Jack2006-08-26 09:08:07
Yes, this change is essentially a closet upgrade to Nihilists, as they can now stack four afflictions which require writhing (ordinary web, hangedman, demon shackles and crucifixion). I'm not complaining (of course ) but it does seem a bit much, considering people will be hard-pressed against aslaran Nihilists to not end up permanently held down.
Shorlen2006-08-26 09:54:08
I'm not saying that the change to thornlash wasn't needed, I'm just saying that three nerfs at once was a bit much
By the way, the nerfs to thornlash was that the initial bleeding was removed entirely, if you miss that they writhed once and rend with only three limbs lashed you now deal trivial bleeding and lose all your vines and lose 8p, and they can writhe from entanglement while vined (needed) and then rub an ignite enchant to cure all the vines at once (not needed) and there's nothing the druid can do to stop the enchant from being rubbed
I can still see uses for thornlash, I guess - just not the same ones as before, and not nearly as many. I guess we need something more to balance out our class then with mages...
By the way, the nerfs to thornlash was that the initial bleeding was removed entirely, if you miss that they writhed once and rend with only three limbs lashed you now deal trivial bleeding and lose all your vines and lose 8p, and they can writhe from entanglement while vined (needed) and then rub an ignite enchant to cure all the vines at once (not needed) and there's nothing the druid can do to stop the enchant from being rubbed
I can still see uses for thornlash, I guess - just not the same ones as before, and not nearly as many. I guess we need something more to balance out our class then with mages...
Unknown2006-08-26 11:13:40
QUOTE(Jack @ Aug 26 2006, 09:08 AM) 324381
Yes, this change is essentially a closet upgrade to Nihilists, as they can now stack four afflictions which require writhing (ordinary web, hangedman, demon shackles and crucifixion). I'm not complaining (of course ) but it does seem a bit much, considering people will be hard-pressed against aslaran Nihilists to not end up permanently held down.
How is it an upgrade? Couldn't they always do that before?
Ashteru2006-08-26 11:20:28
QUOTE(Avaer @ Aug 26 2006, 11:13 AM) 324392
How is it an upgrade? Couldn't they always do that before?
No, it counted as normal entanglement.
Unknown2006-08-26 11:27:35
QUOTE(Ashteru @ Aug 26 2006, 11:20 AM) 324393
No, it counted as normal entanglement.
Oh, shackles is now its own entanglement? Bloody Nil.
Valarien2006-08-26 11:27:40
So, while out wandering the vast ocean of delicious random that is the internet, I stumbled upon this little thing. Having just read this thread, it gave me quite a giggle.
EDIT -- And yes, as I discussed with Ash, making shackles it's own entanglement is going to make Nihilists just plain FUN to deal with.
EDIT -- And yes, as I discussed with Ash, making shackles it's own entanglement is going to make Nihilists just plain FUN to deal with.
Ashteru2006-08-26 11:28:52
QUOTE(Valarien @ Aug 26 2006, 11:27 AM) 324397
So, while out wandering the vast ocean of delicious random that is the internet, I stumbled upon this little thing. Having just read this thread, it gave me quite a giggle.
EDIT -- And yes, as I discussed with Ash, making shackles it's own entanglement is going to make Nihilists just plain FUN to deal with.
Lol u R l4m3.
Valarien2006-08-26 11:29:44
QUOTE(Ashteru @ Aug 26 2006, 04:28 AM) 324398
Lol u R l4m3.
You know you liked it
Ashteru2006-08-26 11:39:36
QUOTE(Valarien @ Aug 26 2006, 11:29 AM) 324399
You know you liked it
As much as the bear with laser eyes you showed me. -.-
Ashteru2006-08-26 12:09:16
Okay, to be honest...it IS a bit much now. Shackles takes me roughly 6 seconds to writhe out, at 10 size.
Sylphas2006-08-26 17:23:24
Maybe they'll Wrack now.
I'd still kill for something as nice as Psionics. Ecology just doesn't compare.
I'd still kill for something as nice as Psionics. Ecology just doesn't compare.
Terenas2006-08-26 17:26:21
QUOTE(Sylphas @ Aug 26 2006, 05:23 PM) 324444
I'd still kill for something as nice as Psionics. Ecology just doesn't compare.
I'd kill for something as nice as Ecology. Tracking just doesn't compare.
Unknown2006-08-26 17:28:45
Wait, shackles no longer count as normal web?
****ing nice.
****ing nice.
Jack2006-08-26 17:42:20
QUOTE(Sylphas @ Aug 26 2006, 06:23 PM) 324444
Maybe they'll Wrack now.
I'd still kill for something as nice as Psionics. Ecology just doesn't compare.
Wrack was actually fairly easy to pull off initially. It's going to be ridiculously easy to hold someone down now. I really think shackles should have just remained classed as ordinary webbing.
Unknown2006-08-26 17:59:35
Easy to pull off? Not really. And compared to absolve it's always blown, maybe now Nihilists and Celestines will be balanced.
