Genos2006-08-07 20:56:12
Can you writhe off thornlash without balance like other webs or is it more like impale where you have to be on balance?
Narsrim2006-08-07 22:44:24
It works like writhing web.
Nementh2006-08-07 23:12:41
QUOTE(Narsrim @ Aug 7 2006, 10:44 PM) 316464
It works like writhing web.
I noticed it does take longer to writhe if you have more then one on you to.
Shorlen2006-08-08 00:51:22
I would love to see Hartstone get some buffs to squirrels/pathtwist, because they are honestly inferior to the Blacktalon equivilents, and noone can argue otherwise. I'm not sure how Crow compares to Stag though, but BT druidry gets far better toys. If they are supposed to be balanced against each other, then squirrels needs to do something more than the 50 or so bleeding it currently does. Darkseed and Scarabs are questionably equally useful now that Thornrend was added.
Pathtwist, for those who don't know how it works (and that seems like a lot of you) is a 5P skill that teleports your target to the center of your demesne if they try to walk out of it using normal means. This requires quite a lot of stupidity or newbieness on their part not to notice the pathtwist. The only nice thing about it is that it is the single summon skill remaining that can teleport someone multiple rooms. However, they have to choose to trigger it - you can't force them to.
With Thornrend draining mana, Swoop is now a nice instakill, because when fighting a BT, you have to choose between risking Swoop and risking bleeding to death. Gore, however, remains as stupid as ever - if Gore will kill them, bleeding will kill them. If you impale by accident, well, you're screwed with impale in its current form.
Stagstomp adds no synergy to thornrend - you don't need eq to writhe. It's the primary skill from Stag that druids use. I really don't see any other stag skills that really synergize with sap/rend. The facepaints would be nice, except trueheart is still bugged as far as I know, and lightning doesn't do a thing for mugwump hartstone, and mugwump appears to be the best race now for druids. Lightning is still not bad, but with the not-so-recent nerfs to eq bonuses, a level 1 bonus isn't all that noticable. Stag does have nice defence (medicinebag/spirit totem), and I don't know Crow well at all, so I can't really compare the skillsets.
I think the two druidries though can be balanced by fixing summoned stags to be more like treelife and less like a forced CLIMB UP command (stopped by off balance, off eq, entangled, paralysed, asleep, stunned) and by making squirrels less useless. Especially if the stags triggered thornlash CLIMB UP damage (haven't tested if treelife did). This change wouldn't be overpowered, since we have treelife. If there are trees to move them into, then we can cast treelife in the area - this just makes it happen more often. We still need to push them out of the trees for the stag to do a thing at all.
Pathtwist, for those who don't know how it works (and that seems like a lot of you) is a 5P skill that teleports your target to the center of your demesne if they try to walk out of it using normal means. This requires quite a lot of stupidity or newbieness on their part not to notice the pathtwist. The only nice thing about it is that it is the single summon skill remaining that can teleport someone multiple rooms. However, they have to choose to trigger it - you can't force them to.
With Thornrend draining mana, Swoop is now a nice instakill, because when fighting a BT, you have to choose between risking Swoop and risking bleeding to death. Gore, however, remains as stupid as ever - if Gore will kill them, bleeding will kill them. If you impale by accident, well, you're screwed with impale in its current form.
Stagstomp adds no synergy to thornrend - you don't need eq to writhe. It's the primary skill from Stag that druids use. I really don't see any other stag skills that really synergize with sap/rend. The facepaints would be nice, except trueheart is still bugged as far as I know, and lightning doesn't do a thing for mugwump hartstone, and mugwump appears to be the best race now for druids. Lightning is still not bad, but with the not-so-recent nerfs to eq bonuses, a level 1 bonus isn't all that noticable. Stag does have nice defence (medicinebag/spirit totem), and I don't know Crow well at all, so I can't really compare the skillsets.
