Hazar2006-07-20 19:07:57
Yes, I like the idea of competing through 'racing'. Be it by colonies in Aetherspace or outside the Basin, or in some other fashion, it would be excellent to allow competition in some non-conflicting method.
Ixion2006-07-20 19:10:18
Changes look good, and a lot fair now from both sides of the spectrum.
I minorly dislike the purpose being removed entirely... hey wait a minute I don't give a darn about the Sea battle anymore.. Bwahahaha!
I minorly dislike the purpose being removed entirely... hey wait a minute I don't give a darn about the Sea battle anymore.. Bwahahaha!
Diamondais2006-07-20 19:11:32
A really well done event can allow for anything to happen, so dont say something cant be done or should have been done in the beginning.
Colonization would be great, a different type of village really only no debates.
Colonization would be great, a different type of village really only no debates.
Unknown2006-07-20 19:12:00
Still worth a lot of karma, and xp for low-mid levels. *shrug*
Daganev2006-07-20 19:19:48
I ment the coding to give cities a score card, and to have different levels of each factor would be so huge that it would need to be part of the original design.
Exarius2006-07-20 19:31:28
QUOTE(daganev @ Jul 20 2006, 02:19 PM) 309588
I ment the coding to give cities a score card, and to have different levels of each factor would be so huge that it would need to be part of the original design.
It'd be easier as part of the original design, to be sure, but not impossible to do now.
You just have to figure out what things would be worth measuring and how they'd interact with each other and the rest of the game.
It'd be tacking on a completely new layer to the current set-up, but it wouldn't have to override or interfere with anything that had been established.
There are already a few of things being measured for the communities, but they're scattered around in different places, and people have to actively think to go check on them, or at least remember separate commands for each.
Fain2006-07-20 19:38:13
This thread is for thoughts about the recently announced changes. While your ideas are certainly appreciated, please feel free to start a new thread in the 'ideas' section.
Exarius2006-07-20 19:47:42
QUOTE(Fain @ Jul 20 2006, 02:38 PM) 309595
This thread is for thoughts about the recently announced changes. While your ideas are certainly appreciated, please feel free to start a new thread in the 'ideas' section.
Sorry. All conversations meander, and my original intent was to point out that the change in the quests doesn't have to mean the death of meaningful conflict for those who're complaining about that.
I approve of the changes, because things were tried and they weren't working as hoped, so moving away from the dead horse to flog something new -- whatever that new thing may be -- is the way to go.
There's a middle ground between making the same mistakes over and over and abandoning conflict.
Shorlen2006-07-20 20:32:50
I approve of all changes which deemphasize meaningly or repetitive conflict.
I disapprove of all changes that deemphaize all conflict.
The changes to the Sea Quests were the former, except the last one, which was clearly the latter. If you take away the sea quests as a source of conflict, what are you going to give us in return? Nothing?
I disapprove of all changes that deemphaize all conflict.
The changes to the Sea Quests were the former, except the last one, which was clearly the latter. If you take away the sea quests as a source of conflict, what are you going to give us in return? Nothing?
Jahan2006-07-20 21:09:41
Seeing a lot of the fall out regarding the demeaning of the Sea Quest, and agreeing with much of it I'd like to ask something.
When considering the changes to Faethorn, please take smaller steps in trivializing it. Perhaps taper the impact it has on the communes instead of removing it all together. If people continue complain about the conflict after that, then remove it, otherwise maybe it will be an indication to add back the impact of the Sea Quest. Some conflict is good, but the frequency of the sea quest was a bit much.
When considering the changes to Faethorn, please take smaller steps in trivializing it. Perhaps taper the impact it has on the communes instead of removing it all together. If people continue complain about the conflict after that, then remove it, otherwise maybe it will be an indication to add back the impact of the Sea Quest. Some conflict is good, but the frequency of the sea quest was a bit much.
Unknown2006-07-20 21:39:12
Honestly, any changes to Faethorn in an attempt to de-emphasize conflict won't do any good.
Serenwilde will still act as they currently are, because it's our roleplay to protect the Fae.
Unless the Fae say they don't care and they hate us.
