Trade skills

by Taika

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Xenthos2006-08-16 12:22:48
QUOTE(Gelo @ Aug 16 2006, 05:39 AM) 320008

biggrin.gif What does your sig mean by the way?

It's an emo lawn.
Gelo2006-08-17 01:54:03
uh... I still dont get it dry.gif
Whats emo? elementalist monk?
Unknown2006-08-17 02:04:02
QUOTE(Xenthos @ Aug 16 2006, 10:22 PM) 320023

It's an emo lawn.

I wish my lawn was emo, then it would cut itself.

I love that joke.
Xenthos2006-08-17 02:16:17
QUOTE(Gelo @ Aug 16 2006, 09:54 PM) 320323

uh... I still dont get it dry.gif
Whats emo? elementalist monk?

Emotional.
Gelo2006-08-17 04:31:56
oooh... igetit.gif I've been reading too much Guildwar articles. Sorry.

Anyway, Go herbalist!
Ekard2006-08-17 06:34:47
QUOTE(Gelo @ Aug 17 2006, 06:31 AM) 320411

oooh... igetit.gif I've been reading too much Guildwar articles. Sorry.

Anyway, Go herbalist!


NO.

Alchemist.
Shorlen2006-08-19 14:34:27
QUOTE(Quidgyboo @ Aug 16 2006, 10:04 PM) 320327
I wish my lawn was emo, then it would cut itself.

I love that joke.

I know the person who originated it (said it on IRC and was quoted on bash.org for it) dry.gif
Unknown2006-08-20 18:31:21
Having tried both, at least to some degree , I'd recommend herbs if you just want money, or Alchemy if you've the time and dedication to put in it. Alchemy, while needing much forplanning (what herbs to buy, how many, at which prices, getting in touch with loyal kegrefillers, etc) can give you an eventual larger profit. It has more income, but also more expanes. That's my opinion.

Also, as a sidenot, while they seem to have subsided somewhat, Alchemy, especially was subject to RUTHLESS undercutting, where prices dropped exteremly low.
Xenthos2006-08-20 19:02:44
QUOTE(HawkEmpire @ Aug 20 2006, 02:31 PM) 322107

Having tried both, at least to some degree , I'd recommend herbs if you just want money, or Alchemy if you've the time and dedication to put in it. Alchemy, while needing much forplanning (what herbs to buy, how many, at which prices, getting in touch with loyal kegrefillers, etc) can give you an eventual larger profit. It has more income, but also more expanes. That's my opinion.

Note that herbs takes a LOT more work than alchemy. Time and dedication are FAR more necessary for herbs.
Sylphas2006-08-20 20:12:38
Alchemy is far easier than herbs, in that you can hit up an herbalist and make some refills in a few minutes. I harvest for hours.

And Alchemy is not more profitable than herbs, unless you count time into the equation. Herbs is pure profit, Alchemy costs a fortune to keep herbs on hand to refill.
Ekard2006-08-21 07:30:36
Just refill for Ekard tongue.gif
I pay 5k per few minutes of your work.
I will bring all herbs you just need to refill keg.
Ho much time you need to refill keg? 2 minutes?

And i need a lot of kegs.
Pity that my old alchemists dont want to refill for me now sad.gif
Diamondais2006-08-21 15:15:04
QUOTE(Ekard @ Aug 21 2006, 03:30 AM) 322350

Just refill for Ekard tongue.gif
I pay 5k per few minutes of your work.
I will bring all herbs you just need to refill keg.
Ho much time you need to refill keg? 2 minutes?

And i need a lot of kegs.
Pity that my old alchemists dont want to refill for me now sad.gif

We all know itll eventually go back to the old ways.. losewings.gif
Vix2006-08-21 22:51:07
End the silly war and you'll have your alchemists. wink.gif
Diamondais2006-08-21 22:54:00
We need more enchanters around heh.

And he can go bug Glom right now.
Verithrax2006-08-25 13:06:11
Speaking as a shop-less tailor I can say that profit from it is very occasional and almost exclusively from great robes. The best thing you can do with Tailoring is have a good cash flow so you can buy commodities low en masse and sell later at inflated prices (Or sooner, undercutting everyone - depends on how soon you need the gold, really). Unfortunately, demand is low, particularly because a lot of people don't wear anything besides robes/armour, and if you don't have your own store, be prepared never to sell common items like shoes, belts, packs and such. What most people need a real, live tailor for is proofing and mending. Mending is effectivelly a case of charge whatever you want, but I beseech you on behalf of all tailors to charge as much as possible for mending great robes (IE, charge enough so that your profit from it is as good as from making a new robe, or narrowly more). Nearly everything isn't worth mending (Cost of mending a satchel: 800 gold. Cost of making a new one: at most 600 gold.). As for proofings, I generally find that asking for a tip is more effective than telling them to hand over 200 gold per vial.