I think the two druidries though can be balanced by fixing summoned stags to be more like treelife and less like a forced CLIMB UP command (stopped by off balance, off eq, entangled, paralysed, asleep, stunned) and by making squirrels less useless. Especially if the stags triggered thornlash CLIMB UP damage (haven't tested if treelife did). This change wouldn't be overpowered, since we have treelife. If there are trees to move them into, then we can cast treelife in the area - this just makes it happen more often. We still need to push them out of the trees for the stag to do a thing at all.
Athana2006-08-08 01:33:22
Agree with Shorlen, except that trueheart does work except for the fact that the defence fires -after- your natural resists so a demon/angel beckoning would first check for rooting/red whatever then if that fails it will go to the 50/50 trueheart check..I love it!
Unknown2006-08-08 01:40:07
I've made a Druid alt.
So go go Druid buffs!
So go go Druid buffs!
Gelo2006-08-08 02:10:06
Sad thing I dont play anymore when nice updates happen...
Unknown2006-08-08 02:56:23
QUOTE(Shorlen @ Aug 8 2006, 12:51 AM) 316483
Stagstomp adds no synergy to thornrend - you don't need eq to writhe. It's the primary skill from Stag that druids use. I really don't see any other stag skills that really synergize with sap/rend.
I agree with everything you said apart from this point. Stagstomp breaks limbs and knocks off equilibrium, both of which prevent enchantment use (and -maybe- tipheret?). This means you have a few moments where your target can't escape entanglement and has to writhe-bleed to get rid of thorns first. Combined with other eq/balance stealing afflictions I can see it being if not completely synergistic, at least occasionally helpful.
Having said that, I fully agree it would be nice if totem stags weren't pointless, pathtwist was demesne-wide and partially masked, trueheart actually consumed order balance, and squirrels went rabid and also inflicted haemophilia.
I have been -really- impressed by the amount of updates and bugfixing that has been going on over the past few weeks, especially the amazingly swift implementation of our beautiful new skill. So while there are still these issues to be addressed (not to mention my poor, neglected hallucinations!)... I'm so grateful for what's been done already.
Gelo2006-08-08 03:49:49
Somewhere in Celest theres a woman screaming "Why didnt these changes happened while I were still a druid???"
Unknown2006-08-08 05:04:50
Shorlen2006-08-08 13:10:14
QUOTE(Athana @ Aug 7 2006, 09:33 PM) 316493
Agree with Shorlen, except that trueheart does work except for the fact that the defence fires -after- your natural resists so a demon/angel beckoning would first check for rooting/red whatever then if that fails it will go to the 50/50 trueheart check..I love it!
That isn't the part of trueheart that's broken. When it resists a forced command, the target doesn't lose their control on you, though the command doesn't go through. Thus, they can just spam it again - it doesn't actually slow them down any, especially if they alias sending the command twice whenever they send one. It should take away their control when it works
QUOTE(Avaer @ Aug 7 2006, 10:56 PM) 316536
I agree with everything you said apart from this point. Stagstomp breaks limbs and knocks off equilibrium, both of which prevent enchantment use (and -maybe- tipheret?). This means you have a few moments where your target can't escape entanglement and has to writhe-bleed to get rid of thorns first. Combined with other eq/balance stealing afflictions I can see it being if not completely synergistic, at least occasionally helpful.
You're actually right, especially given how often they are prone while lashed. I wonder how overpowered it is to darkseed them, then lash them, then stagstomp, then lash, then stagstomp (if you've regenned 2p), then lash, then stagstomp.... etc. You probably don't regen power quite fast enough to pull that off though.
QUOTE(Avaer)
Having said that, I fully agree it would be nice if totem stags weren't pointless, pathtwist was demesne-wide and partially masked, trueheart actually consumed order balance, and squirrels went rabid and also inflicted haemophilia.
