Forren vs Nico

by Forren

Back to Combat Logs.

Ethelon2006-08-11 23:13:50
ack, was thinking about wrong wounds check... the one with four strikes I ended up with 1849wounds to head (heavy) and 3937wounds to my leg (critical)

The night before, I had sparred in Arena before logging off, and this is the first fight I was in since logging on, so all my wounds were at 0.


Your trained eyes scan the surrounding area.
You make out the figure of Nico.
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northeast
The garden of finger flowers.
A rhythmic thrumming saturates the area, drawing attention to a war shrine of
Terentia nearby. This location is flooded with shallow, crystal clear water.
Thrumming loudly, a wild node is planted firmly here, astral energies swirling
around it. Lord Nico Cair'ellis, Shakiniel's Charge is here. He wields a
platinum spiked morningstar in each hand.
You see exits leading east and southwest.
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outd hangedman
fling hangedman at nico
You shuffle 1 card with the image of the Hanged Man out of your deck.
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You fling a tarot card at Nico, and a jester appears with a slack jawed
expression. With a mad jingling of his bells, the fool squirts water at Nico
from a large flower.
The bells of a jester continue to jingle madly.
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/=========================\\
{ Balance Recovered }
\\=========================/
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trample
You whip a hellish night mare into a fury, bucking and racing dangerously in a
circle, trampling the ground in a frenzy.
A hellish night mare crushes the right leg of Nico.
A hellish night mare pulverizes the left arm of Nico.
A hellish night mare smashes the right arm of Nico.
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Nico has writhed free of his entanglement by ropes.
*** WRITHED FREE ***
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Nico takes some salve from a vial and rubs it on his legs.
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/=========================\\
{ Balance Recovered }
\\=========================/
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contemplate nico
Nico's mana stands at 3633/4269.
MANA is at 85%
darkchant leech nico
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Nico takes some salve from a vial and rubs it on his arms.
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You point at Nico and utter words of power, leeching his mental reserves into
your own.
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Nico takes a drink from a jade vial.
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You blur and slip through time as Nico approaches you.
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Nico takes some salve from a vial and rubs it on his arms.
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With a focused look, Nico strikes at you with a platinum spiked morningstar.
Your head snaps back as your skull is crushed hard and fractures, causing your
outr arnica
apply arnica to head
outr arnica
apply arnica to head
thoughts to spin.
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apply health to head
You remove 1 arnica, bringing the total in the Rift to 1697.
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You chew an arnica bud, then spread it on your head.
Your double vision subsides as the breaks in your skull fuse together.
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You remove 1 arnica, bringing the total in the Rift to 1696.
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You chew an arnica bud, then spread it on your head.
The arnica bud has no discernable effect.
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You take out some salve and quickly rub it on your head.
The deep damage in your head partially heals.
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/=========================\\
{ Equilibrium Recovered }
\\=========================/
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With a focused look, Nico strikes at you with a platinum spiked morningstar.
Your head snaps back as your skull is crushed hard and fractures, causing your
outr arnica
apply arnica to head
thoughts to spin.
You stumble as your a platinum spiked morningstar leg shrivels into a useless
appendage.
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You fondle yourself absently.
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I don't see the container here from which you wish to apply some salve.
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contemplate nico
Nico's mana stands at 3619/4269.
MANA is at 85%
darkchant leech nico
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You point at Nico and utter words of power, leeching his mental reserves into
your own.
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You may eat or smoke another herb.
outr arnica
apply arnica to head
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Nico takes a drink from a jade vial.
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You remove 1 arnica, bringing the total in the Rift to 1695.
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You chew an arnica bud, then spread it on your head.
Your double vision subsides as the breaks in your skull fuse together.
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With a focused look, Nico strikes at you with a platinum spiked morningstar.You
lose purchase on a hellish night mare.
Your left leg is elegantly crushed and swept out from under you, knocking you
to the ground.
You stumble as your left leg shrivels into a useless appendage.
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outr sparkleberry
eat sparkleberry
You are too stunned to be able to do anything.
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You are too stunned to be able to do anything.
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With a focused look, Nico strikes at you with a platinum spiked morningstar. You
cry out in pain as your jaw is struck and shatters.
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You may eat or smoke another herb.
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southwest

