Daxera2006-07-13 19:20:01
QUOTE(Estarra @ Jul 13 2006, 02:07 PM) 307259
Do the cities and communes want to be able to declare hostilities so that such quests only work when both sides are mutually hostile? Would it be worth it to code? Would Celest and Magnagora ever declare neutrality so the sea quests won't work or the cosmic lords refuse their respective power quests?
Didn't see that. I'd definitely consider it. The sea quests only somewhat affect power. The RP of them... The Seas aren't cleaner or more Tainted, really. The quests don't have much point.
Ixion2006-07-13 19:20:32
First of all, your so called lack of fighters should not be a factor in game balance. To do so would be absurd, Daxera. Secondly, nothing comes close to the frustration of Ladantine dying and the fish count resetting. Each time it resets, as has already been mentioned, you can add a MINIMUM of several HOURS of work needed. One celestian can kill every seawolf in about 15 mins easily. Likewise, I can kill every dolphin and turtle in about the same time.
Daxera2006-07-13 19:22:15
QUOTE(Veonira @ Jul 13 2006, 03:18 PM) 307358
My main complaint is this: killing Ladantine is a joke. Unless we have a huge army of Geomancers, he is very hard to defend. As I've said before, all Celest has to do to rest ALL of our work, we could be one damn fish away, is kill ladantine. As defenders, we must kill every attacker, and with all of them hitting Ladantine at once, it's hard.
And I agree about not putting in something to prevent conflict. I honestly think it would be a waste of time to code, but that's just me.
That is true. Maybe Lanikai and Ladantine can get buffed a bit more? Or a small quest has to be completed before being able to kill them?
Daganev2006-07-13 19:25:50
QUOTE(Shorlen @ Jul 13 2006, 12:17 PM) 307356
Actually, it seems like a completely worthless idea to me, that just gives handholding to the people who are weaker at the moment, and takes yet more conflict out of Lusternia There are a lot of people, like me, who want the conflict to be increased, but want it to be different conflict often. The same stuff every time gets so repetitive, but something is better than nothing. This is Lusternia, not World of Warcraft. This is a world where people hate you, not a place where everyone plays nice until they mutally agree to attack each other.
I don't get what your saying.
Based on how I read Estarra's thing, you would have a CHOICE. Two communities can have an OFFICIAL peace treaty, which means that nobody from your Nation can do the quest to actviely hurt the natrion you have a treaty with.
It doesn't hold any body's hand.. it allows for a Cold war situation, which isn't destroyed by one person.
If your not mutual allies, then your quest is not deactivated.
Daxera2006-07-13 19:27:05
QUOTE(Ixion @ Jul 13 2006, 03:20 PM) 307360
First of all, your so called lack of fighters should not be a factor in game balance. To do so would be absurd, Daxera. Secondly, nothing comes close to the frustration of Ladantine dying and the fish count resetting. Each time it resets, as has already been mentioned, you can add a MINIMUM of several HOURS of work needed. One celestian can kill every seawolf in about 15 mins easily. Likewise, I can kill every dolphin and turtle in about the same time.
Why not? Is it our fault people have less ooc money to spend on credits? Artifacts help fighting a huge amount, and then you have to have people that can make their own system or pay for a good one. Part of why I don't fight is because I don't waste money on it. That's absurd.
Nothing, like say, spending hours putting balls into the Temple only to find Lanikai dead?
One -strong- Celestian can kill every seawolf in about 15 minutes -if- no one sees them, which is rare, they don't get pushed into the guards, and the seawolves all come out of the room with the guards. Then there's the time we have to spend killing sharks and finding turtles and then leading them to the Isle. While you just get to kill turtles and make seawolves in 15 minutes.
Shorlen2006-07-13 19:28:53
QUOTE(daganev @ Jul 13 2006, 03:25 PM) 307362
I don't get what your saying.
Based on how I read Estarra's thing, you would have a CHOICE. Two communities can have an OFFICIAL peace treaty, which means that nobody from your Nation can do the quest to actviely hurt the natrion you have a treaty with.
It doesn't hold any body's hand.. it allows for a Cold war situation, which isn't destroyed by one person.
