100% Magic Attacks

by Narsrim

Back to Common Grounds.

Jack2006-08-13 22:51:52
Magic damage really needs a fix, yeah. It should never be possibly for a race/class combo (furrikin Moondancer with trans magic) to be literally immune to an entire type of damage. And since magic is such a common type of damage (the only way to kill dreamweavers, for example, is with magic damage) it exacerbates the problem. The impact on reducing magic damage via the magic skillset should be radically reduced, as should the effect of proofs, and certain skills which are presently magically-based (such as Kether/Violet) should be altered.
Daganev2006-08-13 23:56:08
No more complaining about magic damage with the new absorption rune.

Damage doesn't mean anything anymore.
Sylphas2006-08-14 01:41:42
On the bright side, warriors can still easily kill the majority of the playerbase, because you need Trans Combat and Resilience to be really effective against them. I get totally owned by any warrior because they hit hard and don't miss (me).
Shorlen2006-08-14 03:45:50
Nono! 50% CUTTING! Moondancers are SLICING THEM WITH THEIR MINDS!

Ha, talk about having a sharp wit.
Narsrim2006-08-14 03:54:59
Interestingly enough, a long long time ago (think Valek-times), physical defs were all changed (remember Stag Aura?) because there were too many. Draconis, for example, started off physical damage and went to magic.

Now... given magic is the easiest skillset to resist, why is that precedent not being upheld?
Daganev2006-08-14 04:20:25
QUOTE(Narsrim @ Aug 13 2006, 08:54 PM) 319014

Interestingly enough, a long long time ago (think Valek-times), physical defs were all changed (remember Stag Aura?) because there were too many. Draconis, for example, started off physical damage and went to magic.

Now... given magic is the easiest skillset to resist, why is that precedent not being upheld?


Because Magic attacks never miss...
Gelo2006-08-14 04:36:44
QUOTE(daganev @ Aug 14 2006, 02:20 PM) 319031

Because Magic attacks never miss...


They dont give wounding afflictions though sleep.gif
Unknown2006-08-14 08:19:41
QUOTE(daganev @ Aug 13 2006, 06:20 PM) 319031

Because Magic attacks never miss...


They also do nothing but damage. No insane afflictions or wounding like Warriors.
Xavius2006-08-14 14:32:43
That was also after the first warrior "tweak." Broads did, like, 450 per combo.
Daganev2006-08-14 16:32:10
QUOTE(Anonymous @ Aug 14 2006, 01:19 AM) 319120

They also do nothing but damage. No insane afflictions or wounding like Warriors.


As far as I know, those defences don't help against wounding.
Unknown2006-08-14 17:28:34
QUOTE(daganev @ Aug 14 2006, 06:32 AM) 319240

As far as I know, those defences don't help against wounding.

IPB Image
Daganev2006-08-14 17:31:42
The defences which Narsrim was saying got nerfed, back in the day, only protected against cutting/blunt and did not defend against wounding. Just like the absorption shield.
Xavius2006-08-15 14:31:33
QUOTE(daganev @ Aug 14 2006, 12:31 PM) 319263

The defences which Narsrim was saying got nerfed, back in the day, only protected against cutting/blunt and did not defend against wounding. Just like the absorption shield.


Which, lo and behold, is an argument against you, not for. Warriors still deliver unmitigated attrition, even if it's not the standard health/mana/ego damage. The same can't be said for moonburst.
Daganev2006-08-15 15:48:24
QUOTE(Xavius @ Aug 15 2006, 07:31 AM) 319641

Which, lo and behold, is an argument against you, not for. Warriors still deliver unmitigated attrition, even if it's not the standard health/mana/ego damage. The same can't be said for moonburst.


I don't see how. Moondancers have pasive fae, they attack no matter what. They are not affected by the magic resistances. Fae are basically the same as the wounding from warrior attacks going through, except they are more reliable than wounding.

Iam also loving how moondancers resistances for magic are not being compared to Fullplate warrior resistances for damage.
Laysus2006-08-15 16:39:40
Can't compare fae to wounding affs, sorry.
Shorlen2006-08-15 16:54:15
So, every time you hit with moonburst, all of your fae attack? That'd be awesome!
Laysus2006-08-15 16:57:19
remind me to mention that to my envoy, I rather like the ring of it.
Shorlen2006-08-15 16:59:48
QUOTE(Laysus @ Aug 15 2006, 12:57 PM) 319678
remind me to mention that to my envoy, I rather like the ring of it.

Daganev has good suggestions sometimes rolleyes.gif
Daganev2006-08-15 17:06:55
Every time I hit with my weapon all my afflictions hit? That would be awesome!
Thul2006-08-15 21:35:08
QUOTE(Laysus @ Aug 15 2006, 11:39 AM) 319672

Can't compare fae to wounding affs, sorry.


Yes you can. Watch this:

Fae are better than wounding affs.

They activate no matter if you're webbed, stunned, prone, or what have you. Affliction with fae is not dependent upon being able to hit your target, which between stance, parry, random misses, and all the hindering afflictions in the game, is more of a problem than you might think. Pooka on its own can screw with people in ways warriors can only dream about. And finally, stacking afflictions is far, far easier with fae... a warrior can cause a maximum four afflictions per combo IF they are BC/BM and IF they can hit with both weapons and IF Resilience doesn't laugh at the poison attempt and IF vines or web or frigging aeon don't get in the way first.

If you don't like the quality of your fae afflictions... well, A) they're damned annoying for passive effects, which warriors don't have any of, B) it's not like your active afflictions are worthless by any means, and C) joining the Shadowdancers might just solve all your problems there.