Debating & Dramatics

by Estarra

Back to Common Grounds.

Athana2006-08-01 16:14:43
QUOTE(Shorlen @ Aug 1 2006, 09:08 AM) 313586

However, this doesn't help it if they run the moment you debate, before you can fixiate them.


That's true..most people usually run after the first debate while you have to wait for eq to chase them..how about if you debate and they run you automatically regain balance? I don't know..it's hard to balance
Daganev2006-08-01 16:19:04
There are plenty of ways to learn to fly... choose one if it bothers you so much, and you think its such a great thing.
Unknown2006-08-01 16:47:40
QUOTE(Shorlen @ Aug 1 2006, 05:14 PM) 313593

Umm, I can't fly.


I meant, the strategy of *running to safety* is available to you. If you can't fly, hoof it on foot or burrow. I rarely fly to run from a debate. Even without flying, no one can really catch you and pin you down. The sleep thing I do find odd, though.
Shorlen2006-08-01 16:57:16
Eh, I guess that's true. It's really just irritating that there is NO way to follow someone like Shayle who is very good at running from a debate and hiding until the debate ends. Because debating strength increases with time, running if you lose a bit means you will never lose, and if you're really strong at influencing, you can run away and influence something else on the other side of the village before they can find you, so don't say that you've succeeded if they leave sad.gif

I really just want a skill that would let me debate someone regardless of what elevation they are on, and a skill that let me debate someone in an adjacent room, but didn't require me to specify which way they were. So I could just do "DEBATE NIRRTI WITH PETTIFOGGERY" and it would work if Nirrti was in my room regardless of elevation, or in an adjacent room regardless of elevation.
Unknown2006-08-01 17:06:51
Lemme reiterate that I think one of the nice things about being able to run away is that you get to pick your fights and deal with people you can reasonably handle. I think it would just be depressing if a couple of really good people, or people with great advantages and not much skill, steamrollered everyone else, and there was nothing you could do to avoid it. This is much more even and fair, and it's not that difficult to shatter people as things stand, especially if they're diverting or influencing a really contested mob, which is when it counts most anyway.

As for the adjacent room/elevation skill, that would work quite poorly in a violent revolt.
Shayle2006-08-01 17:27:13
I'm not sure why running from a debate is any different from running from a fight?

In village influence especially, running certainly seems more logical than standing around waiting to be shattered, since the point is to be able to influence things.

I am not too proud to run from a debate or a fight, especially if it means keeping me "in play." And that IS the point, isn't it? I try to stay useful, others try to make me not useful.

And yeah, I'm a damn skilled runner. smile.gif
Daganev2006-08-01 17:44:27
QUOTE(Shayle @ Aug 1 2006, 10:27 AM) 313646

I'm not sure why running from a debate is any different from running from a fight?

In village influence especially, running certainly seems more logical than standing around waiting to be shattered, since the point is to be able to influence things.

I am not too proud to run from a debate or a fight, especially if it means keeping me "in play." And that IS the point, isn't it? I try to stay useful, others try to make me not useful.

And yeah, I'm a damn skilled runner. smile.gif


only problem with that, is that there are skills designed specifically to keep people from running from a fight, and people are suggesting that a skill be made to do the same thing for debating. But personally, I don't think debates last long enough for that to be a really good option, because in fights you normally have time to run even if a skill is used to stop you from running.
Richter2006-08-01 17:48:03
Most of the skill is influence boosts. In my honest opinion, the skillset isn't all that... I guess I'll say fun. I won't say it's not all that great, because it is, but there's so few things that are useful aside from influence boosts. I'd like to see more other skills added. I love ventriloquate and impersonate, but there are some issues with both that do not allow them to fully function correctly.
Shorlen2006-08-01 17:49:50
QUOTE(Shayle @ Aug 1 2006, 01:27 PM) 313646
I'm not sure why running from a debate is any different from running from a fight?

Because there are skills to stop someone from running from a fight that cannot be used in a non-violent situation, such as a peaced revolt.

QUOTE(Shayle)
In village influence especially, running certainly seems more logical than standing around waiting to be shattered, since the point is to be able to influence things.

Then you think debating shouldn't exist at all? This comment confuses me. I thought the entire point of debating was to have a way to stop people from influencing things, and that revolts were about influencing (swaying denizens with City/Commune influence skills) and counter-influencing (diverting/debating), not just the influencing half.

QUOTE(Shayle)
I am not too proud to run from a debate or a fight, especially if it means keeping me "in play." And that IS the point, isn't it? I try to stay useful, others try to make me not useful.

But there are PLENTY of ways to help even if shattered. Shattering people means though that we don't need to keep careful watch on them, and are free to do other things. Saying that there is nothing you can do while shattered is a blatent untruth.

QUOTE(Shayle)
And yeah, I'm a damn skilled runner. smile.gif

Believe me or not, but I honestly meant that as a compliment. It annoys me that there is no way to stop people from running, but I don't think badly (OOCly) of people who do. Even when I could fly though, I could never catch you, though I could catch others.
Daganev2006-08-01 18:01:06
QUOTE(Shorlen @ Aug 1 2006, 10:49 AM) 313667

Then you think debating shouldn't exist at all? This comment confuses me. I thought the entire point of debating was to have a way to stop people from influencing things, and that revolts were about influencing (swaying denizens with City/Commune influence skills) and counter-influencing (diverting/debating), not just the influencing half.



Debates still help you stop a person from influencing a mob, if you debate them out before they finish influnecing the mob, you have won. If they run or fly away, you have still won.
Gelo2006-08-03 06:15:13
QUOTE(Shorlen @ Aug 2 2006, 02:57 AM) 313633

I really just want a skill that would let me debate someone regardless of what elevation they are on, and a skill that let me debate someone in an adjacent room, but didn't require me to specify which way they were. So I could just do "DEBATE NIRRTI WITH PETTIFOGGERY" and it would work if Nirrti was in my room regardless of elevation, or in an adjacent room regardless of elevation.



I think that would be odd, roleplay-wise. I imagine you would be disputing topics with a person whos not even in there, like a yell or a mental telepathy skill. If that would happen, people would just debate targets in another room while their targets are busy trying to debate an NPC. And if the rooms have many exits, then target would be in a lot of trouble trying to find where you are - that or they could use observe. tongue.gif