Lusternia hates rogues

by Unknown

Back to Common Grounds.

Zacc2006-08-05 04:44:00
QUOTE(Fallen @ Aug 4 2006, 02:01 PM) 315000

I just think that Tracking should be fully available to rogues. Its stupid that its not. The rest of the rogues should know what they're getting into.

And Zacc, the argument that "Well, we know the skills! Why can't we use them!" its because you're no longer linked to the Nexus. Lusternia has the perfect IC reason why you can't use your skills, and that's why they don't force you to forget them.

But yeah, Trackers... it just doesn't make sense for their animal to stay loyal, but start disobeying advanced commands.


I'm quite aware of that. However, that's not my argument. My argument is that the skills should not be taken away upon quitting and that there is little consistancy in the limitations of those skills. Melding and can't use forestcast forest/forceforest and cudgel (I'm guessing this one is a typo in the ABs) but can use the other demesne effects that don't require power? Kind of a waste to even keep the skill.

I'm glad I can still use trueheart, ringwalk, skunk spray, and all the other neat defenses and support skills.
Taika2006-08-05 05:08:28
QUOTE(Clise @ Aug 4 2006, 09:18 PM) 315266

Ummm do note that some skills like summoning of angels need you to be linked to an org with a specific pool power. So an ex Celestine CANNOT summon angels, ress, sacrifice if he or she is not part of Celest anymore despite having the skills.

If that was aimed at me, because I was the only person who has mentioned that specific skill so far... yes, that is my point.

And Zacc, why do you think Whitehart should allow you to use the skills he has granted you from your dedication to him when you have quit the guild and commune? From and OOC and/or IC perspective?
Zacc2006-08-05 05:19:55
QUOTE(Taika @ Aug 4 2006, 03:27 PM) 315033

Points:
1) If you abandon the guild devoted to the Supernals of Celestia, and then abandon the city that is based off their teachings, why should you be able to summon an Angel from them? Most skills make sense for the same reasoning altered a little (As said before, why can you summon an "ethereal forest" if you no longer are even linked with the ethereal plane?).
2) I guess we should eliminate all conflict... because with every conflict situation, there will be some people who dont agree with it. And we don't want to force them into something they don't agree with, do we?
2) cool.gif Oh yeah, and you forget that even if you don't agree with it, you were still in the minority for that referendum. Tough Luck kiss.gif
3) Yes, the cities/communes are dramaticly different. Thats part of the appeal of the game. Next?
4) I'm pro-Rogue, yet anti rogues getting skills. Part of being a rogue is being treated unfairly. You just ned to accept that - just cause you don't like it wont make hte game change for you.
5) Yeah, this is a buisness - they want to please as many people as they can.
6) Ok - you learn druidry. Ok - the commune gives you a ton of powers! Woo! Now, you don't need the commune? Well, then you don't need the communes gifts, either. Seeyah.
7) Ok, the ab file is wrong, that sucks. Bummer, but nothing I can do about that. I think they are supposed to say Commune power, rather than any power... but thats just my guess.


In response:
1. The same reason an enchanter can still enchant when not joined to the org that skill belongs to? Oh wait.. enchanting requires the type of power from a powerstone or reserves right? Same idea, though?
2. Basically, the situation here is that a problem arose in which the only options were to follow along or go a different way and suffer. Either you went with the decision made by others or you go your seperate way and remove yourself from them. Unfortunately, the game is geared towards an extremist view and does not support a middle ground (even the combat systems reflect this). So what options are there? Submit, take a 180 turn in rp, or quit the org and lose skills.
2. B. And isn't it amazing that the referendum did not mention a single thing about a war? I wonder what the outcome would have been had it mentioned such? chin.gif
3. And wouldn't it be a bit more diversified if there was a third element.. rogues. Let's add another extreme.. the opposite to membership in an org- rogue.
4. Given that rogues do not have access to a nexus, would it make sense for them to at least have skillsets based around the lack of power- skills that require no power? Of course they would have to be weaker in strength and usefulness, but perhaps a few could be added that have a general power cost since there are power sources for rogues (artifacts, nodes..).
5. Of course they do. And that includes pleasing those who whine the most/loudest.
6. That depends on the reason for my departure. Did I leave to forget the ways of the commune or did I leave because I had conflicting beliefs with those in power? Had I wished to leave and forget the ways, I would have already joined another org. However, that is not the case. Feel free to contact Zacc in game and ask him why he still retains his druidic ways.
7. True, but I fail to see why you even bothered to comment on that since you obviously can not fix it.. dunno.gif


QUOTE(Taika @ Aug 5 2006, 01:08 AM) 315360

If that was aimed at me, because I was the only person who has mentioned that specific skill so far... yes, that is my point.

