Unknown2006-07-21 12:35:22
Look back at all your arguements for a moment and consider something: If this was done, how much closer together would the races be? No, really if all that stuff was done you'd get your ideal race.... which would be close to one of the other races. If keep adjusting Trill's Con, then we'll end up with Trill that are more Warrior like, and are a lot like Lobishago except with different racial abilites.
Theres no REAL changes that need to be made, us Lusternians (...) must learn to specialize in what our chosen races are good at, not try and have them changed to fit our needs. If you dislike low Con try Taurian. Another example: If you boost the Tae' Dae more, then they'll end up stronger (and faster by the upgrading begs) than the Ishago, who are technically suppose to be the biggest and strongest.
So to wrap up my entire rant: You don't like the way your race works? Try Another thats closer to what you want.
(Trills have no right to beg for more Con, look at the poor faelings -smack-)
Edit: i forgot ...
Theres no REAL changes that need to be made, us Lusternians (...) must learn to specialize in what our chosen races are good at, not try and have them changed to fit our needs. If you dislike low Con try Taurian. Another example: If you boost the Tae' Dae more, then they'll end up stronger (and faster by the upgrading begs) than the Ishago, who are technically suppose to be the biggest and strongest.
So to wrap up my entire rant: You don't like the way your race works? Try Another thats closer to what you want.
(Trills have no right to beg for more Con, look at the poor faelings -smack-)
Edit: i forgot ...
Shakaya2006-07-21 14:22:26
I like being furrikin. Except for that not being able to fly thing. Furrikin really aren't -that- brilliant. Stop being jealous of roll, it's not like you can't GET the skill.
Shamarah2006-07-21 14:24:57
QUOTE(Ralina. @ Jul 21 2006, 08:35 AM) 309956
Look back at all your arguements for a moment and consider something: If this was done, how much closer together would the races be? No, really if all that stuff was done you'd get your ideal race.... which would be close to one of the other races. If keep adjusting Trill's Con, then we'll end up with Trill that are more Warrior like, and are a lot like Lobishago
Theres no REAL changes that need to be made, us Lusternians (...) must learn to specialize in what our chosen races are good at, not try and have them changed to fit our needs. If you dislike low Con try Taurian. Another example: If you boost the Tae' Dae more, then they'll end up stronger (and faster by the upgrading begs) than the Ishago, who are technically suppose to be the biggest and strongest.
So to wrap up my entire rant: You don't like the way your race works? Try Another thats closer to what you want.
(Trills have no right to beg for more Con, look at the poor faelings -smack-)
Edit: i forgot ...
Some of the races simply ARE inferior to others though, such as trill and tae'dae.
Unknown2006-07-21 14:27:08
Alright I wil admit they could use some adjustment, but the way everyone is talking, it looks like they just want thier Tae' Dae to out power the Ishago, who they refuse to play for... Looks?, Rp?
I apologize to anyone who was overly insulted by that
I apologize to anyone who was overly insulted by that
Unknown2006-07-21 14:35:28
No, no, no. Some races ARE inferior to others, and people who argue about them (apart from Taurian or Furrikin, they are fine) do not want their races to be overpowered, they simply do not want to be crippled only for choosing a race for RP, and not metagame reasons. I'd rather have Trill or Tae'dae as powerful as humans than people who play humans but have Trill-like or whatever descriptions (although more often I see "exotic" races with humanlike descriptions - kill!)
As for Dwarves:
Wrong! Even specced races miss, only less often. Which doesn't matter because:
-bashing is so easy that even an unspecced faeling can do it
-in normal combat, stances and parrying are not affected by it anyway
Stats matter more. And in terms of stats, dwarves are pathetic. Let's have a closer look:
STR 13 - LOW! Too low! 14 is weak, 15 is normal for a warrior.
CON 15 - not bad. This is okay.
Resistance to damage - not that bad... but afflictions and wounding are not affected.
Balance/eq penalty - kills the race. Next, please.
Low dex is not due to their nimble or non-nimble fingers, but rather because they are stocky and cannot move around so gracefully. But dex still matters little.
As for Dwarves:
QUOTE
As for the current Dwarf, it's not so bad, really. I mean, yes, there's severe disadvantages, such as being unable to influence a Toscha monk without getting close to shattered, at level 73. But in terms of fighting and bashing, Dwarf warriors, like all other weapon-specialized races never miss. The low dexterity's a bit awkward, though - a race of miners, gem pickers, and jewellers should probably have higher dexterity.
Wrong! Even specced races miss, only less often. Which doesn't matter because:
-bashing is so easy that even an unspecced faeling can do it
-in normal combat, stances and parrying are not affected by it anyway
Stats matter more. And in terms of stats, dwarves are pathetic. Let's have a closer look:
STR 13 - LOW! Too low! 14 is weak, 15 is normal for a warrior.
CON 15 - not bad. This is okay.
Resistance to damage - not that bad... but afflictions and wounding are not affected.
Balance/eq penalty - kills the race. Next, please.
Low dex is not due to their nimble or non-nimble fingers, but rather because they are stocky and cannot move around so gracefully. But dex still matters little.
Shamarah2006-07-21 14:37:44
The thing about tae'dae is that I'm really not sure how they can be improved. If you reduce the balance penalties to level 2, you basically just get igasho with better bonuses. I guess you can remove the magic penalty, but that wouldn't really be enough. Maybe increased dexterity?
Unknown2006-07-21 14:40:21
QUOTE(Shamarah @ Jul 21 2006, 04:37 PM) 309991
Maybe increased dexterity?