If your not mutual allies, then your quest is not deactivated.
QUOTE(Estarra)
Do the cities and communes want to be able to declare hostilities so that such quests only work when both sides are mutually hostile?
The suggestion I was objecting to was that BOTH sides needed to be hostile for the quests to work, meaning, Celest could say "Hey, we're at peace with Magnagora!" and then Magnagora, despite what they wished, could not kill supernals or raise the Ship of the Dead. What's to stop Celest from counting the number of turtles/dolphins and deciding if they should be a war or peace today based on who it was favouring?
If this was added and the crow vs hart quest was reactivated, what's to stop Glom from going "We want peace!" just before Hart is empowered to attack Crow? That's just... dumb.
Athana2006-07-13 19:30:36
QUOTE(Daxera @ Jul 13 2006, 12:27 PM) 307364
Why not? Is it our fault people have less ooc money to spend on credits? Artifacts help fighting a huge amount, and then you have to have people that can make their own system or pay for a good one. Part of why I don't fight is because I don't waste money on it. That's absurd.
Are you honestly saying that the admin should make the quest easier for one side just because the other side has more people with artifacts and systems? That's pretty absurd to me...
Exeryte2006-07-13 19:30:44
Weird...when I raised the ship of the dead, I killed two rounds of fish from the Sea of Despair, and brought them all to the ship with not a single bit of opposition from Celest. I think I might have been lucky, as Ladantine was alive the whole time and it took 45-60 minutes to do altogether. Not sure what that was all about.
Daxera2006-07-13 19:32:25
QUOTE(Athana @ Jul 13 2006, 03:30 PM) 307367
Are you honestly saying that the admin should make the quest easier for one side just because Magnagora has more people with artifacts and systems? That's pretty absurd to me...
No, I'm saying it's not absurd to make mention that we have less fighters. I don't think the quest should be easier for us; I'm saying it doesn't need to be harder for most things. I do think Ladantine could be made harder to kill as mentioned before.
Shayle2006-07-13 19:35:14
Is it baaaaaaaaaaack yeeeeeeeeeeeeeeeet?
(The natives are starting to get restless--I can feel the thread decaying in utility.)
/hijack
Carry on.
(The natives are starting to get restless--I can feel the thread decaying in utility.)
/hijack
Carry on.
Veonira2006-07-13 19:36:34
QUOTE(Daxera @ Jul 13 2006, 03:27 PM) 307364
Why not? Is it our fault people have less ooc money to spend on credits? Artifacts help fighting a huge amount, and then you have to have people that can make their own system or pay for a good one. Part of why I don't fight is because I don't waste money on it. That's absurd.
Nothing, like say, spending hours putting balls into the Temple only to find Lanikai dead?
One -strong- Celestian can kill every seawolf in about 15 minutes -if- no one sees them, which is rare, they don't get pushed into the guards, and the seawolves all come out of the room with the guards. Then there's the time we have to spend killing sharks and finding turtles and then leading them to the Isle. While you just get to kill turtles and make seawolves in 15 minutes.
So what happens if all of the good shift to Celest, and the quest is already unbalanced? All quests should be designed to be equal if opposing sides are equal. As they are now, I really don't think they are.
And yeah, we can kill them in 15 minutes, but what if Celest killed Ladantine and other things needed to raise him?
Athana2006-07-13 19:36:55
QUOTE(Daxera @ Jul 13 2006, 12:32 PM) 307370
No, I'm saying it's not absurd to make mention that we have less fighters. I don't think the quest should be easier for us; I'm saying it doesn't need to be harder for most things. I do think Ladantine could be made harder to kill as mentioned before.
Oh I assumed that you were replying to Ixion's
QUOTE
First of all, your so called lack of fighters should not be a factor in game balance. To do so would be absurd, Daxera.
Unknown2006-07-13 19:37:22
The problem with some conflict is this.
Most players want to have conflict. However, each player has different tolerance levels for it, and it's hard to please all sides.