You may drink another health, mana, or bromide potion.
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drink health
You are too stunned to be able to do anything.
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southwest
You are too stunned to be able to do anything.
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You are no longer stunned.
*** NO MORE STUN! ***
*** NO MORE STUN! ***
*** NO MORE STUN! ***
*** NO MORE STUN! ***
wake
apply mending to legs
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drink health

/=========================\\
{ Equilibrium Recovered }
\\=========================/
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stand
You cannot move as both your legs are crippled.
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You already are awake.
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You take out some salve and quickly rub it on your legs.
The bones in your right leg mend.
stand
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You suffer acute pain as you swallow.
You take a drink from a sapphire vial.
The potion heals and soothes you.
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You must have two legs to do that.
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You must have two legs to do that.
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southwest
You slowly hobble southwest.
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stand

You may apply another salve to yourself.
apply mending to legs
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With a focused look, Nico strikes at you with a platinum spiked morningstar. He
stumbles forward as he fails to strike you.
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You must have two legs to do that.
3181h, 4394m, 5462e, 10p exkdbp<>-
You take out some salve and quickly rub it on your legs.
The bones in your left leg mend.
stand
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You must first raise yourself from the floor and stand up.
stand
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stand
You stand up and stretch your arms out wide.
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You stand straight up.
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With a focused look, Nico strikes at you with a platinum spiked morningstar, and
you raise an iron shield. Nico's morning star strikes your shield and bounces
harmlessly off.
You follow through by swinging an iron shield with all your might, smashing it
into the head of Nico with a resounding ring.
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You stand straight up.
3181h, 4394m, 5462e, 10p exkdb<>-

You may apply another salve to yourself.
apply mending to head
3181h, 4394m, 5462e, 10p exkdb<>-
You take out some salve and quickly rub it on your head.
Your jaw clicks into place as the bones there heal.
3181h, 4394m, 5462e, 10p exkdb<>-
southwest
Amongst the fish-scaled trees.
A rhythmic thrumming saturates the area, drawing attention to a war shrine of
Terentia nearby. This location is flooded with shallow, crystal clear water. A
dried up pool lies here in the sand. Lying flat on the ground is a key-shaped
sigil. Thrumming loudly, a wild node is planted firmly here, astral energies
swirling around it.
You see exits leading northeast and south.
3181h, 4394m, 5462e, 10p exkdb<>-

You may apply another salve to yourself.
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south

You may drink another health, mana, or bromide potion.
3181h, 4394m, 5462e, 10p exkdb<>-
drink health
In a blizzard of dandruff.
A rhythmic thrumming saturates the area, drawing attention to a war shrine of
Terentia nearby. This location is flooded with shallow, crystal clear water.
Thrumming loudly, a wild node is planted firmly here, astral energies swirling
around it. The shell of a lobstrosity is cracked, oozing a yellow mucous.
There are no obvious exits.
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Diag
You take a drink from a sapphire vial.
The potion heals and soothes you.
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You are:
blind.
deaf.
an insomniac.
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You have recovered equilibrium.
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wounds
Your wound status is:
_'''''''_
/ \\
@ ( 1849) @
\\_ _/ Deep Wounds:
| | -------------
_____/_____\\_____ Head: heavy
/ \\ Chest: no wounds
| | ( 0) | | Gut: no wounds
( 0) ( 0) Larm: no wounds
| | ( 0) | | Rarm: no wounds
\\___|_________|___/ Lleg: critical
R | | | | L Rleg: no wounds
| | | |
( 0)| |( 3937)
| | | |
_| | | |_
(_____| |_____)
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Nico2006-08-11 23:47:39
But that's 3 crushes to the head and 1 crush to the legs. The head wounding level after those three head crushes and the health application are about right, but the leg is way off.
Ethelon2006-08-12 11:00:15
I know I had no wounds before that fight, and even so..something needs to be done about Champion helms, they unbalance the fights way to much.
Forren2006-08-12 16:34:35
QUOTE(Ethelon @ Aug 12 2006, 11:00 AM) 318439

I know I had no wounds before that fight, and even so..something needs to be done about Champion helms, they unbalance the fights way to much.


