY adds to immersion. I loved when my mammoth started talking because Veo is currently all about her mammoth.
QUOTE(Genos @ Jul 13 2006, 01:33 PM) 307226
Riding to be revamped so it's not like the other games. Make it more unique and actually useful.
Yessssss, my mammoth would LOVE that.
I think some things that need to be improved...
1) Dynamics between cities - At this point, the conflict of Celest/Magnagora has boiled down to sea battles and cosmic plane raids. I have honestly stopped caring about the sea battle recently and just watch the newer players in Mag work on them, because I know if I had to keep doing them week after week I'll get so bored. I don't know if this is even something that admins or divine can fix, but the constant raiding is really just...blah. I don't know how the communes are feeling, but I really think the timing right now for some major world-event would be awesome (well, maybe after of the aformentioned few bugs are fixed). Lusternia has just become sort of monotonous, there's no change happening, and whether it's because we as players aren't allowing it, or the game isn't allowing it, I'm not exactly sure.
I also really like Shayle's idea about world summits, but if they're completely IC then we can just arrange those ourselves.
Diamondais2006-07-13 17:38:14
Hart vs Crow quest activated again, with a way for the cities to attack either or.
More histories! Specially the racial ones! Theyre wonderful and make people want more.
Love Lusternia, really I do. Very few problems with the game itself.
More histories! Specially the racial ones! Theyre wonderful and make people want more.
Love Lusternia, really I do. Very few problems with the game itself.
Athana2006-07-13 17:39:12
Likes:
--Rich history
--Character interaction
--Diverse player-driven economy
--Combat (sans a few little problems I'm sure Envoys are helping to fix)
Dislikes:
--Stagnant conflict: Right now my only reason for fighting/raiding is just because they are Celest ...and frankly it's not too motivating
--Not much divine interaction (In Magnagora anyway)
--Reliance on the communes for alchemy and to a lesser extent on cities for enchantments: I'm 100% by Shayle's suggestion of overpriced NPC's
--Certain quests: the Sea Battle is a big one... Quests that inspire conflict are usually good things but when they are as tedious and repetitive as this one it really takes all the fun out of it and makes game time for the losing organization extremely unpleasant as well as for both cities when having to close the gorgog rift
--Family system: It really makes me sad that the current system leaves so very little room for much flexibility because family is such an important aspect of life in Lusternia
--BUGS! I know that some just kind of ruin the immersion...like with some shrine powers where we get to feel the divine wrath of PINK and it just doesn't have the same effect
--Rich history
--Character interaction
--Diverse player-driven economy
--Combat (sans a few little problems I'm sure Envoys are helping to fix)
Dislikes:
--Stagnant conflict: Right now my only reason for fighting/raiding is just because they are Celest ...and frankly it's not too motivating
--Not much divine interaction (In Magnagora anyway)
--Reliance on the communes for alchemy and to a lesser extent on cities for enchantments: I'm 100% by Shayle's suggestion of overpriced NPC's
--Certain quests: the Sea Battle is a big one... Quests that inspire conflict are usually good things but when they are as tedious and repetitive as this one it really takes all the fun out of it and makes game time for the losing organization extremely unpleasant as well as for both cities when having to close the gorgog rift
--Family system: It really makes me sad that the current system leaves so very little room for much flexibility because family is such an important aspect of life in Lusternia
--BUGS! I know that some just kind of ruin the immersion...like with some shrine powers where we get to feel the divine wrath of PINK and it just doesn't have the same effect
Shamarah2006-07-13 17:43:31
Yeah, city vs. city conflict is getting really old really fast. There's just nothing left to do besides constant cosmic raids.
Estarra2006-07-13 17:43:31
QUOTE(Shorlen @ Jul 13 2006, 10:33 AM) 307227
How detailed were Plots posts supposed to be again?
As detailed as you want. Some points:
Overly vague suggestions aren't useful, like "implement city-commune conflicts" isn't going anywhere.
If we do a plot idea, most likely it will be reworked by us to such an extent that you may barely recognize it. Thus, there's no reason to outline every small detail.
Suggestions that include adding new areas will probably not be used (i.e., ideas to expand the elemental planes or areas outside the Basin). It may surprise you how long it takes for us to build an area. (Some areas have been a work in progress for over a year!) We are backed up in this department and really aren't looking for plot ideas that add new areas or complicated quests.
We will always look for consistency with history.
We are pretty picky with how to handle the Soulless so you'd be better advised not to have plots ideas that involve them.
Unknown2006-07-13 17:47:11
Heh. This just poped into my head. It's totaly unrelated to what we're doing, but...
For all the Power of Kethuru in the game, all the Admins have to do is find Kethuru's file, or whatever his information is stored in, and press DELETE, and BOOM! Problem solved...
My city in Age of Empires II is unbeatable... I love Bombard Towers!
Okay, carry on!
For all the Power of Kethuru in the game, all the Admins have to do is find Kethuru's file, or whatever his information is stored in, and press DELETE, and BOOM! Problem solved...
My city in Age of Empires II is unbeatable... I love Bombard Towers!
Okay, carry on!