And Zacc, why do you think Whitehart should allow you to use the skills he has granted you from your dedication to him when you have quit the guild and commune? From and OOC and/or IC perspective?


Who says that Zacc is not dedicated to him still? Zacc is still loyal to the Wilde. He is not loyal to the people who he believes to claim to be its caretakers, however. He still wishes to serve the Wilde, but he will have nothing to do with the members of Serenwilde. This is why he chose to go rogue. For more in depth information on it, contact Zacc in game and find out for yourself.

As for an OOC perspective, I really don't care what Whitehart wants or thinks. He granted them to me, and unless he's able to brainwash or erase those skills from my character, I don't see how they could be taken away. I can see not being able to use any power skills, but simple ones such as trueheart (where you paint your face) and smudges (incense) and others that require a knowledge of the art should not be removed. As long as they don't draw directly from him, I don't see how he could do anything about it.

I think I saw an ex-wiccan Celestian with fae? Maybe I was wrong...
Zacc2006-08-05 05:47:16
QUOTE(Avaer @ Aug 4 2006, 08:34 PM) 315237

The argument "I learn something, I leave, why should I suddenly forget it" doesn't fly. Say I learn how to dreamweave, then decide I'll be a warrior - I suddenly forget all that I've learned... just because I'm no longer a druid. Say I change organizations, I have no choice but to completely forget every shred of the skills I've spent years mastering. I find that it often makes more sense to look at skills less as 'practicing something until you know how to do it' and more as 'alignment with a certain nexus of power, or spiritual forces, opening one's mind to certain powers and magics'.

I'm not driving away anyone, nor trying to impose any RP. I don't even interact with any rogues in game, let alone demand anything from them. I haven't asked anyone to leave Serenwilde, and I didn't even vote for or against the war. If you want to play a Seren with different views to the majority, what's stopping you? No-one gets ostracized for disagreeing, or for voicing their opinion respectfully. No-one is ostracized for trying to argue for a different approach to things.

I'm also not whining this time. I was pointing out how lucky rogues have it, even though they might not realize. If it were up to me it would be different, that's for sure. I don't really mind the rogues we have in game now... I'm pretty sure we only have very few that actually keep their skills and then go to another organization.
Again, I'm not anti-rogue. If you want to be a character that has loyalty to nothing but themselves or their own agenda, go for it. If you want to be loyal to an idea that isn't covered in any of the four organizations... go for it. (If you want to bring diversity to an organization - don't go rogue, obviously.)

What I don't like is those outside an organization having organizational skills. Why should an army of Glomdoring fighting against Serenwilde have characters that can call upon ancestor spirits or wear the mantle of Stag? Why should an army of Magnagorans be blessed by benedictions and the support of angels aiding the fight against the Supernals?

I do want to keep all the skills within the places they are supposed to be, because that encourages better RP. The Hartstone Druids are the only ones who know enough (at this point) to work with the forests and call the wilderness to aid them - that guild has responsibility for using those skills wisely and for taking their place in the commune. I really wish it wasn't anyone that's ever been Hartstone has those skills, whether they put them to work for Serenwilde, Glomdoring, Magnagora or even Celest. The same goes for any of the mystical guilds.
I don't really understand this. You're forced to forget skills when you change guilds. Is that a cheap way of evading RP? I'm not sure how Nihilists wielding the natural rites of ecology in soothing and protecting the forests would be a great RP opportunity. Maybe I'm missing something.

It's a loophole, essentially. As long as I don't choose a place in the new organization I join, I don't have to lose my skills. As I said above, every other example of changing guilds demonstrates that its not a matter of just 'forgetting' everything. Do you really want to see the situation where every org has every guild included in it? Magnagorans calling ethereal forest, Celestians tainting, Glomdoringers using Stag skills, Serenwilders calling demons?

So, in conclusion... please don't interpret my opinions as forcing anything, nor as complaining about the rogues we have. I stand by what I think - that in my view, things are better when belonging to an organization means as much as it can, but I'm not trying to force that on anyone else. I know we have a lot of good rogues in Lusternia, and I think that adds to the continuing story as long as they remain apart from all four organizations.