Jack2006-08-26 18:07:08
I've always found wrack easy to pull off. It was my prime method of defeating people on Kymir, and I got several fairly good combatants with it, both one-on-one and in groups.
You'll note that wrack costs less power than absolve, and does not take power if it fails - in my opinion that's always been what balanced the two out. If this shackles change is permanent, wrack is now better than absolve, unless the power drain is altered.
You'll note that wrack costs less power than absolve, and does not take power if it fails - in my opinion that's always been what balanced the two out. If this shackles change is permanent, wrack is now better than absolve, unless the power drain is altered.
Unknown2006-08-26 18:11:10
This change isn't that amazing. Before you could shackles/hangedman to stick two webs, now you can shackles/web to stick two webs. Unless your opponent is slow enough or already locked down enough that they can't writhe, tipheret, or summer before the third web type hits, that is.
Forren2006-08-26 18:33:10
Psionics isn't as crazy as it was. Remember nearly unstoppable heartburst? It's a -lot- better now. Parts of each do need attention, still. There are some really whorish things about telepathy - psychicvampirism, for one. I think super animatedagger balance could be reduced to an eight seconds balance rather than six seconds, but leave super as six seconds, so mantakaya locks can be avoided more easily. Psionics is very nice. Dreamweaving and runes just aren't as powerful for mages.
Athana2006-08-26 18:49:00
QUOTE(Forren @ Aug 26 2006, 11:33 AM) 324455
Psionics isn't as crazy as it was. Remember nearly unstoppable heartburst? It's a -lot- better now. Parts of each do need attention, still. There are some really whorish things about telepathy - psychicvampirism, for one. I think super animatedagger balance could be reduced to an eight seconds balance rather than six seconds, but leave super as six seconds, so mantakaya locks can be avoided more easily. Psionics is very nice. Dreamweaving and runes just aren't as powerful for mages.
Of course they aren't as powerful..psionics is the -most- superior skillset of all mage/druid specializations
So either all the other skillsets need to be buffed up or something needs to be looked at about psionics to make it balanced. In neither dreamweaving, runes, or ecology are you able to kill someone using only the tertiary skillset.
When you look at the utility and defences telekinetisis offers, the afflictions, damage, and willpower draining telepathy offers and being able to hit with three attacks and a weaved illusion in one go the other choices are laughable. It's just sad when telepathy is a better afflicting specialization than the entire skillset of runes.
EDIT: I'm not counting afk people or novices with dreamweaving
Shorlen2006-08-26 19:10:51
QUOTE
ANNOUNCE NEWS #624
Date: 8/26/2006 at 19:09
From: Estarra, the Eternal
To : Everyone
Subj: Envoy Mini Report (cont'd)
Here are the last of the envoy changes from the latest mini report:
-Conclave should now work for Moon and Night covens.
-Karma is gained from imbuing items, not offering them.
-Mounts are now tougher to kill.
-Some discretionary powers have changed: Flux on the elemental planes
have a chance of hitting people with waves or tremors (ground level
only), ripple on the cosmic plane has a chance of stunning (ground level
only), liveforest on the ethereal planes entangle at ground or in the
trees (only).
Regarding the discretionary power changes, there were some comments that
it was "too hard to raid" because they don't hit everyone at once, thus
making it more difficult to move large groups around. However,
discretionary powers are meant to be used and meant to be especially
powerful against groups (after all, invasion is what they're meant to
work against). The rather ridiculous claims that these powers will
encourage people to invade at off times (as though that doesn't happen
now) or that it will "discourage" conflict off-planes are spurious at
best. Anyway, though I know some of you are itching to tear us apart on
the forums over this, I encourage everyone to give it some time and work
out invasion strategies that will work (because I know you can).
Penned by My hand on the 24th of Tzarin, in the year 155 CE.
Date: 8/26/2006 at 19:09
From: Estarra, the Eternal
To : Everyone
Subj: Envoy Mini Report (cont'd)
Here are the last of the envoy changes from the latest mini report:
-Conclave should now work for Moon and Night covens.
-Karma is gained from imbuing items, not offering them.
-Mounts are now tougher to kill.
-Some discretionary powers have changed: Flux on the elemental planes
have a chance of hitting people with waves or tremors (ground level
only), ripple on the cosmic plane has a chance of stunning (ground level
only), liveforest on the ethereal planes entangle at ground or in the
trees (only).
Regarding the discretionary power changes, there were some comments that
it was "too hard to raid" because they don't hit everyone at once, thus
making it more difficult to move large groups around. However,
discretionary powers are meant to be used and meant to be especially
powerful against groups (after all, invasion is what they're meant to
work against). The rather ridiculous claims that these powers will
encourage people to invade at off times (as though that doesn't happen
now) or that it will "discourage" conflict off-planes are spurious at
best. Anyway, though I know some of you are itching to tear us apart on
the forums over this, I encourage everyone to give it some time and work
out invasion strategies that will work (because I know you can).
Penned by My hand on the 24th of Tzarin, in the year 155 CE.