Nexus Worlds

by Estarra

Back to The Polling Place.

Veonira2006-08-11 03:31:36
QUOTE(Shamarah @ Aug 10 2006, 11:08 PM) 317982

-Elemental/Ethereal Sentry: shouts out over CT when a Lord/Aspect is attacked
-Sanity Touchstone: makes astral insanity go away twice as fast (or some degree faster) while in its presence
-Monolith of Persistance: discretionary powers last 50% longer
-Orb of Paranoia: when activated, guards/statues hit everyone not of the city/commune regardless of whether they are enemied
-Potion Factory: city members put in gold to receive refills (hey, I can dream).
-Enchantment Galvanizer: commune members put in gold to receive enchantment recharges


Nooo! Earth/Tidal lords should call out on GT if they're attacked by default sad.gif.

But I like your ideas, and I like this idea as a whole.

I think it'd be nice to have something sort of like the rite of well-being from achaea, so if you have it, people at the nexus don't get sleepy or hungry.
Unknown2006-08-11 03:32:20
QUOTE(Estarra @ Aug 11 2006, 03:23 AM) 317988

I'd shy away from having upgrades who's sole purpose is to attack another org. However, perhaps raising opposing structures that destroy upgrades (like the Stone of Nintoba example above) could have different effects (such as destroying totems). The point is that if a commune or city doesn't want to get involved in any conflict (because they are weak or whatever), they can choose not to build upgrades and thus not be attacked through this system.

A fair comment.

I've always wanted totem growth to be dynamic, but you might be right in that this isn't the way to achieve that.
Unknown2006-08-11 03:35:42
What does it involve to raise a structure? Just pay x amount of power and voila, you get a city upgrade? Or is there some kind of small quest?
Xenthos2006-08-11 03:42:11
I have a question... how much of a grind would it be to *repair* these things? I mean, if it's too easy... it'll be pretty much impossible to destroy a structure. On the other hand, if you can repair 10 points an hour and it takes an hour to do so, you need to pretty much grind 9 hours straight to repair a nearly destroyed structure.

And defend it for 9 hours either way, if you want to get involved in keeping / using the things...

But really, if you want people to be there for up to 9 hours in order to repair something... there REALLY should be other things to do there besides just the buildings. Creatures to hunt, or small quests for experience, or things to influence (could have no gold drop on these whatsoever, but there'd have to be *something*. Otherwise it's like the old Faethorn, where you'd just sit on Ethereal all day long with nothing happening).
Verithrax2006-08-11 03:48:56
I'm going to reinstate my idea about esteem, bashing and karma, above. Rewarding players' organizations for having active players that are willing to give personal benefits to strengthen the organization is better than rewarding organizations that can get a lot of people online to do a quest with no benefficial effect for the people involved, only for the organization.

QUOTE(Lightzout @ Aug 11 2006, 12:22 AM) 317987

Why not ask the gnomes to make a medieval nuclear bomb and launch it at Serenwilde laugh.gif

"Either it'll blow up and burn down their forest, or it'll fold in and destroy reality as we know it. Either way, it'll be interesting to watch!"
Estarra2006-08-11 03:52:19
QUOTE(Xenthos @ Aug 10 2006, 08:42 PM) 317993

I have a question... how much of a grind would it be to *repair* these things? I mean, if it's too easy... it'll be pretty much impossible to destroy a structure. On the other hand, if you can repair 10 points an hour and it takes an hour to do so, you need to pretty much grind 9 hours straight to repair a nearly destroyed structure.

And defend it for 9 hours either way, if you want to get involved in keeping / using the things...

But really, if you want people to be there for up to 9 hours in order to repair something... there REALLY should be other things to do there besides just the buildings. Creatures to hunt, or small quests for experience, or things to influence (could have no gold drop on these whatsoever, but there'd have to be *something*. Otherwise it's like the old Faethorn, where you'd just sit on Ethereal all day long with nothing happening).


Good point, though keep in mind its your choice to build upgrades. If its not worth the trouble, then you may not want to do it.

How about if it takes 1 minute to repair 1 point of health up to a max of 10 health per hour (i.e., you have to be there for 10 minutes in an hour period) between the hours of midnight and dusk (so you don't actually have to sit there the entire hour but just that window). Of course, it may still end up being that armies camp in the nexus world for 9 hours straight. Hmm, any other ideas?
Unknown2006-08-11 03:52:40
Possible upgrades:

Altar of Pleas: Halves the cost to both bestow Karma Curses, and doubles the cost of your opponent to remove them. (Maybe we'll actually see Karma curses being used?) (Enemy replacement: blessings and upkeep cost double)

Mirrored Forge: When forging a weapon, if you place the same ammount of commodities within the mirror (assuming things shimmer into existance when constructed), two weapons of identical stats will be forged at once. (Enemy replacement: forging at that particular forge takes double balance)

Stone of Harmony: Doubles experience gained within the borders of a city/commune (yeah, sucks for Serenwilde, but great for the other 3) (Enemy replacement: could halve it)

Stone of Nature: Doubles the growth rate of saplings/trees in Nature communes (Enemy replacement: could halve it)

Banner of the Civilized: Destroys a sapling and totem and all herbs within a single random forest location once per hour. (Enemy replacement: 1-3 statues shatter per hour)
Verithrax2006-08-11 03:54:56
To expand on that idea:

Each improvement, depending on its power level, needs a specific amount of resources (Commodities, gold, Power, Esteem, Karma and items produced by tradeskills, like metal beams made by forgers, drapes made by tailors and optical crystals made by jewelers) to build. Each month, you can put in so many resources into the construction, but the cap is increased every month that the a certain threshold of contribution (Based on the cap) is placed into the construction, so that there is an acceleration - It takes less time and effort to build something through continued, sustained effort than it does through sporadic effort.

