Artifact Announce

by Soll

Back to Common Grounds.

Unknown2006-08-14 01:10:53
How about a manse arti that will randomly enchant five pieces of jewelry with a given enchantment per month. They would have a chance of being cosmic or elemental spells, and also includes sigils, uncharged cubes, dreamcatchers, pocketbelts, etc. smile.gif
Daevos2006-08-14 01:11:25
QUOTE(geb @ Aug 13 2006, 08:51 PM) 318904

Warriors are also the ones with the most artifacts working to boost their damage, wounding, and speed. Also, since a person only dodges areas he has a stance protecting (suppose to work that way), I would say Combat is actually not as good as Avoidance from other realms. You also have to remember that warriors do not need any skill-sets outside of their guild skill-set to be effective with their weapons. Warriors in other realms (Achaea did fix that) needed weaponry alongside chivalry to fight well.

I don’t see a problem with having to deal with rebounding, stances, and parrying. I know exactly how dangerous I would be if I had a 100% hit rate. I would be completely overpowered. You would be completely overpowered. So on and so forth down the line.

Warriors actually need those artifacts to excel especially with this new artifact. Tell me though how does missing your attacks occassionally balance you if you would completely overpowered if you were accurate. Has issues with accuracy made a decidedly effect on the outcomes of your fight? If so then, why hasn't been missing been considered for other archetypes that there are issues with? Why is there no psionic resistance for example?

Truthfully that is a poor example between Achaea and Lusternia, there was no need to transcend Chivalry. All one needed was Trans Weapons and Duality, though Warhawk was helpful. The one thing that can be said though, is that Achaea knights had more symetry with their third skillset than we do overall, specifically the Runies and Paladins. They also had the possibility of launching successful attacks that could bypass rebounding, and could bypass parry with ease by not using targeted attacks. That same can not be truly said of Lusternian warriors. But I think this argument of who needs more skillsets is flawed, since balance is sought at transcendence. You don't say that attack is too strong when the target has access to a defense but doesn't have it currently. It would be akin to saying that the swing of a shortsword is too strong since it did significant damage to a unarmored target.
Daganev2006-08-14 01:13:26
QUOTE(Avaer @ Aug 13 2006, 05:56 PM) 318912

Ah, ok... weird.

It is probably worth it if you end up with anatine or vitae every couple of years, I suppose. And if both cities purchase many fountains, they could vastly decrease their reliance on the communes.

I mean, I know org's have purchased cubixes before - imagine if they bought 8 fountains. That's 40 vials a RL day, not much, but they could stockpile over the months and very quickly build up a nice quantity for when alchemist refills are actually hard to find.

Edit: Actually, that would work for personal stocking of a shop as well. I wonder if you can refill kegs from this fountain?

Edit edit: On second thought, I doubt it... so it would just be vials you could sell. Still, not too bad if you want a free side-business.


If you sold each vial at 800 gold each, you would need to sell abou 1250 vials to get your price back, if you bought credits at current prices tongue.gif

These things are for fun, not making money.
Unknown2006-08-14 01:14:39
QUOTE(daganev @ Aug 14 2006, 01:13 AM) 318919

If you sold each vial at 800 gold each, you would need to sell abou 1250 vials to get your price back, if you bought credits at current prices tongue.gif

These things are for fun, not making money.

The point wouldn't be to make back your money, it would be to attract people to your main tradeskill. Do you think anyone ever makes back the cost of a manse shop? tongue.gif
Veonira2006-08-14 01:16:43
QUOTE

-Tailor Shears so tailors can recoup some commodities from garments.
(400 credits)


Erm. I know I said I wanted this to be an artie during the auction but...don't you think this cost is a bit steep for what it offers? Why should tailors have to pay 400 credits for a skill that at least two other trade skills have? sad.gif I could see if it halved the required comms in half, or something, but...
Daganev2006-08-14 01:21:19
QUOTE(Avaer @ Aug 13 2006, 06:14 PM) 318920

The point wouldn't be to make back your money, it would be to attract people to your main tradeskill. Do you think anyone ever makes back the cost of a manse shop? tongue.gif


571 IC years, and you make all your money back in lack of taxes alone... so add to that the potential of 4 times the amount of customers, and you might. tongue.gif


Oh, and Thank you Estarra for fixing the shield rune... although I still don't get why warriors need to ever miss.