Champion artifacts really need to be looked at.

I think the mage/druid ones are fair. A very small increase to damage and half the melding time doesn't add much to my combat.
Geb2006-08-12 20:40:55
QUOTE(Forren @ Aug 12 2006, 05:34 PM) 318485

Champion artifacts really need to be looked at.

I think the mage/druid ones are fair. A very small increase to damage and half the melding time doesn't add much to my combat.


+15% increase in damage is what I remember it giving. That is not small in my opinion, especially since damage stacking is in effect too. I will agree that it gives the least amount of benefit to its user compared to the other champion artifacts, but the damage increase given by the staff is significant in my opinion.

Anyhow, I think all champion artifacts should have their special abilities removed sans Rescue. It would be the only way to balance all of them with each other in my opinion. Perhaps make the Arti-pets summoned in place of the top-level entities for their champions. Essentially giving them a description change, but no change in abilities (The rescue ability is inherent in the summoning device).
Forren2006-08-12 20:56:28
QUOTE(geb @ Aug 12 2006, 08:40 PM) 318523

+15% increase in damage is what I remember it giving. That is not small in my opinion, especially since damage stacking is in effect too. I will agree that it gives the least amount of benefit to its user compared to the other champion artifacts, but the damage increase given by the staff is significant in my opinion.

Anyhow, I think all champion artifacts should have their special abilities removed sans Rescue. It would be the only way to balance all of them with each other in my opinion. Perhaps make the Arti-pets summoned in place of the top-level entities for their champions. Essentially giving them a description change, but no change in abilities (The rescue ability is inherent in the summoning device).


Is it really a 15% increase? Thought it was less. I usually heartburst for my kills, so I don't notice as much I guess.

I'd be happy if all effects were removed except for rescue.
Nico2006-08-12 22:11:32
For one, I thought fights with a Champion were not supposed to be fair.

QUOTE(Forren @ Aug 12 2006, 04:56 PM) 318529

Is it really a 15% increase? Thought it was less. I usually heartburst for my kills, so I don't notice as much I guess.

I'd be happy if all effects were removed except for rescue.


Of course you'd be happy, because, as you said, you do not use your staff for kills. I rely on my wounding for kills and total removal of the wounding bonus would hurt. Instead of nerfing all other champ artifacts because you don't utilize yours, why not suggest things that would help level the playing field? Perhaps a speed increase to psionics, or somesuch. I don't know.

I think it's funny that suddenly there are so many people saying 'zomg nerf!' now because I have the helm. How long ago was it that Murphy had the helm, his pre-nerf hammers, with warrior runes? Significantly stronger than what I have, yet I'm hearing a lot of voices now that I never heard back then. Interesting.
Ashteru2006-08-12 22:16:28
QUOTE(Nico @ Aug 12 2006, 10:11 PM) 318538

For one, I thought fights with a Champion were not supposed to be fair.
Of course you'd be happy, because, as you said, you do not use your staff for kills. I rely on my wounding for kills and total removal of the wounding bonus would hurt. Instead of nerfing all other champ artifacts because you don't utilize yours, why not suggest things that would help level the playing field? Perhaps a speed increase to psionics, or somesuch. I don't know.

I think it's funny that suddenly there are so many people saying 'zomg nerf!' now because I have the helm. How long ago was it that Murphy had the helm, his pre-nerf hammers, with warrior runes? Significantly stronger than what I have, yet I'm hearing a lot of voices now that I never heard back then. Interesting.