Dexterity is less important than EVEN asphyxiation (spelling?) resistance.
Shamarah2006-07-21 14:43:09
Doesn't dexterity affect which deepwounds a warrior gets, as well as slightly affecting the amount of deepwounds given?
As for dwarves, just get rid of the balance penalty (but leave the eq penalty).
As for dwarves, just get rid of the balance penalty (but leave the eq penalty).
Unknown2006-07-21 14:44:05
Maybe if you brought the Con up for Dwaves to show how tough they are... and maybe a touch on Str. But Humans have thier own problems, they start as the weakest, so they can have troubles moving up, the resulting end strenght is a reward for having to work thier way up. Look at Elfen, they have it great, master Wiccan (and I think theres another) and they get all the bonuses they could ask for to be that Class... prehaps there should be something like that for Tae'Dae, weaken them a little then give them the Mastery bonuses like elves
Shamarah2006-07-21 14:46:34
QUOTE(Ralina. @ Jul 21 2006, 10:44 AM) 310000
But Humans have thier own problems, they start as the weakest, so they can have troubles moving up, the resulting end strenght is a reward for having to work thier way up.
That isn't really the case, though. Everyone starts out as a different race for low levels and reincarnates into human once they hit level 80-85.
Maybe evolution should stop at 85 or something?
Unknown2006-07-21 14:48:12
Sounds good to me... I never plan on changing from being a big kitty!
Aslaran!
Aslaran!
Unknown2006-07-21 14:48:17
QUOTE(Shamarah @ Jul 21 2006, 04:43 PM) 309998
Doesn't dexterity affect which deepwounds a warrior gets, as well as slightly affecting the amount of deepwounds given?
As for dwarves, just get rid of the balance penalty (but leave the eq penalty).
Dexterity influences, in theory:
-dodging effectiveness
-chance to hit with a knighthood affliction, but NOT deepwounds
These two, only in theory. In practice, the difference is so small that I didn't notice it.
Dwarves - good idea for no balance penalty. Maybe +1 con, but +1 str would make them better than dracnari... who kinda need an overhaul too.
QUOTE
But Humans have thier own problems, they start as the weakest, so they can have troubles moving up, the resulting end strenght is a reward for having to work thier way up.
People shouldn't participate in PvP until they're at least level 70. Preferably 80. And at that levels, humans have very good stats - and it gets better, while for example High Elfen still stay the same (and have much worse CON!).
As for PvE, also known as bashing - I easily and effectively hunted as a warrior faeling (unspecced, so both STR and CON sucked), so int 13 humans have no right to complain.
Unknown2006-07-21 14:53:20
But the point is you CAN Specc humans, at low levels or otherwise mainly, can't Specc
Hazar2006-07-21 16:20:41
I think it would be good to speed Tae'dae up a little bit, but make them perhaps a little less tanky - make them a little tankier than half-way between a Igasho and the conceptual 'midline' race
Sylphas2006-07-21 16:23:58
QUOTE(Shiri @ Jul 21 2006, 08:32 AM) 309955
Furrikin are fine. Don't argue about it or you'll get us nerfed.
(Seriously, I think we're fine. We could afford to lose a bit of the magic resistance, I guess, but eh.)
I'd easily trade three levels of magic resist for +1 con.
Unknown2006-07-21 16:28:06
Hazar: Then you'd be pushing Orclach out of thier place.
Sylphas: How about trading magic resistance for a general elemental resistance just kidding
Edited thanks to a reminder from Hazar
Sylphas: How about trading magic resistance for a general elemental resistance just kidding
Edited thanks to a reminder from Hazar
Hazar2006-07-21 16:30:39
There are no orcs.
Orclach - perhaps you have a point. But tae'dae need to become viable.
Orclach - perhaps you have a point. But tae'dae need to become viable.
Thul2006-07-21 17:18:16
All told, I'm pretty content with my tae'dae. There's nothing quite like being accused of being "tanky" as a level 40ish, Trans-nothing combat newbie by Narsrim. Not to say I wouldn't spring for a few upgrades, but I'm keeping him regardless. It's all fine, if you take the race knowing that the main benefit is not in being "the innately strongest of all mortal races," but instead in being abnormally difficult to take down (until magic comes into play. But that's what running is for.)
BEARHUG, though. It needs to do something. Break bones, entangle, endurance drain, SOMETHING instead of what it does (which, for reference, is physical damage even when prone, and I think with arms broken. Said damage is reported as less than the average newbie kick.) Right now, all it's good for is threatening to cuddle someone to death.
BEARHUG, though. It needs to do something. Break bones, entangle, endurance drain, SOMETHING instead of what it does (which, for reference, is physical damage even when prone, and I think with arms broken. Said damage is reported as less than the average newbie kick.) Right now, all it's good for is threatening to cuddle someone to death.
Shorlen2006-07-21 17:39:42
QUOTE(Thul @ Jul 21 2006, 01:18 PM) 310072
BEARHUG, though. It needs to do something. Break bones, entangle, endurance drain, SOMETHING instead of what it does (which, for reference, is physical damage even when prone, and I think with arms broken. Said damage is reported as less than the average newbie kick.) Right now, all it's good for is threatening to cuddle someone to death.
No. The skill is there for RP purposes only. Just like a dracnari's fire breath.
Thul2006-07-21 18:03:09
QUOTE(Shorlen @ Jul 21 2006, 12:39 PM) 310083
No. The skill is there for RP purposes only. Just like a dracnari's fire breath.
Silence, heathen.
...and shouldn't fire breath do painful and horrible things, by the way? I thought half the races had level 2 or 3 fire vulnerability...