100% Magic Attacks

by Narsrim

Back to Common Grounds.

Unknown2006-08-07 08:37:45
QUOTE(geb @ Aug 6 2006, 09:20 PM) 316267

I think a partial solution would be to actually breakdown magic into magic and elemental resistances. Give it a resist level of 15% at transcendent to magic, fire, poison, electric, and cold. I don’t think moonburst needs an extreme boost since moondancers also have the ability to drain mana and a passive damage attack, but I do think doing 400 damage to someone with an active attack that does not cause any bleeding to coincide with it is a bit too low.


Nowhere in the OP's post did it ask for Moonburst's damage to be increased. This is what I took from it:

- Moonburst's damage formula is on par with similar skills such as Nightkiss and, as such, is perfectly fine.
- Moonburst, however, is a 100% magical attack, and there are many many many resistances to magical attacks, greatly reducing the effectiveness of Moonburst and other such 100% magical attacks.
- Please change the damage type of Moonburst to 50% fire and 50% magic to help reduce the disadvantage that the common high magic resistance levels gives Moondancers. Additionally, please change other 100% magical attacks similarly.

I personally think that the amount of magic resistance compared to other types of resistance is what should be looked at, rather than the type of damage that Moonburst does. 100% magic attacks are common enough that anyone who has to rely on one for their primary damage output (namely Moondancers, to a lesser extent guardians) are immediately put at a massive disadvantage against the insane amount of magic resistance out there. If we change the way resistances stack (diminishing returns) or the ease through which you can get magic resistance (which is the only resist type I'm worried about there being too much of, btw) Moonburst's damage type will not be a problem.
Ixion2006-08-07 09:38:35
QUOTE(Narsrim @ Aug 7 2006, 12:08 AM) 316211

stuff


On one hand:
-Moondancers have very strong magic resistences. Using them for testing to balance a class is biased in itself, given this fact.

-When you claim that everyone has access to the magic skillset, remember that everyone also has access to the resilience skillset which reduces two different things (shrug rate, damage taken). Same logic applies to splendor robes. A very elite splendor robes is about as good as a crude field plate.

-Many classes and many races have skills or racial resistences which significantly reduce physical damage taken (numen, putre, and even drawdown/nightkiss)

On the other hand:
-I have tested with someone who has BOTH moonburst AND nightkiss side by side. Nightkiss does over 50% more damage, Period. (I had a cold proof on at the time, as well)

Anywho, I think an upgrade to moonburst would be okay, though not a major one. I think a better solution would be to have shine change damage type dealt so the skill isn't as useless.
Shorlen2006-08-07 10:10:26
QUOTE(Sylphas @ Aug 7 2006, 12:37 AM) 316229
Why is Magic the only damage type that has a skill devoted to doing absolutely nothing beside protecting from it? At least Resilience gives you shrugging, and covers all physical damage. Why have we been told Magic will not cover elemental damage? Is Magic damage really that much of a problem?

The magic skillset, from what I'm told, also decreases the mana drain of lash and succumb, decreases the time you are toadcursed, and helps in other such situations. Kinda like giving "magical shrugging." And resilience, by the way, is supposed to also give endurance regen.
Ashteru2006-08-07 10:11:35
Just to add my view as a human Geo.

I take, with magicproofed robes, biofeedback magic and Master Magic about 800 damage from you, Nars.
With my magicproofed (and coldproofed) robes, biofeedback magic and cold and Master Magic I take about 1500 damage from Forrens hailstorm.
Geb2006-08-07 13:18:44
QUOTE(blastron @ Aug 7 2006, 09:37 AM) 316279

Nowhere in the OP's post did it ask for Moonburst's damage to be increased. This is what I took from it:


A boost comes in many different forms. A decrease in resistance to an attack I have, is a boost to my attack. A change to a less resisted damage type for an attack I possess, is a boost to my attack. So understand when I said an extreme boost, I meant that there does not need to be extreme changes to the skill in order to make it viable.
Unknown2006-08-07 16:44:57
I'd honestly just like transcendent Magic to give a 10% resist to fire/frost/magic/lightning/poison/psychic at transcendent like Geb suggested, rather than the 30%+ to just magic that it is right now. I think that'd fix most everything. Maybe if it gave a slight offensive boost to Magic classes in some way too.
Daganev2006-08-07 17:09:09
I am wondering, what if Crow/Stag's trans skill did something like change the damage type of weapons to 15% something else.