It use to be that there was this nice theoretic structure whre you increased in Combat and Knighthood, to get accuracy increases, and damage bonuses, and better afflictions. But as the game progressed we found more and more reason to make this thins flat numbers, and now with these extra defences, it might be a good idea to have accuracy be 100%, and change the bonus of specialized races be something along the lines of counteracting a possible reduction in damage based on dexterity differences. *shrug*
Veonira2006-08-14 01:23:32
Also, there is a typo in HELP ARTIFACTSMISC...

QUOTE

Magic Tailor Shears: 300 credits
- Allows tailors to SHEAR garments to recoup some commodities.


I actually don't think anyone's going to purchase the shears if they're 400 credits. Or if someone does, only a few will. I know personally I would more seriously consider it if it was 300 credits, only because I feel a bit silly and childish after begging and pleading for the ability to do this, and finally getting the opportunity and not buying it.
Verithrax2006-08-14 01:26:19
I personally think this should be part of the skillset, or cost radically less, since it's very limited in its usefulness compared to what, say, forgers can do with smelting.
Veonira2006-08-14 01:27:28
Yeah, and can we get some information on how many commodities it actually returns?
Daevos2006-08-14 01:42:02
Well, the way is that lessening the influence of luck on warrior offense will allow for a clearer overall analysis of the archetype. Meaning that balance issues could be addressed more adequately in the future. There are several factors currently that muddy the waters so to speak, prenerf vs post-nerf, accuracy issues, champion artifacts, weapon artifacts, parry/rebounding/stances, etc. The new rune of absorption just adds another layer to the mix.
Geb2006-08-14 01:44:16
QUOTE(Daevos @ Aug 14 2006, 02:11 AM) 318918

Warriors actually need those artifacts to excel especially with this new artifact. Tell me though how does missing your attacks occassionally balance you if you would completely overpowered if you were accurate. Has issues with accuracy made a decidedly effect on the outcomes of your fight? If so then, why hasn't been missing been considered for other archetypes that there are issues with? Why is there no psionic resistance for example?

Truthfully that is a poor example between Achaea and Lusternia, there was no need to transcend Chivalry. All one needed was Trans Weapons and Duality, though Warhawk was helpful. The one thing that can be said though, is that Achaea knights had more symetry with their third skillset than we do overall, specifically the Runies and Paladins. They also had the possibility of launching successful attacks that could bypass rebounding, and could bypass parry with ease by not using targeted attacks. That same can not be truly said of Lusternian warriors. But I think this argument of who needs more skillsets is flawed, since balance is sought at transcendence. You don't say that attack is too strong when the target has access to a defense but doesn't have it currently. It would be akin to saying that the swing of a shortsword is too strong since it did significant damage against a unarmored target.


You are the one who brought up more skill-sets working against warriors. I pointed out that a warrior needed less here to do what he needs. Conversely, a non-warrior here needs more to survive a warrior here in combat. A person without transcendent Resilience, Tumble, and a good bit of Combat would not survive any good warrior here. In Achaea, a person did not need Avoidance to survive a warrior, nor did the person need Weaponry.

Anyhow, I would be overpowered because of the following reasons:

1. With maneuvers I could get a severed tendon anytime I desired on cloth wearers.
2. I have assault that bypasses stances and parry. If I did not have a chance of missing on normal attacks, I could easily insure that a person without plate armour would lose a limb or his head no matter how much hindering he put up. It would also give me a significantly greater chance to amputate two limbs, instead of just one. You know what a person is incapable of doing when his limbs are gone.
3. I can do damage in three forms from one attack: Bleeding, wounding, and health damage. Now with the right weapon or switching between weapons, I can keep a person from healing his wounds, or healing his health. I can also now put more pressure on the person's mana and willpower (clotting bleeding).