So you say you need the helm to be good? Why the heck are you champion then?
Athalas2006-08-12 22:19:08
I think it was back when there was a lack of people to go for it. Malicia was going GA, silimaur something or other, so forth. Ekard wasn't around much.
Nico2006-08-12 22:59:19
Ashteru, why do you find it necessary to comment without any knowledge on the subject, just because my word choice was misleading? By rely, I mean I don't normally get damage kills, rather I opt for the brain bash, a wounds kill. The helm boosts wounding, and thus boosts my offense. Without the helm I was able to stand up and fight Ixion and Daevos 1v1. Without the helm I was still able to beat most of the basin. No, the helm is not necessary but it makes killing easier and faster, something I find quite useful, especially with the recent rise in conflict. If you still doubt my combat prowess, just ask Geb how well I fight.

And no Athalas, that is incorrect. This is what happened. Several months back, Silimaur was champion, Rafael contested and won. Within a week, Rafael left for Serenwilde and asked me to contest. I refused because I was soon to leave on vacation for a month and a half. After Rafael left, it was vacant. Raikogen and Silimaur challenged. Raikogen won. When I returned from my trip, I challenged and won.
Ashteru2006-08-12 23:05:04
QUOTE(Nico @ Aug 12 2006, 10:59 PM) 318547

Ashteru, why do you find it necessary to comment without any knowledge on the subject, just because my word choice was misleading? By rely, I mean I don't normally get damage kills, rather I opt for the brain bash, a wounds kill. The helm boosts wounding, and thus boosts my offense. Without the helm I was able to stand up and fight Ixion and Daevos 1v1. Without the helm I was still able to beat most of the basin. No, the helm is not necessary but it makes killing easier and faster, something I find quite useful, especially with the recent rise in conflict. If you still doubt my combat prowess, just ask Geb how well I fight.

And no Athalas, that is incorrect. This is what happened. Several months back, Silimaur was champion, Rafael contested and won. Within a week, Rafael left for Serenwilde and asked me to contest. I refused because I was soon to leave on vacation for a month and a half. After Rafael left, it was vacant. Raikogen and Silimaur challenged. Raikogen won. When I returned from my trip, I challenged and won.

Because I heard people say that Champions are supposed to be unbeatable by any nonchampion, which is pure BS.
You ought to be the best fighter in your guild, you don't need any boosts. I don't see why you give the best fighter something to become even better. You killed Forren with 7 attacks to the head, which is like...14 seconds, or a bit slower if your hammers are slow.
I am sorry, but that's not right, and it was said often enough. The mage/druid artifacts are the only real balanced ones, any Champpets or helms are just OP.
Shamarah2006-08-12 23:20:10
Champ artifacts are stupid. If you're good enough to be champ, you don't need the artifact; and if the artifact is the only reason you're good enough to be champ, you shouldn't be champ in the first place.
Forren2006-08-12 23:20:35
Champions should not need extra boosts. They're already champions, representing the best of their guild.

Psionics does not need a speed boost - are you nuts?

I don't use the staff as much because it is much easier to try for heartburst on warriors.
Sylphas2006-08-12 23:31:45
Psionic speed boost would be CRAZY.
Ethelon2006-08-12 23:35:39
So, Nico, you suggest that all the other artifacts be raised to meet the insane abilities of the helm? That would piss off even more people, while if the divine just nerf the helms a little, or as suggested, get rid of all the artifact abilities, only a small group will complain..mainly just the 4 warrior champions.

Don't forget also, the Helm not only increases your wounding, but your damage, speed, and gives your venoms a 75% hit rate...

Also, if you look through the forums, the Helm has been whined about a great deal of times, especially when it was revamped to the way it is now.
Nico2006-08-12 23:43:40
Hence why I said I wasn't sure, Forren, just threw a thought out there.

No, you don't need the artifact if you're good enough to be champ, but it sure is nice. I'm sure you wouldn't gripe so much if you were either champ or your artifact aided your offense more.

Again, not so sure why this is such a big issue, and why my wounding is so ludicrous, especially compared to the old Murphy. I don't even have weapon wounds or pre-nerfs, for chrissakes. What I do now is entirely possible for anyone without having to spend a buttload of credits.

QUOTE(Ethelon @ Aug 12 2006, 07:35 PM) 318557

So, Nico, you suggest that all the other artifacts be raised to meet the insane abilities of the helm? That would piss off even more people, while if the divine just nerf the helms a little, or as suggested, get rid of all the artifact abilities, only a small group will complain..mainly just the 4 warrior champions.