I'm honestly tired of having to switch my roleplay - first protecting the Fae, then protecting the fae who seek Moon, then treating them as though they're children who must have their hands held.
Too much. A lot of the problem with Faethorn is some people feel that it is keeping the communes from an alliance - and? Wasn't the original intent of Glomdoring to offer an alternative to the Serenwilde? Something that might actually be opposed to them?
I won't deny I liked the original look for Glomdoring - tainted, not gonna lie about it, harsh and cruel and nasty and undead and a perversion of Nature.
Oh well. I just hope things aren't just blasted into oblivion.
Serenwilde will still act as they currently are, because it's our roleplay to protect the Fae.
Unless the Fae say they don't care and they hate us.
I'm honestly tired of having to switch my roleplay - first protecting the Fae, then protecting the fae who seek Moon, then treating them as though they're children who must have their hands held.
Too much. A lot of the problem with Faethorn is some people feel that it is keeping the communes from an alliance - and? Wasn't the original intent of Glomdoring to offer an alternative to the Serenwilde? Something that might actually be opposed to them?
I won't deny I liked the original look for Glomdoring - tainted, not gonna lie about it, harsh and cruel and nasty and undead and a perversion of Nature.
Oh well. I just hope things aren't just blasted into oblivion.
Unknown2006-07-20 21:57:46
QUOTE(Sunshine @ Jul 20 2006, 08:34 AM) 309571
I'm going to add my voice to the resounding echo of those whom feel that the RP of Glomdoring and Serenwilde is just getting tossed about for stupid reasons. "Help! SAVE US FROM TAINTED GLOMDORING!" "Glomdoring's not tainted! (minus the Fae who send us pixies begging us to save them from them)" "Maeve: Glomdoring's not tainted, night is the shizzat! Hart: They're still tainted and need to be contained! They can never be saved!" What's next? "Maeve: Oh my god Serenwilde you're such screw ups - we hate you because you're picking on glomdoring so we just won't follow anyone!"
OMFG... QFT!
QUOTE(Exarius @ Jul 20 2006, 08:55 AM) 309579
Speaking of which, two things I think that would facilitate conflict would be
#1) Treating organizations more like communal characters, complete with their own 'score' sheets full of progress counters that any member could access to satisfy himself that things are actually going somewhere. By switching the primary focus from destroying each other to outracing each other ("Serenwilde is 75% to level 622, and ranked #2 among major communities in the basin."), building up our communal skills and abilities ("Serenwilde is now Mythical in the Terraforming, and may create new forest rooms at a cost of 50,000 power each!"; "Serenwilde is now Adept in Military, and can hire Light Cavalry guards."), it would allow players to accomplish tangible progress without constant supervision from the admins.
#2) Colonizing aetherspace, letting communities establish sub-communities in aether bubbles. I've actually got a lot of ideas on what would make viable mechanics, but for now I'm just going to float the concept. Establishing frontier areas could greatly expand the options for conflict without having to impinge directly on the home base communities.
Wow, I find both of these to be very original and intriguing concepts. This could be potentially be a really cool new mechanic if it were implemented properly.
Anyway, as for the rest of the thread, I agree with what most people are saying, the general consensus. Make things less tedious, that's great, but removing their purpose entirely? I don't like that so much. I think people were complaining about things being tedious, not about conflict in general. I don't want to see Lusternia go "soft". And yea, quests that affect the organizations and the world is a prime draw to Lusternia.
Also, I really don't think Supernals/Demon Lords need any more buffs. Publically known or secretly changed.
And Sunshine, who are you? I like your posts.
Diamondais2006-07-20 22:00:09
Go to the Colonies Thread!
Does anyone know how long it takes for the quest to be done anyways?
Does anyone know how long it takes for the quest to be done anyways?
Genos2006-07-20 22:03:41
The Sea Quests definately needed changing, however giving it no effect is pointless. You should've have bothered with making changes if you're not going to give it any meaning. This is the one thing I hate about Lusternia, it always has MAJORLY drastic changes all in one fell swoop. -Please- make changes in baby steps instead of completely nerfing the point of the conflict in the Seas.