Essentially, your suggestion would make it pretty much impossible for any single cloth wearing player to survive against me, let alone defeat me. Since I use a system of my own creation, I can find the flaws in it that allows a cloth wearer to defeat me quickly enough to survive my attacks. I would simply be able to easily get a person prone and keep said person prone. You hear all of the complaints about Nico’s Bashbrain attacks, multiply that two-fold if he would never miss unless you parried or he hit rebounding. Remember also that we raze faster than warriors from other realms; we regain balance twice as fast when we miss or hit parrying; and we also are able to get certain hindering attacks on a person easier than warriors from other realms can with their weapons. If I did not miss, I would quite simply be overpowered.

No, I do not feel we need to be 100% accurate against other players. This new Absorption artifact does not change that opinion at all either. The rune does not stop afflictions, nor does it stop wound damage. It just gives the person a 15% chance to absorb the cutting/blunt health damage, making it not a big deal to me.
Daevos2006-08-14 01:59:24
I brought up the skillsets working against warriors, because it is my belief that IRE games should be balanced at Trans. Which was the point that I made in my earlier post, that you shouldn't complain about warrior damage unless you are Transcendant Resilience. You're point about not needing Avoidance is flawed as well, I can remember clear cases where Avoidance or the lack thereof decided fights against both knights and monks.

1. I do not see how your current accuracy rate balances that at all.
2. I think this is a flawed analysis as well, you seem to be ignoring the existence of parry as well as stances, which do work against normal strikes if not assault. Yes, you have assault but it is limited by your power supply, and it can not be used to behead. nor is amputating limbs that debilitating or easy to pull off. Also I know you aren't trying to say that assault is balanced by its chance to miss. What other power skill has a chance to miss that is totally out of the player's control.
3. Again, I fail to see your point, how does you chance to miss occasionally balance this ability of yours. But if it does, should mindblast(which damages health, mana, and ego, as well as opens the window to a instantkill) be given a miss rate as well to balance it?

Overall it just seems that you are ignoring factors that do not assist your argument. Such as the luck involved in actually getting specific afflictions, maneuvers does not complete negate the chance involved in that equation.

As I said earlier though, I actually believe that our chance of missing muddies the waters when it comes to balancing us. Take for example, your mention of Nico, when you take a look at the log, you don't really see him missing. Missing is a luck based dampener on a warrior's offense, meaning that when it does not fire it has no effect, but sometimes it can have a large effect. I would rather that it be taken out of the equation, and our archetype be evaluated from that point on.

Edit: To make the point a little more clearly, if a warrior killed you in four combos. Would you give a damn if he told you it was balanced because there was a chance that he could have missed one hit?
Veonira2006-08-14 02:43:50
Also with HONOURS FULL...is there a way this option could be toggled?
Geb2006-08-14 02:47:46
QUOTE(Daevos @ Aug 14 2006, 02:59 AM) 318952

I brought up the skillsets working against warriors, because it is my belief that IRE games should be balanced at Trans. Which was the point that I made in my earlier point, you shouldn't complain about a warrior damage unless you are Transcendant Resilience. You're point about not needing Avoidance is flawed as well, I can remember clear cases where Avoidance or the lack thereof decided fights against both knights and monks.



Yes, they can help decide a fight but avoidance is not really needed by some classes to survive monks or warriors like resilience is needed by cloth wearers here. A Mage, Sylvan, and Bard in achaea do not need avoidance. It is possible for some classes to survive monks and warriors without it.
QUOTE

1. I do not see how you current accuracy rate balances this at all.


It balances it, because I only have a certain amount of power to play with to easily get around parrying and rebounding. With 100% accuracy, I would not have to worry about the missing the person at all, but just hitting the rebounding or parrying. I easily deal with all three now against cloth users. Without the chance to miss, a cloth user would always be unable to use an arm, always be on his behind, or always curing some head or neck injury unless I hit parrying. And again, remember how warriors recover balance at double speed when we do hit parrying? Hitting it is no where the big deal here, as it is in other realms for warriors.