The interpretations of the communities sometimes gets lost in player interpretation. So many people see Magnagora and Glomdoring as the "ultimate evil", when I see many hints of them trying to make it more subtle. Sometimes Magnagora is "diplomatic", while Glomdoring became "Wyrd"--at least in my opinion--as nature adapting to the Taint.
I can understand Estarra's frustration about this. The Faethorn events were to sort of force Serenwilde to examine themselves and maybe get rid of some fanaticism, or at least redirect it in a way that the cities were more a threat to the fae than the other commune. But instead, the players overemphasized with their characters and ended up treating it as if their own personal religious beliefs were disproved (or something like that).
Roark once mentioned this as game theory--nobody wants to feel like they lost, everybody wants to feel like they win. The problem is, if you want conflict to change, you either have to be open to changing your outlooks towards a once-enemy, or you have to accept the fact that you might be the "loser" in an idelogicial battle.
As for constructive Ideas.
Have events that reveal history and do nothing else--just an attempt to RP and entertain the players without conflict or something like that.
Have another event that might drive the basin together short-term. It doesn't have to be a Soulless plot, but maybe something similar affecting the basin--say a plague, invading finks from the 9th dimension, or some natural disasters.
Do something with the Hall of Justice. Maybe we can have a trial there--put somebody on trial for war crimes or something.
Got a few more ideas but they'll wait until later.
Oh, and lessen the requirements for posting to the Plots board. I got 1001 plot ideas but I can't post anything since I'm only level 34. :-(
Most players want to have conflict. However, each player has different tolerance levels for it, and it's hard to please all sides.
The interpretations of the communities sometimes gets lost in player interpretation. So many people see Magnagora and Glomdoring as the "ultimate evil", when I see many hints of them trying to make it more subtle. Sometimes Magnagora is "diplomatic", while Glomdoring became "Wyrd"--at least in my opinion--as nature adapting to the Taint.
I can understand Estarra's frustration about this. The Faethorn events were to sort of force Serenwilde to examine themselves and maybe get rid of some fanaticism, or at least redirect it in a way that the cities were more a threat to the fae than the other commune. But instead, the players overemphasized with their characters and ended up treating it as if their own personal religious beliefs were disproved (or something like that).
Roark once mentioned this as game theory--nobody wants to feel like they lost, everybody wants to feel like they win. The problem is, if you want conflict to change, you either have to be open to changing your outlooks towards a once-enemy, or you have to accept the fact that you might be the "loser" in an idelogicial battle.
As for constructive Ideas.
Have events that reveal history and do nothing else--just an attempt to RP and entertain the players without conflict or something like that.
Have another event that might drive the basin together short-term. It doesn't have to be a Soulless plot, but maybe something similar affecting the basin--say a plague, invading finks from the 9th dimension, or some natural disasters.
Do something with the Hall of Justice. Maybe we can have a trial there--put somebody on trial for war crimes or something.
Got a few more ideas but they'll wait until later.
Oh, and lessen the requirements for posting to the Plots board. I got 1001 plot ideas but I can't post anything since I'm only level 34. :-(
Daxera2006-07-13 19:41:58
QUOTE(Athana @ Jul 13 2006, 03:36 PM) 307374
Oh I assumed that you were replying to Ixion's
Yeah, I was, but it was more of a "Don't call me absurd, butt of a baboon." I was trying out the less direct route.
Acrune2006-07-13 19:42:00
I agree that the elemental planes should be expanded to be more interesting. They're rather boring places to go.
Veonira2006-07-13 19:47:26
QUOTE(Daxera @ Jul 13 2006, 03:41 PM) 307377
"Don't call me absurd, butt of a baboon."
Trasse2006-07-13 20:01:42
Hmmm...I think there should be some small incentives for one of the niftier bits of coding in Lusternia: Figurines. I mean, it seems fun and all but kinda moot when you could be out bashing or doing honors quests. I'm not sure what the incentive might be, perhaps a RANKINGS FIGURINES that shows figurines with the highest combat rankings and highest levels (if this exists, nevermind, i can't recall seeing one though). Also, perhaps one could gain a tiny bit of power reserves for winning a battle, or experience. Obviously it would have to be very tiny to prevent a swarm of "figure-farmers" or something, but it'd at least make it more interesting and drum up a bit of business for tradespeople with the figure-enhancement skills.