I imagine people would be screaming OP.
Daevos2006-08-07 17:13:54
Poison definitely shouldn't be included, since Resilience already has a effect on that.
Geb2006-08-07 17:17:57
QUOTE(Daevos @ Aug 7 2006, 06:13 PM) 316354

Poison definitely shouldn't be included, since Resilience already has a effect on that.


Resilience allows you to shrug poison afflictions. It does not reduce poison attack damage. Those are two different things.
Nementh2006-08-07 17:19:28
QUOTE(daganev @ Aug 7 2006, 05:09 PM) 316352

I am wondering, what if Crow/Stag's trans skill did something like change the damage type of weapons to 15% something else.

I imagine people would be screaming OP.


Don't see why, Nightkiss already does... don't remember if drawdown does or does not.
Xenthos2006-08-07 17:21:45
QUOTE(Nementh @ Aug 7 2006, 01:19 PM) 316357

Don't see why, Nightkiss already does... don't remember if drawdown does or does not.

It doesn't change your attack damage to another type, it just adds an aura to your weapons giving them higher stats (same with drawdown).
Daevos2006-08-07 17:21:56
QUOTE(geb @ Aug 7 2006, 01:17 PM) 316356

Resilience allows you to shrug poison afflictions. It does not reduce poison attack damage. Those are two different things.

I heard differently, but I've never tested it significantly
Unknown2006-08-07 17:57:22
QUOTE(daganev @ Aug 7 2006, 07:09 AM) 316352

I am wondering, what if Crow/Stag's trans skill did something like change the damage type of weapons to 15% something else.

I imagine people would be screaming OP.


I never understand you, Daganev, your posts always have pretty much nothing to do with the topics.
Daganev2006-08-07 18:03:15
QUOTE(Anonymous @ Aug 7 2006, 10:57 AM) 316369

I never understand you, Daganev, your posts always have pretty much nothing to do with the topics.



The suggestions I am reading for moonburst and other 100% magical attacks, sound to me, like arequest for warriors not to do 100% physical.

I am not sure why this is such a hard concept to grasp.
Unknown2006-08-07 18:11:43
What? I do not think anyone here mentioned changing Warrior's damage at all.
Vix2006-08-07 18:12:41
...this doesn't have anything to do with warriors. You can't compare warriors to mages like that. And even if we do change the damage type it'll still be 100% magical based like warrior's 100% physical.
Daganev2006-08-07 18:17:21
Ok apparently comparisons are not something people here do very well.

It is Ridiculous for warriors to suggest that thier damage types be changed.

I find it equally ridiculous for people to suggest that for moonburst.
Xenthos2006-08-07 18:19:00
AAAAAAAAAAAAAAAAGH!

THE DREADED REDICULOUS MAKES ITS RETURN!

explode.gif
Vix2006-08-07 18:20:01
Would it make sense for a bonecrusher to be doing cutting damage? There are only two types of physical damage. There are at least seven types of magical damage.

Warriors get the option of greatrunes too.
Unknown2006-08-07 18:27:52
QUOTE(Xenthos @ Aug 7 2006, 07:19 PM) 316385

AAAAAAAAAAAAAAAAGH!

THE DREADED REDICULOUS MAKES ITS RETURN!

explode.gif


MADE ALL THE WORSE BY THE FACT THAT YOU SPELT IT WRONG!!!

explode.gif

It has an I, not an E.