QUOTE

2. I think this is a flawed analysis as well, you seem to be ignoring the existence of parry as well as stances. Yes, you have assault but it is limited by your power supply, and it can not be used to behead. Nor is amputating limbs that debilitating. Also I know you aren't trying to say that assault is balanced by its chance to miss. What other power skill has a chance to miss that is totally out of the player's control.



I am amazed at how much you try to tell me my analysis is flawed when I have done exactly the things I am talking about. I know all about stance and parrying. Maybe you have a lot of problems dealing with it, but frankly I do not. Anyhow, You seem to be forgetting that no arms mean the person can’t parry. You seem to be forgetting that a person prone is incapable of parrying or stancing. You also seem to forget that a person who has limbs missing can not tumble. I have no problem getting those afflictions on cloth wearers now. If I did not miss, I would be able to get them even easier on them. I remember you were against assault not allowing beheads. Heh, it is not impossible to behead a person with the weapons and strength your character possesses. I’ve gotten beheads on people without the aid of one assault to their head to boost my wound damage.

QUOTE

3. Again, I fail to see your point, how does you chance to miss occasionally balance this ability of yours. But if it does, should mindblast be given a miss rate as well to balance it?


First, wounds do not regenerate. If you do not have a secondary means of curing your health, you will be forced to choose between healing wounds or healing health. Considering the fact that one application of health to a limb will heal only about 800 wounds, while my assault to a cloth wearer will do up to 2400 wounds and 1100 damage. I assume you can do the math on that. Mindblast hits three pools, but at a slower rate than we hit our 3 pools. I can also hinder easier and longer, since +2k wounds is enough to get severed tendon on the person.



QUOTE

Overall it just seems that you are ignoring factors that do not assist your argument. Such as the luck involved in actually getting specific afflictions, maneuvers does not complete negate the chance involved in that equation.



Maneuvers does not negate the chance of not getting the desire wound, but it does significantly increase the chances that the wound you give, if you meet the minimum wound level requirement for the wound you set up in your maneuver. I know that just from using it the short amount of times I have recently. I know it just from my spars with Nico, and how I was able to completely remove a limb from him when I got the limb to the point it needed to be.

Also, I stated the other factors of parrying and rebounding in my previous post. I think you choose to ignore them though.

QUOTE

As I said earlier though, I actually believe that our chance of missing muddies the waters when it comes to balancing us. Take for example, your mention of Nico, when you take a look at the log, you don't really see him missing. Missing is a luck based dampener on a warrior's offense, meaning that when it does not fire it has no effect, but sometimes it can have a large effect. I would rather if it was taken out of the equation, and our archetype was evaluated from that point on.


I feel that there is a need for warriors to have a chance of missing. If we did not, it would be trivial for some warriors to acquire certain debilitating wounds on a person that keeps him out of the fight. Even now with all of the so called hindrances of missing that you complain about, I still find ways to do what I desire against most soft-targets with relative ease. Giving me the ability to always hit would just make it trivial for me to take out most soft targets. Oh, and I am not going to go into how. Just ask other people if it is true or not. Yes, and this is without the wand too (To quickly dispel a possible later statement from you about it).

On your last point, 4 combos depend on certain circumstances. The person's defenses, level, resources, or if the person lacked armour. I have been killed in 4 combos before, but that was because I could not wear a helm or hood on my head. What did I complain about? I complained about the inability to wear a helm or have my robes protect my head. If there are other circumstances that make the damage just overpowering, I complain about those too. The old 50% elemental rune conversion was overpowered. So changing warriors to always hit is not necessary to balance them. With the things warriors can do with a single attack, a possible miss is needed in the equation to balance them out.
Daevos2006-08-14 03:27:59
You know it is quite possible to apply your argument to Lusternia in this case as well. One could look at the fact that you note that specific classes don’t need avoidance, and raise the point that specific classes don’t have a problem with warriors here.