Also, I agree the sea battle is frustrating for both sides. Even just lowering the number of fish/firefly squid required for parts of it would be a big help, as would improving the power of Lanakai/Ladantine to the point where they could defend themselves adequately against a medium-sized group. It's a great concept and gives city members a chance to help their cities out, but to see six hours of work gone in two seconds is just horrible.
Additionally, I've seen no recent talk about bringing in Ackleberry/Gaudiguch/Hallifax. Are these still in the works or have they been put in moritorium indefinitely? I can remember a year ago when I could see proposed skillsets for Wyvernriders, Aeromancers, everything. Now not so much as a hopeful whisper. I think adding these relatively neutral entities would help ease the emphasis on balance and make the politics more interesting than "You suck, Magnagora!" "No you suck, Celest!" (okay, granted Hallifax and Gaudiguch would probably do that to each other, but the alliances and intrigues between all seven entities would at least open the door for more interesting conflicts, especially with quests like the sea battle and fae swaying)
Oh yeah, perhaps a new "Mounted" skillchoice for warriors could make combat a bit more interesting and Riding a bit more useful. It could be an alternative to Athletics or be a third option for tracking/spiritual thingy. There could be horse armor and evasive maneuvers and rallying the ground troops and all sorts of goodies there...
Also, I agree the sea battle is frustrating for both sides. Even just lowering the number of fish/firefly squid required for parts of it would be a big help, as would improving the power of Lanakai/Ladantine to the point where they could defend themselves adequately against a medium-sized group. It's a great concept and gives city members a chance to help their cities out, but to see six hours of work gone in two seconds is just horrible.
Additionally, I've seen no recent talk about bringing in Ackleberry/Gaudiguch/Hallifax. Are these still in the works or have they been put in moritorium indefinitely? I can remember a year ago when I could see proposed skillsets for Wyvernriders, Aeromancers, everything. Now not so much as a hopeful whisper. I think adding these relatively neutral entities would help ease the emphasis on balance and make the politics more interesting than "You suck, Magnagora!" "No you suck, Celest!" (okay, granted Hallifax and Gaudiguch would probably do that to each other, but the alliances and intrigues between all seven entities would at least open the door for more interesting conflicts, especially with quests like the sea battle and fae swaying)
Oh yeah, perhaps a new "Mounted" skillchoice for warriors could make combat a bit more interesting and Riding a bit more useful. It could be an alternative to Athletics or be a third option for tracking/spiritual thingy. There could be horse armor and evasive maneuvers and rallying the ground troops and all sorts of goodies there...
Sylphas2006-07-13 20:06:52
We definitely cannot support even one more city, let alone two or three. Achaea only has 6, and they have about 8x as many people as us.
Trasse2006-07-13 20:18:33
QUOTE(Sylphas @ Jul 13 2006, 04:06 PM) 307390
We definitely cannot support even one more city, let alone two or three. Achaea only has 6, and they have about 8x as many people as us.
They wouldn't have to go in all at once, and wouldn't even have to be joinable cities until there were enough people. Maybe in being ripped through time, Gaudiguch is totally destroyed, and Hallifax is in ruins but there are enough survivors to build it into an influencible village. And the planes of Fire and Air could be neutral bashing grounds for the communes to gather essence (or the cities, but most would have to go through Faethorn to get there, and the communes wouldn't much like that (aha! there's your city/commune conflict). As for Vortex and Continuum, maybe they could be like villages, but not influencible ones, or maybe the supernal-analogues could all be individually swayed to a city/commune through some sort of quest. I dunno, i'd just like to see something...at least a volcanic area so dracnari players can go woot.
Forren2006-07-13 20:33:27
Better higher level bashing areas. Best areas for me at level 88.9 are gorgogs, astral, and Catacombs. Gorgogs is overbashed, astral gets pretty neurotic, and Catacombs is pretty much owned by Magnagora. Would be nice to have a Catacomb-equivalent controlled by Celest.