Aquamancer > Geomancer

by Ashteru

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Sylphas2006-08-16 16:04:33
unsure.gif Oh, this is true.
Unknown2006-08-16 19:25:20
QUOTE(Ashteru @ Aug 16 2006, 05:58 AM) 320072

I'll deal 1k passive damage to you, probably less since the damagesource is still magic, during 10 seconds. So you'll most likely sip twice or thrice in it.


Damage source does not matter! Only thing that matters is damage type! Damage type magical gets screwed, not damage source. doh.gif
Veonira2006-08-16 20:04:29
The only big problem geomancers will have would be with rockslide if someone has the absorption rune, because rockslide is 100% physical.

And also if someone has some insane armour or robes they'll take less, but not most. I don't really have a problem with the geomancer demesne, although I absolutely hate duststorm, I still think Geomancers should be able to see through their own duststorm.
Nico2006-08-16 21:10:56
Weathersight should allow sight in duststorms as well.

And please, Geo's are not underpowered. Remember, these are all roomwide effects, making that 1k-ish passive damage to every enemy in the room every 10 seconds. And stun/prone. And you want this to be stronger? Why do you think group combat revolves around demense management?

As far as solo combat goes, that passive damage allows you to damage kill someone, which is generally impossible against anyone with decent curing. Not to say that it makes it -easy-, but if you're having problems with killing someone in your demense, that's why you have psionics available.
Ashteru2006-08-16 22:23:45
Do you see 1k damage in my log, ANYWHERE? It's 500 damage all 10 seconds. Show me one person who CAN'T sip that away in 4 seconds. Some people REGEN that much.
Sylphas2006-08-16 23:20:54
Nico, that cat is goddamn disturbing.

Also, I count a sip penalty as extra damage, not sure about anyone else, in addition to a bit from your wyrm. It's more than 500.
Nico2006-08-16 23:31:43
Get the log from his viewpoint, if he ticks regen before you regain equilibrium it'll affect what your impression of the damage is. Not much, but it does.

Like Kharvik said, this is passive damage and combine with the other abilities you have, it adds up. Yes, even 800-1000 damage can be sipped/sparkled away, but then add in phantoms, and staff, and you're doing a decent chunk of damage, not to mention stun.

The demense -shouldn't- do your work for you. The more I think about it, the more I'm convinced that this entire thread is just a big joke.

Awww, I lurves my cat! He makes me chuckle everytime I see him.
Diamondais2006-08-16 23:34:14
Reminds me of how my one cat acted when she got home from being spayed. She hated me for a little bit.
Callus2006-08-20 15:11:38
Sweetfount - as a passive affliction healer - is great for the younger people, but rendered pretty obsolete when you grow up and learn how to cure most of the afflictions. Though it's still useful for small and annoying things like chills, burns or the likes.

But considering the Staves, I think that the Aquas' Staff is much better. If only the Geo Staff could heal like the Aquas', then I'd be happy. I mean, who exchanges huge healing of health, mana and ego for a measly bone-breaking ability? Sheez...
Ashteru2006-08-20 15:23:42
QUOTE(Nico @ Aug 16 2006, 11:31 PM) 320290

Get the log from his viewpoint, if he ticks regen before you regain equilibrium it'll affect what your impression of the damage is. Not much, but it does.

Like Kharvik said, this is passive damage and combine with the other abilities you have, it adds up. Yes, even 800-1000 damage can be sipped/sparkled away, but then add in phantoms, and staff, and you're doing a decent chunk of damage, not to mention stun.

Ah yeah, didn't see that. Honours Ryld, he was ranked 3-something. I set up my demesne and he got hit six times with it, without him sipping at all, before he died.

There's a huge gap between Demigods and normal Geos, it's annoying.
Sylphas2006-08-20 17:54:13
QUOTE(Callus @ Aug 20 2006, 11:11 AM) 322044
But considering the Staves, I think that the Aquas' Staff is much better. If only the Geo Staff could heal like the Aquas', then I'd be happy. I mean, who exchanges huge healing of health, mana and ego for a measly bone-breaking ability? Sheez...


Aqua staves are, by far, the best. I miss mine from test. sad.gif
Forren2006-08-20 18:25:32
QUOTE(Sylphas @ Aug 20 2006, 05:54 PM) 322077

Aqua staves are, by far, the best. I miss mine from test. sad.gif


You sure that's not just because the staves are int-based, and imperial merians have higher int than other races?
Sylphas2006-08-20 18:27:39
I was a furrikin on test. I'm not talking damage or anything, that's all probably the same base (though the damage types are different, and I think we get shafted with 100% cutting), just your staff effects. Aqua twirl is incredible.
Forren2006-08-20 18:29:44
QUOTE(Sylphas @ Aug 20 2006, 06:27 PM) 322098

I was a furrikin on test. I'm not talking damage or anything, that's all probably the same base (though the damage types are different, and I think we get shafted with 100% cutting), just your staff effects. Aqua twirl is incredible.


Aqua twirl is nice. I usually just use it in bashing though, as a way to cut down on my bromide usage. Saves some gold.
Unknown2006-08-20 19:59:50
QUOTE(Callus @ Aug 20 2006, 05:11 PM) 322044

Sweetfount - as a passive affliction healer - is great for the younger people, but rendered pretty obsolete when you grow up and learn how to cure most of the afflictions. Though it's still useful for small and annoying things like chills, burns or the likes.


Sweetfount never gets obsolete. Even good curers find it useful:
-Pesky enemy pilling up afflictions faster than you are able (herb/salve balance) heal them? Solved!
-Semi/masked afflictions? Solved!

Only disadvantage - if the enemy lusts you, it heals them too.
Genos2006-08-20 20:03:04
Sweetfount can also instantly cure some afflictions which normally have a delayed cure.
Narsrim2006-08-20 20:14:20
I really don't see how Aqua demesne are better. I mean if you look at the effects, what does an Aqua demesne do that is BETTER than a geomancers?

I'd love to have poison gas and rockslide, which I would hand over in a heartbeat in place of healspring/sweetfount.
Unknown2006-08-20 20:18:10
QUOTE(Narsrim @ Aug 20 2006, 10:14 PM) 322152

I really don't see how Aqua demesne are better. I mean if you look at the effects, what does an Aqua demesne do that is BETTER than a geomancers?

I'd love to have poison gas and rockslide, which I would hand over in a heartbeat in place of healspring/sweetfount.


Never said that. Just saying that sweetfount is more useful than Callus thought.
But mages don't kill with demesnes anyway.
Forren2006-08-20 20:44:01
QUOTE(Cuber @ Aug 20 2006, 07:59 PM) 322146

Only disadvantage - if the enemy lusts you, it heals them too.


This is often-times why I don't use sweetfount - especially against classes that can lust on command.
Sylphas2006-08-20 23:54:51
Hmm. With both sleepmist and poison gas, Geomancers will eventually win, if they last long enough, outside of any other offense they put out.