I think you overestimate warriors a lot, but I’ll address this point as well, which I take as saying that rebounding, stances, and parry are insignificant. It is instead only the chance of missing around five percent of time that balances your ability to instantly amputate, legtendon, or otherwise significant harm an individual with wounds. Also I see no problem with the speed bonus after being dodged or parried being removed. Think it muddies the waters as well, to continue using that phrase.

This is another example of your overestimation of the capabilities of the warrior archetype. You seem to be forgetting that is possible to parry with one hand, and even by your own estimates you can’t reach critical in one strike. You also assume that I am unaware of the capabilities of my own archetype, but I will not dwell on that. In the past, I have raised the point that all of the delayed cure warrior afflictions are weakened by the fact that allheale can be used to cure them. Of course though, since you are all knowing, you should have already been aware of that fact.

Although, it seems that this argument is just running in circles, at no point have you answered my original question. All it seems you are capable of is bragging about your prowess as if it would somehow prove the point that missing balances warrior combat. Also you keep basing all your arguments around cloth wearers, exclusively. Even going so far as to make blanket statements such as stating how much wound as well as health damage you do. As if a wide range of defenses against warriors wasn’t available to cloth wearers. But even if there weren’t, your argument is largely based on the lowest common denominator, it is akin to me taking out my bashing katana and taking a few swings at a heavily armored target in a attempt to prove that I don’t do enough damage.

Ahh, but wounds do regenerate given the appropriate skills, as you should know since you once had those very skills in a cloth wearing guild. But that’s beside the point; I brought Mindblast to give a comparison of attack that damages multiple statistics. I was actually kind in that I brought it up in isolation, but I can tell you without a doubt that a high level mage could easily reach the damage necessary with demesne to make sipping to heal ego suicidal.

I don’t see how this commentary refutes my point, maneuvers does remove the element of luck in getting specific afflictions. Just because you were able to get a specific affliction when you wanted it one time, does not mean that will remain the case another time.

On your last point, I don’t see how this reply applies to my question. The point wasn’t the specific number of combos it was that if a warrior killed someone with the overpowered abilities that you claim are available to us now, without missing. Would the victim care if the argument by the warrior was that the combo was balanced because there was a chance that a attack could have missed? I have no doubt that the answer would be no.
Geb2006-08-14 03:35:17
QUOTE(Daevos @ Aug 14 2006, 04:27 AM) 318997

You know it is quite possible to apply your argument to Lusternia in this case as well. One could look at the fact that you note that specific classes don’t need avoidance, and raise the point that specific classes don’t have a problem with warriors here.

I think you overestimate warriors a lot, but I’ll address this point as well, which I take as saying that rebounding, stances, and parry are insignificant. It is instead tnly the chance of missing around five percent of time balances your ability to instantly amputate, legtendon, or otherwise significant harm an individual with wounds. Also I see no problem with the speed bonus after being dodged or parried being removed. Think it muddies the waters as well, to continue using that phrase.

This is another example of your overestimation of the capabilities of the warrior archetype. You seem to be forgetting that is possible to parry with one hand, and even by your own estimates you can’t reach critical in one strike. You also assume that I am unaware of the capabilities of my own archetype, but I will not dwell on that. In the past, I have raised the point that all of the delayed cure warrior afflictions are weakened by the fact that allheale can be used to cure them. Of course though, since you are all knowing, you should have already been aware of that fact.

Although, it seems that this argument is just running in circles, at no point have you answered my original question. All it seems you are capable of is bragging about your prowess as if it would somehow prove the point that missing balances warrior combat. Also you keep basing all your arguments around cloth wearers, exclusively. Even going so far as to make blanket statements such as stating how much wound as well as health damage you do. As if a wide range of defenses against warriors wasn’t available to cloth wearers. But even if there weren’t, your argument is largely based on the lowest common denominator, it akin to me taking out my bashing katana and taking a few swings at a heavily armored target in a attempt to prove that I don’t do enough damage.