Pathtwist would be nice if it didn't require you to be next to them, though there's still the issue of it costing 5p and not being masked. However, if you make it castable at a range, then it might be too much like a summon, and the summons were removed for a reason. Perhaps the way to do it is to make it area wide and not give a message when cast, but give one every time they move normally instead, even if they are moving within your demesne? This way, they can either always tumble out of a druid demesne, or they can move a bit through it and notice they're twisted? Dunno, it's hard to balance with summons removed as they are. A 5P potential summon is rather expensive too, and when it was a 5P potential melee summon when there were 3P ranged more garunteed summons (which could be resisted, but didn't require action on their part), it was obviously too weak.
Squirrels giving haemophilia is too powerful, flat out. Squirrels is our first demesne skill, remember. It should be balanced against Murder, I'd think. Murder gives small bits of bleeding sometimes (how much?), blind, and what's the third one? Squirrels should be an equal amount of bleeding, or one of two other afflictions, the same way. Those being, maybe, arnica cures, since they're throwing lots of small things? Though having the squirrels come down and bite instead of throwing acorns is so much cooler - they could give some sort of new rabies affliction or something
Ashteru2006-08-08 13:17:34
QUOTE(Shorlen @ Aug 8 2006, 01:10 PM) 316701
Squirrels giving haemophilia is too powerful, flat out. Squirrels is our first demesne skill, remember. It should be balanced against Murder, I'd think. Murder gives small bits of bleeding sometimes (how much?), blind, and what's the third one? Squirrels should be an equal amount of bleeding, or one of two other afflictions, the same way. Those being, maybe, arnica cures, since they're throwing lots of small things? Though having the squirrels come down and bite instead of throwing acorns is so much cooler - they could give some sort of new rabies affliction or something
Crow can either give blindness, 100 bleeding or blacklung.
Shorlen2006-08-08 16:01:20
QUOTE(Ashteru @ Aug 8 2006, 09:17 AM) 316705
Crow can either give blindness, 100 bleeding or blacklung.
Blacklung? Then ew, haemophilia isn't too powerful! I thought the spiders did the blacklung. I hate blacklung And blindness can be nasty at times, if you're using sixthsense. But with transfix changed, I guess it isn't quite as necessary as it used to be.
Ashteru2006-08-08 16:09:23
QUOTE(Shorlen @ Aug 8 2006, 04:01 PM) 316735
Blacklung? Then ew, haemophilia isn't too powerful! I thought the spiders did the blacklung. I hate blacklung And blindness can be nasty at times, if you're using sixthsense. But with transfix changed, I guess it isn't quite as necessary as it used to be.
Spiders are still pretty good. They give three different poisons, and have a chance of afflicting with two.
Affs they give are cold, sensitivity and a third one, I think, but I am not so sure about that.
Sylphas2006-08-08 16:27:48
Spiders and Murder beat the hell out of Squirrels and Pathtwist.
Athana2006-08-08 16:45:53
QUOTE(Shorlen @ Aug 8 2006, 06:10 AM) 316701
You're actually right, especially given how often they are prone while lashed. I wonder how overpowered it is to darkseed them, then lash them, then stagstomp, then lash, then stagstomp (if you've regenned 2p), then lash, then stagstomp.... etc. You probably don't regen power quite fast enough to pull that off though.
Mmm...I love Titan refresh power
Shorlen2006-08-08 17:03:24
QUOTE(Athana @ Aug 8 2006, 12:45 PM) 316752
Mmm...I love Titan refresh power
Is that just transfer 10p from reserves to available instantly, or is it generate 10p out of nowhere?
Gelo2006-08-09 08:13:36
What does murder do by the way?
Shorlen2006-08-09 08:17:45
QUOTE(Gelo @ Aug 9 2006, 04:13 AM) 317019
What does murder do by the way?
QUOTE(Ashteru @ Aug 8 2006, 09:17 AM) 316705
Crow can either give blindness, 100 bleeding or blacklung.