I think there was an ideas thread on something similar a long time ago - I'll look it up.
Ildaudid2006-08-11 04:00:38
I really like the idea itself. I only have one question though. Would this be something that wouldn't be started on until all the other little kinks are ironed out of the realms, such as broken quests, aethercraft skillset, class/skill tweaking, avatar tweaking and the like?
Unknown2006-08-11 04:03:38
Also.. I think it would be better if it took 3 hours to repair the damage dealt in 2. That way it would prevent too many stalemates, and also acknowledge that it is easier to break something than it is to fix it.

Just make the damage needed to destroy the items high enough that it won't make a huuuge difference.

Xenthos2006-08-11 04:09:18
QUOTE(Estarra @ Aug 10 2006, 11:52 PM) 317996

Good point, though keep in mind its your choice to build upgrades. If its not worth the trouble, then you may not want to do it.

How about if it takes 1 minute to repair 1 point of health up to a max of 10 health per hour (i.e., you have to be there for 10 minutes in an hour period) between the hours of midnight and dusk (so you don't actually have to sit there the entire hour but just that window). Of course, it may still end up being that armies camp in the nexus world for 9 hours straight. Hmm, any other ideas?

Well... what if there was a location that would need to be "claimed". This would be like the "town hall" or heart of the bubble. Whichever organization "owns" this (due to perhaps a concerted attack, a 5-minute series of events / "attacks" that needs to be completed, and a cry for help is sent to the home org at its initiation) center basically has sway over the bubble, and can either destroy or repair buildings.

This prevents a single individual from being able to do much harm due to the time restraint on gaining control, and a single defender with grace won't be able to negate an hour's worth of attacker's work. It will take groups for both sides.

Let's say it has 100 hps, and you can destroy up to 15 hps an hour, one a minute. (Or, perhaps, 20 an hour). This is between five and not-quite-seven hours of controlling a bubble, which isn't completely impossible.

Then allow repairing of 1 hp per minute, a total of one hour and forty minutes. Since the defenders would have had to take control of the bubble again, casting out the invaders, this would seem perfectly balanced and cuts down on how long people just need to stand there doing nothing. Especially if the repairing/destruction is more of an automated thing instead of standing there with a trigger that hits every minute.
Unknown2006-08-11 04:27:23
A good rough idea. Would love to see it expanded upon and smoothed out.

But not by me. I'm tired.
Unknown2006-08-11 08:33:34
I think this is a really nice idea.

Would the upgrades be prime only, or could they appear on the other planes as well?

Anyway, some various ideas for upgrades:

Prime/Ethereal/Elemental/Cosmic/Astral Pulse: An upgrade that sends out a message to all nearby aetherships in the respective aetherspace-plane owned by a member of that org. It will say for example:
(Ship): RandomShipName says, "A signal is emanating from Celesta, Plane of Light to the ."
And it would make it easier for members of that org to get to their planes/spheres. There would be a different one for each planar level, and they would be more expensive the higher they got.

Aetheric Beacon: Pricey combination of all of the above pulse items. It would be quite expensive, but cheaper than buying them all one by one. And it would have a slightly wider range.

I'll add more as they come to me.
Unknown2006-08-11 09:33:52
I really like the idea. Now this will make us have aetherbubble colonies!

Yay for expansion
Ekard2006-08-11 09:35:36
I would like to see lost cities back with Ackleberry then this, but its just me and i know that bringing in 3 new orgs with 9? new guilds and with 6? new skillsets isnt easy, so those Nexuses in aetherspace are cool too. Aether ships would be much more important and could bring a lot of fun.
But keep in mind that it wont directly effect new people. Aetherships are still for rich/experienced people.
Maybe when aetherships will be more common it will change.

But still i like those ideas.

PS. I have piloted aether ship only once for now and was only on 1 aether bubble so those aether travels are still new for me tongue.gif
I just dont have time for them. closedeyes.gif
Unknown2006-08-11 10:11:50
Just wondering, would this come under the Ministry of Power's thing, or would there be a whole new ministry. Ministry of the Aether sounds pretty good, actually.
Soll2006-08-11 11:08:41
Ministry of Power! Ministry of Power! We don't have enough to do. losewings.gif sad.gif
Gelo2006-08-11 11:17:57
QUOTE(Fallen @ Aug 11 2006, 01:52 PM) 317997

Possible upgrades:

...

Stone of Nature: Doubles the growth rate of saplings/trees in Nature communes (Enemy replacement: could halve it)

Banner of the Civilized: Destroys a sapling and totem and all herbs within a single random forest location once per hour. (Enemy replacement: 1-3 statues shatter per hour)


No to this one. Totems and statues are not similar, though can both be used as a defensive structure. ninja.gif
Ashteru2006-08-11 11:28:15
Personally, I think it should come under the Stewards responsibility. If I don't get myself work, all I have to do once a day is "appropriatebank" which transfers the fees from the bank to the city coffers.

And it would fall nicely under it, since it will cost gold as well, as I'd say!

Please....I want to have to do something. sad.gif
Sylphas2006-08-11 11:39:27
Three statues can be replaced rather quickly. Totems can't be.