Ahh, but wounds do regenerate given the appropriate skills, as you should know since you once had those very skills in a cloth wearing guild. But that’s beside the point; I brought Mindblast to give a comparison of attack that damages multiple statistics. I was actually kind in that I brought it up in isolation, but I can tell you without a doubt that a high level mage could easily reach the damage necessary with demesne to make sipping to heal ego suicidal.

I don’t see how this commentary refutes my point, maneuvers does remove the element of luck in getting specific afflictions. Just because you were able to get a specific affliction when you wanted it one time, does not mean that remain the case another time.

On your last point, I don’t see how this reply applies to my question. The point wasn’t the specific number of combos it was that if a warrior killed someone with the overpowered abilities that you claim are available to us now, without missing. Would the victim care if the argument by the warrior was that the combo was balanced because there was a chance that a attack could have missed? I have no doubt that the answer would be no.


I guess we will have to disagree. I know from personal experience how easy it is for me to get around the parrying, rebounding, and stancing of cloth wearers. I don't need an extra boost of not missing at all, when I have all of the boosts in place that allow me to recover twice as fast. I also know how dangerous you would be if you never missed, because I've fought you plenty of times as a mage. I will tell you this tidbit, if I fought my mage self with my warrior self now, and my mage self was outside of his demesne, I would easily defeat him. Would be no contest at all, my mage self neck would be rolling on Limbo.
Shorlen2006-08-14 03:52:40
Has anyone bought the influencing runes yet? I'm worried they won't do anything noticable. The Dramatics enhancements to influencing (Vagabond, etc) don't do a thing for me... Neither does trueheart facepaint or demesne influence. Monks take the SAME EXACT number of hits no matter what I do sad.gif
Icarus2006-08-14 04:20:38
QUOTE(geb @ Aug 14 2006, 11:35 AM) 319004

I guess we will have to disagree. I know from personal experience how easy it is for me to get around the parrying, rebounding, and stancing of cloth wearers. I don't need an extra boost of not missing at all, when I have all of the boosts in place that allow me to recover twice as fast. I also know how dangerous you would be if you never missed, because I've fought you plenty of times as a mage. I will tell you this tidbit, if I fought my mage self with my warrior self now, and my mage self was outside of his demesne, I would easily defeat him. Would be no contest at all, my mage self neck would be rolling on Limbo.


That is like saying I can beat any blademaster who had only one sword. Besides, I have no doubt that you have no trouble killing anyone. But balancing should be looked at from trans guild skills level, or omni-trans even, not someone with every conceivable artifacts. The truth is that warriors without great runes are simply unfeasible. No other archtypes require the purchase of artifacts to be competent, why just warriors?
Geb2006-08-14 04:26:40
Oh, look at how fair the rune actually is:

5447h, 3245m, 3933e, 3p, 23020en, 13660w elrkp<>-
^^^^Raizan'S REBOUNDING IS DOWN!!!^^^^
Raizan points his staff at you, icy water erupting forth and pounding into your
body. The shock of the cold water makes you gasp involuntarily, knocking the
breath out of you.
A magic aura flares around you and completely absorbs the damage.
4285h, 3245m, 3933e, 3p, 23020en, 13660w elrkp<>-

It absorbs blunt and cutting damage no matter the source.

QUOTE(Icarus @ Aug 14 2006, 05:20 AM) 319032

That is like saying I can beat any blademaster who had only one sword. Besides, I have no doubt that you have no trouble killing anyone. But balancing should be looked at from trans guild skills level, or omni-trans even, not someone with every conceivable artifacts. The truth is that warriors without great runes are simply unfeasible. No other archtypes require the purchase of artifacts to be competent, why just warriors?


No it is not, since few warriors could kill me in or outside of a demesne as a mage, let alone get a behead without assault doing it.
Veonira2006-08-14 04:48:34
Yes, unfortunately geomancy staff is 25% cutting, and Rockslide is 75% blunt and 25% cutting. Joy and rapture! Do Aquamancers have any demesne skills that are full physical damage?