Don't forget also, the Helm not only increases your wounding, but your damage, speed, and gives your venoms a 75% hit rate...

Also, if you look through the forums, the Helm has been whined about a great deal of times, especially when it was revamped to the way it is now.



I'm fine with a reduction to the abilities of the helm, but an outright removal of all bonuses would be upsetting. Like I've been saying, mainly because it's resurfaced as a huge issue now when in the past it was even more devastating.
Ethelon2006-08-12 23:55:48
QUOTE(Nico @ Aug 12 2006, 07:43 PM) 318559


No, you don't need the artifact if you're good enough to be champ, but it sure is nice. I'm sure you wouldn't gripe so much if you were either champ or your artifact aided your offense more.



I've been champion over three Guilds and during two of those, I actually envoyed that the Artifacts be nerfed. I know how strong they are and how easy...and I mean EASY they make combat against other fighters. The whole reason I ever even left the Celetines was because how stupidly easy it was to kill anyone in combat, especially as Champion.

Aswell, in the past, I don't recall knights ever inflicitng such massive wounds, so I don't know how you are saying that as champion you are weaker now than knights were in the past. Alot of changes, for the better and worse have effetced all classes and in the end, alot of Knights with certain advantages (helm, pre-nerfs) slaughter the rest of the players because of the inbalances.
Nico2006-08-13 00:11:14
QUOTE(Ethelon @ Aug 12 2006, 07:55 PM) 318563


Aswell, in the past, I don't recall knights ever inflicitng such massive wounds, so I don't know how you are saying that as champion you are weaker now than knights were in the past.



Here's a specific comparison. Me now, and Murphy in the past.

Nico:
Aslaran paladin, with highmagic. 15 strength.
Champion helm.
Morningstars, stats 102/229/161 and 81/227/166.
After forging runes, 112/239/171, and 91/237/176.

Murphy: (remember, he was pre-buff weighting)
Aslaran undead ur'guard. Highmagic, 17 strength.
Champion helm.
Prenerf hammers. 34/220/200 each, I believe.
After forging runes, 44/230/210 each.
Then, correct me if I'm wrong, but he runed them with the 10 stats and 10% wounding? At least, that's what he recommended I rune mine with, if ever.
That makes his weapons 54/240/220 each. With 10% wounding increase.

I fail to see how Murphy did fewer wounds than I do. He had an extra 2 strength, and his hammers had an extra 45 speed on them. Not to mention the extra 10% wounds.

I do more damage per attack, sure, so perhaps that is giving you the impression that I do more wounds since you're forced to sip more often than apply health. But just pure wounds per strike, Murphy wins by far.
Nico2006-08-13 00:42:25
QUOTE(Ashteru @ Aug 12 2006, 07:05 PM) 318548

You killed Forren with 7 attacks to the head, which is like...14 seconds, or a bit slower if your hammers are slow.


Incorrect. 5 crushes to the head, which cost 2 power each and boost wounding what, 30/40%? On the 5th crush, Forren hits critical head wounds as evidenced by the concussion. 6th hit is a strike to the legs, which doesn't knockdown but paralyzes him, same thing as prone. That makes my next attack go through stancing, and I get the desired knockdown. My last attack is a smite down while he's still prone for the brainbash. If not for the bug with calcise (shriveled leg), he would've gotten up before then, prolly ran and cured and I'd be at 0 power. Without power as a bonecrusher, getting past stancing and parries is tough, as everyone and their mother knows to defend legs and head against me. This was a very lucky fight and unfair because of the calcise problem. But I rarely get brain bash on my first smite down, it usually takes a couple combos. If my target doesn't realize he should run by then, it's their own fault they die.
Daevos2006-08-13 00:50:50
The problem with your argument is the assumption that there were no complaints when Murphy was Champion. It doesn't matter what your weapons are compared to what his weapons were. What matters is that the champion artifacts overall give far too much of a combat boost and they shouldn't.