Shorlen2006-07-21 00:21:47
QUOTE
ANNOUNCE NEWS #602
Date: 7/20/2006 at 23:42
From: Estarra, the Eternal
To : Everyone
Subj: Gorgogs
Gorgogs will no longer steal sand or spectres if they are released. They
will still invade the seas however.
Penned by My hand on the 17th of Klangiary, in the year 152 CE.
Date: 7/20/2006 at 23:42
From: Estarra, the Eternal
To : Everyone
Subj: Gorgogs
Gorgogs will no longer steal sand or spectres if they are released. They
will still invade the seas however.
Penned by My hand on the 17th of Klangiary, in the year 152 CE.
EDIT: Someone remind me why I'm bothering to play this kiddie game again? Most of the playerbase wanted something similar for communes, not the entire concept removed :grr:
How much longer before all conflict is resolved through tic-tac-toe?
QUOTE
ANNOUNCE NEWS #603
Date: 7/21/2006 at 0:13
From: Estarra, the Eternal
To : Everyone
Subj: Faethorn Summit
There will be a summit for players to discuss the Faethorn Quest
tomorrow, July 21, at 2300 GMT (which is 4:00 p.m. PST/ 7:00 p.m. EST).
Penned by My hand on the 18th of Klangiary, in the year 152 CE.
Date: 7/21/2006 at 0:13
From: Estarra, the Eternal
To : Everyone
Subj: Faethorn Summit
There will be a summit for players to discuss the Faethorn Quest
tomorrow, July 21, at 2300 GMT (which is 4:00 p.m. PST/ 7:00 p.m. EST).
Penned by My hand on the 18th of Klangiary, in the year 152 CE.
If the Faethorn quest is made to not matter anymore, or changed drastically AGAIN, I honestly give up. I'm seriously sick of this crap. Lusternia is swiftly becoming a far different and far more boring game than the one I loved so many months ago. I do not play this game to hold hands and sing.
Shamarah2006-07-21 00:22:39
I agree with Shorlen, I'm getting really annoyed with this. The majority of the playerbase did NOT want those effects removed, we just wanted the quests changed.
Unknown2006-07-21 00:25:36
I third Shamarah and Shorlen's feelings. I honestly just want to scream "WHAT THE HELL ARE YOU DOING?!?!" Like, honestly, is this a joke? Are they trying to punish us for moaning?
Or are they serious? Can we just declare all planes non-violent and call this game a MUSH and go home?
Or are they serious? Can we just declare all planes non-violent and call this game a MUSH and go home?
Diamondais2006-07-21 00:25:41
QUOTE(Shorlen @ Jul 20 2006, 08:21 PM) 309716
EDIT: Someone remind me why I'm bothering to play this kiddie game again? Most of the playerbase wanted something similar for communes, not the entire concept removed :grr:
How much longer before all conflict is resolved through tic-tac-toe?
If the Faethorn quest is made to not matter anymore, or changed drastically AGAIN, I honestly give up. I'm seriously sick of this crap. Lusternia is swiftly becoming a far different and far more boring game than the one I loved so many months ago. I do not play this game to hold hands and sing.
Agreed. Im sorry, were all complaining but it did seem people wanted an offset, not a removal. The Gorgogs would have been fine if they didnt attack Novices, which they did when I last wandered around the sea as one. The Sea Quest would be too if it just wasnt so often and tedious.
Fah, I go after the person who suggests to scrap Faethorn. I dont care if I die or not, Im not stopping.
Unknown2006-07-21 00:28:49
Wow... just wow.
Can we stop with the huge world effecting changes? What happened to small tweaks? You know... using a little chisel here and there to refine the sculpture, not a wrecking ball.
Let's take a step back and slow down.
Can we stop with the huge world effecting changes? What happened to small tweaks? You know... using a little chisel here and there to refine the sculpture, not a wrecking ball.
Let's take a step back and slow down.
Daganev2006-07-21 00:34:52
QUOTE(Sunshine @ Jul 20 2006, 05:25 PM) 309725
I third Shamarah and Shorlen's feelings. I honestly just want to scream "WHAT THE HELL ARE YOU DOING?!?!" Like, honestly, is this a joke? Are they trying to punish us for moaning?
Or are they serious? Can we just declare all planes non-violent and call this game a MUSH and go home?
Sure go ahead.