To switch classes is a whole different situation. You forget the previous class's skills to learn the new ones. Both involve learning. On the other hand, when you quit something, that does not involve learning or unlearning skills. You simply sever your affiliation with that org. From what I understand, with Druidry, Totems, and Ecology I could still join Glomdoring and use their nexus. I think that's how the mechanics work.. correct me if I'm wrong please. Though, if I wanted to keep Stag and its related skills in Druidry, then I would not be able to join Blacktalon until I forgot any skills specific to the Hartstone guild.

Debating, arguing, and a slew of other things were used. Once again, certain people chimed in with their underhanded threats of disfavours and ousting. I got a rather nasty msg from a certain guild official when I tried to explain the reason for my requesting non-combatant status with Celest, even though I clearly stated that I would help the Wilde (not the combatants) in a non-combatant way if it was attacked. That's when I decided that obviously the leadership in that guild was not of my (Zacc's) liking and left. Then came the issue of having a tradeban imposed upon me against my will and protests. Once again the threats came flooding in. I decided to save myself the grief of being labeled a permanent member & traitor and not being treated fairly (who would favour or trust someone who opposes the rest of the commune?) for quite some time... I quit and took that which I felt I rightfully deserved (what, 4 power?).. was then labeled an enemy to both the guild (didn't break any of the guild's laws yet) and the commune. See where the problem is? No room for compromise.

My comments on whining were meant to be general and sarcastic. Pardon the failure if you took it personally.

I take it you disagree with a certain Seren enchanter then? I could see carrying one org's skills to another, but I don't see that person being able to use them all since they're clearly out of their element. This does not mean they are completely useless, though.

As for forgetting skills when joining another class, see my first paragraph. I suppose, as an example, you couldn't have both Stag and Crow since they're opposing.. I guess the IC explanation would be that the two powers would clash. It's like a Nihilist summoning angels and demons.

What was meant by calling the forceful forgetting of skills cheap upon quitting an org (that's a bit confusing..).. Well, it prevents any sort of confliction rp. Why did the person leave? Why did they retain those skills? Do they still believe in what they learned? Do they plan to use those powers against the org? Not just a simple QUIT /forget skills. That's too mechanical. There's no IC (currently) explanation for the loss of those skills unless you're willing to force more rp upon someone (ie- you left the commune so you decided to forget those skills. You knew this would happen and did it anyway, so take it and like it).

Usually my posts aren't targetted at anyone in particular. And once again, if you took it personally, then please pardon me for my failure to make my posts as broad as possible. Though, I can't recall at the moment which post of ours I may have responded to. As you can see, I don't spend much time on the boards, so keeping track of all the posts is a bit of a.. task for me.
Ildaudid2006-08-05 05:53:03
If you go rouge go moondancer rouge.... you get an unbelievable amount of stuff like being able to call fae still even as a rouge... I think it would be the best bet for rouges... not sure if SD rouge is the same...
Shakaya2006-08-05 06:13:23
R.

O.

G.

U.

E.

Spell it with me people. ROGUE. Kiarlea already said it. ROGUE. No going red.

As for fae, you know, we wiccans CAN order them to follow anyone we like. rolleyes.gif
Ildaudid2006-08-05 06:45:13
Hey I should join Serenwilde... cuz remember I can't SPELL!! doh.gif
Unknown2006-08-05 06:48:20
QUOTE(Ildaudid @ Aug 5 2006, 01:45 AM) 315377

Hey I should join Serenwilde... cuz remember I can't SPELL!! doh.gif

wub.gif
Shakaya2006-08-05 08:04:50
You inflict enough of your bad spelling on me already from where you are.

Though it'd be nice to have a non-Tainted sibling I'm actually ALLOWED to associate with.
Exarius2006-08-05 21:52:20
QUOTE(Phred @ Aug 3 2006, 11:04 AM) 314432

Rogues can technically work, but you got to be more like a non-violent type, and not interested in establishing a powerbase. I'm going to be a "rogue" soon (I hate that term because it's got a negative connotation to it), but I don't have any guild skills at all, so the only thing is that the PoF replaces the Nexus as the teleport/conglutination zone.

Ialie and Exarius might also be good rogues, since I doubt neither of them are combative. Marina was GREAT as an independent. But I can't see anybody who wants to have a powerful combative character being a rogue.


Yeah. I'm just fine as a rogue. Only things I miss in the least are Drawdown and Mother, but I've just shifted my focus more to influencing than bashing. I can still hunt everything I was hunting before, but I have to be a little more careful. And now all that power I never drew from Mother is powering the pride aetherships instead of paying for Drawdown.
Unknown2006-08-05 22:02:58
Rogue aetherships must suck. Need to visit the vortexes a lot.
Exarius2006-08-06 13:34:00
QUOTE(diamondais @ Aug 3 2006, 02:24 PM) 314504

About favours, hey, I know the feeling. Ive done a few things Ive always thought I should have earned a few favours, then there are some things Ive done where I think it was stupid to favour me. It depends on whose around and what their mindsets are. As you said, not everyone conforms to the pure Seren belief but in times of war a nation needs their people to be with them or theyll not be able to hold up their beliefs as well.


Which is why branding people dangerous enemies is a time honoured tradition among leaders who want mindless obedience.

Celest was not being a threat. Serenwilde was attacking them, and refused to declare war. Celest got fed up and said, fine, if you won't have the guts to declare it, we will. They did. Now everyone who speaks out against this can be brandded a heretic and an enemy of the state, especially if they try to organize their protest.

You've just described in a nutshell the way that supposedly "free states" turn into facist states. Everything that was ever remotely good in Serenwilde has died so that no one will try to tell Kalodan he can't killl some stuff.
Ialie2006-08-06 13:42:05
QUOTE(Exarius @ Aug 6 2006, 09:34 AM) 315952

Which is why branding people dangerous enemies is a time honoured tradition among leaders who want mindless obedience.

Celest was not being a threat. Serenwilde was attacking them, and refused to declare war. Celest got fed up and said, fine, if you won't have the guts to declare it, we will. They did. Now everyone who speaks out against this can be brandded a heretic and an enemy of the state, especially if they try to organize their protest.

You've just described in a nutshell the way that supposedly "free states" turn into facist states. Everything that was ever remotely good in Serenwilde has died so that no one will try to tell Kalodan he can't killl some stuff.



Since when do Kalodan and Ixion constitute all of Serenwilde?
Shiri2006-08-06 13:44:20
They constitute as much of it as Exarius. (Or twice as much, to be literal, but...)
Exarius2006-08-06 14:11:10
QUOTE(Ialie @ Aug 6 2006, 08:42 AM) 315953

Since when do Kalodan and Ixion constitute all of Serenwilde?


Since Serenwilde chose to harbor them and not take responsibility for their actions.

If you condone someone's aggressive behavior and protect them against reprisals, you yourself are going to be held responsible. Celest said, "Stop killing angels!" to a few people, and Serenwilde in effect rose up and said, "If you want them to stop, you'll have to go through us!"

Shiri2006-08-06 14:12:59
QUOTE(Exarius @ Aug 6 2006, 03:11 PM) 315957

Since Serenwilde chose to harbor them and not take responsibility for their actions.

If you condone someone's aggressive behavior and protect them against reprisals, you yourself are going to be held responsible. Celest said, "Stop killing angels!" to a few people, and Serenwilde in effect rose up and said, "If you want them to stop, you'll have to go through us!"


Well, no, what we really said was more along the lines of "if you want to stop them, go ahead! Just leave the rest of us out of it."

Which is quite different.
Ialie2006-08-06 14:18:09
QUOTE(Exarius @ Aug 6 2006, 10:11 AM) 315957

Since Serenwilde chose to harbor them and not take responsibility for their actions.

If you condone someone's aggressive behavior and protect them against reprisals, you yourself are going to be held responsible. Celest said, "Stop killing angels!" to a few people, and Serenwilde in effect rose up and said, "If you want them to stop, you'll have to go through us!"



I don't think Serenwilde is protecting them. Ixion doesn't need protecting....



I am not understanding this part. Exarius has gone all these years with CT off, with no guild and so on. He basically isolated himself from the Serenwilde and now he comes back and thinks he is in a place where he knows everything that is going on. I just can't fathom this at all. sad.gif

If Celest has a problem with two people out of Serenwilde, why not... go after those two people?
Shamarah2006-08-06 14:23:17
QUOTE(Ialie @ Aug 6 2006, 10:18 AM) 315959

If Celest has a problem with two people out of Serenwilde, why not... go after those two people?


Because all of Serenwilde was refusing to ban angel-slaying, while we have a ban on fae conversion.
Exarius2006-08-06 14:28:47
QUOTE(daganev @ Aug 4 2006, 11:53 AM) 314971

Life for everybody would be more interesting if everyone who had a problem with a city stayed in it instead of leaving.


Tried that. Got kicked out the moment I started a 'get out the vote' campaign. They just claimed I was advocating armed rebellion and fracturing our unity, and viola. I'm out of the political process.

I use New Leaf to encourage Serenwilders who're unhappy with the forest to stay and lobby for change, and viola, they're outlawing being in New Leaf.

People don't stay and make things interesting because the political system doesn't allow them to.
Taika2006-08-06 14:33:59
QUOTE(Zacc @ Aug 5 2006, 01:19 AM) 315361

In response:
1. The same reason an enchanter can still enchant when not joined to the org that skill belongs to? Oh wait.. enchanting requires the type of power from a powerstone or reserves right? Same idea, though?
2. Basically, the situation here is that a problem arose in which the only options were to follow along or go a different way and suffer. Either you went with the decision made by others or you go your seperate way and remove yourself from them. Unfortunately, the game is geared towards an extremist view and does not support a middle ground (even the combat systems reflect this). So what options are there? Submit, take a 180 turn in rp, or quit the org and lose skills.
2. B. And isn't it amazing that the referendum did not mention a single thing about a war? I wonder what the outcome would have been had it mentioned such? chin.gif
3. And wouldn't it be a bit more diversified if there was a third element.. rogues. Let's add another extreme.. the opposite to membership in an org- rogue.
4. Given that rogues do not have access to a nexus, would it make sense for them to at least have skillsets based around the lack of power- skills that require no power? Of course they would have to be weaker in strength and usefulness, but perhaps a few could be added that have a general power cost since there are power sources for rogues (artifacts, nodes..).
5. Of course they do. And that includes pleasing those who whine the most/loudest.
6. That depends on the reason for my departure. Did I leave to forget the ways of the commune or did I leave because I had conflicting beliefs with those in power? Had I wished to leave and forget the ways, I would have already joined another org. However, that is not the case. Feel free to contact Zacc in game and ask him why he still retains his druidic ways.
7. True, but I fail to see why you even bothered to comment on that since you obviously can not fix it.. dunno.gif


In response:
1. No. Is enchanting linked to the ethereal plane? Is it linked to the supernals? Its *completely* different. Enchantings something I don't care if rogues get, personally. Either way works with me.
2. Or, you know, not do either of those. Like, maybe, visit Hart and see what he has to say about the war? Or maybe just abstaine from fighting - or a number of other options that don't involve a 180 OR leaving the commune.
2. B. Oh man, I know it would be SOOOO different. I mean, for all those people who didnt read the news post where Celest said they had to accept or go to war...
3. But you already area rogue, so that already exists...
4. Common skills. And warrior skills. If you are a tracker, you require NO nexus power (except the dog issue, for which I think rogues *should* get a damn dog tongue.gif).
5. They hopefully won't make the mistake of doing whatever one person whines for after what happened with the archways on ethereal. But no, no matter how much you whine, you are still just one person.
6. The fact is you left the commune, so why should the commune continue to support you? And why would I contact you IG? I don't care IC.
7. Just acknowledging that it sucks =p.


QUOTE

Who says that Zacc is not dedicated to him still? Zacc is still loyal to the Wilde. He is not loyal to the people who he believes to claim to be its caretakers, however. He still wishes to serve the Wilde, but he will have nothing to do with the members of Serenwilde. This is why he chose to go rogue. For more in depth information on it, contact Zacc in game and find out for yourself.

As for an OOC perspective, I really don't care what Whitehart wants or thinks. He granted them to me, and unless he's able to brainwash or erase those skills from my character, I don't see how they could be taken away. I can see not being able to use any power skills, but simple ones such as trueheart (where you paint your face) and smudges (incense) and others that require a knowledge of the art should not be removed. As long as they don't draw directly from him, I don't see how he could do anything about it.

I think I saw an ex-wiccan Celestian with fae? Maybe I was wrong...


You wish to serve the wilde, but you will have nothing to do with the members of the wilde...
If your loyal to Hart, can you tell me you've tried to deal with any of this, either through the guild or maybe even just talking to him? Or did you just one day say "Ugh, communes no good anymore! See yah!"

I could paint my face. Would that make me faster? So, now that we have established that these skills are *gasp* MAGIC!, we can ask "Where does that magic come from?" The point being they either draw from him, the moonhart, or the ethereal plane. Whatever.

I would hope you are mistaken.